- ACT IV – FULL STORY! - 21 September 2026
The final act has just been released!It took us 3 years to get here, even though the original plan was to finish in just one year. We used that extra time to rework most of the systems, add new content, and fix most of the issues reported by our community. The game has never been smoother to play.We also reduced the price of the game.Nonetheless, the full story is finally finished as intended and is already playable in the game — enjoy!Since Act III, we have made the following improvements:CombatCharged melee attacks added — unique to each weapon typeNew enemy hit reactions and death animationsMajor rework of enemy behaviorImproved player and enemy animationsContentNew items — especially melee and fire setsNew abilitiesNew enemiesNew bosses and a massive final bossNew environmentsImproved old environmentsMany new rooms addedReworked and completed skill tree - more large nodes addedTroph…
- Meteor Shower - 7 June 2026
Rain down a devastating onslaught of blazing Meteors upon the battlefield! The new Meteor Shower ability has arrived with a fully developed, customizable ability tree.And no more running out of ammo in boss fights. The revamped ammo system now respawns ammo boxes in boss arenas!-------------------------\ Meteor Shower* New Mateor Shower ability* Improved loading progress during dungeon generation* Collected ammo boxes in boss arenas now reappear after some delay* Revised ammo boxes in many boss arenas throughout the game* Fix - Drop pod reappearing during respawn
- UI Improvements - 10 May 2026
While working on Act IV, we've improved the loading screens with loading animations and background images. Unlocking new nodes on the Skill and Ability trees is now also more satisfying thanks to a new animated highlight effect!-------------------------\ UI improvements* Updated logo in main menu* Loading screen UI effect* Loading screen graphics* Ability and skill tree nodes have confirmation highlight effect* Charging horned enemies can no longer charge right when they see you* Fix - Walkability for some walls in the Temple environment
- Ball Lightning - 16 April 2026
New ability just landed! Ball Lightning is a highly customizable, low-cooldown ability that allows you to spawn all kinds of electric effects onto the battlefield. Individual Ball Lightnings move on their own, but there are special nodes on the ability tree that give you more control over them!Italian language support has also been added, thanks to Giacomo Aceti — evviva!!-------------------------\ Ball Lightning* New Ball lightning ability* Italian language added* All languages updated* Fix - Damage upgrade node for Bulletstorm not working properly
- Lightningstorm - 24 January 2026
We know it’s a sci-fi game, but we started out by implementing a ranger character, then recently added systems for a warrior—and now, finally, a sorcerer!A brand-new epic Lightningstorm ability is here, complete with its own skill tree and a variety of modifications.And because there are never enough enemies, we’ve also added two new enemy types!-------------------------\ Lightningstorm* New Lightningstorm ability* 2 new enemy types* Enemies Stagger animations now play no matter the source of the Stagger (previously only Melee damage)* Turret abilities - damage and firerate increased* Text fixes in EN language
- The Gladiator - 22 December 2025
Dreadhunter has always been mainly a twin-stick shooter. But after the melee combat rework, we’re introducing a variety of melee-focused item variations that finally make melee a fully viable option!Check out the items below, collect them all, and brawl with dreads like never before!Happy Holidays!!!-------------------------\ Melee sets* 18 new melee focused items* Adjusted drops from bosses on Melee hits* Act I boss - Banshee - can be hit by melee weapons* Rebalanced damage of some Melee weapon's Charged attacks
- Let it burn! - 11 December 2025
20 new fire related items including 3 guns are here! Long story short, check them all below. Also new fire related skill tree nodes were added and Fire weapons branch created.-------------------------\ Fire sets* 20 new fire items* new fire related skill tree nodes
- Bigger and better skill tree - 22 November 2025
The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaningful choices earlier in the tree, making things much more exciting for new players.We believe it’s large enough for you to explore a variety of builds, yet not so massive that it becomes overwhelming.You may want to take another look at your skill point assignments from previous versions of the game.-------------------------\ Revamped Skill tree* Improved skill tree to offer more interesting nodes sooner* New skill tree nodes added* Reordered nodes* Charged attack sounds for all melee weapons* Charged attacks are now also executed as long as the button is held* New wind system for dynamic grass and trees* Channeling abilities (bulletstorm) slow character during channeling, new skill tree nod…
- Melee Charged Attacks - 8 October 2025
Soulslike melee combat, no speed and flow compromises? sure! This is the biggest gameplay change we’ve made so far. We’re introducing Charged Melee Attacks into Dreadhunter’s razor-sharp combat experience. When you press and hold your attack button, your character performs a heavier strike. Each weapon comes with special animation and an ability like unique effect adding even more variety to your arsenal.We know that most ARPGs let you hold down the attack button for a seamless flow of strikes, so this change might feel unusual for many users. However, we believe (and as we've tried ourselves) that choosing between regular and charged attacks adds a layer of second-to-second tactics, a nice rhythm to combat, and a deeper sense of flow.Of course, just tweaking weapons wouldn’t cut it. We’ve also reworked enemy behavior in close combat and added new animations to match.Boss fights have be…
- Melee & QoL - 3 September 2025
Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get up close and personal. This is just the first iteration—there’s plenty more to come in the future.We’ve also made the modding menu nicer to use! You can now stack the same mod multiple times, and we finally squashed that mod ordering issue.-------------------------\ Friendlier Melee* Tweaked enemy reactivity to improve your chances dealing with them by using melee weapons* Inventory slightly reworked for better overview of collected abilities and mods* Item Modding UX flow significantly improved
- Nice Things - 21 August 2025
While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like much in the moment, but if you compare it to how the game was a year or two ago, we hope you’ll see just how far it’s come.Act 4 itself is coming together nicely: the story is finished, most of the environments are ready, and we’re deep into the final boss fight and cutscenes. We also want to add more item sets, enemies, and abilities—those are still on the to-do list, but they’re coming!-------------------------\ Nice ThingsIf you notice stuttering, try switching Screen Mode in Settings to "Fullscreen Window"* Increased knockback on melee weapons - for higher satisfaction* Additional room variability* Additional visuals in tutorial scene* Improved Durcaan boss's flamethrower effect* Fiend mel…
- Character Stats - 4 August 2025
Most YouTubers and streamers were scrambling to find the character stats window. Well, not anymore, and neither do you!All the relevant stats are now easily accessible from the Inventory and Skill Tree screens.-------------------------\ Character Stats* Detailed Stats screen in Inventory and Skill Tree - Overall key info related to the character - Additional info relevant to the current Weapon
- Inventory Convenience - 23 July 2025
New Quick sell features and better drop rates for higher level players are here!-------------------------\ Inventory Convenience* New ways of quickly selling items in bulk in the Shop* Significantly improved drop rates and drops quality for high level players* Visually highlighted descriptions of Items' special functionalities* Added a hint for modding on lvl 1 Items* Collecting a new Item makes Inventory focus on the slot it is in* Control hints in inventory-based screens reorganized
- Impactful Combat - 9 July 2025
Dreadhunter started as a small indie game made by just two developers. Even though the team hasn’t grown, Early Access feedback made it clear—player expectations are sky-high, and we’ve got to deliver the best experience or die trying.So, we’ve overhauled combat once again, adding new systems and animations to make fighting monsters even more satisfying without compromising on controls or flow. Both ranged and melee weapons now feel punchier and more impactful, making combat feel even more physical than before.-------------------------\ Impactful Combat* New hit, stagger, death animations and related systems for enemies* Weapon handling feel improved* New physical impact on enemies * Fix - Durcaan hologram shader* Fix - Damage effect glitching on low enemy health
- Save slots - 22 June 2025
A long-requested feature is finally here! You now have multiple slots to manage multiple games - start fresh while keeping your previous progress. Final Act 4 is well underway and hopefully coming later this year.------------------------- Save Slots* Multiple Save slots* Plasma guns sounds revision* Minor improvements in menu navigation using D-pad and Arrow keys* Fix - Max character level capped on 45 instead of 50
- Trophies - 30 May 2025
Dreadhunter's got a brand-new trophy room! Every time you take down a new enemy—including Act bosses—they'll show up on his ship as proof of your victories. Plus, the Banshee just got a massive facelift, and all enemies now show more realistic damage effects! ------------------------- Trophies * Collection of killed Dreads on Dreadhunter's ship * Act 1 final boss - Reworked materials * Detailed "damaged" effect on enemies * Fix - Random repositioning of the player after destroying barrels with Melee weapons
- Let Them Burn - 12 May 2025
More variety is always welcome in RPGs. After the recently added shock system, we've woven new burning effects into the skill and ability trees. Proper fire set and weapons are still on the way, but you can already set enemies ablaze with the current equipment. ------------------------- Let Them Burn * New Burning mechanic dealing damage to enemies over time * All Ability Trees expanded with a wave of new upgrades * Skill Tree gaianed new upgrades for boosting and benefiting from Burning functionality * New mods - Burning Strength, Burning Duration * New dialogue portraits for bosses * Mission level now displayed as part of the mission details * Fix - Conductive Gloves dropping ammo only from Electric Guns damage instances
- Minimap & Loading times - 26 April 2025
While we're working on Act 4, we're also rolling out a bunch of smaller improvements. The minimap system had to be reworked, but it finally shows chests, item drops, bosses, and more. We've added new memory management under the hood. Depending on your hardware setup, it should help speed up loading times when getting on and off missions. Also, character dialogue portraits now better match the game's visual style. ------------------------- * Minimap in UI now also displays interactive objects like Chests, Item drops etc. * Memory and loading time optimizations, especially when returning to Ship * New Character portraits for dialogs and mission introductions * Minimap target indicator added in the Save Scientist mission fight * Fix - Starmap always displaying System for Act 3 with an unlocked visual * Fix - Rare error when a summoned enemy in a boss fight became unkillable
- Audio & Animations - 4 April 2025
Even though we love the Dreadhunter soundtrack, sometimes our ears need a break from the constantly pumping music. We've added an ambient soundtrack for each environment, creating a fitting atmosphere when the action settles down. We've also reworked Dreadhunter's running animation. Hopefully, it now looks much more natural across all armor sets. And finally, NPCs are no longer standing still during dialogues. They now face the character's direction for a more immersive experience! ------------------------- Audio & Animations * Ambient soundtracks for all missions * Running animations rework * NPC dialogue animations added * Default items don't drop in first few levels, to make initial drops more interesting * Revised texts and added hints for clarity in the Save Scientist mission fight * UI - Improved Tutorial/AbilityLevelUp popup message * UI - Improved Starmap headline * Fix - Rocket…
- Caves - 20 March 2025
For a long time, we felt that non-sci-fi maps needed significant improvement—and now it's here! After this update, all cave-like environments finally look more natural! Plenty of new rooms have been added, along with a new system for smarter procedural generation. ------------------------- Caves * Environment - New procedural systems for generating cave-like environments * Environment - New wall variations added to environments * Environment - New bridge variations added to environments * Environment - New rooms added * Added option to toggle off Aim Assist for controller in Controls Settings * Tightened constraints for targeting destructible objects with Melee attacks