- Version Update 0.9.7 - 10 October 2025
Hey, Yukiko here. And here's the 0.9.7 update! This update focuses on visual-audio polish with a few gameplay changes. Update Notes: General: - Lower brightness of most particles. Completely redo post-processing. Lower highlights and shadows. The whole image now should be felt more calm and balanced.- Add FXAA anti aliasing and a Depth of Field post-process. - New setting: Turn Depth of Field on or off (Default: On). This blurs the whole looking a bit so things don’t look flat. - The old low-speed firing effect has been adjust and becomes the overload effect. - Added a motion-trail effect for the player ship when firing at low speed. A classic effect never gets old. - Enemy hit flashes now change color based on rest HP: white → yellow → orange → red. - No more flash red at low HP. - Significantly reduced spawn frequency of flame effects. - New set of explosion effects. - Hit sparks roll…
- Little Tweaks 2025.3.5 - 4 March 2025
General: - Previous parameter settings for Training Menu will now be retained during each game session. It still saves a lot of troubles now. - Fixed an error in the initialization of 4Boss. A visual issue, no impact on gameplay. Gameplay: - Reduced the turret aim speed of Boss 2 Phase 2 by 33.3%. - Reduced the spread of Boss 2 Phase 2 Pattern 2 by 16.7%. - Reduced the aim speed of Boss 3 Phase 3 by 33.3%. - Adjusted the aim delay of Boss 3 Phase 3 after Pattern 2 ends. - Reduced the aim speed of Boss 3 homing mine by 20%. Fixed some side effects of the previous CPU performance optimizations. This update may not be big, but it's still quite important as it provides new healthy features and gameplay fixes. See you next update! Crystal Heart’s Studio
- Version Update 0.9.6 - 16 December 2024
Long time no see. Life has been a bit turbulent lately, so the update schedule has changed. However, please stay tuned. I can’t guarantee the time, but I will finish making this game. General Changes: - Reduced the brightness of side UI. - Lowered the brightness and increased the size of player bullets. - Replaced the player's fire effects. These changes aim to make the game less visually overwhelming. I’m not good with visual design and color management. There’s still a lot to tweak, and I’ll take it slow. - Rewrote most timing-related code to reduce performance overhead. This required resetting parameters, which might lead to gameplay difference compared to before. - Redesigned aiming mechanics to reduce performance overhead. The new implementation should be more efficient, but it’s hard to replicate the exact feel of the old system, so the handling might feel different. This improves…
- Little Tweaks 2024.5.29 - 29 May 2024
This is an update that is outside of plan. - Fixed an error in script that is preventing Pause when Training starts from Stage 5. This problem has a huge impact on gameplay, and it is even causing crash. We attached importance to this issue and we pushed this update immediately after this fix is tested. This patch also includes some changes that is planned in the next update. We will dive into them in the next update, but we will list them here: - The name Kiruya is changed to Zeyphr. - Aggressive option is moved to the left side of Default option in Customization menu. - Replaced player normal fire sound effect. - Adjust player bullet hit effect. - Enhanced explosion effect. Enjoy! Crystal Heart's Studio
- Fighters' Revision 2024.5.4 - 4 May 2024
After we fixed bugs, and relieved performance issues, we can finally turn around to solve other problems. Fighter's revision, but we only buffed those ships which we think they are weak. We will also rationalize some customization. We won't expect all ships to be powerful in every game modes, but we want to give a place to shine even for the weakest one. We will follow the order from in-game Fighters' Selection Menu. From up to down, from left to right. We will also explain why there are some ships we didn't buff. Let us first talk about the ships we didn't buff: YF-84 Decent and useful. This fighter has a narrow and weak overall fire power, but as our first fighter, we use this ship to design, test, and build the Unlimited Mode. Later we got other game modes from simplifying the Unlimited Mode. This fighter is the foundation for this game, if we need to change this, we will have to cha…
- Little Tweaks 2024.4.27 - 27 April 2024
- Remake hit effect. - Adjust player fire effect, lower particles' count. We are sorry about changing hit effects back and forth, but this time we get a not bad optimization. - Fixed an error in script about J-60C low-speed shot. This error makes the point-blanking of this fighter maximize at a shorter distance but with a higher fire power. Nearly no effect on normal play. - Makes stage music fade out quicker. - Adding blank time for original stage music, preventing a loop play by the end of stage caused by game stuck. (If you also have this problem with replaced music, you may have to add blank time at the end of replaced music on your own. ) - Stage 4 music will not play during stage 4 boss fight now. We are focusing on the performance about hit effects after Version Update 0.9.5. Therefore, we didn't find those bugs caused by the stage music loop play in time. But this time we should…
- Little Tweak 2024.4.11 - 11 April 2024
- Fix a pause issue in True Boss fight. A severe problem which caused the game unplayable when triggered. We found it before but we forgot to fix. - In Arrange Modes, the Rank requirement for entering True Boss is lowered to 30 from 50. Now despite Practice Mode, the Rank requirement for every mode is 30. There are some questions about this Rank requirement for entering True Boss before, now we can answer it after many play-tests: 1: Previous Rank requirement 50 fits our design goal. 2: Rank acquirement for every mode is mostly balanced, so the requirements for entering True Boss should be the same in different modes. The difficulties' differences in entering True Boss is consistent with the difficulties' differences in different game modes. 3: Rank requirement at 30 also fits our design goal, but we think its at minimum. We won't change this value again, unless something unexpected hap…
- Little Tweak 3 - 8 April 2024
- Fix Little Tweak 2. - Now Stage 5 Music will end when Final Boss is destroyed. Looks like we got more bugs after Patch 0.9.5. If so, please give us some time to test and figure them out.
- Little Tweak 2 - 8 April 2024
- Correct the initialization of a medium enemy which spawns in the bottom of screen in Stage 5. - In Original / Unlimited Mode, Rank requirement for entering True Boss is lower to 30 from 50.
- Little Tweaks - 5 April 2024
- Music Replace now supports .ogg files. - Stage music will now loop.
- Version Update 0.9.5 - 4 April 2024
This patch merges the update from 0.9.2 to 0.9.5, that's why it took us a little more time. - Swap the order of Original and Arrange Original in Mode Selection Menu. We thought the Arrange Original Mode was more difficult before. We underestimate the influence of game system's complexities. We change this issue now because we found that most players are screwed after they finishes Arrange Light Mode and head towards Original. (Which has a much more different and complex game system) Original Version Update 0.9.2: - Fix a type of medium enemy didn't initialize correctly. - Enemies' crash ships won't turn to player after 6 seconds. - Fix a type of medium enemy emit bullets from a wrong shot position. - Su-97A low-speed attack change, it now switches firing angle after holding ↑ or ↓ for a certain time. Because the low-speed swing attack is given to Kiruya, and Su-97A shouldn't have the sa…
- Demo Version Update to 0.9.1 - 14 February 2024
We just updated Demo version to 0.9.1. Now Demo version shares the same functions and features with the Early Access version. Except for: - Cannot select Training and Leaderboard in Main Menu. - Can only select the first two fighters. - After finishing stage 1 the game will load back to Main Menu. Previous Demo version was build back in Oct 2022, which is buggy, so outdated, and has a huge difference with current Early Access version. That's why we update it. Crystal Heart's Studio
- Version Update 0.9.1 & Graphic Setting Explanation - 6 February 2024
A tiny update, but with important function. - Add new option Texture Quality in Settings. - Add new option Texture Quality to in-game pause menu. Plus the content in this small patch, we now have 5 graphic options in total. Here is a bit explanation of them about performance influence: Texture Quality: HIGH influence in VRAM usage. Explosion Light: Influence GPU instant usage Explosion Debris: HIGH influence in CPU usage, Influence GPU usage Volumetric Fog: Low influence in VRAM usage Ambient Occlusion: Nearly no costs We push this patch urgently because we found that some players have decent hardware only except for RAM and VRAM. Yes, we are exactly talking about 1060 3G VRAM In this situation, the game would run smoothly if it takes lower VRAM. We hope adding Texture Quality setting may help this issue. Enjoy! Crystal Heart's Studio
- How to replace music in this game? - 6 February 2024
Like what we said in the last event, we are going to talk about "Music Replacement" in this event. First going into the root folder of this game. (You may right click on the game in the Steam Library, and then select Properties... - Installed Files - Browse.... The file path in sample image is where my game folder is. ) In this root folder you can find "Music_Replace" folder. Get into this folder, paste the music you want into it. And name them as "Stage1", "Stage2", "Stage3", "Stage4", "Stage5", "Boss". Only .mp3 and .wav file extension is supported. The "Readme" and "请读我" is exact the thing we are talking about in this event, so you may delete them as you wish. Game only detects replaced music in the beginning of launch, so replacement during executable running is invalid. Please close the executable, then do the replacement and launch the game again. If you are a really experienced p…
- Version Update 0.9.0 - Into Pieces - 5 February 2024
Our game is now at point where we need to add new functions and fix old problems. Therefore, this update might be the largest update even compare to possible future updates. First, let we introduce the most impressive new function: Explosion Debris After enemies are destroyed with creating an explosion particle effect, instead of suddenly disappear, now a real-time calculated debris will be spawn. It is impressive, isn't it? This not only increases the excitement of destruction, but also satisfies the destructive desire. But this is done with costs. The physics for each model in debris will be calculated separately. We did some optimization but it still increases the requirement of CPU's single core performance. Next, we want to talk about the important thing we have mentioned before: Fighters' Revision Now NGSD finally got the function that matches its name - Next Gen Space Dominance.…
- About Revising Some Player Fighters - 21 December 2023
We are going to push patches that updates player fighter NGSD and Kiruya, and we will explain here: Player fighter NGSD is a bold move. The charge attack mode brings high burst fire power and it has strong DPS with high frequency controls. But we found the cons in this design later: The enemies' arrangement is not designed for this charge attack mode, it requires players to move with constant high fire power; In addition, the score system of arrange mode is directly quick shot, and the original mode also requires quick shot otherwise player will be in danger in dodging bullets. In this situation, long-time charge-attack becomes a decoration, and the high frequency controlling is most used. The high frequency controls is not only tiring, but switching back and forth between hi-speed and low-speed is also adverse to dodging bullets. These make this fighter has zero advantages in arrange m…
- Version Update 0.8.4 - 8 December 2023
- Training can now select boss fight as stage node. When stage node is set to a boss, total rate can be adjusted. Holding Start key or button can adjust total rate 10 times faster. - A new UI is applied to main menu, due to the new selection exceed the display range of original UI. - Setting and Key Config UI uses the same material as training, so those UI are also changed. - For the UI unity, main menu is also changed. - Fixed several UI errors which exists before. - Unlock progress indicator is remake and put into fighter selection UI. - Replace boss fight music to current published version. - Add black mask when entering Main Menu, which makes a better cut-in. - Remake Main Menu selections' explanations. - Boss 5 sometimes spawns at incorrect position and blinks back to correct position, but we didn't find it preventing the game from correct running. - Previous Main Menu UI is not su…
- Version Update 0.8.3 - 14 November 2023
- Slightly tweaks code of player's homing weapons. - Adjust clouds and fogs in Stage 3 and Stage 5 a little bit. - Side blade of Su-27SMA can now correctly be inactive. - Fix boss shining red when low on HP. - Lower roughness of snow ground in Stage 4. - Darken enemies' thumbnail in right side UI. Crystal Heart's Studio
- Version Update 0.8.2 - 13 November 2023
- Practice Mode now works properly. (Urgent update on Oct 20th) - Stage 5 End-Stage-Bonus is now counted in score history. - Phase 2 Overload end sound effect changes. - Main Menu now contains unlock information. - Game music and sound effects volume are now changeable when in-game pause. - Lower all terrain render accuracy. - Change cloud and fog in stage 3. - Now in stage 3, city will not be shown before lowering altitude. - Revise stage 4 enemy base. - Update texture of final boss and true boss #1. - Optimize CPU usage of player's homing weapons. - Now in Original and Unlimited Mode, Hi-Speed ATK creates less suicide bullets. - New Graphics Detail option: Explosion Light. - Darken some enemies' textures. - Revise stage 5 cloud and fog. - Turn louder some sound effects. - - This update tries to lower performance occupancy and improve game experience. - Changes to suicide bullets in Or…
- Version Update 0.8.1 - 30 September 2023
Lower survival play difficulty, but keep the requirement of using Overload. Nearly no effect on scoring. - In game progress changed to "completing all stage once unlocks 2 more fighters" - Boss fight music now applies setting music volume - Fixed bugs caused by in game progress change - Now in all game modes, Rank + 2 when entering Phase 1 Overload, Rank + 4 when entering Phase 2 Overload - Now in all game mode, Rank - 5 when getting hit, Rank -10 when using a bomb. - Each Max HP requirement set to 600. - Now in Original or Unlimited mode, Rank goes up when acquiring energy. - Now in Arr. Light or Arr. Original mode, Rank goes up when acquiring energy during Overload. - in Original mode, nerf suicide bullets' count, tweak creation a little. - New Bonus Area In Stage 2: Destroy enemy's carrier and it's ground guards. In Stage 3: Destroy all large units in residential area. In Stage 4: De…