- Blocking Beta Content Update - v4.1 - 23 September 2026
Hello readers! Version 4.1 of the Wet Nightmares beta is out and much more solid progress has been made on Chapter 03. The entire focus has been on completing the massive amount of art required for the chapter, along with going back and re-animating a lot of the previous static scenes. As such this build is the most alive the game has ever felt!Progress-wise, we have another 23 images to make before the art for the chapter will be considered complete. Afterwards we will be doing copy work to make sure the logic and timing are correct on the English side of the story. Once squared away the Spanish side will get brought up to the English version and we can look at pushing out the chapter to the full branch.Just as a note for all Steam users looking to see the new beta content. We needed to remake the beta branch. This means you'll need to switch to it manually to see the new content, it i…
- Blocking Beta Content Update - v4.09 - 11 February 2026
Just a quick update today. Adding in all the currently completed assets for the new chapter of Wet Nightmares. The progression of the assets is front-loaded so you won’t need to play far to see the new stuff at all.Changelog v4.09updated Main Build with Chapter 3updated blocking assets with final assets updated Chapter 3 text for final layoutfixed achievement bug on Steam Progress is steady, and we will have more to share soon!
- Blocking Beta - v4.01 - 24 October 2025
Well, well, well. What can I say? The wait, you’ll find it was definitely worth it. Today I have an absolutely monstrous update for the Samara lovers out there. Wet Nightmares beta version 4.01, this update is the full chapter 3 experience completely blocked out, and this is something you can experience right now on the brand new beta branch for Wet Nightmares! You can enable this via the game properties, it will download a whole new game and will ONLY be Chapter 3. It will not have any nice menus or support your old saves, but you can see everything from the start to the end of the chapter.Why beta branch? Well simply because this build is a chapter blocking build. Blocking is when the majority of the game is using sketches and basic drawings to “block out” the timing and scene changes needed. It will also give Erkerut a laundry list of art he needs to complete if the blocking build is…
- v3.11 + Achievements/Trading Cards - 8 July 2025
Hello everyone! Thank you all for the wonderful support and patience you have shown Erkerut as he builds the next Chapter of Wet Nightmares. We have a small update for you all today.Script and NarrativeGeneral bugs and fixes for the script and systems have been implemented into the game. Many of these were identified by the dedicated community and fans, so thank you all very much for your feedback! Steam Community ContentWe have worked with Steam support to bring the Steam customers two exciting features: Steam Achievements and Steam Trading Cards! The achievements right now are a simple track of the chapters you’ve progressed through, but as alternative paths and endings are created, expect a few more hidden ones to appear. And the trading cards come with some emoticons and backgrounds for you all to collect and trade!Chapter 03 NewsFor those of you looking to get an update on how thin…
- Sapphire Safari launches into Early Access! - 22 March 2025
Hello everyone! The Kinky Fridays team has been hard at work putting together an amazing new experience! Sapphire Safari is an open-world furry, Photography adventure game! Answer the call of the wild with Sapphire Safari, an open-world Photography Adventure Game! Capture the beauty of real-life Monster Girls in their natural habitats, use tools to lure them into more erotic poses, and become intimate with them if you are brave enough... https://store.steampowered.com/app/1526900/Sapphire_Safari/ Sapphire Safari is out right now in Early Access! Come join us on the island!
- Early Access Launch - 15 January 2025
It’s cold out there, the warmth of a lone cabin draws you in. The wood beneath your feet groans under your weight. Collect yourself, and knock. Wet Nightmares is out right now in the Early Access program! Developing this game has been a right of passage for everyone involved. It started as a solo project for Erkerut, and with the involvement of Kinky Fridays, the game has come leaps and bounds since then. Today we are proud to offer the game to you all, after all this time! The launch of Wet Nightmares starts with the first two chapters of the game and two languages (English and Spanish). The full narrative has already been written, and development will be done Chapter by Chapter. Meaning after we launch today pre-production and planning begin for Chapter 3. The full project will be 5 total Chapters with several endings, and polish is at the core of what makes Wet Nightmares work. Check…
- Demo Launch - 18 September 2024
Welcome, everyone! The day has finally come: We have just uploaded the Wet Nightmares Demo to Steam! The Demo is a small portion of the brand new fully-completed Chapter 01 which very recently had an update. Every single asset in the game has been fully overhauled to match Erkerut's updated rendering style. We have also overhauled the story and fixed so many bugs and UX presentation issues. This Demo is a very good indication of our final game presentation. So if you’re on the fence about buying yourself a copy of Wet Nightmares, give the demo a go! Launch Celebration To celebrate the launch of the completed Chapter 01, we have teamed up with Bunallow Merch Store to bring you a one-of-a-kind double-sided acrylic standee of Samara! This is a super high-quality item unique to this game! You can grab a copy for yourself here: https://bunallow.furola.com/collections/kinky-fridays-acryclic-s…
- Dev Pages #05 - 12 July 2024
Hello everyone! Thank you very much for your patience in waiting for news about Wet Nightmares and our development. There is always a big question floating around as to when the next patch will come so let me quickly put everyone’s hearts to rest. Wet Nightmares Chapter 01 is now in a Gold state, meaning that the first chapter has been fully completed, and all the polish and shine needed to make the chapter amazing has been added. The release for this will be coming in the next couple of weeks or so. So why not release it right now? Good question! We are polishing up the other things around the game right now, these include overhauls to the Main Menu, Save/Load Screens, CG Gallery, Backlogs, Navigation UI, Options Menu, adding QOL Features to save prompts and exit notifications, Optimizing the game file structure, and generally improving player expectations on the product as a whole. T…
- Dev Pages #04 - 31 October 2023
The spoops are upon us, and what better time to do a spoopy update for Wet Nightmares? Development is moving along at an incredible pace, we are doing tests of the build internally and ensuring it is all perfect. Little bits of additional dialogue are being added to fix some misunderstandings and such. The hardest part about building this game is making sure the atmosphere is good, since we are working in a visual novel format here there isn’t much other than pacing we can do to affect the mood of our readers. Audio cues, creating renders for specific scenes, and such. It all takes time to perfect. The long and short of it, we are taking our time to make sure Wet Nightmares is perfect. You’ll be pleased when it’s in your hands, that we can be sure of. Here are some new scenes from Chapter 2! We hope you all have a very safe and spoopy Halloween! And try not to bang too many very convinc…
- Dev Pages #03 - 11 October 2023
Hello everyone! A quick update to fill you all in on our progress thus far in building Wet Nightmares Chapters 1 and 2. Progress has been good so far with building the next patch on Renpy. For the most part, Chapter 2 is in engine and now the focus has moved towards filling in missing art and polishing the presentation and atmosphere. Chapter 2 is pretty big, art wise, so the Erk is working hard on getting everything together. The art for Chapter 1 is also being updated, backgrounds being rendered and other assets being updated to match the modern look of the game. https://store.steampowered.com/app/1555910/Wet_Nightmares/ So that is it, for now, just know we are working very hard on getting things out. We hope to have something you all can play soon, but we will keep you informed.
- Dev Pages #02 - 7 July 2023
Hello readers! Welcome to another update post for Wet Nightmares! Work is continuing at a good pace, and we hope to have a lot more than just a simple update to share with you all in the near future, but here is what we have for today. Narrative Overview As most of you know Wet Nightmares is not written in English by default, Spanish is actually the first language of the game. So a lot of care needs to go into the translation to make our largest audience feel at home and cover the sense of scarousal we are aiming to achieve. Chapters 1 and 2 for the English copy and translation are all but done. We are adding a few “extra” chapters between each main chapter to bring even more horror elements to the game. So that there will mean our writing team will be back at work and the process will take a little longer. Art Overview Erk is smashing his way through the reworking of all the major art…
- Dev Pages #01 - 27 May 2023
As is tradition for our games, we wanted to start a development diary of the progress being made for Wet Nightmares. However, we won’t have much to say on the technical aspects of the development process because it is a visual novel, there are not a lot of technical and mechanical details we can go into, so expect progress and art updates for the game as they come out. Chapter 01 Overhaul Our previous release had a bunch of temp art in chapter 01 for the game, many glossed-over scenes that could be drawings, and basically missing sexual art as well. Since the script of the game has been finished Erk has now moved on to sketching the missing art for chapter 01. This process for his methods is the hardest part, but after sketching rendering, and coloring the art is a lot quicker. Check out some of the samples he sent over! Lastly, for Chapter 01 we have a new promo pic for everyone to enj…
- Sapphire Safari t-shit !!LIMITED TIME ONLY!! - 17 March 2023
Hello everyone! We are extremely excited to share with you all our first limited-time merch run! Sapphire Safari is our first game we felt comfortable enough building unique support items for so before time runs out be sure to grab your very own Sapphire Safari T-Shirt available only until April 5th, 2023! Available in four awesome colors with plenty of size options! This is all thanks to our friends at Monsterbox for getting this setup, so grab this shirt while you can! https://monsterboxshop.com/products/sapphire-safari-relax-unisex-t-shirt?variant=44629934047519 Thank you all very much for the support!
- Sapphire Safari t-shit !!LIMITED TIME ONLY!! - 17 March 2023
We have official merch! For a very limited time, you can get your hands on the first official Sapphire Safari t-shirt! The print comes in four awesome colors and is made of a very comfy and durable material! https://monsterboxshop.com/products/sapphire-safari-relax-unisex-t-shirt?variant=44629934047519 We have partnered up with Monsterbox to make this deal happen, but the shirt is only available until April 5th, 2023, so get in quickly or you will miss out on the deal! We hope you love this shirt as much as we do!
- Engine Overhaul v0.2 - 21 October 2022
This is a copy of our v0.2 release post for early adopters over on Itch. Come on in from the cold, and warm yourself with a cup of coffee. Wet Nightmares is ready, and another patch is good to play. However this update is quite different, there is zero new content. Stay with me here, let me explain. Wet Nightmares has been completely remade on a new engine. Meaning every single issue plaguing the game has been erased, all the compatibility issues with android phones, end user pc configurations, and all the nagging little bugs are no longer here. We’ve also reduced the game size by about 700mb down to a very cool 500mb in size. As we built the game more and more we began to run into game-breaking issues, what should be a very lightweight game ended up having issues on just about all platforms. Our primary goal in moving from Visual Novel Maker over to Renpy was fixing our stability issue…
- Elewder in Early Access - 27 October 2021
Warlocks everywhere, rejoice! Elewder is launching this evening on Steam’s Early Access! We have been developing this particular title for almost a year and she is finally ready to be put in the hands of an amazing community. The beta build launching in a few hours has all the base mechanics every Warlock needs to fight back against his mistress, players will venture across 15 different levels, combat 5 uniquely talented bosses, collect items and spells to grow in power, amass wealth and essence, and most importantly, show the Succubus army why Warlocks are not to be messed with! The Early Access period is looking to be roughly 7-9 months long, we are very much seeking user feedback on the systems, the balance, and performance. Kinky Fridays wants to hear your ideas on improvements to bring, new mechanics to build, new content to add. Be sure to check out our Roadmap below for our inten…
- Elewder coming to Early Acecss - 16 October 2021
It is our pleasure to announce that our latest game Elewder, the hotly anticipated erotic twin-stick shooter roguelike, will be coming to Steam’s Early Access on October 27th! We have been working hard all year on this game, and have finally advanced the development to the beta state, from here on out we will be looking to balance our combat and progression mechanics, incorporate community feedback and suggestions, polish our presentation and visuals, and implement our narrative. The Early Access platform provides the perfect space to do just that. The upcoming beta release means that all of our desired gameplay mechanics and loops are implemented within the game itself, some like the core gameplay loop are more fleshed out than others, but the bones that make up the whole game are in place and ready for more content. Here is what you can expect from Elewder in the Early Access launch:…
- Elewder - our erotic bullet hell rogue-like! - 26 April 2021
Elewder, our next game on Steam, is an erotic top-down, twin-stick shooter with rogue-like elements, can you escape? Imprisoned deep within the Succubus dungeon for eons, an opportunity to break free of your shackles presents itself. Rise to power once more, and enact your revenge! https://store.steampowered.com/app/1597710/Elewder/
- Wet Nightmares - a scarousing visual novel, joins Kinky Fridays! - 23 February 2021
A new game has joined the Kinky Friday family! Introducing Wet Nightmares, an erotic horror visual novel created by the extremely talented Erkerut Demonheart. As another woman joins the list of the missing, deep within a forest, a man living in solitude is visited by a pretty stranger. Wet Nightmares is an Erotic Horror Visual Novel exploring the psyche of a haunted man and his depraved past. https://store.steampowered.com/app/1555910/Wet_Nightmares/ Wishlist today!