- PixPhys on Linux - 8 November 2022
The other day we saw a negative review due to the fact that our game is not available on the Linux operating system. In general, we were almost ready to create an assembly for this platform, but there were problems with the file system. At the moment, most of them are fixed and now you need to test the game, if everything goes smoothly, then the game will be fully available on Linux. In case you find any problems, you can write about them on our Discord server or Steam Discussions.
- 1.2.1 — Halloween update - 26 October 2022
Hello engineers! Halloween is coming, in honor of this holiday, we have prepared a thematic update for you. Map update The Birch Grove map has been stylized with a Halloween theme. Now it will meet terrifying-themed objects: pumpkins, some of which will glow at night, and gravestones. New props Smoke machine Sparkular Pumpkin Carved pumpkin Gravestone Golden toilet New achievement Jack O'lantern Insert a candle into the carved pumpkin. We wish you a good Halloween!
- 1.2.0 — Lua & Localization - 21 October 2022
Hi, engineers! Almost a month has passed since the last update – it's time to release a new one. It brings some new content to the game, but a lot of new features, and fixes a lot of bugs. I would like to thank you for still playing our game after such a long stagnation. September 25, 2022 (the day after the release of update 1.1.0) there was a record number of active players – 131 people. I'd like to invite you to our Discord server, where you can find out about experimental releases and participate in discussions about future updates. Programming in Lua Processor Lua Processor is a new item that has a node with one Composite input and output. The main task is to carry out calculations. Pong] Display Lua Display is a new item that has a node with one Composite input. The main task is to draw graphics in the game world. Editor To write code in the game, there is a built-in script editor…
- Lua & Localization Update - Teaser - 16 October 2022
From day to day, update 1.2.0 should be released, which will bring many new features to the game, the main ones are the ability to program displays and processors in Lua, as well as partial support for localization in the game.
- 1.1.0 - Desert Update - 24 September 2022
Hover car, Sky crane, Humvee] Hello engineers! Almost a month has passed since the release - it's time to release a major update. A big part of this update is technical improvements to the game: the system for saving nodes has been completely rewritten, which will allow us to localize them and protect them from problems in the future. Main innovation The main innovation is the desert map. The main difference of which is that it has a relief, while it is endless. Also in its sands lives something that will impatiently destroy your building. Redesigned ports All ports in the game have been reworked, which may require you to rearrange them in your buildings in order for them to work correctly. Ports now have: built-in magnets for easy docking indicator lights to indicate when a connection is established between ports boolean output indicating when another port is connected https://i.imgur.…
- Patch 1.0.1 - 3 September 2022
Changelog: New examples - the main innovation Added a button to restore the list of saved Added display of values for Dial An excess of electricity will now follow Now Socket Port updates the connection value Fixed description on Twitter Fixed interaction with Gizmo tools when the camera zooms in Dial node name fixed Fixed a large number of numbers in the dial Fixed display of packages in Socket Editor when minimizing the application Detection of a negative pitch for a propeller has been fixed The image of the button has been fixed, the size of the text on the display has been changed.
- PixPhys Beta is here! - 1 September 2022
Foreword More than one year has passed since the last update of the game. Unfortunately, we brought the game to such a state that it was impossible to add content. We made the first attempts to start development back in January 2022, when we wanted to take part in the Indie Cup competition. We did not have time to finish the game and the contest was cancelled. Due to some events, we had to abandon most of the ideas of the game that we called "PixPhys 2" as a joke, but some moved on to what is now PixPhys. We started a full rework of PixPhys at the beginning of April 2022. From "PixPhys 2" was taken: workbench, weather and node system. You probably won't find much in common between the Alpha version and the Beta version, as they are two different games with the same name and idea. And now, after 5 months of active work, we are ready to present you PixPhys Beta! Design on Steam We have co…
- Alpha saves - 14 August 2022
The Beta version of the game will be released very soon. So that old saves do not overlap new ones and do not mislead beginners, they were marked with the “Incompatible” label. Don't worry, saves can also be downloaded, for this you just need to check the "Show incompatible items" box, which is located at the very bottom of the filters.
- Open PixPhys Beta testing - 9 July 2022
We've released the PixPhys Beta into open testing. REPORT A BUG You can install it right now by following this guide: Go to the properties of the game in Steam. Go to the Betas tab. Select the experimental branch. Wait for the installation and open the game.
- Development Journal, May 2022. - 31 May 2022
Greeting Hello Engineers! This is the promised development log, in which we assume and possibly what we have managed to do since the beginning of the development of PixPhys BETA (development began on April 8) and what our plans are. Also at the end of the post, you must apply for participation in closed beta testing. I would like to note that we have finished making the main "skeleton" of the game, and at present we are filling it with game content: we are restoring the game content of the upgraded version and developing new gameplay features. Editors We're especially focusing on editors, as they're the main places where you'll spend your time designing insane devices. Transport editor The appearance of the transport editor now looks like this: And Toybox has been completely redesigned: At the moment, there are 77 different characteristics in the game, which are divided into several cat…
- Important news - 26 April 2022
Hello engineers! A lot of time has passed since the last news on Steam, during this time several news have appeared, which we will introduce you to in this post ːwinter2019happyyulː Birthday PixPhys celebrates 1 year! This year the total number of players has increased to over 5,000. There were 223 items on the Steam Workshop: 203 saves, 11 mods, 9 guides. Thank you for creating content for PixPhys, we appreciate it ːluvː PixPhys Beta During our absence, we gained experience, and at the same time experimented with new mechanics for PixPhys. In this regard, we came to the conclusion that we need to rework PixPhys from the inside: rewrite some mechanics and add new ones. We are currently working on PixPhys Beta, a completely redesigned version of the game. Now we will introduce you some global changes. • New connection system We decided to change the logical connections to the socket edit…
- August 2021 Devlog. - 8 August 2021
Hello, Engineers! Hello Engineers of the first category! You've probably already noticed that there have been no updates for over a month. At first glance, it may seem that we are not doing anything because we didn’t release devlogs on Discord and we didn’t release new experimental versions, but this is not the case. This article should tell you about everything that we have been doing all this time. • Main menu UI update. When creating this update, we were very much concerned that many newcomers could not figure out the game on their own. The first step towards solving this problem was to rework the old menu into a more beautiful, functional and understandable. We have optimized the navigation of the players in the menu, moved some old functions to more appropriate places, and added new ones that simplify the interaction with the game. • Multiplayer. Also in this update, work continued…
- Update 0.8.2 - 14 July 2021
Hello engineers! This is an interim update between 0.8 and 0.9. In 0.9, we plan to make a full-fledged system for transporting fluids and fuel, mining useful resources. List of changes 0.8.2 Added Brick wall. Added Electrical cabinet. Added Traffic cone. Added Wooden chair. Added Car seat. Added Large cable duct. Added the sound of an object falling into water. Added bubbles from object in water. Destructible objects can now break when hit hard by water. Added destructibility to other wooden objects. The action after spawning an object for modifications has been moved to the "CatalogyDataBehaviour" class. The speed of turning objects is now limited. Saves published to the Steam Workshop can now be updated. The sound of the explosion has been changed. Also added an underwater explosion sound. The electricity generated by a solar panel depends on its size. The effect of a balloon bursting…
- Electricity update (0.8) - 1 July 2021
https://i.imgur.com/LRg0GxZ.gif Hi engineers! A month has passed since the last update, which means it's time for a new update! This update brings a ton of content to the game. The main innovation in this update is the addition of electricity. Electricity. As mentioned earlier, this part of the update is the main one. Therefore, most of the new content belongs to it. A significant number of appliances in the game now require electricity to operate. It is logical that in order to use electricity, it must be obtained somehow, for this there are such items as a Generator, a Radioisotope Thermoelectric Generator, and a Solar Panel. Also, electrical connections are not built in the same way as logical ones - they do not have inputs and outputs, they are all something in between. Icon caching. In this update, icon caching was added, which means that loading when entering the game will be redu…
- Shafts (0.7) - 29 May 2021
Introduction Good day, dear players! It's already the end of the month and we, as promised, are releasing an update! This update greatly complements the game and adds to it: shafts, composite signal, a new instrument, cosmetic world changes, copying and much more! Let's talk about this more specifically. Shafts (main innovation) A shaft system has been added to the game, which shouldn't make your life much more difficult 😊. The standard propulsion systems (propeller and wheel) will remain in the game, but you will quickly tire of simple structures. The new type of wheel and propeller uses a shaft for movement, which you can set in motion with an electric motor, but note that its power may not be enough for large buildings and you will need to use a gearbox. Use a tachometer to measure shaft speed. Copy In the update we added copying of buildings, but be careful as this feature doesn't…
- Tools update (0.6) - 12 May 2021
https://i.imgur.com/vyxLPGm.gif Good day, Engineers! The second update for our young game is coming out today. It comes out 2 to 3 weeks after the release. This update brings new tools, items, achievements to the game, bugs fixed. Robot. One of the interesting innovations is the robot. With it, you can revive Charles, or you can make a robo-landing. Localization. Work has begun on a localization system. It was created to support other languages by the game (not officially). After finalizing this system, the Workshop will be able to publish and download your localization options. Workshop. In this update, Steam Workshop was affected. We've changed the save tags, and now it's easier to find buildings that fit your needs. Also, for this function, the procedure for publishing saves to the workshop has been updated and a corresponding window has been added. Bearings. This update introduces…
- Alpha release - 25 April 2021
Introduction We think you're got tired waiting this moment, and finally your wait comes to an end! Yes! We release our creation on a free voyage (almost) Yes, that is not full release of the game, but this is steam release. That moment, when our approach to the game must be serious. Besides release, we have few other news. 0.4 and 0.5 changelog 0.4 Added: -Matress -Vector2 -Vector2 converter -Warp drive -Light bulb -Steam workshop Fixed/changed: -Bugfixes -Complete texture rework -Small ModAPI rework 0.5 Added: -Nuke -Clocks -New map (Planet) -Sounds for piston -Saves support for workshop Fixed/changed: -Bugfixes h3 Deleted: -Lamp Warp Drive Like it was said in changelog, we added warp drive. What is warp drive? In our game this is device with which you can "teleport" in any point of space-time. It has 3 inputs and 1 output. Output is progress of warp drive's charging. Two inputs that h…
- 0.5 Update - 10 April 2021
This update brings the ability to share your save game with other players via the Steam Workshop. Some shortcomings have also been fixed: Bug with gravity for items after loading save on a map with a planet Distance sensor bug Added more notifications for uploading content to Steam Workshop Minor changes