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Sea Wolf: Tactics

Sea Wolf: Tactics Steam news

Brandt Software | Coming soon | game

Coming Soon

GameSteam Store content

AdventureRPGSimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID1560830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBrandt Software

Sea Wolf: Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1560830
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBrandt Software
  • PublisherBrandt Software
  • Parent gameNot available

Genres: Adventure, RPG, Simulation, Strategy, Early Access

Company pages: Developer: Brandt SoftwarePublisher: Brandt Software

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Sea Wolf: Tactics Steam news

Sea Wolf: Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Log 10/31 Equipment, Merchants & Loot - 31 October 2022

    It’s been a busy few months as I’ve been hard at work finalizing all the different systems in Sea Wolf: Tactics but I wanted to take some time to share some of the progress. Equipment Recently I spent a good chunk of time finalizing the equipment system. Equipment is an important element in RPGs - it allows you to customize the look and stats of your characters. I like how this empowers players to create even more unique set ups that fit their play style and preferred aesthetic. Equipment in Sea Wolf: Tactics will consist of a Helm, Body Armor, Boot, Arm Ring, Weapon and Offhand Weapon/Shield. Currently any helm, body armor, boot, or arm ring can be warn by any character although that may change. The weapons that characters can wield are determined by each character - not their Class. I chose this direction because I think weapon choice is subjective and can help express a characters st…

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