- Entity Researchers Version 1.7 - 20 August 2024
Update 1.7 has a 25-30% XP boost across all battles. Also contains fixes to the Patrolpad, Generator and other minor bugs. Have fun...
- Entity Researchers Version 1.6 - 5 March 2023
Update 1.6 contains fixes to the Patrolpad, Generator and other minor bugs. Linux Cloud saves should now be working, let me know if not. Please leave a review if you enjoyed the game as it really helps! Have fun...
- Entity Researchers Trading Cards - 1 March 2023
Entity Researchers now has Steam Community items. New trading cards, badges, backgrounds and emoticons are now available. There's also a small game update, Version 1.5 just addressing a few bugs. Thanks for playing the game it means a lot! Have fun...
- Entity Researchers Version 1.4 - 3 September 2022
Update 1.4 contains fixes and QOL improvements. Items in the Market tab are now grouped by level and price range versus totally randomized. Move information is corrected, Hit amounts now reflect all damage buffs. Audio settings are now functioning as intended when starting up the game. Battle transitions are now slightly faster. Please leave a review if you enjoyed the game as it really helps!
- Entity Researchers Version 1.3 - 22 August 2022
1.3 is a minor update with some minimal bug-fixing, mostly regarding the room generator. Please get in touch if you spot something that needs fixing in the future. Please leave a review if you enjoyed the game as it really helps!
- Entity Researchers Version 1.2 - 19 April 2022
Controller input has been overhauled and is now fully supported. Criticals will display sequences of button presses required, increasing each time a sequence is completed successfully. An error with some boss encounters has also been patched. Notes: Native controller input Controller critical combinations Boss patch
- Entity Researchers Version 1.1 - 21 March 2022
Just a small update with a few minor bug fixes and Steam Controller input; there's a basic controller config available but please share any new configurations. It's pretty hectic using the controller to boost Criticals so I may implement a new way to click these, button combos or something of the like. If you have any suggestions please let me know... Hope you enjoy the game! Notes: Minor bug fixes Controller support
- Entity Researchers XP Analysis - 12 March 2022
Here's a closer look at some Entity Researchers XP data and Mission requirements. The Experience curve for leveling has changed considerably over time, Levels 1-30 remain the same but the later game became a grind. As you can see below XP required from level 30 onward is reduced significantly. Experience curves for Level 1-50 Entity XP yield has increased by around 10%, though as you level up the XP will reduce accordingly, Casefile and Elite entities drop a little extra XP increasing by around 15%. As many entities will be capped to their maximum level, XP gain slows in the later levels further compounding the grind in the previous XP curve. This could be somewhat mitigated with +XP Up Unique items though this modifier is quite rare for dropped Uniques leaving this option dictated too much by chance. As Missions are compulsory to the completion of the main Entity Researchers narrative…
- Entity Researchers Linux V1.0 - 11 March 2022
Entity Researchers now has a native Linux build and all platforms will remain updated accordingly. Hope you Linux players check it out! Let me know if you encounter anything untoward. Thanks and welcome to all new players, hope you enjoy the game...
- Version 1.0 Released! - 2 March 2022
Entity Researchers is finally out of Early Access! Feels great to get this far and I couldn't have done it without all the people that have supported the game so far so thank you! As a mostly procedurally-generated game it can be extremely hard to find bugs and I would never have been able to find and fix even a fraction of the problems; but thanks to everyone's input the game has been running well for a while so once again thanks! Here's some things that have changed during the Early Access period, this list mostly covers new features and major changes... Notes: Affinity menu Bounty casefiles Critical Bonus round Daily lottery Damage balancing Elite entities Entity scaling Entity status caps Entity variance ERX-Pass for hardcore players Extended Player objectives line Field modifiers Generator item Improved Map generation Improved Map movement Inventory sorting Item Equip shortcuts Ite…
- Version 1.0 Announcement - 16 February 2022
Entity Researchers will finally be leaving Early Access on March 2nd. It's been great gathering feedback and hugely improving the game since EA release. Thanks to everybody that has supported the game during this time, plenty of things have changed over the EA period; a list of changes and additions will be included with the V1.0 update.
- Entity Researchers Version 0.20 - 26 January 2022
With this final update all the Casefile entity models are now unique, now Entity Researchers can finally be called complete. With 30+ new models the game is now much more fleshed out, each Casefile entity encounter will now be much more memorable. The next version will hopefully be V1.0 and the move to full release. Plenty of stuff to be done behind the scenes, hopefully I will have a more concrete release date soon but the game is ready. Notes: All 160 entity models
- Entity Researchers Version 0.19 - 18 January 2022
Just a minor update filling out the entity images, all 90 basic entities are now complete, it's taken a while. As I am working on all the other things that moving from Early Access requires please let me know if you encounter any bugs that can be fixed before Entity Researchers release.
- Entity Researchers Version 0.18 - 6 January 2022
Thanks everybody for playing Entity Researchers, the game has been in Early Access for nearly six months now and lots of things have been fixed and added in that time. It's been a tough time working solo but I think the game is at the point to move from Early Access. As updating everything and such requires plenty of effort I will probably only be fixing bugs from this point forward as I prepare everything else, I suppose this means Entity Researchers is now feature complete. I'm aiming to move from Early Access in February if all goes to plan; once again thanks to everybody that's made Entity Researchers better. There's new Entity sprites in the game for the ten Rare entities and as I move through the files and replace duplicates with new sprites the game will finally be complete, this was the biggest behind-the-scenes job that really needed to be finished and it's moving closer to com…
- Entity Researchers Version 0.17 - 11 November 2021
With the new Generator item a 100 level endurance map with a Case entity every 10 levels will be created. Generator encounters will use totally random entities disregarding location and time, providing plenty of XP and Res but no items, entities not in your Database will appear but be rendered unscannable. All entities will level-scale as high as permitted to the player level including Casefiles so the Generator will definitely be punishing. The Generator is unlocked at the end of the main story Missions. There are four new Steam Achievements for beating Generator levels 10, 40, 70 and 100. You may encounter two new rarer NPCs while exploring, Dr. Moss is active during the day and Rolk at night. The NPC rate has been increased so all random NPCs now appear more frequently. Find Doctor Moss out in the field researching during the daylight hours, for entity information from your Database…
- Entity Researchers Version 0.16 - 1 November 2021
Plenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also increased for more immediate effect. Rare entities have also had an overhaul to coincide with the new Hunter Steam Achievement; research any of these ten unclassified entities to unlock. Rare entities now have blue names and a new field animation, their EIRINet Database entries have also been altered. The Rare entity rate has also been slightly reduced to 1/400, so still quite elusive! The basic entity HP curve has been smoothed for less growth spikes at certain Player level thresholds. An issue when replacing ERX-Mod pieces is also now fixed. The Luck stat threshold for Rare+ Uniques has also been reduced, so occasi…
- Entity Researchers Version 0.15 - 26 September 2021
With item inventory sorting it's much easier to deal with large amounts of items, you can now sort the inventory by types; Equipment, ERX-Mods, Ores and Uniques. Find NPC Reso every day to enter the daily lottery, if digits from the daily number match your ID number you'll win Unique items, Rare for one, Ultra Rare for two and a Secret Rare for three numbers matched. When adjusting Sensitivity battle backgrounds move less, statuses are semi-transparent and the transition flash is removed; please get in touch if any other elements of the interface need to be modified for sensitivities sake. Notes: Daily lottery Inventory item sorting Sensitivity option https://i.ibb.co/MPs0W5j/8fsgsf7.jpg Sort items by type in the inventory https://i.ibb.co/8cq5bqq/avdt6d5.jpg https://i.ibb.co/zhsNPZH/w6rhjd.jpg Win Unique items in the daily lottery
- Entity Researchers Version 0.14 - 16 September 2021
So... v0.13 was cursed. The game had a few balancing issues, including being insanely hard. The game is re-balanced with plenty of other bug fixing beneath the surface. More work will be done for the next update to further address issues of difficulty scaling at higher levels. Major bugs should also be absent from further builds, this update primarily addresses issues in the code. Notes: Difficulty curve fix Ghost-item fix Entity spawn fix https://i.ibb.co/ZcZ4ZrX/ccccc.png
- Entity Researchers Version 0.13 - 29 August 2021
With the introduction of a right-click quick sell menu on inventory Items, selling Items is greatly improved. You no longer need to drag and increment the Items in the Market, just right-click an Item in the Item tab to sell either one or all of an item. All Moves now have progressively more complex Aim rounds, moving from one to four stages eventually for some advanced moves. Screen has also seen some attention, fixing a few bugs including XP gain and leveling. Screen now also has a Damage Reflect bonus round, from 2 bonuses at Level 1 to 4 at Level 3 for up to 50% damage reflection. Also access Terminals to unlock mini-map data including items and entities. Notes: More Move Aim variation New Screen Damage reflect bonus Screen XP fixed Right-click to quick sell Item New Level Terminals Mission asset fixes Minor bug fixing https://i.ibb.co/6njhCH6/scene00121.png Extra Move Aim stages ht…
- Entity Researchers Version 0.12 - 25 August 2021
The patch of doom. Loads of bugfixing and balancing since V0.11. Hopefully progress is being made in the balance of the game, entities have been tweaked with sharper level scaling for increased difficulty as the player progresses. There's also a new NPC out there somewhere with Unique items available to be purchased for the first time. Notes: New NPC selling Unique items Entity level affects Unique drop-rates Varying Aim size per Move Increased Entity level cap Increased Entity Condition curve Increased Entity Defense curve Increased Stamina loss when hit Increased Screen buff amount Decreased Midi heal amount Decreased Affinity damage absorption *Casefiles have preset stats, new game required to update data. https://i.ibb.co/dpyMLBq/w26ygq.png