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Monster Girl Dungeon

Monster Girl Dungeon Steam news

Sclavus | Mar 31, 2021 | game

Released

0players observed · 25 September 2026 - 16:26:31 UTC

RPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Monster Girl Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews48
  • Release dateMar 31, 2021
  • DeveloperSclavus
  • PublisherSclavus

Genres: RPG, Early Access

Company pages: Developer: SclavusPublisher: Sclavus

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Monster Girl Dungeon Steam news

Monster Girl Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • September 20th, 2022 Update - 20 September 2022

    • I've begun adding some autonomy to the girls; if their bladder need is high enough, they'll try to find a toilet themselves • I added a milking machine that you can buy and added the respective milking animations for each girl currently in the game • I added a pregnancy component to each girl so that they will give birth to the chibi version of themselves after mating • I also changed the design of the main level​

  • 2022 Update - 13 September 2022

    There's now a building system, you can queue up tasks for girls to do, you can buy various items for the girls to use, character customization system, etc

  • January 2022 Progress Report (no new build; just a development log) - 26 January 2022

    New sci-fi level, working on user interface, the Possession system consistently returns the girl back to her original AI controller after unpossessing her, and grabbing mechanic

  • Completely Revamped New Game, New Game Design, Redesigned Monster Girls - 30 October 2021

    Not much else to say, please stay tuned – I will be in the meantime frantically trying to add much, much more content to the game. Let me know what you all think! Thank you. Sincerely, Sclavus.

  • Small update #2 April 6th, 2021 - 6 April 2021

    A reticule will appear when you look at a journal entry and disappear afterwards (I'll add a setting at some point where you can just turn it on and off as desired / as necessary, but I'll have to get to that later) As for the NPCs, I have them all using a collision box that you have to overlap before you can interact with them, but I'll see what I can do about using a line trace (the same as the journal entry) to interact with them instead, as that would be a way more tactile / smoother / more natural form of engaging the NPCs I added music to the gallery When you click the "End episode" button at the end of Episode 9, it is now possible to go back into the menu and end the game from there, rather than having to Alt + F4 or ⊞ Windows Key + X out of the game. Also, I just now noticed Mini (the squirrel girl) has a bald spot on the back of her head, I'll get that in the next build On to…

  • Small update April 6th, 2021 - 6 April 2021

    Somebody mentioned a gallery in the reviews, so I added a gallery – now, it's not at the Fallen Doll level of gallery, it's just a linear cycle-through-all-the-monster-girls'-idle-animations-with-one-button thing, very bare-bones (Also, it's not the same type of gallery as in MGI where it takes you to that particular scene in the game – this is just an empty map where you can see all the girls' idle animations) But from this, I hope to be able to build it into a much more advanced gallery (be able to play different animations at runtime, be able to play different dialogues at runtime, be able to take the girls' clothes on and off, etc) This is just to get the gallery started. Also, I just forgot that I didn't add any music to the gallery level, hahahaha On to the myriad other issues

  • Small update April 5th, 2021 - 6 April 2021

    I moved all of the girls so they all now live in this one little village It's a new level, I don't think it looks too bad, check it out I wanted to get this build out as soon as possible, so for this build right now, there is no main menu

  • Small update April 4th, 2021 - 4 April 2021

    I closed up Tsuchi's mouth (the naked tree girl) using the facial rig so that her mouth doesn't just hang wide open which looked kind of uncanny / ugly I think that itself improved her appearance quite a bit

  • Small update April 3rd, 2021 - 3 April 2021

    I changed Mini's (the squirrel girl) appearance a bit so she looks less uncanny

  • Super small update April 2nd, 2021 - 2 April 2021

    I forgot that I had reset the default UE4 mannequin, which causes all the animations of the girls to reset, so I had to reimport all the animations again. All the animations of the girls should work properly again.

  • Small Update April 2nd, 2021 - 2 April 2021

    • Iterated on Nakayubi's (the mouse girl) design a bit – let me know if she looks any better (I'm trying to get all the girls out of uncanny valley) • I added blinking + a blinking sound effect to Hitsuji's (the sheep girl) idle animation • The player should no longer spawn on top of the door when leaving Debi's (the slime girl) house Unfortunately, this is all that I'm able to do at this time because my hands are completely shot right now (I have some pretty serious overuse injury in both hands from working so much, so it severely limits what I can focus on and how much work I can do at a time, otherwise I'd just keep working indefinitely like a robot) It will be maybe another few weeks before I release another (major) build because there are so many different things that I have to fix or improve on: • Redo all the level design so that it doesn't look like crap, and also so that each l…

  • Updates Notes April 1st 2021 - 1 April 2021

    Fixed / removed some of the problems / bugs mentioned in the screenshots – camera shouldn't clip through the ground anymore, trees have collision (except I forgot those two trees in the beginning of the game, need to do those next build), walls now meet the ground, holding spacebar no longer makes you fly, etc Beginning work on implementing a rudimentary pause menu system + journal + inventory – note that at some point early on in this current build, it will stay disabled for the rest of the game because I still need to do further work on controlling when the menu system should be on or not depending on if there's a gameplay event in progress, as that can screw with the game Added scalability settings that can be accessed from the main menu, and also from in-game by pressing the F key – keep in mind that using the mouse to hit the back button on the scalability menu in-game will not cau…

Patch notes and updates

S.noRelease datePatch nameGID number
120 September 2022September 20th, 2022 Update4589754330726328808
26 April 2021Small update #2 April 6th, 20214023377846294216527
36 April 2021Small update April 6th, 20214023377846294009114
46 April 2021Small update April 5th, 20214023377846291327035
54 April 2021Small update April 4th, 20214023377846286933189
63 April 2021Small update April 3rd, 20214023377846283743404
72 April 2021Super small update April 2nd, 20214023377846280078688
82 April 2021Small Update April 2nd, 20214023377846279571478
91 April 2021Updates Notes April 1st 20214023377846276414459

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