SPSTEAMPULSELIVE ANALYTICS
Rising Spire

Rising Spire Steam metadata

LFB Studios | Jul 14, 2023 | game

Released

0players observed · 22 September 2026 - 04:28:21 UTC

ActionAdventureRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)300
  • Revenue (VGI)$5,998
  • Review score100% positive

Rising Spire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)300
  • Revenue (VGI)$5,998
  • Review score100% positive
  • Total reviews8
  • Release dateJul 14, 2023
  • DeveloperLFB Studios
  • PublisherLFB Studios

Genres: Action, Adventure, RPG, Early Access

Company pages: Developer: LFB StudiosPublisher: LFB Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rising Spire Steam metadata

Rising Spire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1565250/metadata
Steam Storehttps://store.steampowered.com/app/1565250/
Steam Communityhttps://steamcommunity.com/app/1565250
PCGamingWiki search
IGDB searchSearch IGDB for Rising Spire

Reviews, pricing, and metadata

Review summary

8 user reviews

100% positive, 8 positive, 0 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 July 2023

Latest Steam announcements

  • Steam's Party-Based RPG Fest 2026 is upon us! - 11 September 2026

    Hey, everyone!We are excited to let you know that Rising Spire just got its latest major systems update this week, in preparation for Steam's Party-Based RPG Fest, running between September 14th - September 21st!Not only that, but this is also a great opportunity to snatch a copy of Rising Spire for 33% off, deepest discount so far. Already own the game? Maybe you have a friend with a bit of '90s nostalgia who you think might enjoy playing a classic turn based RPG, spread the word!Based on the feedback we have received from our latest internal testing, here are the main changes that await in this build. For more details, please check out the patch notes.Improved combat UIImproved system notificationsCombat balance changesImproved SFX and VFXOf course, is this is your first encounter with the game, here is what you should expect in its current Early Access state:The beginning of an epic…

  • Version 0.20.3 patch notes - 11 September 2026

    FeaturesNew Map UINew Journal UINew combat UINew shop UINew combat SFX and VFXNew combat abilities for Atlas, Pike, and UggRevamped combat systemRevamped shop systemCombat balance changesEconomy balance changesOverworld and ExplorationAdded one new map in Dohan forestAdded more NPCs to DohanAdded 15 new epitaphsAdded gatherable itemsFixed minor map-related visual bugsCharacters and Narrative3 new quest points added to the main storyRemoved some filler dialogueAdded NPC barks...and various bugfixes, of course.

  • Another major round of playtesting completed - 3 September 2026

    Hey, everyone!As mentioned in the last update, we're making an active, conscious effort of getting our heads out of the game engine and posting more updates about the development of Rising Spire. That update also highlighted some of the major changes that we have made to the game. Of course, the next logical step was to put a build in front of some players, so we can get an understanding of how they feel about everything, and what our next steps should be.Before delving deeper into this, we want to extend a huge thank you to everyone who playtested Rising Spire and took the time to share their feedback with us. You guys are fantastic, and we learned a lot from you! ❤This session was not intended for bugtesting, as much as it was intended for feel and experience. We did expect some bug reports, but we're happy to report these were rather minor and easily addressable. 💪And, while the fee…

  • Development news, breaking the silence - 28 August 2026

    It has been about a year since we have last shared an update here on Steam, or any other public social platform for that matter. However, the development of Rising Spire has continued uninterrupted since our last update. Those of you who are in our Discord server are probably more in the know - with our small team size it has been the space we've been able to split our focus from development while maintaining some level of communication with players.After years of (admittedly 'clumsy') development, we've learned countless lessons - one of which is knowing that we can not finish this game without you, our players. This is our push to commit to a higher level of communication to you, and deliver a rich and exciting turn-based RPG experience.Now, there is no easy way to summarize a year's worth of work into one update, down to the minute details, without boring the hell out of you, so here…

  • Rising Spire Devlog #6 - New Content Trailer - 3 June 2025

    These past few weeks have been a bit light due to some RL blockers, but we're trudging along! This devlog focuses on essential prep work: tools, trailer scaffolding, and testing a new mid-game weapon to keep things moving while we gear up for a content-heavy update next time. Behind the Scenes – Tools, Testing & Trailer Work This sprint was light on in-game features but important for workflow and visibility. We finalized a draft of the next trailer, prepped recording tools, and laid the groundwork for major content coming next. Trailer Structure – First Draft Complete We outlined the core beats for the new trailer and completed the first draft - now in Richi’s genius hands for a custom music track. Initial trailer created Key gameplay and narrative moments chosen Final trailer draft #1 sent out for scoring New Weapon! – Sword & Shield Added We introduced a new mid-game equipment set - s…

  • Rising Spire Devlog #5 - Act 1 Story Updates & More - 15 May 2025

    As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter. Cutscenes & Narrative Flow New storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context. Fully Implemented: Load point scripted to ensure proper event flow Cutscenes with unique logic (based on info gained) Scenes reflect narrative climax Dialogue polish and party member interjections included Act 1 Rework & Quest Polish Act 1 has received a long-overdue narrative and mechanical sweep, aligning early-game scenes with our latest systems and standards. Reworked Introduction Rewritten opening with better pacing and tone Seamless transition into existing content Quest & Cutscene Cleanup C…

  • Rising Spire Devlog #4 - Boss Battles & Final Polish - 4 May 2025

    Boss battles are a pillar of any great JRPG. In this update, we’ve fully implemented three major encounters - each with unique phases, powerful abilities, and narrative weight. With these final Act 2 bosses in place, Rising Spire is one step closer to completion. Major Boss Battles Each have been fully scripted, brought into the engine, and tested in their complete final forms. These aren’t just damage sponges - they’re designed to challenge your strategy, reward preparation, and capstone your Act 2 journey. The Unpredictable Wilds Built as a chaotic and explosive fight, shifting attack patterns and untamed abilities force players to stay flexible. Fully Implemented: Passive & all abilities scripted Multi-phase structure finalized Cutscenes integrated with boss progression Engine integration complete (animations, droptable, UnitInfo) Full testing & balancing pass complete Arbiter of Sto…

  • Rising Spire Devlog #3 - Combat Buffs, Crafting Costs, and UI Upgrades - 21 April 2025

    Progress systems, combat tweaks, and quality-of-life fixes - this update is all about refining what’s already there. With Act 2 almost fully playable, we’ve started polishing the economy and UI to keep every upgrade, battle, and buff feeling tight and rewarding. Economy Updates – Coin Costs Added to Crafting & Upgrades As the world of Rising Spire grows, so does the need for meaningful resource management. We’ve introduced a simple but impactful change: coin costs for weapon upgrades and elixir crafting. Weapon Upgrades – No Longer Free To encourage better decision-making and item value, upgrading your gear now consumes coins. Implemented: Coin cost scales with weapon tier Coin deduction now functions properly during upgrade Still in Progress: Balance pass for final coin cost values Visual feedback to make the coin deduction clearer Elixir Crafting – Added Coin Cost & Resist Buffs Elixi…

  • Rising Spire Devlog #2 - Hunts, Fast Travel, & UI Upgrades - 6 April 2025

    The best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting. This update focuses on making Rising Spire feel smoother, more rewarding, and more immersive than ever. The Hunting Guild – New Systems & Shop What started out as a small feature for one side quest has turned into a fully fledged system that allows players to take on combat-based challenges for rewards and spend their Guild Points (GP) in a dedicated shop. Hunting Board – Take On Deadly Challenges We've refined the Hunting Board to make taking on combat-based bounties more rewarding. Now Functional: Hunt quests now track progress properly Completing a hunt grants rewards & deducts required items Hunts are marked complete if they’re non-repeatable Still in Progress: UI needs a visual overhaul for clarity…

  • Rising Spire Devlog #1 – The Journey So Far & What’s Ahead - 8 March 2025

    Rising Spire Devlog #1 – The Journey So Far Hey everyone, and welcome to the first of many devlogs as we push toward Rising Spire’s full release! It’s been a long road - longer than we originally planned - but I wanted to take a moment to reflect on where we started, what’s changed, and what’s coming next. The Original Vision & How It Evolved When I first started Rising Spire, I envisioned an old-school, top-down JRPG inspired by classic Final Fantasy games - but with fresh twists. Early on, we experimented with unique systems like a day-night cycle and camping, but as development progressed, they became secondary (maybe even tertiary) to the core turn-based combat and character-driven storytelling. One thing that didn’t change was the influence of Atlus games like Persona, particularly their approach to giving every character depth, not just the protagonist. We built the Side Arc syste…

  • Version 0.13.3 - Hotfix - 1 November 2024

    Overworld Greatly reduced the size of the... Great Plains Cutscenes Fixed an issue some players were encountering with the initial Great Plains cutscene

  • Version 0.13.2 - Hotfix - 31 October 2024

    Quality of Life Added "Character Unstuck" feature to the options menu

  • Version 0.13.1 - Content Patch & minor bugfixing - 11 October 2024

    New Major Feature - Alchemy Visit Kai's shop in Zendalia to start crafting your elixirs! The recipes work the same as those for cooking, so make sure you learn what you have in your inventory. New Major Feature - Richi-Box 3000 We've placed a jukebox in the Dohan tavern to play any previously heard tracks from our OST. The name is an homage to our amazing composer Richi! Make sure to check it out! Camping & Meals Camping now heals 100% of the party's HP Meals now grant experience points Meal buff durations normalized - morning camp meals expire at the end of the in-game day - nighttime camp meals expire at the end of the following in-game day Bugfixes - Fixed a couple of small issues with the Blacksmith UI - Fixed a bug that caused the Groblin King fight to sometimes break the turn order

  • Version 0.12.4 - Patch - 4 October 2024

    Dialogue Added portraits to Kickstarter Backer statues You can now rest at Valentin's Tavern in Dohan! Added dialogue for breakable objects when the player has not yet unlocked the ability to break them Added a signpost in the Costal Corner map to help players navigate the area Made some additional minor dialogue edits Journal Fixed an issue causing the journal entry for the "Fallen Caravan" to show up earlier than intended

  • Version 0.12.3.2 - Hotfix - 3 October 2024

    Quests Fixed an issue stopping the Oliva side arc to progress Fixed an issue stopping the Dannon side arc to progress Cutscenes Fixed an issue causing the Caravan cutscene to play the wrong BGM Fixed an issue causing a cutscene to replay if the player returned during a specific section of the main story.

  • Version 0.12.3 - Patch - 2 October 2024

    New Enemies Lynx (night encounters) Fungomouse (swamp encounters) Bloomgator (swamp encounters) Overworld Combat Encounters Added nighttime combat encounters to all Act 2 zones. Added daytime combat encounters to swamp zones.

  • Version 0.12.2.02 - Patch - 2 October 2024

    Combat Soul Release SP cost reduced to 50 (was 100) and gave it a 5 turn cooldown. Rally base healing reduced to 25 (was 50), but now gains and additional 3 healing each level. The first party member ability rune is now unlocked at level 3 (was 7). Temporarily removed an ability from the second boss fight that was not working as intended. Status effects no longer persist on party members that have been "downed". UI Item tooltips now properly appear in combat. Fixed a bug where Ritual Blades would show in the main panel before acquiring them. Fixed a bug where Party Member ability pages would persist in the menu after they have left the party. Fixed a bug where Party Members would appear in the item use screen after they have left the party. Fixed a bug where Party Members who have not yet joined the party would appear in the weapon upgrade interface. Fixed a bug causing players not to s…

  • Rising Spire Act 2 available now! - 30 September 2024

    Here at last! Act 2 of Rising Spire starts here and it brings lots of flavor to the world. This is only the first part of Act 2, with more content to be added shortly, keep an eye on the updates. ❤ Until then, here’s what you can expect to discover in this update: Story The story continues Atlas and the party keep on keeping on. They’re finally leaving the starting area and find their way towards more danger. New characters Naturally, the evolving plot includes new characters and fresh faces. Let’s see whom we can trust. The party gets another member as well. New maps and locations As the party leaves the forest they’ve gotten to know so well, the vast plains of Paelondia open for them. And the city of Zendalia. And the coastline. And more forest. And farmlands. Make sure to take your time exploring, and find all the chests sprinkled in the world. They have helpful goodies! Combat New e…

  • Quality of Life micropatch - 10 January 2024

    First and foremost, Happy New Year, everyone! Hope y'all had a wonderful holiday season, filled with happiness, joy, and amazing games! Short and sweet today with a micro patch focused on dealing with some lowkey dissonance between story and gameplay. Let's go! Added more lines of dialogue to Woten and Ferus to better reflect the actions taken during gameplay Added Key Item notifications during certain quest moments Added a dialogue indicator to help you find Olivia easier Fixed a bug that would cause Pike not to give you the items he's mentioning during dialogue when leaving Dohan Fixed several small issues with the BGM switching erratically within the same cutscene That's all for today, see you the next time! 🖤

  • Shop QoL improvements & bugfixes micropatch - 22 December 2023

    Hey all, We just published a small update to Rising Spire, dealing with some minor bugs and adding some quality of life improvements mostly focused on the Dohan Shop in game. Bugfixes Fixed an issue causing the Jack'o'Mama fight to freeze The Setup Camp button now correctly displays the input key as F instead of X Twilight Moss now appears only at night, as the lord intended Fixed tooltip descriptions for runes and abilities Fixed a visual bug that caused Nephilim abilities to be displayed wonkily in the Abilities Menu Fixed a bug that caused the amount of coin in the inventory to not save / load properly Fixed a bug that would have you purchase Small Hunches in the shop once you had already purchased a different item Fixed a bug that allowed you to keep buying or selling a Stack of items, even though they technically they were out of stock Fixed a bug that displayed inventory items as…

Patch notes and updates

S.noRelease datePatch nameGID number
11 November 2024Version 0.13.3 - Hotfix6146943657173921377
231 October 2024Version 0.13.2 - Hotfix6146943657173889011
33 October 2024Version 0.12.3.2 - Hotfix6350729003495294007
42 October 2024Version 0.12.2.02 - Patch6350729003488771687
510 January 2024Quality of Life micropatch5510783579247836060
622 December 2023Shop QoL improvements & bugfixes micropatch5410576585134334126

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1565250
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateJul 14, 2023
DeveloperLFB Studios
PublisherLFB Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type8 user reviews
Positive review percent100%
Positive reviews8
Negative reviews0
Total reviews8
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1565250/

Short description

Rising Spire is a turn based RPG inspired by the classics. Play as Atlas, a young Nephilim whose world is on the brink of destruction at the hand of Divinity itself. Explore, forge deep relationships and hone your powers in this immersive coming-of-age story.

About this game

Rising Spire is a turn-based RPG born from our love for timeless names such as early Final Fantasy, Legend of Zelda, and Persona. Play as a Nephilim embarking on an epic journey through the harsh world of Malus - a world caught between the divine war between Angels and Gods. Find the balance between humanity and divinity, form unexpected alliances, and pray that you are doing the right thing. The road to Hell is paved with good intentions. Rising Spire ditches the traditional class system in favor of a weapons switch system. As you progress through the game, you unlock new weapons, each with its unique abilities, runes and style of gameplay. Tweak your build and lead your party to victory, whether you focus on damage, tank, or support abilities. Every denizen of Malus has a rich and full existence - while you can take the quick path and rush to the Spire, the full depth of Atlas' journey can only be uncovered by interacting with the characters you meet along the way, hearing their stories, and maybe even helping them out. Complete all Character Arcs for the full experience! "Those who cannot remember the past are condemned to repeat it". As it turns out, this is applicable not just for humans, but divine beings as well. The last war between Gods and Angels had devastating effects for everything caught in its blast. But that was a long time ago. In times of peace, a small mistake doesn't mean as much, does it? Except it does. The exiled Angels, now known as Daemons, have made several small mistakes in their attempt to flee the wrath of the Gods. As the consequences of these mistakes come slowly creeping in, the fate of Malus is put in the feeble hands of a young Nephilim. Inexperienced and potentially blind-sided, will you be able to tell right from wrong?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany16Gewalt Alkohol / Tabak Derbe Sprache
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Rising Spire's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rising Spire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rising Spire at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$24.99$24.99No discountSteam Store

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Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo79,31422 September 2026 - 05:23:09 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero74,61622 September 2026 - 05:39:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,26822 September 2026 - 05:39:48 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG

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