Shores of Plunder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews9
- Release dateDec 5, 2023
- DeveloperSnowchimp Interactive
- PublisherSnowchimp Interactive
Genres: Action, Casual, Indie, Early Access
Company pages: Developer: Snowchimp InteractivePublisher: Snowchimp Interactive
Shores of Plunder Steam news
Shores of Plunder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Added Steam achievement for completing tutorial - 7 August 2025
Added steam achievement for completing the tutorial mission and fixed a bug where players could perform actions while the getting up animation was still playing after a fall.
- Added Steam achievement for hidden skulls - 7 August 2025
The title says it all, added in a steam achievement for hidden skulls and added in new logic and fx for the skulls when collecting and loading.
- Summer Update - 4 August 2025
ADDED new shark system added (still early WIP) added boxing when unarmed, low damage, just for classic fun fistacuffs not yet available in game but new tower defence mechanics have been implemented behind the scenes. Will be available to players in the coming days ADJUSTED eye shader adjusted BUG FIXES water sfx no longer plays when player is out of water but camera is in water player no longer digs when interacting with timed interactable objects variety of other small bug fixes
- Patch Notes - Early Access Build 1.1.0 - 21 July 2024
Update the engine to Unreal Engine 5.4! Unreal Engine 5.4 comes with a variety of optimizations, improvements and new features compared to the previous engine used for Shores of Plunder, which was 5.2. Stay tuned for some big updates on the horizon! Also the project was renamed from STE (which was the prototype name) to SoP, if you're having issues launching the game please update to the newest version since Steam is now instructed to launch SoP.exe
- Patch Notes - Early Access Build 1.0.8 - 20 January 2024
Offline play has been implemented. When the player is not connected to Steam or the internet then they have the option to play offline. Progress is saved locally but offline progress will be replaced by online progress the next time the player connects to the internet or their steam account.
- Patch Notes - Early Access Build 1.0.7 - 13 January 2024
ADJUSTED blocking can now interrupt the player's melee attack, allowing for instant feedback made some adjustments to the gamepad inputs for combos, drinking rum to restore health, and digging for treasure BUG FIXES fixed some missing character menu options for offline play
- Patch Notes - Early Access Build 1.0.6 - 11 January 2024
ADJUSTED can only pick up dropped ammo if player ammo isn't full variety of small tweaks to friends menu and main menu made menus more gamepad-friendly BUG FIXES fixed menu navigation with gamepad for main menu fixed bug where tapping the combo button excessively locked the player in the targeting state
- Patch Notes - Early Access Build 1.0.5 - 22 December 2023
ADDED close combat detection for characters who use root motion attacks enemies now have a chance to drop ammo added out of ammo HUD notification added beach balls to lobby map ADJUSTED tweaked triggers for primary and heavy attacks adjusted Ching Shih's chain of attacks adjusted HUD notifications for bomb
- Patch Notes - Early Access Build 1.0.4 - 22 December 2023
ADDED explosive ammo, the heavy attack with a gun equipped now launches a powerful explosive bullet ADJUSTED rum drinking ability refresh no longer plays while in the middle of other tasks such as falling, swimming, attacking, etc.
- Patch Notes - Early Access Build 1.0.3 - 21 December 2023
ADDED new ammo mechanic! guns now require ammo, ammo can be found throughout the map but may be changed to a drop by enemies. ADJUSTED each character now has their own unique max health, max carry limit, max ammo limit, and max run speed. adjusted each character's damage amount to account for the updated health. This should favour different play styles such as glass cannons, tank builds, and balanced. increased damage of bullets
- Patch Notes - Early Access Build 1.0.2 - 21 December 2023
ADDED added friends list input to controls menu added coin and energy drops to spawned enemies in lobby map added skeleton captain to monster spawner in lobby map FIXED fixed health widget cosmetic bug when respawning with new character, health value did not match new character type until damage or heal event was called fixed cosmetic bug where using equip ranged and equip melee weapons were not updating meshes to clients fixed falling animation not properly playing on client
- Patch Notes - Early Access Build 1.0.1 - 18 December 2023
ADDED Friends List Players can now join friend's games from the main menu (the friend's lobby must be set to either public or private to join a session) Players can send party invites from the lobby map (the player's lobby must be set to either public or private in order to invite a friend to a session) Main Menu Additions Players can now set the server mode directly from the main menu when hosting a game New Taskbar Icon ADJUSTED adjusted weight to banana cannon ammo, was too floaty before adjusted Anne Bonny's attack direction, uses camera direction to drive direction of attacks FIXED birds now fly away from players first tutorial actor should properly hide for clients when joining a friend's game
- IMPORTANT NOTE ABOUT MULTIPLAYER - 6 December 2023
IMPORTANT NOTE ABOUT MULTIPLAYER I have noticed several refunds with comments about how it appears to some users that multiplayer is not working. It is important to note that it is definitely working but it is now clear to me that player's are not understanding how the matchmaking system works and how server settings are adjusted. This is a design issue, not a user issue, and I will correct it asap. I will be publishing an update as soon as possible which will add a new option to the main menu to give the player the opportunity to toggle it between closed, private and public before hosting or attempting to join a game. In order to currently invite friends to your game or open it to the public you must interact with the book in the captain's quarters in the lobby map, there is an in game marker called "server status" to direct the player. If the server is set to closed then no-one can jo…
- Patch Notes - Early Access Build 1.0.0 - 28 November 2023
Early Access is arriving soon on December 5th (7am PST)! It has been a while since my last update and there is simply too much content that's been added, updated and fixed to list in this post. I will be creating a new video in the near future covering all of the new mechanics and updates but here's a link to a recent video that I recorded two weeks ago to showcase at least some of the new content and the core gameplay loop: Enjoy!
- Patch Notes - BETA - 0.1.0 - 5 March 2023
ADDED New UI/Menu system with 100% Gamepad support and on the fly changeability All characters now have unique melee attacks (light, medium and heavy) Variety of updates to flow of menus New camera system! Camera has better hit detection, smoother snap back, automatic blend to forward direction, and more. Soft/hard lock on to target coming soon NEW ABILITY - Block (right-click or LB) NEW ABILITY - Dodge/Roll (V on Keyboard or B on gamepad while blocking) FIXED variety of bug fixes and optimizations
- Patch Notes - Pre-Release Build - 0.2a - 27 November 2022
ADDED Upgraded the engine to UE5 (was previously 4.26) Added many new enemy types; Lich, Crocodile, Wild Boar, Spider, Shark New lobby map; the secret pirate cove (work in progress) Improved combat; more accurate hits, bullet decals, critical hits, and mroe New locations; overhauled the demo map, added a graveyard and a castle (this is all work in progress) New game mode! (this very much in the works) Instead of collecting coins and running to a safe area before the time runs out, I have placed treasure chests on the island and the players must deposit their coins at any point during a round. Once deposited they are saved to the player's account OFFLINE MODE! A little more testing is required but offline mode is now working quite well. When the system detects no internet connection it will switch to an offline save. The player may still play and will continue with progress from the last…
- Patch Notes - Pre-Release Build - 0.12d - 26 September 2022
ADDED - add scoreboard during rounds (press L to open) - added new AI behaviours including neutral and end of round responses FIXED - fixed several AI behaviours and improved their responses to certain actions such as low health, etc KNOWN BUGS - purcashing character on client not updating character menu - scoreboard on client not displaying names - scoreboard on client not displaying bots - client deaths on server scoreboard not correct when returning to lobby - client respawn returning incorrect character
- Patch Notes - Pre-Release Build - 0.12c - 14 September 2022
ADDED - new controls for the cannon, you can now right-click/left trigger to freely control the cannon - XP/Levelling system!! you can now level up your character by earning XP - when loading the game for the first time, the player is forced to choose one of the free pirate characters. More functionality built around this new player system coming soon - implemented a new system for loading characters, joining a game should load character data faster FIXED - fix various audio bugs - various minor bug fixes KNOWN ISSUES - when levelling up there is currently no level-up animation (coming very soon) - also when levelling up the XP hud element has a visual bug until more XP is added - XP and level not updating on character page during a match, a refresh system is in the works.
- Patch Notes - Pre-Release Build - 0.12b - 24 August 2022
Important bug fix, bots were getting trapped in starting area due to nav mesh
- Patch Notes - Pre-Release Build - 0.12a - 18 August 2022
ADDED - added new character purchasing system! With this now live you can unlock additional playable characters with the treasure you earn in the game! Additional features are slowly being added which are built around this new system such as XP, Levels, and customization. - new menu design. The controls menu now dynamically loads controls and it built around a custom database which will allow for input remapping (currently in the works). - major visual refactor! additional stylization has been added by utilizing an outline system. Initial tests revealed that it was originally too strong of an effect but after toning it down the effect has been very well received and really ties everything together nicely. UPDATES - fixed audio and display settings bugs where the current value was not being displayed when opened for the first time - various minor improvements and bug fixes
Patch notes and updates
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