- Version 1.0.23 is now out! - 8 October 2021
Hello Slayers, Version 1.0.23 is out now! This is mostly a bug fix patch based on feedback we've received from the community, although there are still a few QoL and balance-esque things here, as well. - Changelog - Bugfixes: Tailypo is no longer sentient while the game is paused Should have fixed a crash involving pausing before familiars have been fully spawned in Hickory's bullets now get bigger when using the Expansion Amulet Enemies should no longer rarely get stuck in a hurt animation when spawning in All parts of an enemy now flash when being hit Wraith will no longer flaunt physics and make noises if your SFX volume is set to 0 Fixed a hole in Obsidian Fortress's level geometry Mirror, Mirror no longer spawns its shots in the next county over Other Changes: The Deranged Slayer can no longer be healed by Regen elites The grates in Obsidian Fortress are now great grates Infernux Cl…
- Linux Shader Crash Hotfix - 27 September 2021
Hello Slayers, This is a hotfix for the shader crash that Linux users were experiencing. We also have a potential fix for other Proton/Linux launching issues in a forum post here. If you play on Linux, please let us know if you run into any issues on Twitter, Discord, or our Steam forums. Happy Slaying!
- Full Release - 24 September 2021
Hello Slayers, Today is the day! The full version of Slayers, Inc. is available to purchase! We here at Woogedy Games would like to thank everyone that's stuck with us on this wild ride, from the demo to the Playtest to release. This day wouldn't have come without your support and encouragement. Here's some fun numbers relating to the full version: Number of enemies: 35 Number of items: 89 Number of Artifacts: 24 Number of Artifact combos: 512 Number of Slayers: 8 Number of Areas: 9 Number of commits on Github: 1,527 Number of major internal versions: 23 Number of people responsible for this game: 3 Number of people who will play this game: between three and infinite Number of happy feelings for our community: Many Number of points in this trivia list: 12 (inclusive) As ever, you can reach out to us on Discord or our Twitter if you have any questions, problems, or random things to say t…
- Calling All Slayers for Playtesting! - 13 September 2021
Hello Slayers, Today, we're excited to announce the beginning of our Playtest! If you join the Playtest, you'll have the opportunity to play the full version of Slayers, Inc., from now until Friday, September 17th at 8:00 PM CDT. We want to give people an opportunity to try the game out (especially with everything we've added since the demo), as well as catch any of those pesky bugs or crashes that may still be floating around. Just to make it clear, you will have access to the entire game. Just something to keep in mind if you're worried about any spoilers. It's also worth noting that you aren't getting a free copy of the game for keeps; as mentioned, the Playtest will end on Friday, September 17th at 8:00 PM CDT. To request access to the Playtest, check out our Store page and you should see a button that allows you to request access. You should get access as soon as you request it. If…
- Release Date - 27 August 2021
Hello, Slayers. We've got some news for you this time. We have been working hard to get you a release date and we are now ready to share it with you. We have plans to release on September 24th for $10. For demo players curious about what is new with release but haven't kept up with the monthly updates, we've got you covered. Major changes from demo version: 3 new playable Slayers 5 new areas, complete with 17 new enemies and bosses 8 new artifacts 25 new items 10 Invocations (Challenge modifiers for your run) The game is now beatable (big plus) Unlock system with achievements (local and Steam) We're excited to finally bring you a completed Slayers, Inc. real soon, and we hope to see you on September 24th. More plans we would like to share: playtesting! Around 2 weeks before launch, we are going to open the game up to some playtesting. We want a bit of time with you, the players, trying…
- August Progress Update - 1 August 2021
Hello Slayers, It's the end of July already, so you know what that means. In-Progress Enemy sound effects Major Additions All Character Art Complete! Tileset for Area 4B Complete! Tileset for Area 5 Complete! Art for Area 3B Boss Complete! New backgrounds for all Areas Overhauled gamepad support, added rumble support Added a Statistics section to the Archives All enemies now have their Hard mode quirks implemented Minor Additions and Improvements Victory music completed Pierce shots overhauled Tutorial updated Balance, bug fixes, and boptimizations Added some extra aesthetic touches to menus Mini-boss art complete! As we head into August, we're rapidly approaching our estimated release window. We don't have a set date yet but we will try to give you a decent heads up once we can guarantee we can hit it. Expect to see an announcement in the next few weeks. As always, be sure keep an eye…
- July Progress Update - 1 July 2021
Hello Slayers, Welcome to the July Progress Update! First of all: thank you to everyone who visited our store page, downloaded the demo, Wishlisted the full release, and hung out on our Next Fest stream! We've seen a lot of activity, and we would cordially invite you to hang out as we barrel through the summer here and keep working on Slayers! On that note, this month has been a huge one for the full release. Not necessarily because of any additions, but due to us going back and polishing up the overall experience. We've taken note of both people's feedback - "enemies too grindy", "too easy to get overwhelmed", "scaling too sharp", etc. - and our own experience and we said "yeah, probably". So this month, we focused a lot on balance and gameplay flow, especially since we can test the difficulty curve across the entire game, as opposed to when the game "ends" at Abzul-Thurak. Now, enemie…
- Next Fest Livestream - 12 June 2021
We'll be livestreaming our demo for the Steam Next Fest for a few hours. Stop in and say hello or just endlessly disparage our ability to play our own game. It'll be a good time! Twitter and Discord server and so forth. Happy slaying!
- June Progress Update - 1 June 2021
Hello Slayers, May has been a great month for progress on the game. We've been working hard on implementing new content while also testing ideas and trying out changes based on feedback from the demo. The biggest announcement is that, as of now, Slayers, Inc. has its final boss and can be completed (at least by us). No more being confined to the Quint-State Area of Hell in an endless loop of gibs and Chompers. In-Progress Item lore Balance Unlocks and Achievements Major Additions Final Area Final Boss Ending sequence Another Slayer Five items Invocations (run modifiers) Art for Area 5 complete Minor Additions and Improvements Optimizations regarding enemy AI The Overlord now has an upper limit on enemy-spawning resources Tileset for Area 6 complete New slayer art complete Reworked 2 boss themes E3 is coming up soon and that should be fun. We won't be there, but we may be other places. A…
- May Progress Update - 1 May 2021
Hello Slayers. Early in April we pushed an update to the demo with a few major changes including some art asset reworks and a few systems changes. A full list of those changes can be viewed in our previous post. While its fun to continue to keep you up to date on changes made, this marks the end of the updates we will make to the demo unless something drastic happens. We're currently putting our efforts towards nailing out content for the main game. So without further ado, here's how the last month went: In-Progress Art for new Area One new character art One Area Two enemies Major Additions: Demo update Two Areas Six items Two enemies A new boss Minor Additions and Improvements Area 8 boss music All bosses now have a pause theme Reworked a few environment particles Tileset for Area 5 complete Art for new items Item synergy tweaks Added particles for healing and gaining armor More perfor…
- Demo Version 0.14.98 Update! - 8 April 2021
Hello Slayers, Today we're proud to announce that a major update for the Slayers, Inc. Demo is now available! Feedback for the demo has been great, with tons of builds, insane scores, and interesting bugs being found, touted, and noted, respectively. It's also given us a better feel for how a large audience who are new to the game perform, and where certain things are seen as over-or-underwhelming. On top of that, our artist has cooked up some killer new sprites for the Slayers themselves, allowing them to be more expressive and animated than ever. While we could have waited to implement these until the full release, we just couldn't wait to give our players some cool new art. Add that to the mechanics and balance tweaks, and you get a beefy update that touches almost every part of the game in one way or another. Anyway, enough of the preamble ramble, let's get to the Meatshrooms and po…
- April Progress Update - 1 April 2021
Hello Slayers. We are starting off some monthly updates to keep you in the loop on current game progress. We'll be discussing general game improvements and additions so you get a spoiler-free look into the game's state. It's been a busy month with the launch of the demo. We've been looking at feedback and identifying areas that need touching up or larger modifications. Luckily things have been going smoothly and no major issues have been identified so far. We'll be looking at releasing an update to the demo with some slight changes sooner rather than later. No new content will be added to the demo, but we will be pushing any gameplay or mechanics changes to it. This will allow us to test and gather feedback on new systems as well as bring demo players up to speed with the changes in the release version. In-Progress 3 Areas 3 enemies 3 Guardians (sensing a theme here?) A new Slayer Art f…
- Woogedy Games Discord Launched! - 13 March 2021
Hey, Slayers! We're proud to announce that we now have a Woogedy Games Discord! Come hang out, have your voices heard, chat with cool people, and throw bug reports at us! Join Us HERE! Happy slaying!
- Slayer's Inc Demo is Live - 11 March 2021
The demo is up! Hello everyone, we're happy to announce the simultaneous launch of the Steam page and the Demo. Both are live and available. The demo contains the first 4 areas, 5 characters, and a large swathe of items, all available for play immediately. We hope that you can tide yourself over with it while we continue work on the main game. Happy slaying!