- Localization fixes and updates - 18 September 2022
Fixed bugs in combat and item production Improved localization, thanks to Alexander Chang for help!
- Update 26.08 - 26 August 2022
Fixed bugs in text quests Deer fight fixed Fixed the mechanics of opening doors and safes
- Small fixes - 15 July 2022
The gas mask now protects against the effects of fog Balanced the cost of items at the merchant Added sounds for interacting with many objects Fixed merging of the same type of items When loading the game does not add an extra mutation Fixed several bugs in combat Spear recipe added Crafting now consumes water and prevents empty bottles from being used
- Small fixes - 6 July 2022
Fixed inventory scroll, now items will not be hidden. When trading, the unit of measure is slag The vendor sells ready-to-use items, there will no longer be expired medicines. Brew production now requires slag. Some items have been removed from sale. Prices for repairing items have been fixed, now the cost is affected by the degree of wear.
- Small fixes - 5 July 2022
Burn Spray now heals burns. Corrected answers in several quests Added sounds when healing wounds Fixed prices for some items
- Settlement Masters - 25 June 2022
Craftsmen appeared in the settlements capable of repairing things for a fee. You can get access to the repair from the buyer.
- Interface fixes for non-standard resolutions - 19 June 2022
Now the game supports resolutions up to 3440x1440. Localization fixes have also been made, thanks guys for helping with the translation!
- Localization fixes and solving memory drawdown - 17 May 2022
Hello friends! There will be a small but important update today. In addition to a huge number of localization fixes, we have corrected the performance drawdown when being in the game for a long time. Have a nice game and thanks everyone who is helping us with localisation! You're the best!
- New locations - 18 April 2022
Hi friends, the release of Lost Scavenger is just around the corner, we are actively working on bugs, making changes that the players proposed, as well as developing new mechanics and content. And as one of the interesting novelties in the game, there is an opportunity to travel between new procedurally generated locations that you can find (or not). These new areas are a real challenge to the mature survivalist. They came under the influence of the Mist much earlier and the degree of decomposition is stronger here. The differences are not only in the landscape, and not the most favorable (deserts, swamps), and new objects such as raider bases and industrial buildings, but also in the number of likely opponents such as mutants and their strength. In general, explore and discover new places, if, of course, you have courage for this...
- Hotfix 12 - 9 April 2022
Hello everyone, a fairly large fix with fixes and additions was released today. We are gradually moving to the next chapter :) Fixed: - Damage to items lying on the ground - A bug in which a cut-off card was visible in the camera - A bug in which treatment in the city caused a burn - Dynamic Mist behavior, now it can't appear or switch to hex with settlement - Error when breaking the distance in battle - Error with block bow accuracy - Duplication of effects in colds - The behavior of mobs, because of which they could loop when calculating the path - The transition point to another map - Camera movement on the map and a message about a new quest occurs only at the moment of receiving a new quest - Calculation of forced sleep time in story quests - Quests localisation Added: - Quest dialogs in settlements return to the Settlement menu - "Rest by the city walls" button in the Settlement m…
- Yet another hotfix - 29 March 2022
Hello, friends! Today's fix is primarily dedicated to the localization table, so that those who help in translation can work more conveniently. Thanks a lot, guys, we didn't expect such enthusiasm and response. It's really nice and very motivating to work :). As for other changes, here is the traditional list: - Fixed quest chains from voting to exodus from the Settlement: "Judgment Day" "Fear the living" "The morning of the evening is more complicated" "Under attack" - Fixed overlay of pop-up messages on the loading screen - Fixed a bug when cutting spoiled products - Fixed a bug with container substitution - Added support for all languages - Added the influence of the campfire in the location on the temperature dynamics That's it for today, thanks again and we remind you of the link to the localization table.
- Hotfix 10 - 22 March 2022
Hello friends! Jubilee - the tenth hotfix has already been released! What have we added to it? Additions: - The ability to select the current cartridges for weapons - New container system. Now some bags and items that were previously a single container have sub-containers (pockets) separated from each other - Display of the merchant's current reputation in the city and its impact on prices - Return to the submenu via Escape - Crafting and combat tutorial - More detailed display of weapon characteristics - Correct calculation of the number and type of enemy cartridges Fixes: - Fixed timer display in the quest description - Fixed quest position markers - Issuing recipes in quests - Fixed quests that continued to be in the list after they were completed - Sudden death after loading the save - Display of some wounds on the player's model and in the status bar Miscellaneous: - The color sche…
- Hotfix #9.5 - 5 March 2022
Hello everyone This time there are few changes, they relate to the reconfiguration of the balance of some indicators and visual. Bugs continue to be fixed, once again, guys, thank you very much for your enthusiasm and help in finding them) - Inserted pictures in the dialogues of some quests - Changed in the Cave quests - Configuration of weather and temperature changes of the environment - Changed the chance of hitting in battle depending on the difficulty level - The weapon's characteristics have been changed: damage, critical damage, stun chance, wound chance, energy consumption depending on the weapon - Removed the imposition of infinite loss of balance from monster strikes - Preparation in battle works with 100 chance
- Hot fix #9 - 26 February 2022
Hello guys! New hotfix and related changes. There may be errors with the saves, we also fix it. Fixes: - Reduced the negative dynamics of thirst and hunger - No getting wet when resting when it rains - Error when deleting multiple saves in a row - Brotherhood of Hunters quest - Cupid for half a bet quest - Fear the living quest - Options in quest dialogues using Charismatic perk - Fixed animations of gun shooting Added: - Pictures in English localization of training quests - Placemarks on the map for all side quests - Quick execution of actions with objects on the Alt key - Lock picks (can be used by the "Cracker" perk) - Recipe for lock picks - Pictures in the 14th quest - Training in the combat section - Added the probability of displaying the success of an action in battle depending on intelligence - Animation of the character's death on the global map - Projectiles for long-range we…
- Hotfix #8 - 18 February 2022
Hotfix #8. Hello everyone! We are going on with "fixing". Now, in addition to bugfixes, there will be more changes in the gameplay and balance, which you, friends, help to implement. Fixes: - Enemies do not fall when moving failure - The moments of the onset of negative effects depending on the drop in parameters (hunger, thirst, etc.) - Calculation of gloves' temperature - Reset sound settings sliders - Reset the timer in the "Voting is approaching" quest after loading the save. You should make another save or autosave if you are stuck with this quest in your last save. - Auto-save after death - Deleting save slots - Fight with a mutant in the quest "Heart of Darkness" - Quest "Medical care" - The Doctor's intro quest - A bug in which more ammos were spent for a shot than needed in battle - Localization in the description of quest completion results Changes: - Prices for carcasses and…
- Hotfix #7 - 10 February 2022
Hello everyone, friends! The seventh hotfix was released. So, what are the changes here: - Optimization of map generation - Reducing RAM consumption - The "Disguise" action is now available only when the game character is being chased by an enemy. - Correction of the absence of character's death in quests at the Hardcore and Insane difficulty level - Fix broken autosave when starting a new game session with a different level of difficulty - Correction of sorting buttons/slots in the save loading panel - Correction of empty text quest panels that block controls - Correction of the "Heart of Darkness" story quest - Correction of the side story quest "Getter" - Fixed a random quest "To sort out the situation" - Fixed an error due to which the container in the container was not displayed correctly in the trade window - Fixed a bug that didn't allow to load the merchant's screen, therefore a…
- Meet the Hotfix #6! - 4 February 2022
Hi guys, another hotfix, number #6 is on board! There're many bugfixes (as always) and addition, thanks to the community, I'm fixing others as hard as I can and developing the second chapter of the plot, so keep sending your bugreports and feedback! Changes: - Added the stress level change when sleeping on outdoor and in settlements - Added sounds when receiving wounds, diseases, effects - Fixed spanw chance of mutants, animals, raiders and peaceful nomads/scavengers - Fixed spam messages about the effects of hunger and thirst after loading the save - Fixed "Hypothermia" effect - Fixed "Freeze" effect - Fixed "Rested" effect - Fixed the display of notifications on the loading screen - Changed the time of cutting carcasses - Changed the blueprint of the shopping cart and the ingredients it is disassembled into - Added drop of shopping cart and its parts on the stores territories - Increa…
- Hotfix #5 - 29 January 2022
Hello everyone! Another hotfix, the fifth in a row. There are also many fixes, as in previous patches. Critical bugs (fingers crossed) should be gone. Fixes: - Reduced dynamics of hunger and thirst - Increased the threshold for the onset of critical conditions for hunger, thirst, stress, intoxication and temperature to 30% - Removed the container from the dynamite stick - Increased negative effect on health from critical conditions - Reduced energy costs for searching the swamp - Analysis of spoiled food into containers and rotten food - Added damage protection and adjusted creatures' damage - Added quick notifications - Fixed moving quest tags after saving - Fixed the disappearance of quest tags when interrupting a quest - Fixed calculation of diseases and injuries of enemies - Removed unnecessary information about character parameter checks in quests - Fixed a bug with an empty world…
- Hotfix #4 - 25 January 2022
Hello, guys! Today's hotfix is little more than usual, there was a lot of work. In addition to fixing bugs and some changes, a normal (at least compared to the previous one) English localization of random quests has been added. Regarding problems and questions in localization, please also report in our discord. - Fixed errors in saves - Added the ability to adjust the font size - Fixed display of chances when opening and hacking static objects - Fixed a bug that made impossible to craft items with severe damage of hands - Fixed a bug that made impossible to craft a leather bag and a raft - Object rotation system is redesigned - Fixed a bug that allowed to continue the game after death in battle - Fixed a bug that did not display methods of wound treatment - Fixed the imposition of wounds in battle - The presence of mandatory perks for making arrows and some weapons is removed - The amou…
- New hotfix #3 is out! - 23 January 2022
Hi, guys. This is another hotfix. The changes, for the most part, are based on your bug reports, for which once again I would like thank you for this. So: - Restored the images of "Hunter brotherhood" and "Hostel" quests - Fixed a reward for a random quest "Deer in the trap" - Added a new "Tranquilizer" object for the "Doctor's help", "Suicide Mission" quests - Improved support for different screen resolutions - Fixed a bug with the trading screen - Added battles in "The Cave" quest - Added cutting of a large raw piece of meat into small ones - The bonfire is no longer a container - Fixed the number of skins in clothing crafting recipes