SPSTEAMPULSELIVE ANALYTICS
JAM GODS

JAM GODS Steam news

Static Wild | Jul 18, 2022 | game

Released

0players observed · 24 September 2026 - 09:26:19 UTC

ActionCasualIndieSimulationSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

JAM GODS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews38
  • Release dateJul 18, 2022
  • DeveloperStatic Wild
  • PublisherStatic Wild

Genres: Action, Casual, Indie, Simulation, Sports

Company pages: Developer: Static WildPublisher: Static Wild

Top Steam chartsTop 100 gamesGame directorySteam Store page

JAM GODS Steam news

JAM GODS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • HOLIDAY RELEASE: Online mode and more! - 22 December 2022

    Hey all! Happy holidays! As I've been snowed in for the past month, I've been able to put in a good sized update. Without further ado, this release has: Online mode has arrived - Yes, the promised online mode (early version) has come! Switch to online mode in the main menu and you can play against others playing in VR or PC (cross platform), join their rooms, play a variety of modes. This is an early beta, so keep in mind there are some unique issues for a solo dev to fix when it comes to online. So I'll work on it as we go, but I'm super excited to play some VR basketball against some of you! I'll be out there! 3v3 Mode - Just for fun, I added a 3v3 mode. I think 2v2 is still the best way to play, but I have always loved 3v3 basketball. 5v5 Mode (EARLY) - Oh... what? 5v5 was added too? Yeah, I experimented with that. I also added a full court mode for 5v5. Even then, it's mostly an exp…

  • Update Notes for 8/10 - 10 August 2022

    It's time for a new update! Vignette Improvements: The new vignette mode has reportedly made the crazy gameplay of Jam Gods more comfortable for a lot of players, so I expanded it. Now the vignette mode can be applied to locomotion movement as well and has an intensity option that is completely adjustable. Upgrade Notification More Dynamic: The upgrade notification now will only show up when players can actually purchase an upgrade rather than when they have points. Use Walls For Passes: I added new animations and sounds for when the ball bounces off the invisible barrier around the court to encourage using it for creative passing! Shot Score Adjustments: The shot score used to be based on defender distance as well as defender defense values. To keep this clear and simple, the score is now only based on defender distance, but keep in mind that a good defender can disrupt your shot more…

  • Patch 7/25/22 - 26 July 2022

    Hey all! Got a fresh new patch here for ya. Here's what this one contains: Passing made easier / smoother - Some feedback was given by a few players that they were having fun with the game but found passing too hard. I improved this by removing the requirement to flick your wrist to activate the passing motion control (now that only applies to shooting). Also, left hand mode works with left hand passing (as it should have before). As always, these motion controls will continue to need fine-tuning to fit everyone's preference, so keep the feedback coming. Fixed issue with shot motion being interpretted as high pass - I added some more fixes to make it so shots do not get interpreted as an overhead pass, which I added when I was probably overthinking things. Now generally when you do a shooting motion above your head, it's motion activated as a shot. Snap turning now works on the index co…

  • Day 2 of Fixes! - 24 July 2022

    Put in another batch of changes/fixes! Here's today's build notes: Seated Mode Issue - There were some reporting that an experimental, unfinished feature for seated mode was being turned on for Quest headsets. I went through and made this no longer possible until the feature is done. Reset Settings / Reset Ball Improved - The Reset Settings option has been made more comprehensive and will likely resolve quite a few issues if used. A 'Reset Ball' option has been added to the game menu to debug potential issues where the disappears (which has been rare so far). Shooting Made Easier - The last patch addressed the issue with players sometimes shooting when they didn't want to in VR. So I tightened that up, and then I got feedback that it was now TOO hard to trigger a shot, so I found a middle ground hopefully with this patch. More to come! In particular, I just barely got a Quest 2 to test…

  • First batch of fixes! - 21 July 2022

    Hey all! I went through some feedback and here are the first batch of fixes and improvements. More to come constantly! SHOT RELEASE IMPROVEMENT: Shot release mechanics tightened up a bit. Previously, players were reporting shooting happening too early or when they weren't wanting to shoot. So now, the motion controls for the shot expect 1. the shooting hand to be higher above eye level to release 2. more angular velocity coming from wrist flick 3. only set shooting hand can trigger a shot release (previously both hands could). This will need continual refinement as everyone has a different shooting style, like Shawn Marion's low push shot, to Peja's behind the head flick, and I want to make sure everyone's shot is detected. (Kudos to Big Boss for this feedback) MENU NAVIGATION FIX: There were reports from the Oculus Quest 2 users that the control stick had to be pressed in to use the me…

  • Surprise Drop Release!! - 18 July 2022

    Hey all, I am excited to finally release the EARLY ALPHA of this project I've been working on, my competitive arcade basketball VR game, released to celebrate the Steam VR Fest! This has been a few years in the making. Through my crazy life the past few years, I worked on this game a bit each day. Some days were fun, some days were therapeutic, some days were rough. I've come to recognize why a game like this hasn't been made for VR, let alone by a solo indie dev like myself... it's a challenging type of game to make for VR! But I wanted it to be a thing, so I willed it into existence as best I can. I'm proud of what I've made, and ultimately, this is a mix of many experiments I have had. JAM GODS has VR motion controls for shooting, passing, dribbling, crossing the ball over, blocking, dunking, etc. I worked hard on making it feel like you are a superstar phenom out there, which I foun…

  • Release is coming very soon! - 8 December 2021

    I'm really excited to announce that the release is coming very very soon! The latest build is just under review, and once it is reviewed by steam it'll go live. I thought I'd update since we are pushing a bit past when we wanted to release, but it should be out in the next few days. I will just say making a VR / desktop hybrid basketball game as a solo dev was extremely fun and extremely challenging. I've been making sure that what is there for the early access is a fun representation of its final form. Keep in mind that the VR and desktop modes of the game are really different. While the VR is from the player's perspective (of course), the desktop mode has a side camera experience. It's really cool to switch back and forth using your player depending on whether you feel like an extreme VR experience or a laid back desktop experience. And lastly, while the early access has a lot of stuf…

Patch notes and updates

S.noRelease datePatch nameGID number
122 December 2022HOLIDAY RELEASE: Online mode and more!5000716037441729378
210 August 2022Update Notes for 8/104607764924145606279
326 July 2022Patch 7/25/224598755821882527436
424 July 2022Day 2 of Fixes!4598755821874247014
521 July 2022First batch of fixes!4598755821866476310

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