The Corpsmen news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak71
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews100
- Release dateSep 6, 2024
- DeveloperMulticell Games
- PublisherMulticell Games
Genres: Adventure, Indie, Strategy
Company pages: Developer: Multicell GamesPublisher: Multicell Games
The Corpsmen Steam news
The Corpsmen news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Corpsmen OST released on Spotify - 23 October 2024
Hey everyone, Just a quick announcement that The Corpsmen OST by the ever talented Simon Leong is now available over on Spotify! - Multicell Games Team.
- Balance Patch #4 - 16 October 2024
Primarily an update focused on card and upgrade tweaks. Mainly with an eye towards balancing, as well those upgrade combinations that break the game a little too much. We're also sharing a Google Sheets in the Discord with some raw data on Cards/Upgrades, for the curious and/or for any wiki efforts. You can come check that out and join the community over on the Discord! Best Regards, - Multicell Games Team. - Buffed Peck's base Vulnerable 1->2 - Reduced Bloody's cost 2->1 - Debuffed one of Seeing Red's AP upgrades - Slight rework of Wimp's upgrades - Slight rework of Frenzy's upgrades - Added missing Daring Ascent's Fly upgrade - Added Adrenaline's missing convert upgrade - Added Antivenom's missing trigger down upgrade - Added Riding the Current's missing Add Card upgrades - Fixed Tantrum clone upgrade going to Hand instead of Grave, allowing for infinite chaining - Fixed Air Support's…
- Balance Patch #3 - 29 September 2024
Hey everyone! This one's more of a regular update. We've improved readability of Token values by having them show up in the tooltip. We've also reworked Flail in to the new Topple Card, which should be a bit more useful. As well as a general fix for stat-based Achievements that were getting stuck just before the Achievement. We also fixed a somewhat egregious exp share bug that reduced the bonus exp gain that solo and duo teams should have been getting. Solo monsters were gaining 2x instead of 3x the exp of the average monster in a squad, with monsters in Duos hit particular hard, gaining only half the exp that they should. Check out the various other bugfixes and tweaks below, leave a review if you've been enjoying the game so far, or come join us over in the Discord! Best Regards, - Multicell Games Team. - Added Token Value to Token Tooltips in combat and for passives, for better read…
- Balance Patch #2 mini-fix - 20 September 2024
Just a quick patch, primarily to fix Boss minions in Easy/Normal encounters getting extra starting block, when the Balance Patch was trying to reduce it. Come join the discussions in the Discord! - Fixed Block Reduction for Easy/Normal Boss encounters with minions, that increased block instead of reducing it. - Added a save point when entering the Town Map - Potential fix for Bleed Achievement not consistently increasing the Steam Stat - Fixed upgraded Lash Out freezing the game when cast at low enough Impetus that it attempts to Draw negative cards
- The Post-Launch Balance Patch - 19 September 2024
Hey everyone! We're back with a more sizeable post-launch Balance Patch. From lowering the difficulty for Easy missions, to significant reworks of certain Bosses. As well as overhauling the Fly Cards to be more viable. We've also slightly increased the limb drop rates some, though we might increase it further pending how things play out. This should smooth out the new player experience as they find their sea legs, smooth out the variance in Boss difficulty somewhat, while also finally firming up the build viability for Wings which we've had our eye on for some time. There've also been all sorts of bugfixes since the last patch, as the increase in players has teased out all sorts of bugs from the woodwork that we'll be doing our best to burn through, with some of the more dire or alternatively more easily fixed bugs included down below. Feel free to check out the nitty gritty details, le…
- Early Balance Patch #0.5 - 11 September 2024
Hey everyone! We're pushing out the first half of our Balance Patch early, mostly to deal with the much maligned Rabid, notorious run-killer that it is, among other tweaks. We'll also be tackling the somewhat underwhelming Wing cards soon to bring them up to par with everything else. We've been seeing some inventive builds getting shared around in the Discord, as well as the Steam forums, and we're looking to enable even more. So look forward to the second half coming sometime later this week. - Multicell Games Team. Come join the discussions in the Discord! - Reworked Rabid to be less immediately devastating to decks not built for it. Now starts at only consuming a single card, but keeps duplicating itself. - Slightly reworked Adrenaline, having the base card Draw Next Turn, so that it no longer triggers longer and longer chained loops, potentially infinite in some cases. - Seeing Red'…
- Full Release (mini)Patch #2 - 8 September 2024
Just a mini-patch. Including the silently patched bug introduced last patch that had some player's endlessly loading in at the landing page. That only affected saves that had monsters with passives on them. Other than that, fixed up a couple of card bugs that have cropped up. Come join the discussions in the Discord! - Fixed save loading bug introduced by previous Dispatch/Preserve crash fix - Second fix for Next Turn Fly token required by Soft Landing's upgrade - Fixed Poisonous Touch's block upgrade not updating its card description - Fixed Lash Out's draw upgrade
- Full Release Patch #1 - 7 September 2024
A quick patch coming off the full release. Though we silently patched in the fix for the Dispatch/Preserve a bit earlier. This patch mostly deals with some of the more prominent/easy to fix bugs that have popped up as the game gets in to more peoples' hands. We'll be continuing to fix up these bugs as we go along. And likely continue doing more balancing for the sfx, as it turns out the team may not have the most sensitive ears for this haha (sorry!). Come join the discussions in the Discord! - Tweaked down default SFX volume, and further reduced Monster and Electricity sfx specifically - Moved tooltips to be above the cursor for readability - Added Leg size to limb type description in Chop Shop - Fixed Dispatch/Preserve crash caused by an Event that gave a misconfigured passive token - Fixed bug that didn't fully remove 626 from the roster after returning them at the Preserve - Fixed b…
- The Corpsmen has Officially Launched! Full Release now Available! - 6 September 2024
The Corpsmen - the Frankensteinian Deckbuilder is now out of Early Access! Grab it now with the 25% Launch Discount. The Corpsmen is a Deck-builder Roguelite Card Battler where you fight and harvest monster parts to build your own frankensteinian creatures for deadly battle. With 66 monsters, and 178 harvestable limbs you can mix and match, to gain access to an eclectic mix of 176 Cards with countless upgrades and unique interplay; Journey out to defeat the 23 Elite and Boss monsters roaming the Wilds. We've added Achievements for the Full Release build, and we'll continue to improve on the game going forward. Come join us in the Steam Discussions, or over on our Discord. A positive review would mean the world to us. And we hope you enjoy your time, braving the Wilds. - Multicell Games Team https://store.steampowered.com/app/1571960/The_Corpsmen/ Patch Notes - Added Steam Achievements -…
- The Corpsmen is leaving Early Access on 6th September - 27 August 2024
The Corpsmen, the Frankensteinian Deckbuilder, will finally be releasing out of Early Access on the 6th of September. It's been a long journey, but after the latest Update, we're finally happy with where The Corpsmen is as a game. We've overhauled the card mechanics and gameflow throughout Early Access to achieve the sweet spot in gameplay. Which means we'll be transitioning over in to Full Release in just 10 days. With 66 monsters and 178 harvestable limbs you can mix and match, to gain access to an eclectic mix of 176 Cards with countless upgrades and unique interplay; Journey out to defeat the 23 Elite and Boss monsters roaming the Wilds. We'd like to thank all the people who supported us getting to this point. We'll continue supporting The Corpsmen post-launch, and look forward to seeing you all exploring the Wilds. Thank you!! Multicell Games Team https://store.steampowered.com/app…
- Wetlands Patch #1 - 24 June 2024
A quick patch primarily to deal with a missing codec issue that locked up the game on launch, ever since we added the opening cutscene back in to the game. It also fixes a spat of upgrades that weren't being applied or working properly. Come join the discussions in the Discord! - Fixed a codec issue with the opening cutscene that was causing black screen softlock on first launch - Fixed Charge!'s upgrade that applied alpha incorrectly, making other cards perpetually unplayable - Fixed counter upgrade not applying for Antivenom and Territorial - Fixed scratch upgrade not applying for Full of Fury - Fixed draw upgrade not applying for Fearsome - Updated Stun tooltip description to match its effect
- The Wetlands Update - 22 June 2024
Hey Everyone! The Wetlands Update is finally releasing out of Beta! This is a massive update that's been a long time coming, and we're excited to share it with everyone. We've been putting it through its paces for the last two months, minimizing bugs and tweaking the play experience, and its finally ready! Look forward to an entirely new Biome, with new monsters to accompany it, and an entirely new tier of Cards. The Cards, Upgrades, Tokens, and Events have all gone through heavy rework and rebalancing to make for a better play experience as well! New Area - Wetlands The Wilds are getting ever more dangerous, and a new front has opened up in the Wetlands! To that end, the World Map has been updated to keep track of your forays in to suppressing these truly Hellish Bosses. With all new environs and alternative art for you to fight your way through. And new end-game dialogues as you progr…
- Wetlands Update Patchnotes - 22 June 2024
For players who've been checking out the Beta patch notes, this is a combination of all 4 Beta patch notes, with an additional tweak to the Cyclopsian Viper's AI, and a fix for the Tier Up announcement showing up for dead monsters. For everyone else, here's some 25k characters outlining the updates we've been working at over the past almost 2 years ;) - Added Tier 2 Cards - New Alt-Monsters - recolour/redesigns, stats, encounters - Added Wetlands Biome - combat backgrounds, stage map, BGM, dialogue - Overhauled and reshuffled Biome encounters - Major Card Rework - changes, rebalancing, more custom and specific upgrades - New Map Events, reworking and rebalancing existing ones - Added End-game Dialogues, tracking clears - World Map art overhauled - Added stamp tracker in the World Map that tracks Hellish Boss Clears - Camp: Overhauled feeding mechanic - Capped to 3 times per visit with d…
- Wetlands Beta Patch #3 - 12 June 2024
Took a little longer to push out this more sizeable patch, due to various overlapping issues, in particular the sometimes huge unpredictable swings in enemy damage that can happen. Ended up cannibalizing what should have been 2-3 smaller patches all in to one. But this should have us most of the way towards releasing the Wetlands Update out of Beta! Come join the discussions in the Discord! - Reworked Vulnerable, Crippled, and Charge so that their effects are temporarily suppressed/delayed til end of turn when used by the AI, so that players are not surprised by massive unpredicted damage from multiple AIs combo-ing their moves in a single turn - Buffed Trip's base Weak values from 1->3 - Buffed Flail's base Weak and Vulnerable values from 1->3 - Buffed Tail Drum's base values for Block from 5->8 and Counter from 4->15 - Reduced Bristle base cost by 1 - Reduced the amount of Block gaine…
- Wetlands Beta Patch #2 - 15 May 2024
Come join the discussions in the Discord! - Added Biome Icons to limbs in The Mess and Chop Shop so players know which Biomes the Monster can be found in - Added sfx to indicate when Cards can't be played due to Threaten or Meek - Fixed game music volume being overriden by sfx volume when focus is switched back on to the game application - Fixed Combat Descriptions that should change based on Impetus not being updated - Fixed Overrun Softlock which can happen when multiple Monsters have Overrun and one dies, due to Overrun not cleaning up after itself properly on death - Added missing periods to various Card upgrades that add a description about adding Cards
- Wetlands Beta Patch #1 - 3 May 2024
Come join the discussions in the Discord! - Cards gained/lost during Events now stay on screen until you click through them, unless when fast-forwarding - Token Events reworked to be stackable and with drawbacks that can be mitigated more easily - Replaced the Token Events with 3 different Events instead, one where you have full control, one where you choose the benefit but not the drawback for a random monster, and one where you can only choose which monster receives the token - Rapid Dash upgrade buffed - Fixed Combat Softlock caused on friendly monster death if its cards try to update its description after being removed - Fixed Strengthen/Toughen upgrade that increased the token instead of subtracting as the drawback for making the card cheaper - Fixed so Rabid does not trigger if it was removed from Hand due to another Card's effect - Coughing Ailments now wait until you've finished…
- Wetlands Beta Release - 24 April 2024
Hey, its been more than a little while since the last update, but we're finally back with more. We're pushing out a hopefully short Beta before releasing the Wetlands Update proper, with almost 2 years worth of updates at this point (sorry about that!), so there's quite a bit of content and bug fixes both to look forward to. We've added more than 50 new Cards, mostly at the higher Tier, as well as heavily reworked existing Cards and Upgrades. All with an eye towards deepening combo potential. We've also added 16 new Events, as well as reworked half of the existing Events that you can encounter in the Wilds, to make them more interesting from a gameplay perspective. As well as adding the Update's namesake, the Wetlands Biome. We've shuffled around which monsters you can encounter in which sub-Biomes, including 9 reskinned monsters, and 6 new Bosses. You can access the Beta by right-click…
- Wetlands Beta Patchnotes - 24 April 2024
- Added Tier 2 Cards - New Alt-Monsters - recolour/redesigns, stats, encounters - Added Wetlands Biome - combat backgrounds, stage map, BGM, dialogue - Overhauled and reshuffled Biome encounters - Major Card Rework - changes, rebalancing, more custom and specific upgrades - New Map Events, reworking and rebalancing existing ones - Added End-game Dialogues, tracking clears - World Map art overhauled - Added stamp tracker in the World Map that tracks Hellish Boss Clears - Camp: Overhauled feeding mechanic - Capped to 3 times per visit with diminishing returns, with a variable cost based on difficulty - Added in Passives Art, missing Token Art, missing Card Art (primarily for Ailment Cards) - Added an updated Opening Cutscene back in to the game - Updated Wake-up Cutscenes to be shorter and snappier - Added alternative Combat Backgrounds that can show up for each subBiome - Added tutorial…
- Hotfix 7.40 - 1 August 2022
Hotfix to primarily deal with a bug that made the town map interactable when it shouldn't have been during the tutorial, causing unpredictable behaviour and softlocks. And a fix for Beefy and Hidden Claws. Update Log: - Town map hides temporarily while cutscene loads in - avoids possibility of tutorial dialogue softlocks - Beefy "At the Start of Combat" effects fixed - Additional checks for health prediction for non-attack cards - caused Hidden Claws softlock
- Hotfix 7.39 - 31 July 2022
A quick hotfix to deal with the NewGame+ option appearing when it shouldn't, updating health prediction to match the new Vulnerable, and Banded Coons now having Claws instead of Feet. Update Log: - New players are no longer presented with New Game+ - Additional check so New Game+reverts to New Game if no save file found - Health prediction updated to reflect changes to Vulnerable - Banded Coon now has Claw limb attributes instead of Feet
Patch notes and updates
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