- Malfunction's 10 Year Anniversary - 13 November 2024
On this day, 10 years ago, 11/12/14, Malfunction was born. It's been a great journey thus far and I am proud to announce I have returned from hiatus. Here's a deep-dive on the beginning phases of Malfunction: Malfunction's early stages were quite unknown. I had thrown together a robot character (now known as Dwenguil) who could interchange between several modes which allowed the player to traverse various environments. Below is the first picture featuring said modes. The game's original codename was "Error" and stuck with that title several weeks prior to the change of "Malfunction". In early production, it's concept was considered to be a sandbox/creative game. However a fully driven story felt more appropriate for the project. As soon as a story mode had been decided, it was at this point the levels that are available today were in development. The game had went through several overha…
- Malfunction II - V-3.05 - 17 July 2023
Added: Added a save game disclaimer (I've had multiple reports of this feature soft-locking the game upon loading saves and unfortunately it's an engine related issue) Added a stuck button in the pause menu (This should be the best workaround for said issue above. This option does exploit the game so use it at your own risk) Fixed: Fixed the stone capsules from being destroyed resulting in a slew of errors (LVL1: Side Mission) Fixed the "do not enter" fence from having no collisions (LVL2) Fixed performance issues regarding too many Plague enemy spawns (LVL3: Side Mission) Fixed "Khaidu Ridge" from displaying a black screen when selecting it through the main menu Removed: Removed overbearing lighting effects throughout the game which overlayed the player's moving effects Removed deprecated controls which interfered with certain elements of the game Stay tuned for future updates!
- Malfunction II - V-3.04 - 14 March 2023
Fixes: Fixed certain Obstruction related scenarios from softlocking the game after clearing the wave (the required kills have been lowered across the board so hopefully this will solve the issue furthermore) Fixed the game from potentially softlocking when entering an Unheaded area of the final mission Until next time!
- Malfunction II - V-3.03 - 2 March 2023
Fixes: Fixed Region 5 (Windfall Dawn) from giving an error when attempting to start an Obstacle Fixed Region 4 (Khaidu Ridge) from giving an error when attempting to start the mission Fixed Dwenguil's aiming reticle from slowly phasing through the ground Until next time!
- Malfunction II - V-3.02 - 10 January 2023
Fixes: Fixed the "Dwenguil Returns" achievement from not unlocking Changes: Changed the description of "Dwenguil Returns" Steam achievement to be more accurate Until next time!
- Malfunction II - V-3.01 - 9 January 2023
Malfunction II - V-3.01: Fixes: Fixed the game from not adjusting music volume when attempting to change it via settings Fixed instances of multiple dialogue boxes overlapping each other Fixed the generators from softlocking the game upon completion (LVL3) Fixed from being able to simultaneously activate both generators (LVL3) Stay tuned for future updates!
- Malfunction II - V-3.0 - 29 December 2022
Surprise! Malfunction II - V-3.0 IS HERE! It's been a long wait yes, but I promise it'll be worth it! Let's discuss some of the biggest additions. New Narrative: Dwenguil is no longer alone on the Isolate Chasm- Throughout your journey you'll find many friends who all share the same goal; Stop the evergrowing Plague. Did I mention there's actually a villain now too? I suppose it's also worth mentioning this update closes Malfunction II's story. Side Missions: Dwenguil has much more exploring to do! Every level now has a side mission alongside them which branches out entirely new environments, unique puzzles and fun combat scenarios. Seriously, check them out. They're a lot of fun! New Missions & Regions: That's right! On-top of the side missions you also get your traditional addition of 2 new missions & 2 new regions. If you've been around since 1.0 you might recognize some of the areas…
- Malfunction II - 11/22 Blog - 2 November 2022
Hello again everyone! Instead of leaving you all in the dark I figured I'd throw together a little blog to showcase some things I've been working on in addition to the next Malfunction II update (which will officially be addressed as 3.0) While the update itself was relatively close to launch, I took a step back and asked myself "how can both new and old players enjoy this update?" Here's what I've concluded. Side Missions: Side missions will be optional objectives found throughout the story which will branch out entirely new environments, puzzles and combat scenarios. Upon completion you will be rewarded with upgrades to your character (more on that later). Each and every story mission will include a side mission. Intel Database: The Intel Database will act very similar to the Journal Note system of Malfunction I but will take a rather more in-depth approach to the lore. Each entry you…
- Malfunction II - September QOL - 3 September 2022
Hello everyone! I know there's been a long gap of silence in regards to Malfunction II's status and what's planned for the future. However I'd like to assure everyone right now that the game is still very much in development and things have been shaping up into something special. Let's discuss some of what you can expect. New Levels & Regions: As you can see, I have been hard at work on renovating and overhauling levels that were originally cut from the game. They are COMPLETELY different from their original counterparts. New & Improved models throughout the game: While there would be too many models to list here, one I'd like to share with you all is Dwenguil's original frame! I have completely remade his model from the ground up just to emphasize on how much damage his frame has sustained throughout his past. Dwenguil's effects and animations have also been completely re-worked as wel…
- Malfunction II - V-2.03 - 5 April 2022
Fixes: -Fixed the level selection from giving the player incorrect variables (this essentially disabled mode switching which prevented progression) -Fixed the level selection from giving the player an invalid amount of HP Changes: -Changed all of the Region's objective markers (they will now flash green instead of displaying an arrow when entering it's radius)
- Malfunction II - V-2.2 - 4 April 2022
Fixes: Fixed the main menu from not loading saves when attempting to Fixed the game from giving no indication when attempting to save
- Malfunction II - V-2.0 Available NOW - 18 March 2022
Malfunction II - V-2.0 NOW Available! That's right! Let's list off some of the biggest features. Overhauled narrative & story: Malfunction II's entire narrative has been changed. Dwenguil has awoken on the Isolate Chasm; a planet that is surrounded by a inescapable barrier built of an unknown origin. The only thing that remains on the Isolate Chasm is Dwenguil and the fierce threat known as the Plague. However...the Plague aren't quite the same as they once were. With the amount of time they've been capsuled, the Plague has evolved into something much more intelligent and if nothing is done they will successfully pass through the barrier; potentially putting an end to the entire universe. Dwenguil must plan accordingly and use his surroundings to construct a weapon that'll end the Plague- once and for all. Overhauled & NEW levels: While V-2.0 does introduce new levels, the existing ones…
- Malfunction II - Free to Play - 12 March 2022
Malfunction II is going Free-to-Play! What does this mean for paid owners? Don't worry! Existing owners will not be forgotten. I have quite a few things in plan for them that'll show my gratitude. That's right! Just make sure you either launch the game or have an existing save BEFORE the update drops (V-2.0) and you'll have indefinite access to all Frames. You will of course also have my special thanks for helping this game see the light of day. Why & when will Malfunction II go Free-to-Play? Why: Malfunction II is quite simply a game that I want everyone to experience...and at this point it was an obvious but clear decision to drop the price. Don't worry though! This will have ZERO impact on future updates! In fact you should expect more frequent updates. When: You can expect the free-to-play transition to happen with Malfunction II's next content update. Malfunction II - V-2.0 Malfunc…
- Malfunction II - QOL Update - 22 January 2022
Where have I been? Apologies for the long silence! Rest assured I've been hard at work on the next addition to the game. There are MANY changes coming but I'll address that once the update is here. However I would like to share some screenshots! One thing important to note is that the entirety of Chapter 1 is getting a MASSIVE overhaul in terms of detail, depth and exploration. There will be plenty of new puzzles & scenarios to uncover on-top of the already established levels. While I don't have an ETA, I can assure you that I'm hard at work on this game and am making sure it fit's the quality that I personally am striving towards. Thanks for reading and I hope to post here again sometime soon! Have a good one!
- Malfunction II - V-1.3 - 12 September 2021
Malfunction II - V-1.3 Fixes: Fixed the memorizing hack from not giving enough time to examine the placements Fixed the button hack from being delayed upon each click Fixed the prologue from staying black when skipping the recap Fixed from being able to close the menu when hacking Please keep in mind internally we do have a list of KNOWN issues and plan on addressing them alongside the release of chapter 2 (which is currently under development at this time) Here's a little teaser for ya! Stay tuned for future updates.
- Malfunction II - V-1.2 - 16 August 2021
Malfunction II - V-1.2: Additions: Added an "Updates" button to the main menu (this will list all patch notes) Fixes: Fixed the game from giving an error when attempting to load a saved game Fixed the game from not indicating to the player when the Frame Shop is accessible Changes: Changed the "Extras" button in the menus to "Options & Extras" Changed the phrasing of when you walk to the barrier without a weapon (LVL1) Changed the ice river texture of LVL1 (it now appears more bright and ice-like)
- Malfunction II - Early Access Launch! - 13 August 2021
Malfunction II has officially released today via Early Access! To celebrate, the game has launched with a 20% off discount. Be sure to grab it now and continue Dwenguil's story! https://store.steampowered.com/app/1572320/Malfunction_II/ Have any recommendations? Simply contact Barlock Games via: Twitter: @BarlockGames Email: [email protected] Steam Forums