SPSTEAMPULSELIVE ANALYTICS
Converter

Converter Steam news

Funkyzeit Games | Apr 6, 2021 | game

Released

0players observed · 25 September 2026 - 18:34:12 UTC

AdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Converter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews25
  • Release dateApr 6, 2021
  • DeveloperFunkyzeit Games
  • PublisherFunkyzeit Games

Genres: Adventure, Indie, RPG

Company pages: Developer: Funkyzeit GamesPublisher: Funkyzeit Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Converter Steam news

Converter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Converter is now 50% off, permanently! - 6 April 2022

    Converter has turned 1 today, and you see, when a baby turns one in Bosnia its parents do not throw cute birthday parties with clowns, balloons and neighborhood Karens gifting the baby with braided bodysuits. Little pumpkin's anniversary is celebrated with swift slaughter of the cutest lambs the parents can find, after which the lambs are impaled and roasted for hours. The circle of life. Luckily, this has nothing to do with today's announcement. Converter has accomplished its main technical, creative, and financial goals, therefore the need to charge the full price isn't present anymore. From now on, the game's base price will be €4.99 ($5.99), half of the previous one. Thank you for your support, thank you for great reviews, suggestions and videos. Converter will continue to be updated as soon as my schedule allows it, and sometime this year I am aiming to publish a completely free st…

  • Minor Update - January 15th - 15 January 2022

    First update in the new 2022. Happy New Year everyone! Texture and material optimization. Removal of unnecessary features has added noticeable amount of fps while preserving the aesthetics. You know that long and sometimes annoying path towards the Tower of Mason that most players need to cross twice? Well, a new crafting spot has been added at the middle of it to allow the player to craft a shortcut and avoid going through multiple barrages of blue pills every time. Oh, and crafting spots now display level and cost with a marker-type UI instead of physical text plane facing the player. Fixed the bug with character keeping the previous playthrough's suit perk color in a new game. UI improvements. Zone names have fancier animations, oxygen bar has lighter and more modern look. Right arm vitals hologram now looks more like a projection. Environment improvements. Dust and smoke is more int…

  • Minor Update - December 25th - 25 December 2021

    Happy Holidays everyone, hope you are enjoying this time of the year as much as I do, and hope you'll enjoy the newest improvements in Converter. Rocks and stones lighting behavior has been drastically improved. Fixed a couple of rocks with blocky textures Big crystals' materials have been fixed Animations improvements. Occasional animation snapping some players experienced while rapidly jumping and running down the rock platforms has been fixed. Landing and foot position in air have been improved Terrain now has fog and dust slowly crawling over the gravel and sand Improved and unified look for save spots, perks and info objects Soy Spheres, Soy Caves, Soy Launchers and Soy Rays lighting improvements Red Pills not blowing up while colliding with certain objects has been fixed as well

  • Medium Update - World material overhaul - 2 December 2021

    Whew lads, this one improved a lot. Most world materials have been adjusted and brought to higher resolution without performance impact. Rocks are now visibly higher quality, sporting realistic blending with the rest of terrain. Surface properties have been adjusted and rocks don't have weird plastic glow while observed from distance. Soy infused rocks have realistic glowing cracks instead of previous shiny scratches. More variations of materials while synchronizing the style have made the game's aesthetics miles better. Soydoors also have new, more appropriate and sinister material. Animations have been further improved, with jumping/falling transitions completely snap-free while at lower levels of Strength. Suit will now change its stripes color according to your perk tier. Activating perks will make the stripes glow as new powers are infused into our hero. Footstep sounds on gravel h…

  • Minor Update - November 23rd - 23 November 2021

    More realistic movement. I've noticed some complaints about the character movement feeling light and without proper momentum. This has been fixed and the movement should now be more natural. The character will feel heavier with realistic acceleration and braking. Fixed the rest of the moving textures on rocks. Leaning angle while moving next to slopes has been fixed and should feel more natural as well. EDIT: Left/right idle stance animations have been added. Character will now try to seamlessly choose his stance depending on the leg his weight was on while walking/running.

  • Minor Update - November 22 - 22 November 2021

    Foliage will now physically react to player's presence. Grass and flowers will bend, some shrubs may also even glow while in contact with our hero. Fixed a couple of rocks with moving textures

  • Minor Update - November 18th - 18 November 2021

    Rocks will now have a thin layer of sand/gravel on top of them for better and more realistic visual impression Blue Pill Launchers and Soy Rays have a new look. No more boring blue stone cubes, new models, new sounds and effects have been added. Updated info/tutorial images and some of the cringy Bosnian translations Performance optimization

  • Converter V1.25 Addendum - Significant Performance and Environment Improvements - 26 October 2021

    Not only has fog been optimized, a new option has been added to switch between Normal (suitable for weaker machines) and Volumetric (for muh $2000 game rigs) fog in Pause menu graphic settings. These changes alone have added 25% more FPS on some machines. New Soylake Material: Better looking, more menacing and more advanced with realistic refraction and improved performance. Surface flickering issue some players experienced has been fixed as well. New Crystal Look: Crystals should now look more realistic and in tune with the surrounding. UI Fixes: Perk borders are better aligned with content. Soy storm new look: Visible, volumetric, dynamic clouds with lighting instead of previous faint ones. Manual Save Point leftover light bug fix. Improved lighting and color corrections. Crafting objects with weird detection points have been fixed.

  • Minor Update - October 18th - 18 October 2021

    You can now hide/show all markers on the fly in pause menu's graphic settings. Red pill orbs will now reappear couple of minutes after being collected. No need to kill the character in order to refresh them anymore.

  • Converter V1.25 - Planet's got some weed - 16 October 2021

    Not that kind, you cheeky rascal. It's the kind of weed that grows in your garden, or on a neglected planet after three months of no major updates. Well, the V1.25 is here. -Foliage. Planet 50Y-80Y is now the proud owner of vegetation. When you have oxygen pockets you should have some simple life I guess. Foliage isn't toxic (for now) so feel free to sprint through that glowing soy shrub without consequences. -New sky and lighting. Adds a bit of a slight, but necessary punch to the game's visual style. A view of neighboring planet with its rings can now be enjoyed from the surface of 50Y-80Y. -UI visual update. Less 2010 and closer to 2021. -Holographic status on the character. What's the point of a high-tech space suit if the owner can't see if the death is near? Perk status on one hand, and oxygen level on the other. -New dialogue lines. Just a couple of them, either to replace pointl…

  • Converter V1.24 - Perception Overhaul - 24 July 2021

    I felt updatey today so behold Converter V1.24, a true game changer. Perception has been harnessed to the max, giving players the ability to spot approximate skill locations easier and start figuring out how to get them. Perception will allow you to spot skills from level 1. The distance will vary depending on your Perception level, but most players will be able to get a clearer hint of some skill locations they should come back to later. Dry Spell becomes a puzzle playground and everyone will easily spot where and what to aim for. New perks: Perceptor I and II. Extend your skill perception distance with some completionist Slav magic and 100% the game like a boss. Additional crafting spots further connect the zones by building smart shortcuts. Build them all and the whole planet becomes your b#%ch. Fixed the bug with perk HUD appearing after the first red pill orb at level 1. Fixed the…

  • Minor Update - July 24th - 24 July 2021

    Improvements to movement, walking/running/sprinting should feel better with slight camera sways (not one of those intrusive, nauseous shakes some games do) New perk ability: Collect red pill orbs with red pills. You've noticed that fat, juicy orb probably containing about 20 red pills, but it's unreachable? Shoot it with a red pill and get the spoils. Red pill orbs have been "balanced" so some of the perk abilities aren't almost useless. Yes, you'll now get fewer red pills unless you got one of the Collector perks. Or the secret epic perk. Perception of 5 and above should give you slightly more range to spot the skills. Screw it, all Perception levels can now see skill stripes, the distance will depend on the current Perception level. This has improved the exploration and skill searching fun by roughly 355%, while staying fair to the high Perception players.

  • Converter 1.23 - Further RPGfication with Perks - 1 July 2021

    Introducing Perks, small upgrades the players can activate all over the the planet to enhance the character in different ways. Ranging from common green ones to very rare ones difficult to find, perks will increase newly included stats like the amount of red pills you get from orbs, chance of oxygen booster drops, crafting discounts, red pill fire rate and even spitting arc visibility distance. Soyospheres can now drop oxygen boosters, small orbs of oxygen that may help the players low on juice. Each Tenet will increase the total oxygen capacity by 25%. Getting perception to 5 will allow you to also see the type of skill nearby, with the usual red beams now in skill colors. As usual, the higher the Perception skill, the greater the distance you can spot the beam from. Improvements to Bosnian localization with some fixes and more appropriate wording Bug fixes and optimization

  • Converter 1.22 - Bosnia bros, rejoice! - 16 June 2021

    Converter is now the first game ever with user interface and subtitles fully translated to Bosnian language. Players can go to the Options menu and switch between English and Bosnian on the fly. Minor bug fixes and terrain improvements

  • Minor Update June 8th - 8 June 2021

    Fine, you won. Two more manual save spots have been added to the major map branching points. This should ameliorate the returns to previous zones, and should improve the orientation. You've been basically given a Morpheus achievement exploit. Tower of Charm access should now be more reasonable for higher levels as multiple paths are now craftable in its vicinity. Sounds and particle improvements for Soyrays and Aerosoy.

  • Minor Update June 5th - Manual Save Point - 5 June 2021

    You asked, I sort of listened. Manual save points have been the request of a certain number of players. While speedrunners and hardcore platformer fans like the unforgiving nature of deaths in Converter, other players often needed a bit of help, mainly in the immenseness of the Dry Spell. Well, a healthy compromise have been introduced. In the middle of the Dry Spell players can now occasionally use the Manual Save Point (MSP ingame) to ensure their respawn location after dying would be at the optimal distance from the majority of puzzles in that zone. After saving the game using MSP its cooldown time is 10 minutes if you are any level of Beta, and 5 minutes if you are any level of Alpha (because even virtual alien nature favors the strong), so plan your saves accordingly. The MSP will be shown to player upon collecting the Strength orb right after entering the Dry Spell. Mayor (non-ten…

  • Minor Update June 2nd - 2 June 2021

    Visual and functional improvements to the aiming arc. Aiming should be more intuitive now as the aiming ark has a gradient fade helping the player estimate the distance easier. If that doesn't help, try the also added blazing red circle marking the impact location. Oxygen level now has percentage displayed next to the O2 bar. Some may say this was unnecessary, but try reaching an oxygen leak at 1% and tell me it didn't feel good living on the edge. Slight optimization and sand footstep particle color adjustment.

  • May 20th Update - Thick, solid and tight V1.2 - 20 May 2021

    Finishing touches for V1.2 are here, players may experience side effects in the form of comfy, warm feelings caused by major improvements in movement fluidity and visuals. Improved, cleaner rock ground terrain textures and collisions Fixed minor jumping animation fluidity issue Proper aim mode movement animations Fixed occasional boredom dialogue lines repeating bug

  • Converter V1.2 Addendum - Objectives, Jumping, Huge Terrain Improvements - 13 May 2021

    Getting lost in the mazes of 50Y-80Y? Objective markers are here! All players will now see their next objective (and the distance to it) while conquering the planet. Jumping system has been overhauled. Jumping animations now adapt to your progress and have different states. Massive terrain improvements for the desert area. Few would utter these words, but Dry Spell has never been a more charming place.

  • Converter V1.2 - Streamer Friendly Edition - 6 May 2021

    Exciting week at Funkyzeit Games. Newest visual and performance improvements, coupled with the previous small updates have moved the state of the game far enough to mark it as a new version. Converter is noticeably more CPU friendly due to optimization and reduction of the number of draw calls. Streaming performance should improve by quite a bit The game now runs on wider range of PC configurations, lowering the minimum requirements to almost ancient GPUs Soyospheres don't cause the slight camera glitches in some cases anymore and fade smoothly. Blue pills aren't sloppily trying to save dying soyospheres Wider, more realistic camera pitch will now allow players to aim lower and higher than usual UI improvements and slicker, less generic style. Added a couple of common keyboard and gamepad functionality for faster, more intuitive navigation Trigger improvements and object movement adjust…

Patch notes and updates

S.noRelease datePatch nameGID number
115 January 2022Minor Update - January 15th4224939931835773725
225 December 2021Minor Update - December 25th4224938027307747384
323 November 2021Minor Update - November 23rd4227186657157156311
422 November 2021Minor Update - November 224227186657155070393
518 November 2021Minor Update - November 18th4227186657141444919
618 October 2021Minor Update - October 18th4698935641770938100
724 July 2021Minor Update - July 24th4038024692293196899
88 June 2021Minor Update June 8th4093189347061356324
95 June 2021Minor Update June 5th - Manual Save Point4093189347050896186
102 June 2021Minor Update June 2nd4093189347040486993
1120 May 2021May 20th Update - Thick, solid and tight V1.24069544181429465585
1228 April 2021Minor Update April 28th4074045878070020307
1326 April 2021Minor Update April 26th4074045244019093118
1423 April 2021Medium Update April 24th4074045244008944300
1516 April 2021Minor Update April 16th4570566564996637838
1615 April 2021Minor Update April 15th4570566564992189075
179 April 2021Minor Update April 9th II4117954073003572286
189 April 2021Minor Update April 9th4117954073003089659
198 April 2021Minor Update April 8th4117954072998199901
207 April 2021Minor Update April 7th4117954072994237225

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.