- CHOKEPOINT PATCH NOTES 8/14/2026 - 14 August 2026
HEY GUYS!!! IT'S BEBOP YOUR CHOKEPOINT COMMUNITY MANAGER!!! Thank you for your support and patience as we worked heavily on internal issues of WWIIONLINE: CHOKEPOINT! These recent tasks have been a deep and necessary dive into the processes that make our game work. Some of these items had to be restored, or heavily modified for efficiency of future development. We are making steady and focused progress and hope that our changes can foster quicker and more impressive updates to content and features!!! Thank you again!! This build is now public and available for our testers to check out!! PLAY TEST TO BE ANNOUNCES VERY SOON!!! PATCH NOTES Version 0.1.8Release Date: 8/14/2026 CARENTAN FIXESAdjusted colliders for the Grand staircase in Hotel De Ville.Added colliders to buildings at Gare de Carentan.Fixed missing colliders on buildings, allowing for players to take cover in alcovesAdjusted s…
- Chokepoint Dev Update: May 2026 - 27 May 2026
It's been a little bit since you've heard about WWII Online: Chokepoint, so as we get closer to approaching our anniversary I wanted to let you know that we're making good progress in Unreal Engine 5, and more and more things are getting worked out.The current focus for the team is to get the map Carentan squared away. This includes fixing up the boundaries, expanding on the existing artwork and making the environment more believable (populated).Additionally, restoring content that was previously functional remains an active priority and recent additions include the Gewehr43 (German semi-automatic rifle) and the MP40 (German submachine gun).Chokepoint remains an essential priority to develop in the UE5 environment and bring more awareness to WWII Online overall. The team is growing stronger, our tools are getting better, and we're on our way to getting this thing going.Without further a…
- Chokepoint: PLAY TEST 2/08/2026!! - 1 February 2026
Join us for the next WWII Online: Chokepoint playtest!!!FEB 8TH | PST 11:00AM | CST 1:00PM | EST 2:00PM FEB 8TH 2026 PLAY TEST SIGN UP ON DISCORD!!!Remember to spread the word and wish list Chokepoint, this will make sure you are ready when Early Access is ready to go!Coming up at this next playtest:CARENTAN has been added to the Map Rotation! Though we still have many issues to iron out, rest assured the this rebuilt map is fully playable and ready for a good ol' slug fest!! Please join us on our first Play Test of 2026!! Below is a refresher on some of the things we have added and some new items you will notice. REMEMBER we are still in the early rebuilding stages so expect some issues that our play testers can report back to us so we can get those fixes in! Some Changes and Fixes:Gewehr 43 equipped for the German GruppenfuhrerM1A1 Thompson equipped for US Squad Leader(s)M1A1 Carbine…
- Chokepoint: PLAYTEST 11/01/2025!! - 31 October 2025
Join us for the next WWII Online: Chokepoint playtest!!!NOV 1ST | PST 11:00AM | CST 1:00PM | EST 2:00PM NOV 1ST PLAY TEST SIGN UP ON DISCORD!!!Remember to spread the word and wish list Chokepoint, this will make sure you are ready when Early Access is ready to go!Coming up at this next playtest:M1A1 Thompson equipped for US Squad Leader(s)M1A1 Thompson equipped with 1 loaded magazine and 5 in reserveM1A1 Thompson MOA dispersion corrected (no more laser aim)M1A1 Thompson rate of fire improvedM1A1 Carbine equipped for US Fireteam Leader(s)M1A1 Carbine equipped with 1 loaded magazine and 6 in reserveM1A1 Carbine MOA dispersion adjustedFiring when under water has been correctedStall when Aiming Down Sights on sprint and after sprint corrected (SHOULDER FASTER SOLDIERS!)First two map objectives in La Fiere must be captured before Flak 88 can be destroyed (Manor & Bridge).Dry fire bolt animat…
- Chokepoint: Join our upcoming playtest on 10/05/2025 - 4 October 2025
Join us for the next WWII Online: Chokepoint playtest!!!OCT 5TH | GMT 8:00PM | PST 1:00PM | CST 3:00PM | EST 5:00PM OCT 5TH PLAY TEST SIGN UP ON DISCORD!!!Remember to spread the word and wishlist Chokepoint, this will make sure you are ready when Early Access is ready to go!Coming up at this next playtest:Improvement to recoil return WIP.First two map objectives in La Fiere must be captured before Flak 88 can be destroyed (Manor & Bridge).Dry fire bolt animation on ALL WEAPONS fixed.Disappearing Carbine on jump/fall correctedSpectator Mode now has speed control (Up/Down Arrow Keys).Various 2D/3D audio adjustments. M1A1 Thompson equiped for US Squad Leader(s) WIP.M1A1 Carbine equiped for US Fireteam Leader(s) WIP.Weapons now fire correctly at long distance shots.Bullet dispersion WIPDoors and gates have been re-implemented for La Fiere. Currently in development:Reintroduction of the Gewe…
- Chokepoint: Carbine & Thompson returns! Join our upcoming playtest on 8/31/25. - 21 August 2025
Join us for the next WWII Online: Chokepoint playtest on AUG 31st | GMT 8:00PM | PST 1:00PM | CST 3:00PM | EST 5:00PM. Discord event invitation / reminder (here).Remember to spread the word and wishlist Chokepoint, this will make sure you are ready when Early Access is ready to go!Coming up at this next playtest:M1A1 Thompson rebuilt and ready for US Squad Leader(s).M1A1 Carbine rebuilt and ready for US Fireteam Leader(s).Weapons now fire correctly at long distance shots.Bullet dispersion now working appropriately.Doors and gates have been re-implemented for La Fiere.Dry fire bolt animation on M1 Garand fixed.Rebuild spectator mode, now works and exits properly.Prone players no longer hear everyone's 2D sounds.Players no longer have double footstep audio. Currently in development:Reintroduction of the Gewehr43.Reintroduction of the MP40.Vaulting/Mantling (jumping over objects).Server ad…
- CHOKEPOINT 0.1.4 MINOR UPDATE!! - 30 July 2025
Hello WWII Online: Chokepoint Community! This is Bebopsaxxx your Community Manager!! A quick update on a few items that are part of this last patch and also some things that we can share with you today that are currently in process!! WWII Online: Chokepoint version 0.1.4. Minor Fixes FIXES INCLUDE: MAJOR REWORK of Recoil and Bullet Dispersion (WIP)Medium and Long range shots now hit their targetMAJOR AUDIO improvements (WIP)! HEAR EVERYTHING!All Doors and Gates now have correct server/client tracked functionality (WIP)DISCONNECT BUTTON now allows easy return to the Main MenuHedgerows and other extended foliage no longer block shots (WIP)QUIT prompts you to "YES" Leave Feedback or "NO" to Exit FUTURE ITEMS: MAJOR PROGRESS: The M1A1 Thompson, M1 Carbine and Gewehr 43Recoil, fire rate and other elements will be adjusted to accurately represent each weaponCarentan is still receiving much im…
- CHOKEPOINT 0.1.3 MINOR UPDATE!! - 25 May 2025
Hello WWII Online: Chokepoint Community! This is Bebopsaxxx your Community Manager!! A quick update on a few items that are part of this last patch and also some things that we can share with you today that are currently in process!! WWII Online: Chokepoint version 0.1.3. Minor Fixes FIXES INCLUDE: All 36 Player Slots are now available Key Binds now have a "SAVE" button to keep your controls set Hit Boxes have been improved Death/Injury now is now confined to only head, torso and limbs Shots to head and upper body from behind now cause death/injury to the enemy Medium to long range shots are more effective (Work in Progress) FUTURE ITEMS: The M1A1 Thompson, M1 Carbine and Gewehr 43 have had major progress Recoil, fire rate and other elements will be adjusted to accurately represent each weapon Carentan is still receiving much improvement to lighting and textures NEXT PLAY TEST SCHEDULED…
- WWIIONLINE: CHOKEPOINT PLAY TEST! MAY 17TH - 14 May 2025
IT'S THAT TIME AGAIN!!! WWIIONLINE: CHOKEPOINT PLAY TEST!!!!! MAY 17th | GMT 8:00PM | PST 1:00PM | CST 3:00PM | EST 5:00PM | Again, we apologize for the long period with no updates, but we are working as steadily as possible! ==================================================== Some things YOU WILL SEE on this next Chokepoint Play Test: -ALL 36 PLAYER SLOTS AVAILABLE -Keybinds Save!! -Hit Box Improvement! -Doors and Gates!!! Things you will not see but have faith that we are working on: -Updates to Carentan Textures, Lighting and Structures. -Rebuilding and improving ALL weapons from the UE4 version. -Ladder climbing and mantling/vaulting. ==================================================== THANK YOU SO MUCH FOR YOUR PATIENCE AND CONTINUED SUPPORT!!! SEE YOU AT THE PLAY TEST!!!! Please consider joining the Chokepoint Testing Program!!! If you have any further questions please contact B…
- WWII ONLINE: CHOKEPOINT UE5 - ALPHA 1.1 TESTERS NEEDED! - 16 December 2024
WWII Online: Chokepoint is looking for Community Testers!! Please fill out the Chokepoint UE5 Application linked below!! All applicants will be considered based on computer specs, and availability. Continuation in the program is dependent on your continued participation and effectiveness during testing. As the game is in active development, things may change and is subject to the direction CRS seeks to take it. Your participation in testing ensures bugs are targeted, addressed, and fixed before the product goes live. This is a great opportunity for you to help push Chokepoint to an exciting and well optimized addition to the WWII Online Franchise! Please consider joining the Chokepoint Testing Program!!! If you have any further questions please contact Bebopsaxxx on Discord!!! WWII ONLINE: CHOKEPOINT UE5 TESTER APPLICATION CLICK HERE TO APPLY!
- Chokepoint: Now working in UE5! - 27 August 2024
Huge progress within the halls of Playnet/CRS is being made as we have been working around the clock to get WWII Online: Chokepoint's conversion from Unreal 4 to Unreal 5 rolling. We have an important message directly from XOOM for you to hear, some detailed notes about changes made, and some brand-new Unreal Engine 5 screenshots for you! Please note: The following does not represent a final product, we are still at work. S! Key highlights of this video include: The team has been rebuilt. We've been able to do internal UE5 testing. We aim to open the door for keyholder testing before the end of 2024. Real tangible progress is being made. Continue reading below to see the important fixes we've put together. This is UE5 alpha and there's more work to be done. FIXES / CHANGES UE 5 game server rebuilt. Server browser now shows accurate information. Audio, video and game options are now savi…
- Chokepoint Gaining Momentum - 17 May 2024
With an all-new team at working on WWII Online: Chokepoint, we're pleased to report that hard work is materializing into actionable developments. This development update is designed to inform you of a bit of that progress and reinforce the positive impact it has on the entirety of our mission to innovate and bring WWII Online to the future. GET THE WHOLE UPDATE Head to WWIIOnline.com and get the whole story and audio message.
- Community Rat Chat - Sneak Peeks Included! - 12 April 2024
You are invited to attend a Community RAT CHAT. Join our WWII Online Discord at https://discord.gg/sPPDkc3D DATE: Sunday, April 14 WHERE: Xoom's Office on Discord TIME: 12PM PST (2PM Central, 3PM Eastern, GMT-8). DURATION: 90 MINUTES TOPICS: Discussing WWII Online 1.0 roadmap progress Discussing Chokepoint progress Sneak Peeks Community Questions Mark your calendars and make a point to be there. Not many development studios spend this kind of “live” time with its community. Join us! See you on Sunday! Cornered Rat Software
- WWII ONLINE: CHOKEPOINT 2024 ROADMAP - 1 March 2024
Chokepoint Community, There have been requests for an update on the development of WWII ONLINE: CHOKEPOINT. Below is an excerpt from the recently announced 2024 Roadmap by CRS. You can review the entire article via the link below which includes videos and screenshots of the ongoing development of Chokepoint. https://www.wwiionline.com/post/2024-roadmap ****************** WWII ONLINE: CHOKEPOINT ROADMAP As we announced in mid-2023, we had to completely rebuild our Chokepoint team. Given all of the other moving parts of our organization here at CRS, and the high demand to press updates for 1.0 and 2.0, things were a bit slower than desired to get things going. So we appreciate your grace as we’ve had to navigate the recruitment and training of personnel and pick the project up from the original development team. By no means, is that a simple thing to do. Our commitment to Chokepoint remai…
- Unreal Engine Conversion Progress Update - 4 September 2023
S! Everyone, and Happy Labor day to you all! As promised we have an update for you regarding WWII Online: Chokepoint. We remain in the trenches of transitioning the game from Unreal Engine 4 to Unreal Engine 5 and we are making good progress in this endeavor. Unreal 5 opens up a lot of amazing technologies, nanite rendering being among one of the most powerful. Our team remains committed to the development of Chokepoint as the infantry system being developed here will result into WWII Online 2.0's infantry system, ranging from new assets, rigs, animations and most importantly making it feel right in terms of smoothness. Keep reading as we've got some before and after screenshots from the conversion and will discuss a couple of important decisions we'll be making and setting expectations. A LOT HAS HAPPENED SINCE OUR LAST UPDATE First let me say thank you to everyone in the community who…
- WWII Online: Chokepoint Update Video #18 - 28 June 2022
Howdy everyone! We're back with another update video! We hope you're having a fantastic summer season! Hopefully today's update video will make it even better. WISHLIST US We'd like to take this opportunity to remind you to wish-list us on our Steam Store Page so you can be alerted of new updates and also become aware of when we launch the game on Early Access. https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/
- Dev Update & Conversion to Unreal Engine 5 - 24 May 2022
WWII Online: Chokepoint development is steadily underway and today we wanted to give you some updates on our progress with converting the game from Unreal Engine 4 to Unreal Engine 5, plus share some great work that our artists have been doing. So buckle up, this is going to be good! UNREAL ENGINE 5 CONVERSION UE5 offers WWII Online: Chokepoint greater optimization and tools to work with. STEFAN and XOOM discussed this in great detail and recognized it would be ideal for us to convert over to UE5 before we launch the game so we had all of the latest and greatest tools and optimizations while avoiding a slow down post-release with development and production to conduct the conversion. Simply put, this is fantastic that Chokepoint is going to come swinging out the gates with Unreal 5 already configured - w00t! Let's get to some of that art stuff! NEW JEEP PROP We are particularly excited a…
- Inside Surveillance: La Fière - 15 April 2022
Howdy Everyone! La Fière was one of the famous airborne engagements during the Normandy Campaign, known for being one of the bloodiest, small unit battles of the invasion, and we hope to capture that same intensity in our take of the battle. Those of you who have been with us for a long time no doubt already know of the map, and we've taken player feedback and suggestions from our playtests to improve on the design, and make it all the better. Today, just like we did with Carentan on our previous Inside Surveillance, we're taking you on a tour of the main areas of the map. As always, note that the map is still unfinished, and that a few areas need some touching up. The first objective is the German held Manor. The Allies have 3 main avenues of attack. The main road, the Hay Pile Field, and the Manor Field. Main Road Hay Pile Field Manor Field Manor Courtyard Next, the Allies will have t…
- Character & Loadout Customization - 21 November 2021
Wing2 of Playnet/CRS has been actively working on WWII Online: Chokepoint recently we introduced a new feature we'll be showcasing today which focuses on Character & Loadout Customization - which also allows for some basic load out modifications. We have worked to prioritize this as we explore new ways to add depth to the future of WWII Online and consider new monetization paths. As it stands we intend to release character customizing to paid subscribers only as a perk for supporting our project(s) and infrastructure. As a reminder, we plan to allow for a single WWII Online subscription to access both products (2 for 1) simultaneously. Join our WWII Online community Discord. CHARACTER CUSTOMIZATION IN DEVELOPMENT As we explore new ways to offer subscribers greater value we have been exploring a long requested desire to modify not just your uniforms, but also your weaponry. Right now our…
- Looking for Playtesters! - 4 November 2021
Howdy everyone! As we further develop and work on WWII Online: Chokepoint, we feel a bigger and bigger need to have more people test and give feedback on our game, as such we've opened up a sign up form where you can sign up for a slot on the playtest team! Slots are limited however! So, if you think you can help us by being a part of the playtest team and help make Chokepoint as good as it can be, check out the form below! SIGN UP FOR THE PLAYTEST TEAM HERE! Thank you guys for reading! See you on the Battlefield! WISHLIST US We'd like to take this opportunity to remind you to wish-list us on our Steam Store Page so you can be alerted of new updates and also become aware of when we launch the game on Early Access. https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/ WANT TO HELP THE PROJECT? We are actively looking for developers and artists to help us build WWII Online: C…