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Pixel Fixel

Pixel Fixel Steam news

Blue Pin Studio | Mar 1, 2024 | game

Released

1players observed · 25 September 2026 - 18:43:26 UTC

CasualFree To PlaySteam Store

  • Latest observed players1 · 25 September 2026 - 18:43:26 UTC
  • SteamPulse tracked peak25
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Pixel Fixel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 18:43:26 UTC
  • SteamPulse tracked peak25
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews123
  • Release dateMar 1, 2024
  • DeveloperBlue Pin Studio
  • PublisherBlue Pin Publishing

Genres: Casual, Free To Play

Company pages: Developer: Blue Pin StudioPublisher: Blue Pin Publishing

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pixel Fixel Steam news

Pixel Fixel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Final Final Update(1) Final Version! - 14 November 2025

    Thank you to all 6700~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. Here's what I've cooked up for as another final final update.Play MenuThere's a new "Play Menu" when you press Play that helps players select what they want to play, also allows users to see Remixel game modes so perhaps they will consider purchasing Remixel :)(NEW!) Spotter Game ModeThere's a new game mode for people who own the Remixel edition. The aim is find which color is the wrong one and click on it as fast as you can! Every time you guess correctly, the color offset gets tighter and the blocks reset. Keep going until the timer runs out to see how far you can get! Good luck. Minor Changes in this updateImproved transition screen to not be as laggy, and more beautiffffulFixed a bug with Crazy Shapes levels causing them not to break properly Improv…

  • Final Update! - 15 April 2025

    Thank you to all 6200~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. Here's what I've cooked up for ya Thank you to the fans and superfans! This update is the final update to Pixel Fixel, with the exception of any possible bug fixes as steam or operating systems change. Pixel Fixel has been on Steam for just over a year. It brought me great pleasure and fulfillment seeing everyone play it and enjoy it. I want to additionally thank everyone who stopped by the Discord and participated in the Tournaments. The tournaments will no longer be regularly scheduled, but we might do impromptu ones in the Discord. The tournament winners deserve a special mention. Congrats and thank you to: Ohni, Fluffybaby, Roborino, and Delphic. Also, thank you to (currently) 105 positive reviews on Steam. I've read all of them and love the support…

  • DLC Update! - 31 October 2024

    Thank you to all 5600~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. Here's what I've cooked up for ya! Gradient Gap The Remixel DLC has been a big hit! So I decided to add even more content for the owners of it. Introducing a new game mode called Gradient Gap. In this game mode you will progressively get harder and harder levels where you need to place a single block in the correction position. Who knows how far someone will go, so far my best has been Round 22. Tournament Still Holding Strong! We are running another Pixel Fixel tournament in our discord. A corresponding page with details has been is in the game. Essentially, players will compete in a 1v1 single-elimination tournament to win prizes. Join us in our discord to participate, we're having our 6th season of the tournament on November 24th! Looking forward to…

  • August 2024 - Small Update - 24 August 2024

    Thank you to all 5000~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. This time we have a small patch with some tweaks. The next one will be a little bit bigger because we're aiming to do an iOS and Android launch! Changes and Additions Added new theme for Remixel owners! Fixed the level completion counts for the messages on title screen When a player uses a hint in multiplayer, it alerts both players Screenshotting to clipboard in the collection screen works on first try now Laptops should have a major performance boost. If you ever experienced framerate drops on laptops, that should not happen anymore! As always, thanks for checking out the game, and being interested in the updates! We have lots of stuff going on with Pixel Fixel and other games in our discord. If you're ever looking for someone to play with or updates…

  • June 2024 - Remixel Launch! - 23 June 2024

    Thank you to all 4,700~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. An even bigger patch than the one from last month, AGAIN! Remixel Launch! The Remixel DLC has launched! You can check it out on the store page. This DLC is meant to act as a premium version of the game, there will not be any future dlcs. Any future content will be either put in the DLC or in both the base game and the DLC! Here's what you can expect if you purchase the Remixel DLC : 60 New Levels with whacky shapes. Access to a tool for making, and playing with, your own colorways, including in multiplayer sessions! 2 New soundscapes (Piano & Fireplace) 2 New themes (Beaches & Mountains) 5 New secret codes in the collection screen (Check Levels 38, 76, 114, 152, 190!) Higher limit for custom games and multiplayer games, up to 30x30! Twice as many hints…

  • May 2024 - New Colors Update! - 13 May 2024

    Thank you to all 2200~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. An even bigger patch than the one from last month! New Colors It has been pointed out that the way we generate the colors for each puzzle is not ideal. Long story short: we've been using raw RGB values interpolated between the corner blocks. This creates a slightly muddy color for the middle blocks in a lot of cases, wherein the color isn't what you would expect. To adjust for this, we've rewritten the color generation system to go into OKLAB colorspace, form a gradient, and then back to RGB. This gives the colors a more 'realistic' appearance. Here's an image that demonstrates a before and after this change. In a lot of cases, the change will be very subtle, in some cases, it will be more pronounced. Hopefully, this helps people judge which colors go w…

  • April 2024 - Daily Puzzle Update! - 1 April 2024

    Thank you to all 1800~ steam users who've given our game a go. It has been a pleasure to receive your encouraging comments and reviews. Here is our biggest patch yet! Here is a list of all the features we've introduced. The aim is to do another major patch sometime in the future, but for now we will collect more feedback and ideas. Daily Puzzles This is a pretty big feature and may have a few hiccups. Essentially, each day it will generate a unique puzzle combination. This should be the same for everyone in the world. Players will be tasked with completing it before they run out of moves. Give it a try! Tournament We've teamed up with Lospec to run a Pixel Fixel tournament in our discord. There is a corresponding page added in the game that has details. Essentially, players will compete in a 1v1 single-elimination tournament to win prizes. Join us in our discord to participate, the firs…

  • March 04/24 Tiny Update! - 4 March 2024

    Hey! Just wanted to say thanks for all the feedback and reviews we've been getting so far, its very exciting! Here are some small changes I made, more are coming soon! Made sure closing menu won't click on a block Added secrets, you'll find them in the Collection screen. The sacred gradient will guide you, if you're worthy! Changed the display for the sacred gradient to emphasize Pro Mode completions moreso! Added an option to disable confetti, it's disabled by default Game now stores your fullscreen setting so you don't have to re-enable it when you re-launch Cleaned up some things that should ensure better performance on low-end machines

Patch notes and updates

S.noRelease datePatch nameGID number
124 August 2024August 2024 - Small Update5875595438696585082
24 March 2024March 04/24 Tiny Update!5688680204384969357

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