SPSTEAMPULSELIVE ANALYTICS
Vampire Clans

Vampire Clans Steam news

RockGame S.A. | To be announced | game

Coming Soon

GameSteam Store content

ActionRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID1578940
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRockGame S.A.

Vampire Clans news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1578940
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRockGame S.A.
  • PublisherRockGame S.A.
  • Parent gameNot available

Genres: Action, RPG, Simulation, Strategy

Company pages: Developer: RockGame S.A.Publisher: RockGame S.A.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Vampire Clans Steam news

Vampire Clans news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog #20 - 10 June 2026

    Hi Vampires! In the demo, the game's combat is difficult and somewhat confusing, so we've decided to refine the combat mechanics. We're working on improving combat so that it's more skill-based. The screenshots below don't represent the finished system, but rather the direction we're heading. Combat Currently, the vampire can fight with both a sword and a crossbow. Switching to sword combat allowed us to significantly improve the animations and hitboxes, which are now checked along the sword's actual path (for both the player and NPCs). Crossbow combat is our vampire's primary skill. Sword attacks allow you to drain blood from enemies, and every skill (including Blood Crossbow shots) consumes blood. Improved automatic targeting eliminates the difficulty of hitting enemies; now the vampire uses skills towards the enemy closest to the cursor. Both basic attacks and vampire abilities can t…

  • Devlog #19 - 2 March 2026

    Hi Vampires! Based on survey results from the game demo, we conducted several A/B tests to improve in-game movement. Here are the results. Movement & Destructibles Almost every obstacle now is destructible. We have removed the dark rocks in the movement zone and replaced them with elements the vampire can destroy with attacks or dashes. Every pink obstacle in the screenshot below is destructible; only the blue ones are static. We developed a component that helps a vampire obtain a valid direction when he hits an obstacle, preventing the movement from getting stuck. We mentioned above that Dash can destroy obstacles - that is correct. Moreover, the Dash has charges now, so the vampire can move through the world and fight more easily. We added an option so the vampire can now face the cursor's direction, which, according to our tests, can help many players navigate. We have some more work…

  • Devlog #18 - 29 December 2025

    Hello Vampires! We are currently working on expanding the game world and bringing it to life. Areas from the demo have also been reworked to be more immersive. We have added many types of enemies with different mechanics to diversify the combat. Also, during the fights and exploration, we can use more than one vampire at once. More Vampires! We can now recruit other vampires to our clan, and they can explore the world and hunt in larger groups. You can freely switch the vampire you control, and other vampires will help you during combat. Each Vampire has their own equipment, statistics, and skills. You can now create a unique team to create your own gameplay style. Combat We're still polishing the combat mechanics to ensure the best possible gameplay experience. The gif below shows a faster, more responsive dodge that lets you control groups of enemies without taking any damage. To make…

  • Vampire Clans Demo Update - 13 October 2025

    Greetings, Vampires! Thank you for the numerous surveys you sent us after playing the Vampire Clans Demo. Based on your feedback, we've created a list of improvements that will enhance your gameplay experience. Some of them are ready and available to play now! Combat We polished combat; now basic attacks have more range and are faster. Their sounds are better synced, and animations are way smoother than before. We also improved skills animations, reducing casting time. Armor is no longer overcomplicated, so your attack won't do zero damage while attacking a stronger enemy. Now armor works as additional rechargeable HP, which can absorb damage up to the Defense stat value. Stealth We added a visible stealth mode. When the enemies are nearby and your Vampire is undetected, it will crouch, reducing movement noise (but also reducing its movement speed). Stealth kills are generating less noi…

  • Vampire Clans Demo is live now! - 19 September 2025

    Greetings, Vampires! We're thrilled to announce that the Vampire Clans Demo is live now! Prepare for a dark hunt and join the fight for power and influence, crushing your enemies with your supernatural powers. Create your own Vampire Lord and develop abilities, get equipment, and rebuild your Clan. Empower your Vampires Crush your enemies with your inhuman strength, agility, and Blood Powers. Develop attributes, acquire equipment, and learn fighting techniques that change the rules of combat. Expand your Castle Send your Ghouls to work rebuilding your Castle, and research technologies to unlock additional rooms that strengthen your Clan and Vampires. Drink your enemies' blood Strike fear into mortals by crushing their protectors and drinking the blood of their fellows. Become a terrifying predator feared by all. Explore the World Explore an open world full of possibilities. Hunt humans,…

  • Devlog #17 - 30 July 2025

    Hello Vampires! There are very few mechanics left to finish. We are currently working on an introductory level to the story that includes tutorial elements, and we are finishing work on blood management, which will be introduced in the next devlog. Equipping items We've expanded character stats and the ways to influence them. While we could previously assign stat points, we've now added the ability to equip items that affect stats. Characters can currently equip armor, boots, a headpiece, an amulet, and two rings, with each item affecting different stats. Dungeons and catacombs We've introduced the ability to explore dungeons and catacombs, where you can loot unique items protected by beasts that dwell in the darkness. The challenges waiting underground will be much more demanding than those above ground, but the rewards will be worth it. More and more enemies The game world is seeing a…

  • Devlog #16 - 19 April 2025

    Hello Vampires! Most of the mechanics are behind us; we are currently polishing and adding content to the world. This month, we focus on implementing two character classes, including their skills. We are also working on the final UI, some of which can already be seen in the GIFs. Animals and creatures Vampires won’t be fighting just humanoid characters anymore. We’ve added animals and other creatures to engage the player’s vampires when alerted. Most of these beings will try to scare the vampires off, but if approached too closely, they’ll strike. Defeated animals drop special alchemical ingredients essential for crafting potions that make gameplay easier. Combat movement We’ve improved hitbox detection, making combat more intuitive. Vampires can avoid enemy attacks through precise movement alone, without relying on the dodge mechanic. This makes combat even more engaging. Quests We hav…

  • Devlog #15 - 5 February 2025

    Hello Vampires! In the last devlog, we announced planned changes in the game mechanics based on your surveys. Since then, we have managed to implement most of them. World The world is open; the player is limited only by the enemies in a given area, but they are not artificially strengthened when the player's level is too low. The enemies' power increases with the player's actions. When the player kills people in an area, the area is fortified, bringing in more substantial defenders. After a few such strengthenings, vampire hunters appear in the area, who roam the area in search of vampires. Movement The controls are now WASD-based, and the player can freely rotate the camera and zoom in and out. The controls in Chronostasis remain unchanged. We are still working on improving the animations. We added a dash ability, which allows us to dodge incoming attacks; when the player dodges the at…

  • The Playtest is over - conclusions - 18 November 2024

    Hello Vampires! Thank you for taking part in the Vampire Clans Playtest. The numerous surveys we received allowed us to make decisions regarding the game's further development. World In Playtest, the world was very limited; it came down to a tutorial that told the player what to do. Now, we are preparing an open world where each vampire lord can do whatever they want. The player will be able to explore the world on their own or with the help of quests from other vampires and influential characters. The world will react to the player's actions; each location will have awareness system that enhances vampire threat level. Suppose the player is constantly killing people in an area. In that case, it will be reinforced with additional patrols of Gendarmes and Vampire Hunters, civilians will hide in their houses, and the atmosphere will become darker and darker, new encouters will be bloodier…

  • Vampire Clans Playtests Are Open! Kickstarter Launched! - 7 November 2024

    Greetings, Vampires! We’re beyond excited to announce that Vampire Clans playtests are now live! Everyone who signed up on Steam now has direct access to enter the dark, immersive world of Vampire Clans. Step into the role of a powerful clan leader, explore the depths of our supernatural setting, and experience the intense strategy and rivalries firsthand! Kickstarter Is Now Live! Alongside the playtests, our Kickstarter campaign for Vampire Clans has officially launched! While development is progressing well, this campaign will allow us to add even more features, polish, and content, making Vampire Clans a truly unforgettable experience. Your support will make a huge difference in helping us bring the ultimate vampire strategy game to life. Every contribution counts, and we’d be thrilled to have you with us on this journey. Share Your Feedback! As you dive into the playtests, we invite…

  • Vampire Clans Gameplay Trailer on IGN - 14 August 2024

    Greetings, Vampires, We’re thrilled to announce that the highly anticipated Vampire Clans Gameplay Trailer is now live on IGN! Witness the dark allure and intricate strategies of the Vampire Clans in action. This trailer gives you a sneak peek into the world we've been crafting with dedication and passion. Watch the Gameplay Trailer here and immerse yourself in the shadows that await. But that's not all. We’re excited to reveal the creation of our official Vampire Clans Discord Server. This server will be your hub for all things related to the game—a place where you can connect with fellow vampires, discuss gameplay strategies, share fan art, and get exclusive behind-the-scenes content. Join us in building a community that thrives in the darkness. Join the Discord Server and start your journey into the night. Lastly, while the production of Vampire Clans is progressing smoothly, we're e…

  • Vampire Clans - important information - 10 June 2024

    Dear Vampire Clans Community, We regret to inform you that, despite our best efforts, we were unable to prepare the demo in time for Steam Next Fest. We understand this may be disappointing news, and we sincerely apologize for any inconvenience this may cause. Our team has been ambitiously working to enhance the game by incorporating numerous new elements, including a revamped UI, new skills, and additional features. Moreover, we have been dedicating resources to localizing the game into multiple languages to ensure a wider audience can enjoy Vampire Clans. To make it up to you, we are committed to opening playtests this holiday season. We are aiming for these to be available in July, giving you an early glimpse into the world we’ve been tirelessly crafting. Additionally, we are excited to announce that we are preparing a gameplay trailer to showcase the current state of the game. This…

  • Devlog #14 - Hunting - 23 April 2024

    “Each stone laid with the weight of centuries, each victory a testament to the perseverance of the immortal.” Fellow Vampires, A vampire lord is as influential as their clan is. Aren’t your brothers in arms the true sign of power? After all, they not only stand by your side but also support you with their wisdom. Thus, we are grateful for the community of vampires on our Discord. Thank you to each and every one of you for your support, feedback, and kind words. Our team studies your activity every day and works towards creating a world where we can all conquer the lands of Paris. We read your comments on the player’s perspective during Hunt. Therefore, we decided to implement changes in its distance and angle. After testing several options, we settled on the current camera’s placement, which you can see on the screen below. In addition, it’s now possible to zoom in and out so that you c…

  • Devlog #13 - Castle expansion, UI - 27 February 2024

    "In the abyss of time, I prevailed, sculpting the empire from the raw stone soaked in the slaughters I have made." Greetings, fellow Vampires! Remember that even if you are waiting for the night, there is always the day. And the day is not a time for relaxation, let alone slacking! It is a call for diligence, growth, and perseverance. After all, is not the mighty castle itself a testament to the greatness of the Vampire Lord? In Vampire Clans, the castle is your stronghold; improving it becomes the first stone of your Vampire's development. There is room for expansion in every corner, reflecting endless possibilities to unravel. Lately, in our graphic department, we have been primarily improving the player's experience in the base, as the quality of the interior has been enriched both in terms of the materials and the optimization. Also, we are constantly working on the gameplay mechani…

  • Holidays Devlog #12 - 24 December 2023

    As winter solstice passes, nights are still longer than days, but shadows grow larger. In the biting cold, may you feel the shiver of anticipation, for the scent of blood intensifies in the crisp air. Trace the trails left in the snow, imprints of the unsuspecting prey, a morbid ballet under the watchful eyes of the night. If it happens that you are a mortal, beware of the elongated nights, as danger lurks in them. White snow might be tempting to step on but retain yourself, as it hides the predator’s hunger. It shall absorb the warm blood fast and cover the remains so no one can find them. But if you are a vampire, it is the time when shadows dance! May your senses be sharp, attuned to the pulse of the night, as you explore the beauty of holidays veiled in darkness. Merry and vigilant holidays! Our team is refining the stealth system–an integral component that elevates the combat exper…

  • Halloween Devlog #11 - 31 October 2023

    ... In moonlight grace, while others sleep, Avoiding the light, we lurk on the street. Chills down your spine as the night unfolds, In the vampiric world, where darkness holds. Greetings, brave souls of our community! We wish you a fang-tastic Halloween! On this mystical day, brace yourselves for the terrifying content we implemented in our game! We are still in the process of polishing the core mechanics of the game. Most of the systems are functional and almost ready to be presented. In the gif below, you can see our signature Chronostasis mode, which allows you to plan your vampires' moves in advance. Upon performing planned actions, vampires are incredibly fast and effective in combat against humans. Be always prepared, as Chronostasis is only allowed when vampires are sated with human blood. We also implemented bosses to the game - strong enemies with unique abilities and mechanics…

  • Playtests Incoming for Vampire Clans! 🦇 - 22 August 2023

    Hello vampire enthusiasts! Today marks a milestone we've been itching to share with all of you. The sun sets, and as the world plunges into the delightful embrace of twilight, we’re thrilled to announce that signups for Vampire Clans playtests are now officially open! https://store.steampowered.com/app/1578940/Vampire_Clans/ 🎮 Why Playtest? For those unfamiliar with game development lingo, playtests are our way of ensuring the gameplay experience is seamless, balanced, and most importantly, fun! By inviting players to try out our game before the official release, we gather invaluable feedback to refine the gameplay, fix any lurking bugs, and ultimately ensure that the world of Vampire Clans is one you’ll want to dive into, night after night. 💪 Our Journey Thus Far... It's been a journey of blood, sweat, and countless nights (because let's face it, vampires aren't big on daytime). From…

  • Devlog #10 - World, quests - 13 August 2023

    Hello Vampires! We finished prototyping the game mechanics and look, so now we can work on content. Currently, we are working on world creation and quests. We have completed the main story. Here is a screenshot of one of the maps we are working on. We are making landscape and world creation tools. Those tools will speed up game content production. Many of the world's elements are destructible and have implemented physics, so skills and other physic elements, such as shards from other destroyed objects or parts of the dismembered corpses, can destroy them. The main questline is almost ready. We are implementing those quests and making voiceovers for them. We have some clothes already; we are still working on more of them. Every part will be available for players to customize their vampires. I hope you like it. Tell us what you think about this update on our Discord channel. Feel free to…

  • Devlog #9 - World, fighting - 3 June 2023

    Hi Vampires! At this point, we have a lot of stuff to polish. We have a bunch of almost-ready maps, but we are still developing the final graphical setup for the world - to make it as good as possible, loaded with the newest technology. We prepare destructible objects, such as fences, gravestones, and crates. Our vampires will gain a slight amount of resources from every destroyed thing to make destruction more fun. As you can see in the above gif, we slightly changed the fighting system. Previously, the player had to choose an enemy and pick the ability to attack - which was annoying in fast fights because of the necessity to click on the enemy accurately. Now players don't have to click on the enemies, just hold the skill key, aim with slow-mo, and release the key to cast the ability. Of course, it is much easier with slow-mo planning mode. Except for destroying objects, we are workin…

  • Devlog #8 - Sneaking, AI - 11 April 2023

    Hello Vampires! In this devlog, I will show you our progress in exploring part of Vampire Clans. We are converting a considerable part of the game to use final models and graphic setup, so a lot of stuff in the screenshots still needs to be prepared, be aware of that - in this devlog, we are showing the logical part of the game. This is the map we are currently working on, which presents a sawmill where our vampires will hunt and do some quests. We made a stealth system, which allows sneaking among enemies undetected and killing them from the shadows. Now everyone can pick the best playstyle for him; you can sneak with or without killing, or just go to the open fight and smash your enemies. Enemies react to vampires' actions, such as running, killing, and casting skills by their hearing perception. Also, they can see vampires or dead bodies and react to that. You can build a special roo…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.