- DevLog #8 - ID Checks, Negotiations, Searches, and Securing Vandalized Areas - 11 January 2026
Riot Control Simulator keeps growing, and we appreciate how much your support has helped the project develop. During the prologue of Riot Control Simulator: Rookie Day, we received a lot of helpful feedback. We’re working hard to make the full game even better.For those who are curious, the game is almost done. We still have a few things left to do, testing, translations, and I hope you will see the game being released in the first half of the year!ID Checks – establishing control earlyManaging unrest isn’t just about using force. It also means staying aware, communicating, preventing problems, and handling risky situations before they get worse. That’s why we’re focusing on features like ID checks, negotiations, searches, and securing vandalized areas.The player can approach any individual and request an ID. This system allows you to:verify identity and detect individuals linked to agg…
- Riot Control Simulator: ROOKIE DAY IS OUT NOW! - 21 May 2025
Riot Control Simulator: Rookie Day is out now! https://store.steampowered.com/app/2535680/Riot_Control_Simulator_Rookie_Day/ 🚓 Get your first taste of law enforcement duty in Riot Control Simulator: Rookie Day, the free prologue to the full Riot Control Simulator experience. Step into the boots of a rookie officer managing security during minor riots caused by pseudo-fans after a match. 👮♂️ Coordinate with your squad, set up barriers, manage crowds, and handle aggressive individuals using tools like batons, tasers, or gas. Your mission: keep the streets safe without escalating the violence. BUG REPORTS https://steamcommunity.com/app/2535680/discussions/0/591771908358306911/
- Rookie Day will be available May 21st, 2025! - 14 May 2025
Get your first taste of law enforcement action in this standalone prologue. Gear up, take command, and lead your squad through chaotic city streets as you manage crowds, set up barriers, and defuse minor riots caused by rowdy pseudo-fans. ⚠️ Your mission: Keep the peace without making things worse. 🛑 Your tools: Squad tactics, baton, taser and more! 💥 Your challenge: Control the riot zone without escalating violence. 🔴 Watch the official gameplay preview now and get ready to take control on May 21st!
- Riot Control Simulator ~ Devlog #7 "Living City" - 21 December 2023
Hey everyone, sorry for the recent silence on the devlog front. We've been hard at work behind the scenes and can't wait to share more updates with you soon! Thanks for your patience and ongoing support. Check out our latest video blog showcasing the dynamic world of our upcoming city simulation game. Witness the hustle and bustle of pedestrians navigating our diverse cityscape and experience the realistic flow of traffic. Manage vehicular traffic, strategically tackle hooligan mobs, and witness the realistic impact with our vehicle damage system. Stay tuned for more adrenaline-pumping updates, and let's embark on this riotous adventure together! Thanks for supporting our project! Best regards, Riot Control Simulator team
- Riot Control Simulator ~ Devlog #6 "Dealing with crowd." - 16 February 2023
Hey everyone, Today's blog post is about working with crowds in our game. In this video we will talk about how we achieved it: Game engines are not optimized for rendering such amounts of characters simultaneously on the screen. The engine we are working on starts to slow down significantly when there are around 100 characters on the screen, and we don't only have to render the crowd characters. We also have to render other police officers who are helping us in the action, and often there are as many of them as there are rioters. Even AAA games avoid such amounts of characters and usually we will see a maximum of 15-20 characters on the screen at the same time. A big distinction in AAA games was the game Days Gone where hordes of zombies could have up to 500 characters at the same time and it was quite an achievement. We tackled this topic and managed to develop a very efficient technol…
- Riot Control Simulator ~ Devlog #5 "Building the game level" - 19 December 2022
Hello to all of those following the development of our game. Today we have a short video for you about creating our new map, where the player will be able to suppress large-scale riots with a water cannon. We also talk about optimizing objects on the map so that the game has the appropriate performance. Enjoy listening and don't forget to follow our project. Thanks for supporting our project! Best regards, Riot Control Simulator team
- Thank you for playing our demo and for all the feedback! - 10 November 2022
Hey everyone, Thank you to everyone who downloaded and played our Riot Control Simulator game demo during Steam Next Fest and later. We really appreciate the feedback you have given us, and it will help us make the game even better. We apologize for any bugs or glitches you may have encountered while playing the demo, and we assure you that they will be fixed in the full version of the game. We are still hard at work on the full game, and we appreciate your patience. We are confident that the final product will be worth the wait! Thanks for supporting our project! Best regards, Riot Control Simulator team
- Riot Control Simulator: Demo - 9 October 2022
Hey everyone, I don't know if you know but you can try an EARLY demo of Riot Control Simulator on Steam Next Fest! So if you are interested in this game, make sure to try it, and if you want leave us feedback! We will make usage of it for sure! https://store.steampowered.com/app/2160740
- Riotr Control Simulator: Demo - try it for free during Steam Next Fest - 7 October 2022
Hey everyone, I don't know if you know but you can try an EARLY demo of Riot Control Simulator on Steam Next Fest! So if you are interested in this game, make sure to try it, and if you want leave us feedback! We will make usage of it for sure! https://store.steampowered.com/app/2160740
- Play DEMO now! The crowd riots in Riot Control Simulator: Demo - 3 October 2022
Hey Everyone, at the beginning, I would like to thank everyone for their patience! Today we are releasing a demo for Riot Control Simulator, so don't miss it! https://store.steampowered.com/app/2160740 Please feel free to share your feedback with us!
- Riot Control Simulator ~ Devlog #4 "Prepere, train and plan your actions" - 10 May 2022
Hello! Between missions, the player will be able to return to the riot police headquarters. There will be an opportunity to prepare for the next mission, talk to your companions, and even practice your skills. We have prepared a police station with additional activities that will affect the field missions available to the player. Thanks for supporting our project! Best regards, Riot Control Simulator team
- Riot Control Simulator ~ Devlog #3 "Time to fight". - 3 January 2022
Hello! One of the most important systems in the game is the fighting system. Rioters will react to our aggression and will fight when you are alone. Rioters can punch you in the face, throw stones, bottles and other objects that can harm you. You can use shield to protect yourself but even that can't protect you from rage of the big crowd. Thanks for supporting our project! Best regards, Riot Control Simulator team
- Riot Control Simulator ~ Devlog #2 "It's all about people" - 5 November 2021
Hello! Today we want to show you some protestors models that we've made for the game. Some of them are normal people, but some of them are hooligans, that are just looking for a fight. We are focusing on a variety of costumes and physical views of a characters. Some of the characters can be masked, some can wear casual clothes. This picture shows the sculpting process of the strong protestor. This guy can easily kick your butt when you are alone and unarmed. Thanks for supporting our project and being active on our Steam forum! Best regards, Riot Control Simulator team
- Riot Control Simulator ~ Devlog #1 "Let's start a riot!" - 21 September 2021
Welcome ! We are starting a series of devblogs in which we will show you the production process of our Riot Control game. In our game, we want to focus on the psychological aspects of controlling an angry crowd. We will have at our disposal various equipment used to suppress riots, but its use will have certain consequences. We want to add all kinds of protesters' behavior and interactions to the game. The most important part of the gameplay is the difficult relationship and tensions between the police and the protesters. If you have some ideas for gameplay elements post them to our steam forum. Best regards, Riot Control Simulator team