- Guardians of the Wild Sky Collaboration News - 25 August 2026
Ahoy Adventures,A LOT has happened since our Steam Next Fest demo and today we would like to take some time to catch you up on what's been going on behind the scenes. We are excited to officially announce that Paradox Arc has joined us as the publishing partner for Guardians of the Wild Sky! This partnership gives us additional support and resources we need, while our team continues to lead development with full creative freedom over the game and the world we have been building for the last few years. We know an announcement like this will naturally come with questions about what it means for the game and the road ahead. So, rather than leave you wondering we wanted to take some time to talk about the partnership and what it means for the future of the game.But before we dive in, take a moment and watch the development interview with our co-founder Brenden Frank and business developer D…
- Paradox Interactive to publish survival-crafting creature collector adventure 'Guardians of the Wild Sky' - 24 August 2026
Arriving sometime in 2027, Paradox Interactive with their publishing arm Paradox Arc revealed Guardians of the Wild Sky. Read the full article here: https://www.gamingonlinux.com/2026/08/paradox-interactive-to-publish-survival-crafting-creature-collector-adventure-guardians-of-the-wild-sky/
- Development Deck 8: Small Update, FAQ and Mods - 24 June 2026
Ahoy Adventurers,These last few months have been an unexpected whirlwind of events, but I suppose we don't call it the 'Wild Sky' for nothing! We know it's been quiet from our end lately, but there are a lot of new and exciting things happening behind the scenes. While we’ve been hard at work charting the course ahead, we have also been keeping a close eye on all of your comments and questions. While it's still a little too early to reveal everything, we're excited to share more about what's ahead for the game in future updates. To those of you who have given our game a chance and to those who are still waiting to experience the wild skies of their own, we thank you. We truly appreciate your patience and ongoing support. We are building a game we love and seeing how excited you all are for its release continues to motivate and inspire the entire team every day.Until we’re ready to unvei…
- Development in the Skies, What's next after Steam Nextfest - 26 March 2026
Ahoy Adventurers! We want to extend a heartfelt thank you to everyone who played the demo and helped it become one of the most played demos during Nextfest, reaching over 400,000 wishlists! From the bottom of our hearts, thank you. Seeing this level of excitement is both humbling and incredibly motivating. As we continue developing the game, we want to take a moment to share what this project means to our team. We believe the best games grow alongside their communities and continue evolving long after launch. Our intent is to keep expanding the world, refining systems, and pushing the game as far as we can for years to come. Heck, we have a whole sky to work with! It even makes you wonder… what lies below the clouds… Before we jump into all the changes we’ve been making, we have one big announcement to share first. Mod Support Starts on Day One!From the very beginning, we’ve believed th…
- Hotfix 11/03/2026 - Bug Fixes, Building Improvements & Guardian Updates - 11 March 2026
Good afternoon Adventurers! We’ve been cooking up a new build thanks to everyone who has been reporting bugs and sharing feedback. These changes have been merged from our developer build, we have fixed many more issues, however, not all of them could be brought over into the demo build. Since we have been working around the clock squashing as many bugs as we can while also focusing on improvements we can make specifically for the demo. There’s still under a week left to jump in and play; as a reminder the demo will remain open until March 16th at 10 AM EST. Today’s update addresses several bug fixes from our latest build. As mentioned above, these changes have been merged from our development build. There are still additional fixes that didn’t make it into this demo update, but they have already been resolved on our end. Many of these changes are the direct result of community feedback…
- Thank you for an amazing Steam Nextfest + Demo extended! - 2 March 2026
Ahoy Adventurers!First and foremost, thank you.Steam Nextfest gave us an incredible opportunity to put Guardians of the Wild Sky into your hands, and the response exceeded our expectations. Thanks to you, we were blown away to see the demo rank among the most played games of the festival.Your streams, your posts and feedback, all of it helped propel the demo and we are beyond grateful for the support you have shown the game.Because of the momentum, we’re going to keep the demo live for an extra two weeks, wrapping up on March 16th at 10AM EST. If you missed it, or if you wanted more time to explore, build, sail, and experiment, now’s the time to do it.Over the coming weeks we’ll be sharing more details about what’s next. We are digesting all of your feedback (both positive and negative crits) and working on a roadmap from now to Early Access launch, and beyond. We’ll be sharing that soo…
- Hotfix 27.02.2026 - QoL, Bug and Crash Fixes - 27 February 2026
Hello and happy Friday Adventurers!We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these Patch notes:Fixed text where Splashie was incorrectly referenced instead of TidelothFixed an issue where AI could get stuck in the feeding animation when manually fed until redeployedFixed corrupted water volumes and improved several others around Azurefall IslesFixed cannons no longer disappear when loading into the worldUpdated cannon shots hitting outside the ship hull will no longer remove large chunks of ship healthGuardian's gather tasks (similar to harvesting) will now wait until a worker’s inventory is full before requesting transport, as long as the Guardian has a transport task availableAdded sound classes to several structure pieces so their SFX…
- Hotfix 26.02.2026 - Crash and Bug Fixes - 26 February 2026
Hello Adventures and good afternoon!We have another patch today to address some bug fixes and crashes:Fixed a bug where placing the airship wheel could result it in it placed above the ship rather than on it. It would also fail to collect structures and convert into an airship as expectedIncreased the amount of flint provided by stone and coral Crash fixes and stability improvementsThat’s all for now, thank you to every single person who has played the demo and has provided feedback for the game. The skies are truly being shaped because of all your support.And if you’re enjoying the demo, we would greatly appreciate you leaving a Steam review which can be made on the demo page. It helps support the team more than you may think. Thank you once again!
- Hotfix 25.02.2026 - Bug Fixes - 25 February 2026
Good afternoon Adventurers, We’ve just rolled out a quick hotfix to address a handful of bugs and settings issues:Fixed a bug where queuing a craft with resources would start the one that doesn't have resourcesFixed a bug where cancelling a craft without resources would start the one with resources even if there was no fuel availableFixed a bug where some graphics settings would reset upon application reloadFixed a bug where one of the Titan exits took the player to a completely different placeRemoved AI control buttons from DeconstructorApplication defaults to 60fps locked. This can be changed in the graphics settings for players that do not want their fps lockedWe’ll continue monitoring feedback and reports closely as we push toward the next update. Thank you again for taking the time to play the demo, we truly appreciate it.If you enjoy the demo, we’d really appreciate you leaving a…
- Hotfix 24.02.2026 - Crashes and Bug Fixes - 24 February 2026
Good afternoon Adventurers,We've just rolled out a second small hotfix to address a few issues:Fixed an issue where framerate caps would revert when the settings menu was openedFixed store dialogue referencing incorrect itemsFixed an issue where interaction would no longer work for players after deathFixed a crash that could occur when using the Ascension screenEager Driftwings now spawn on the central starting island Cleaned up some erroneous UI on the Deconstructor screenThat's all for now but please keep the feedback coming. We're actively keeping an eye on reports and will continue rolling out fixes as needed.
- Hotfix 24.02.2026 - Bug Fixes - 24 February 2026
Good afternoon Adventurers, We have a quick patch to address some severe bug issue:Fixed a bug where sometimes player crafting display was not updating the amount you could craft, or the required reagentsFixed a bug where the firepits would stop running if the player explored for a while and came back to their baseFixed a crashThat’s all for now. We’ll continue to review and follow up on feedback from the community as it comes in. Thank you again for taking the time to play the demo, we truly appreciate it.
- Hotfix 23.02.2026 - Bug Fixes - 23 February 2026
Hello Adventures and happy start to Steam Next Fest! First off, a huge thank you to everyone jumping into the demo and sharing feedback. We have already seen a lot of great feedback coming in which will be incredibly helpful for the team as we prepare for the week ahead. We have a quick patch to address some minor updates and crash fixes: Patch Notes:Various crash fixesFixed issues where certain ui elements were overlapping Butcher Block UIFixed an orientation tilt issue on the half stone angled wallLocalization updates for JapaneseFixed the non-functional Pacify AI toggle in the game creation settingsFixed Guardian storage management visually applying changes to all storagesFixed Shrine of Ascension camera orientationFixed quest progress so dropping items does not allow hand-insFixed an issue where knowledge unlock dependencies were using the incorrect number of Knowledge PointsRemoved…
- Steam Next Fest Begins! Building Contest and Earn Exclusive Rewards - 23 February 2026
Steam Next Fest Demo is now Live! A huge thank you to everyone who jumped into our early demo! We’ve been hard at work making meaningful updates ahead of Steam Next Fest, and we’re excited to share what you can expect during this week’s event. This demo offers a snapshot of the early stages of Guardians of the Wild Sky, giving you a feel for exploration, building, and survival. The demo features an 8-hour play window per world, meaning you’re free to replay the demo as many times as you like by starting a new world. If you’re planning to start a fresh world but don’t want to leave a favorite build behind, we recommend saving it as a blueprint. Using the hammer tool, you can copy your structure as a blueprint, paste it into a text file, and then import it into your new world to continue your adventure without starting your build from scratch. What you will experience:Single-player and co…
- Hotfix - 20.02.2026 Patch Update: Bug Fixes - 21 February 2026
Hi everyone! We just wanted to send out a huge thank you to all of you who’ve been playing the demo and reporting bugs. We’ve been working around the clock to squash as many issues as possible ahead of Steam Next Fest starting Monday, and we’ve just pushed out a small update addressing several bug fixes from the latest build. Many of these changes are the direct result of community feedback and reports, and they also include improvements to overall performance.Your support, feedback, and time mean the world to us. Thank you for helping us make Guardians of the Wild Sky better, we truly appreciate it and can’t wait to keep sharing more with you all! Check below to see what's been done in this patch:Bug Fixes & ImprovementsFixed various spyglass and weakness discovery-related bugsFixed an issue where multiple new item popups could overlapFixed an issue where affliction screen effects woul…
- Hotfix - 13.02.2026 Patch Update: Crash Fixes - 13 February 2026
Hi everyone, thank you for participating in the demo so far - we just pushed out a small update to address some crash fixes from the latest build. Check below to see what's been done in this patch:Patch Notes:Fixed an issue where loot dropped on airships were not attached to the airshipAdded a wishlist button to the main menuFixed an issue where opening a storage container was resetting the spoil time on consumablesFixed an issue where placing Guardian beds could cause them to become unstableFixed an issue where the main menu track was unable to be adjusted with the music sliderAdded more SFX to select GuardiansBalance pass on Guardian attacksImproved control of the camera zoom to allow for close upsMemory improvementsImproved pirate spawn volumesThank you again for all the support so far!
- Steam Next Fest Demo Launches Feb 23! - 12 February 2026
Ahoy, explorers of the wild skies!Thank you for taking part in our demo, this is our first public release and a special soft launch ahead of Steam Next Fest. Please note that the game is still in pre-alpha so you may see some bugs or unfinished elements, but everything you experience here helps shape the future of the game.What is included in the demoExplore the demo freely within an 8 hour play window, this is an 8 hour cap per worldProgress your character up to level 20A significant portion of the world is open to explore, roughly 30% of the world explorable Experiment with multiple weapon types to find your preferred combat styleMost building types unlockable, allowing you to create everything from functional bases to ambitious sky bound structures8-Hour Demo Overview For the demo, we’ve chosen an 8-hour playtime window per world to ensure the experience stays true to what Guardians…
- Guardians of the Wild Sky is joining Steam Next Fest! - 10 February 2026
Ahoy, explorers of the wild skies!Every great adventure begins by venturing into the unknown, and now the clouds are parting for a new chapter…Set your sails on Steam Fest starting Feb 23 as Guardians of the Wild Sky is taking part in this year's event! Check out our Steam Next Fest Trailer here: Key DatesPress Demo live Feb 12 Steam Next Fest runs Feb 23 - March 2Demo Overview For the demo, we’ve chosen an 8-hour playtime window per world to ensure the experience stays true to what Guardians of the Wild Sky is about: exploration, creativity, and discovery.Rather than cutting features or locking down systems, we’ve opened up multiple islands and given players the freedom to build a ship, leave the starting island, and sail in any direction they choose. That moment of setting sail and discovering a new land is core to the game experience, and we wanted the demo to fully capture that sens…
- Development Deck 7: Ghost Building System - 26 January 2026
Ahoy Explorers!Ghost building is now in!We’ve been hard at work rethinking our core building system and today we want to share a big change that’s all about creative freedom and smoother building. Originally, our building system followed a very traditional survival game rule: have the materials = craft or build the item.While functional, we found it often interrupted creative flow. So we asked ourselves, why should creativity wait? Introducing the Ghost Building System! Here’s how it works:You can place structures before you have all the required resourcesYour build exists as a ghost build until you’re ready to deposit the materialsOnce you’ve gathered the materials, you (or your Guardians) simply deposit them to activate the building structureThis means you can:Map out your dream home or airship in one goExperiment freely with designs without the worry of losing any resources This give…
- New Year Playtest Giveaway: Winners Announced! - 5 January 2026
Hello Explorers, Welcome aboard as we raise the sails and head into the new year. We hope you all had a wonderful holiday season spent with friends and loved ones. With fresh winds at our backs, we’re sailing into an exciting new chapter of Guardians of the Wild Sky’s development in 2026!And with that, we’re officially gearing up for our next round of playtesting, which means it’s time to announce our next wave of playtest winners. Congratulations to the following players:Floki 95shocka2430RojoippotiskataikitShuffgyElmosmacawThelennapredzyKazukiPTHoratioCornblowerMeriadethEnderSuisInDxManiakCijazsulLostSkill✪ DeapforceNandoPhantomKaijuLooking ahead we’re genuinely excited for what the next chapter holds, you can expect more frequent updates and a ramp up in playtesting as we move forward. If you haven’t received a key yet, don’t worry, be sure to keep an eye on our latest announcements…
- Development Deck 6: Major Gameplay Updates + Playtest Recap + Giveaway - 16 December 2025
Recap of our Latest Playtest Before we jump into the updates, we want to first say a massive thank you to everyone who joined our most recent playtest. Your excitement and support mean the world to our team. We’ve had an absolute blast chatting with you, watching your playthroughs, and seeing how each of you approached the first step into your adventure. Your feedback has been incredibly valuable in helping us understand what our core audience wants and how we should shape the next phase of development. So from all of us, thank you.The feedback from our latest playtest has had a real impact on the game’s current direction. We learned a ton, from which Guardians stole your hearts (the Fluff and Silverwing dominated by a landslide) to the different paths players chose right from the start. Some of you focused on upgrading your airships and soaring off the main island as soon as possible,…