- Sky Realm Idle Is Now Available on Mac! - 20 September 2026
Cultivators, your journey continues on Mac!We’re excited to announce that the macOS version of Sky Realm Idle is now available on Steam. Assemble your artifact arrays, develop your cultivation abode, and challenge powerful foes as you pursue the path to immortality on your Mac.If you already own Sky Realm Idle on Steam, the Mac version is included with your purchase. Simply download it from your Steam Library to get started.Minimum Mac RequirementsOS: macOS 13 Ventura or laterProcessor: Apple M1 or laterMemory: 8 GB RAMGraphics: Apple M1 integrated graphics or betterThis release supports Apple Silicon Macs only (M1 or later). Intel-based Macs are not supported.If you encounter any issues, please report them in discord with your Mac model, macOS version, and a description of the problem.Thank you for your support. See you in the Sky Realm!Have suggestions or found a bug? Join us on Disco…
- v0.14.2 Update Notes - 19 September 2026
Game Updates: 1. Added idle and attack motion portraits. 2. Added separate animation toggles for combat and individual pages. 3. Improved motion loading and playback performance; fixed interrupted idle loops and layering issues. 4. Improved Destined Artifact stacking and large-save handling, fixing quantity handling and equipment held by disabled Mod characters. Legacy equipment rolls are rounded upward to two decimal places. 5. Enhanced Guang Xi: Skill 1 grants one Auto-Revive at 50% HP; his near-death passive now grants permanent 30% independent ATK and DEF buffs. Editor Updates: 1. Unified still, idle, attack, C.A., and conditional portraits in the Portrait Settings dialog. 2. Added playback speed and start/end trimming controls. 3. Added target-element filtering for effects. 4. Added normal attack, Skill, and C.A. supplemental damage presets, plus damage-taken-up presets for all six…
- v0.14.1 Update Notes - 11 September 2026
Game Updates: 1. Fixed activation counts incorrectly carrying across consecutive battles in the Decree and Edict system, causing Renewal Edict and other Edicts to stop activating after several triggers. A new wave now resets the activation count while preserving Spirit Qi and Decree trigger progress. 2. Player and enemy C.A. cut-ins now extend their display and combat wait to the video duration or one animated-image cycle, up to 10 seconds, while retaining the existing 1.2-second minimum for shorter assets. Enemy HP-triggered and instant C.A.s are also supported. Combat and victory/defeat settlement resume after the cut-in finishes. Editor Updates: 1. Added random rarity and weapon-type dropdown options for Destined Artifact drops in stage and drop-group editors. Select Decree/Edict kind, random or fixed rarity, and random or fixed weapon type. Online and offline drops use the same rule…
- v0.14.0 Update Notes - 9 September 2026
Game Updates: 1. Added independent Trial and Demon-Sealing combat sessions. Both battles can now progress simultaneously with their own state, and the other battle continues when switching pages. 2. Added separate Trial and Demon-Sealing parties. The Protagonist is fixed in Trial slot 1 and cannot join Demon-Sealing, and the same character cannot be assigned to both parties. 3. Reworked party presets to save complete formations by Trial or Other category, while keeping character levels, uncap progress, auto-skill settings, and C.A. settings synchronized. 4. Added offline battle rewards based on the fastest clear for each stage and difficulty, calculated at 20% efficiency with entry costs, drop-rate bonuses, drop groups, weapons, and Destined Artifacts taken into account. The Offline Gains window now separates Estate and Battle rewards and shows individual results for Trial and Demon-Sea…
- v0.13.1 Supplemental Update Notes - 8 July 2026
Game Updates: 1. Optimized combat log performance. 2. Fixed affix localization for weapons reforged at the Tiangong. 3. Fixed an issue where additional C.A. activations did not correctly trigger "Aftershock." 4. Fixed an issue where "Aftershock" floating text was not properly abbreviated and related logs were missing. 5. Fixed an issue where some stacks could stop functioning during long battles. Editor Updates: 1. Fixed an issue where EFFECT filter conditions did not correctly pass filtered targets to the "Matching Condition Target" target modes.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
- v0.13.1 Update Notes - 5 July 2026
Game Updates: 1. Swapping a non-active character's Decree/Edict, or upgrading an Artifact that isn't in the Grid, no longer pauses combat. 2. Optimized the performance of the Destined Artifacts bag page, which now also supports stacking. 3. Improved the efficiency of auto-evolving Destined Artifacts at the Tiangong. 4. Fixed a localization issue with Destined Artifact drops in the Loot Summary. 5. Added a tiered drop mechanic to the Demon-Sealing Tower: rewards now stack upward in tiers, granting an additional +50% for every 20 levels climbed.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
- v0.13.0 Update Notes - 4 July 2026
Game Updates: 1. Added the new "Destined Artifacts" system: equip each character with a personal "Decree" and "Edict" — the Decree accumulates Spirit Qi when triggered, and the Edict unleashes its effect once Spirit Qi meets its cost. A character can only equip Destined Artifacts matching their own element and proficient weapon type. 2. Added the "Destined Artifacts" page, supporting viewing, equipping, unequipping, and filtering by kind, with search and locking available in the bag. 3. Added a Spirit Qi status bar to the combat screen, showing each character's Spirit Qi accumulation and Edict activations in real time. 4. Added several new Tiangong operations: Reforge Weapon (re-roll a random-affix weapon's values within ±20% of current, up to 5 times, able to exceed the cap), Reforge Destined (consume same-rarity Destined items to reforge a random one), and Evolve Destined (consume sam…
- v0.12.8 Update Notes - 27 May 2026
v0.12.8 Update Notes Game Updates: 1. Added the new Instrument Spirit and Cold Spirit characters, along with their corresponding Instrument Spirit Re-forge and Cold Spirit Re-forge pages. 2. Added new challenges against the Instrument Spirit and Cold Spirit bosses, along with the corresponding challenge tickets, Three Souls materials, and exchange items. 3. Added affix search to the Inventory artifact page. Search now matches artifact name, type, affix name, affix description, and random affix text. 4. Added artifact sorting by affix value in the Inventory. This can be combined with affix filters/search to find the highest-value artifacts. 5. Fixed an issue where modded estate building upgrade time did not automatically fill the time between configured levels. 6. Fixed an issue where nested configuration in mod item data could be overwritten during deep merge. Editor Updates: 1. Reorgan…
- v0.12.7 Update Notes - 12 May 2026
Game Updates: 1. Added the new Bow Spirit and Gauntlet Spirit characters, along with their corresponding Bow Spirit Re-forge and Gauntlet Spirit Re-forge pages. 2. Added new challenges against the Bow Spirit and Gauntlet Spirit bosses. 3. Added Reflect mechanics for player characters against enemies. 4. Fixed an issue where exchange items in custom exchange categories were not properly separated from type-based categories. Editor Updates: 1. Added two new random ranges. The original generic random option has been removed, while backward compatibility is preserved. 2. Added mod support for weapon Blueprints. In the Item Editor, simply choose the Blueprint type and select its unique linked weapon; recipe materials are edited in the Weapon Editor. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
- v0.12.6 Update Notes - 27 April 2026
Game Updates: 1.Added the new "Demon-Sealing Tower" page, allowing faster farming of Spirit Stones and Tempering Elixirs through endless enemy challenges. 2.Added two new bosses: "Riftmount Demon Lord" and "Soulforge Yaoguai Sovereign." 3.Shield values are now capped at 2x Max HP. 4.Fixed an issue where Skill names on the Enemy Details page were not correctly color-coded by type. Editor Updates: 1.Added three new target selection options: "Allies Except Self," "First Living Ally," and "Last Living Ally." ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
- v0.12.5 Update Notes - 26 April 2026
Game Updates: 1. Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin." 2. Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level. 3. Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool. 4. Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly. 5. Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills. 6. Fixed incomplete hit count tracking in cases such as shield absor…
- v0.12.4 Update Notes - 20 April 2026
Game Updates:Fixed incorrect classification of Axe Spirits, which caused Axe Spirits to appear erroneously during SummonThe "HP Up" buff is now a separate multiplier categoryFixed typos in some character and enemy data that caused abilities to not take effectThe status bar is now limited to 3 rows in height; overflow content can be scrolled.Editor Updates:Fixed an issue where saving a new character would show an "unsaved changes" errorFixed an issue where dirty flags could not be properly removed for new categories in the Exchange EditorAdjusted the current mod editing workflow:There are now two core data modes: Pure Core Data mode and Core Data with Loaded Mods mode, for easier editing and reference.Mod editing mode change: When editing a mod, only Core Data and that mod's data are used, data is no longer polluted by other loaded mods.Separated the in-game mod load list from the Mod Ed…
- v0.12.3 Patch Notes - 17 April 2026
v0.12.3 Patch NotesGame Updates:1. Added the Axe Spirit challenge stage "Celestial River Soul Breaker" and Axe Spirit Re-forge; added Axe Spirit character and Axe Spirit Boss.2. Added the Artifact Spirit challenge stage "Celestial River Light Spirit" and Artifact Spirit Re-forge; added Artifact Spirit character and Artifact Spirit Boss.3. Character and Artifact detail panels now show a "Source" label for Mod-originated data.4. Character detail panel now displays Counter-Attacks and Counter Damage combat stats.5. Fixed an issue where "Cui Cui"'s buffs could be dispelled.Editor Updates:1. All editor pages now feature a unified sticky toolbar with dirty-state indicator, unsaved changes confirmation dialog, and Alt+S shortcut to save.2. Added new effect type "Enemy-Sourced Damage": deals damage to self and triggers on-attacked/counter checks.3. Added new scaling types: Caster Level, Enemy L…
- Patch Notes v0.12.2 - 7 April 2026
v0.12.2 Patch NotesGame Updates:Added the Spear Soul Challenge Stage and Spear Soul Re-forge.Added a toggle between Repeat and Single Run in ticket stages.Fixed an issue where, under manual target selection, Charge Attack would not hit the selected target.Fixed several localization issues and added a combat log entry for total C.A. damage.Buffed Ghost Cultivator skills and passives.Added a filter bar in Dismantle Mode.Added default material tables for Null-element artifacts and for character Uncap/Tribulation requirements, so some mods with Null-element gear can run correctly.Editor Updates:Added ON_HEAL trigger.Charge Attack can now check usage conditions at cast time.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
- v0.12.1 Supplementary Update - 4 April 2026
v0.12.1 Supplementary Update:Dismantle now refunds refinement materials and Spirit Stones based on expected cost.Fixed "Bao Bao"'s auto-cast still checking a removed condition.Reduced "Celestial Thunder Lord"'s 10% HP trigger True DMG: 333,333 → 100,000.
- Bug Fix & Apology: Weapon Random Affixes Issue - 3 April 2026
Dear Players, During the patch update earlier today (April 3, 2026), a refactor intended to fix random affixes inadvertently caused an issue with all weapon attributes.This has been resolved in the latest patch. Due to the logic error, existing random affixes may be re-rolled. We sincerely apologize for any unintended changes to your weapon stats. Please ensure your game is updated to the latest version. Manual Save Recovery: If your attributes have changed, you may try checking the "Saves" folder in the game directory to see if there is an unaffected save file you can use for replacement.Note: If you still encounter issues after updating, please try the "Rebuild Database" function located in the Settings menu. We sincerely apologize for the inconvenience!Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
- v0.12.1 Update Notes - 2 April 2026
v0.12.1 UpdateGame Updates:1. Unlocked "Blade Soul Re-forge"; added Blade Soul character and Blade Soul Boss.2. Adjusted "Mighty" stat overflow to convert to HP boost.3. Adjusted artifact skills for "Tiangong Earth Armor", "Vajra Earth Shield", "Sancai Rock Array Gauntlet", and "Terra Bastion"; all materials are fully refunded with no rollback for these weapons.4. Buffed "Green Dragon Glaive" and the Water, Light, and Wind UR Array: Cross weapons.5. Reduced skill damage decay values.6. Increased True DMG coefficient for 4★ Bosses.7. Added missing artifact skill filters.8. Added additional Estate building level bonuses.9. Fixed pinned recipes in Tiangong Forge not being saved to the save file.10. Added Gallery browsing feature; all Gallery entries can now be viewed at any time.11. Removed Skill 3 usage requirement for "Bao Bao"; fixed localization text.12. Buffed "Zhao Yuemang"'s stack-b…
- v0.12.0 "Tears" Major Update Notes - 26 March 2026
v0.12.0 "Tears" Major Update NotesGame Updates:Added new 4-star difficulty zones for all elements with corresponding 4-star enemies (Normal, Elite, Boss)Revamped the Forging system — now directly select weapon blueprints to craft instead of random material matching; weapon blueprint drops have been added to multiple stages, and upon first entering the new version, blueprint drops from previously cleared stages will be retroactively grantedAdded the "Secret Merchant" system, providing material exchange functionalityAdded the "Soul Re-forge" feature, allowing players to summon characters using special materialsAdded the "Target Refine" feature, allowing players to set a target refine level and auto-refine until that level is reachedChanged Array: Cross, Array: Snake, and Vanquisher (POLU) to be unique within the Spirit Grid — existing array/vanquisher weapons are automatically removed fro…
- Patch Notes v0.11.16-v0.11.20 - 26 February 2026
Patch Notes v0.11.16Game Updates:1.Enhanced the abilities of "Bao Bao", "Cui Cui", "Xiao He", and "Leng Xue". (Some lower-tier characters will be gradually revamped).2.Active Global Buffs are now grouped together when there are more than 3.3.Fixed an issue where "Lin Yan"'s buff was overwriting itself.Editor Updates:1.BUFF_EXTEND can now extend field duration; set the target to Field.2.Fixed an issue with checking the current field.Patch Notes v0.11.17Game Updates:1.Fixed Critical Rate statistics issue.2.Nerfed R characters that were buffed in the previous patch.3.Buffed R characters: Shi Gandang and Hui Ming.4.Buffed Earth characters: Shen Chen, Yan Xin, and Shi Potian.5.Adjusted Gravity Field ability.6.Locking a stacked weapon now locks the entire stack.Editor Updates:1.Fixed Set Hits functionality; damage effects following a Set Hits (HITS_SET) effect now correctly segment into multi…
- Patch Notes v0.11.14-v0.11.15 - 22 February 2026
Patch Notes v0.11.14Game Updates:1.Refactored Stack Buff/Debuff Calculation: Stacked effects are now calculated independently. All individual buffs generated by a Stack are now hidden from the UI to streamline the display.2.Improved Buff/Debuff Overwriting Logic: Fixed an issue where uncancellable buffs or debuffs were being overwritten.3.Field Condition Fix: Fixed an error where certain conditions were being ignored within a Field.4.Fixed a critical bug where party-wide buffs were being exponentially double-calculated based on the number of allies.5.Reduced the damage of Celestial Thunder Lord's 10% HP special trigger.Editor Updates:1.Added "Jamming" functionality (probabilistic skill evasion).2.Value Scaling: Added a scaling feature for buffs and debuffs.3.Fixed an issue where detached stack effects (Independent Lifecycle) were ignoring their own duration settings and following the st…