- Announcement of Dragon Ruins II: Aftermath - 12 August 2025
We're excited to announce Dragon Ruins II: Aftermath, a standalone expansion for Dragon Ruins II. Since it'll be a long time before a sequel enters production, we've decided to develop a standalone expansion for those who want more. KEY FEATURES Assemble a party of 4 adventurers from an expanded roster of classes Fight, loot, and explore your way through 15 new dungeons Enjoy two new weapon types (Greatswords and Spears) and a reworked upgrade system Shape your party into an unstoppable force with 20+ new skills Track down and hunt WANTED monsters for extra rewards Enjoy an expanded soundtrack with over an hour of new music on top of familiar tracks Wishlist now: https://store.steampowered.com/app/3819770/Dragon_Ruins_II_Aftermath/
- 2024 in Review and Future Plans - 9 April 2025
Hi everyone, 2024 was a transformative year for the studio, as we finally achieved relative stability and adequate resources to expand the scope of our projects and develop them at a healthy pace. Thank you for supporting us through this journey and the growing pains. I'd like to share my thoughts about our releases in 2024, as well as games the studio contributed to, and plans for 2025. Dragon Ruins As a long-time fan of David Allen's work (Mordor, Demise), I was surprised that no one created a successor to his games, so I decided to do it myself. Dragon Ruins started as a jam game to test the core gameplay and then reworked into an enhanced commercial version to test the waters. It became a hit for us and showed we weren't alone in wanting another game like this. We released a follow-up in January 2025, which also sold very well. https://store.steampowered.com/app/2929540/Dragon_Ruins…
- Announcement of Dragon Ruins II, our new game! - 21 November 2024
We're excited to announce Dragon Ruins II, our new project. Due to the positive feedback and demand for a deeper game, we've decided to make a new game and apply a few ideas we've wanted to execute for quite some time. KEY FEATURES Take on various quests, from clearing the basements to facing ancient dragons Grow stronger through automatic battles with new twists Find new equipment and balance between power and speed Unlock new passive skills to get an edge over enemies Use Synergy attacks to get out of dire situations Revisit completed quests to see new stories unfold Wishlist now: https://store.steampowered.com/app/3293490/Dragon_Ruins_II/
- Announcement of Demon Lord Reincarnation Gaiden, our new game! - 28 January 2024
We're excited to announce Demon Lord Reincarnation Gaiden, our new game. Originally, this scenario was planned for a sequel, but it took off in its own direction and became an Ultima-style game with a new story. However, the initial draft was too good to abandon, so we turned it into a standalone expansion, similar to how Wizardry II was to the original Wizardry. KEY FEATURES Enjoy a new scenario with new character classes and improved game systems Survive through brutal turn-based battles, where poor judgment can result in the permanent loss of a party member Unlock new skills in the heat of the battle, from devastating attacks to underhanded moves Inventory system with a variety of consumable items to buff, improve and customize your characters, including the ability to cheat death Come up with new party builds using new character classes and skills Find safe spots to regain your heal…
- Der Geist series turn five years old today! - 19 September 2023
Das Geisterschiff and Der Geist series turn five years old today. In these experimental dungeon crawlers, you play as a mech pilot and complete dangerous missions in a dying world. These games offer unique wireframe-style visuals to simulate the "visual sensor" of your Robotic Combat Suit and atmospheric electronic music in the style of 80's electro-industrial. The series enjoyed limited success, but these games remain special to me, as they started my career as an indie game developer. All games are 66% off on Steam right now. https://store.steampowered.com/app/975230/Das_Geisterschiff__The_Ghost_Ship/ https://store.steampowered.com/app/1217070/Der_Geisterturm__The_Ghost_Tower/ https://store.steampowered.com/app/1581240/Der_Geisterjger__The_Ghost_Hunter/ Also, we are making a new Der Geist game. It's in the early stages of development. Thank you for your support over the years. -- Roma…
- Announcement of Ringlorn Saga Gaiden, our next project! - 24 February 2023
We're excited to announce Ringlorn Saga Gaiden, our next game. Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics. Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions. A short-but-sweet Action RPG that won't hold your hand, nor waste your time Fight enemies to get stronger, possess their bodies, and use their abilities to survive Explore an open world, find items that will strengthen your spirit, and complete objectives in any order Simple but nuanced game mechanics and controls MSX-inspired 8-bit sound CRT filter for an authentic retro experience If you lose your way, pray to Morrigan Wishlis…
- Announcement of Ringlorn Saga, our new project - 2 September 2022
We're excited to announce our next project. Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance. A short-but-sweet Action RPG that won't hold your hand nor waste your time Explore the world, find new gear and valuable items, and get stronger while fighting a variety of enemies Stumble upon hidden events and quests Simple but nuanced mechanics and controls 8-bit style visuals and sound inspired by MSX CRT filter for an authentic retro experience If you ever get lost, have a drink with the bard Wishlist: https://store.steampowered.com/app/2135990/Ringlorn_Saga/
- Get Der Geisterjäger and NeuroWorm at the lowest price during the Ukrainian Game Festival! - 24 August 2022
To celebrate the Independence Day, we're offering two of our best games at the highest discount during the Ukrainian Game Festival. Now is the perfect time to give them a try. https://store.steampowered.com/app/1581240/ https://store.steampowered.com/app/1831020/ Stay tuned for the announcement of our new project later this year.
- Linux Version Released! - 28 September 2021
Greetings, RCS Pilots! As of today, Der Geisterjäger is available on Linux. Enjoy!
- Update 1.0.3 Released - 20 September 2021
Fixed jammer effects breaking if the game was saved/loaded within their area of effect.
- Update v1.0.2 Released - 13 September 2021
Fixed inability to use ice picks. Fixed minor typos.
- Update 1.0.1 is Live! - 6 September 2021
Fixed inability to use melee attacks if an obstacle was located between the attacker and the target. Fixed minor inconsistencies in the settings menu. Fixed a minor script bug that would retrigger the system repair disk pickup event. Fixed minor typos in event text. Fixed rare crashes during battles against large numbers of enemies. Added 'Auto Battle' action. It allows you to attack the first available target with movement taken into account. Added an additional tip to the loading screen. Improved menu handling. Improved settings menu. Improved introduction and credits sequence. Now you can skip individual lines by pressing any key.
- Latest News - 2 September 2021
Greetings, RCS Pilots! We've enjoyed a nice launch week and would like to share the latest news with you. FIRST UPDATE IS ON THE WAY The game launched in a polished state (yay), but not all player feedback was accounted for in the initial version. We're going to release an update that adds a few QoL changes to make your experience smoother. It will launch next week unless we encounter any major issues along the way. LINUX VERSION We're working on the Linux version and aiming to release it in late September. If you're interested in testing this version and confirming that it runs well on your configuration, let us know. GAME + DLC BUNDLE AVAILABLE In case you missed the launch sale, we've launched a bundle that contains the base game and the soundtrack with a 10% discount. https://store.steampowered.com/bundle/22462/Der_Geisterjger__DLC/ THE FUTURE We're working on a small side project t…
- Der Geisterjäger is Out Now! - 26 August 2021
Der Geisterjäger is out now! Experience the evolution of Der Geist series with a new game, which offers the biggest and most complex game in the series to date. Explore a big dungeon full of secrets and dangerous encounters, analyze your enemies to determine how to deal with them, survive through tactical turn-based battles, and improve your performance in the field by training the pilot, gathering combat data, and upgrading your Robotic Combat Suit, weapons, and abilities. Prepare to fight for your survival in the dying world!
- Demo Update [v1.0.0] - 13 August 2021
NOTE: Due to changes to game data, saves made prior to this version will not be compatible with it or with the full version. Changelog: Added a short tutorial to the start of the game. Added a turn indicator to the lower right corner of the screen. Fixed occasional incorrect turning behavior while using the 'STAY' command. Fixed broken Spy Drone graphics when it's in a destroyed state. Fixed cases where fire modes that adjust accuracy/evasion didn't report these changes correctly. Fixed incorrect printing of information in the Item Vendor. Fixed weapon jamming not working properly. Fixed rare crashes caused by a bug in the pathfinding system. Fixed player getting detected by enemies when allied turrets attack them. Adjusted pattern analysis speed. Adjusted rewards from killing enemies (experience / credits). Adjusted enemy identification speed. Adjusted dust effects. Adjusted camera sha…
- Eberbach Corp Pilot's Guide #4: Additional RCS Functions - 16 July 2021
Greetings, RCS pilots. In this issue we'll take a look at the additional functions of your Robotic Combat Suits, such as RCS Modules, Combat Stances and Ram Responses. RCS Modules Your RCS is equipped with helper modules to assist you in your assignments. Please keep in mind that due to shortage of supplies, most units are only equipped with the Disarming and Shield modules. If you find additional modules in the field, you can install them right away. Here's full list of available modules: DISARMING — determines your ability to detect and disarm landmines. BOOSTER — allows you to dash forward to close in on the enemy, jump over small pits, or ram the target twice. Consumes 25 energy points per use. Upgrading this module will reduce energy consumption. SHIELD — reduces incoming damage regardless of the damage type. Upgrades will increase damage reduction. Consumes 10 energy points per tu…
- Demo Hotfix [v0.6.3] - 15 July 2021
Changelog: Fixed inability to analyze control panels. Fixed softlock when exiting the credits screen.
- Demo Update [v0.6.3] - 15 July 2021
Changelog: Fixed a perceived softlock due to confirmation window not appearing if the target evaded the ramming attack and retreated, leaving another target out in the open. Removed unnecessary loading screen before the introduction. Added occasional earthquakes. Credits are now accessible from the main menu. Additional fixes and improvements.
- Eberbach Corp Pilot's Guide Part 3: Weapon Stats - 2 July 2021
Greetings, RCS pilots. In this issue we'll go back to basics and take a look at the weapon stats. Please keep in mind that our units operate using the man-machine-weapon synergy, and in order to become a badass pilot, you'll need to pay attention to all three. And today, we'll take a look at the weapon side of things. Weapon Stats Damage Average damage output per shot/pellet. The damage output can be increased by upgrading your weapon, analyzing enemy behavior, getting closer to the target (see: range), attacking from the side/back, or attacking from higher ground. Accuracy Determines the hit chance of the first bullet, deteriorates with each shot (see: stability), gets back to normal when the attack ends. Can be increased by upgrading your weapon, training your pilot, upgrading your RCS, attacking from higher ground, or getting closer to the enemy. Range Efficient range (in steps), aff…
- Demo Update [v0.6.1] - 22 June 2021
Changelog: Fixed a script bug that prevented the player from closing the terminals on Level 2. Fixed a bug that prevented the player from attacking turrets. Fixed camera clipping through walls when the player gets slammed against them. Added settings to the game menu. Added GUI assist function. It'll highlight Durability Count, Health Points, Energy, and Ammo when they reach a certain threshold. Added a switch between free and fixed map rotation. Added chromatic aberrations settings. Added the ability to change the dismiss key. Added suggestion of the next action depending on what's in front of the player. Added memorization of the last attacked target.