SPSTEAMPULSELIVE ANALYTICS
Into the Evernight

Into the Evernight Steam news

Basoosh | Sep 16, 2025 | game

Released

0players observed · 6 October 2026 - 06:14:11 UTC

IndieRPGStrategyFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Into the Evernight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews28
  • Release dateSep 16, 2025
  • DeveloperBasoosh
  • PublisherBasoosh

Genres: Indie, RPG, Strategy, Free To Play

Company pages: Developer: BasooshPublisher: Basoosh

Top Steam chartsTop 100 gamesGame directorySteam Store page

Into the Evernight Steam news

Into the Evernight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch #6 - July 24, 2026 - 24 July 2026

    Fixed a bug that could cause the ending sequence to hang if certain characters were no longer in the party. (Thanks pineapplechochori for reporting it!)

  • Patch #5 - April 13, 2026 - 13 April 2026

    https://i.imgur.com/wkYcchh.png When on the map, events that will result in a battle are now marked by crossed swords Fast forward capability is now in! (Hold "F" for 3x speed and "G" for 10x speed) Controls can now be re-mapped Music and sound effect levels can now be individually adjusted Vastly improved frame rate performance, which you would think shouldn't have been a problem to begin with... Pseudo wide-screen layout available Options menu can be reached at any time by pressing "F1"

  • Patch #4 - November 22, 2025 - 22 November 2025

    Just some small bug fixes this time around! Towards the end of the game, a bug could cause Graves not to be able to use abilities. He has now relearned his skills. Force no longer moves large, otherwise immovable enemies. Hayes no longer appears in the war room if she's dead. That makes sense to me... There were a few ending panels for Senker that would not appear even when their criteria were met. Erin now has an explanation for Romi about the Animus Frame if you don't choose to bring it to her. The game could hard lock in the ending sequence if Rion was possessed. This should no longer happen. During the "leaving for war" sequence, a dialogue box shadow could persist on the screen if you wanted to talk to your companions more. It now fades away correctly. There were a couple combinations of events at the last fight that could cause the music to not start up, causing an ominously quiet…

  • Patch #3 - November 9, 2025 - 10 November 2025

    https://i.imgur.com/cCo0cJ8.png New Features The status page now includes notes about your party members from Anderson (or Graves, should something happen to Anderson). The notes update as the story progresses. The status page now includes level, XP to next level, and starting ward. The party member notes are also viewable in battle, as well as notes for the decoy and spirit summons. Gameplay Changes Using the respec mirror now costs 3 coins instead of 8. You can now swap gear to Erin before her showdown with Caffrey. It makes 'realistic' sense to not allow equipment swapping here, but it was ultimately just frustrating for players. Wraiths now do not use Freeze on their first turn. Turn 1 Freeze could lead to some unfair encounters where the player would get locked down before they could react. There is now a save/menu point going into the Alabaster library combat. The XP training shop…

  • Patch #2 - October 13, 2025 - 13 October 2025

    Another batch of updates and bug fixes, thanks to your feedback! There is a new 'Check Status' screen on the main menu to view the combat stats of your squad. (I know, how did this not already exist!?) I'll be adding onto this in future updates! Due to a quirk in the engine, this 'Check Status' screen is not immediately available when loading an old save file, it only becomes available after re-opening the menu. https://i.imgur.com/kWQFma7.png The Accumulate skill icon now shows your progress towards charging it up. The music puzzle in the snowstorm now also blinks colors to offer an alternate way of solving it. When chasing down Rodrik and Autumn, the team now recovers their health in between battles. Autumn's ghost can no longer join the party early. Earthquakes in Lyntori should no longer last indefinitely. Commander Deja shows up with fewer friends in the second combat. The Avenger…

  • Patch #1 - September 29, 2025 - 30 September 2025

    Here are some fixes for a first patch! Combat is overall faster; enemies take their turn more quickly and the interface is a bit snappier when rotating turns. The timer now stops during dialogue and XP screens at Rodrik's estate. There are now periodic save points in Senker's solo cave mission. Abyssal slugs have gotten weaker and more predictable. You can no longer get your squad maimed repeatedly in Bosriel's Tomb. Only up to one maiming per playthrough! THANK YOU to everyone who has played the game and especially those that have taken the time to leave a review or send feedback. I appreciate ya!

Patch notes and updates

S.noRelease datePatch nameGID number
124 July 2026Patch #6 - July 24, 20261839041357029622
213 April 2026Patch #5 - April 13, 20261829528821316082
322 November 2025Patch #4 - November 22, 20251816849002017051
410 November 2025Patch #3 - November 9, 20251815580768376589
513 October 2025Patch #2 - October 13, 20251813041031331543
630 September 2025Patch #1 - September 29, 20251811772772395285

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.