JUNKPUNK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 15:55:03 UTC
- SteamPulse tracked peak326
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score62% positive
- Total reviews688
- Release dateNov 12, 2021
- DeveloperSCT
- PublisherSCT
Genres: Adventure, Casual, Indie, Simulation, Early Access
Company pages: Developer: SCTPublisher: SCT
JUNKPUNK Steam news
JUNKPUNK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- JUNKPUNK Developer Update 2025 - 31 December 2024
Hello everyone. Rich here. It's been a tough year for the studio. I have made a video explaining whats gone on. Why updates slowed down and what we are doing in the future. I have tried to cover all the topics that have caused issues this year and moving on into 2025 we hope to rectify these. 2024 as you all know has been one of the toughest years in the games industry that I can personally remember. Thousands of jobs have gone and hundreds of studios have closed. We have also been badly effected by the changing games market/industry and we've had to do everything we could over the last year to survive. Thankfully we have done so and we're still here to continue doing what we love. We don't expect everyone to understand but we wanted to offer an explanation as to why we've been AWOL for the last 6 months. Thank you for your patience and continued support. We will be back with you in the…
- Monolith 1 Rework- Progress Update - 19 July 2024
Hey guys, Russell here with a progress update on the Monolith 1 Rework. It has been a while & we have been extremely busy behind the scenes at SCT, the video below is a discussion between Rich and I about the current state of JP. A summary of the video We are aiming to deliver everything that we promised to the community in the previous steam announcement, and as such, it takes time to complete everything to the standard we aim to release. Here are the things we have completed so far which are discussed in the video: The spawnpoint has been changed within the game to a new underground location beneath Monolith 1. The Biological and Tech keys have been removed and replaced with a redesigned, more visual system. There has been a full overhaul to the crafting recipe tree and changes made to what can be harvested from scrap piles. This has been done with long term development in mind and ai…
- Full Monolith 1 Rework Update - 12 April 2024
Hello everyone Russell here and I am announcing that we are moving ahead with a full rework of Monolith 1 in Junkpunk! The video is a talk between Richard and I about the current state of JP and what we believe to be the best course of action for improving the game, which is overhauling Monolith 1. A summary of the video Having completed my playthrough of Junkpunk, It is clear that there are fundamental changes that need to happen in order to improve player experience. Designing and developing a Monolith 3 update which does nothing to solve the root issues will do nothing to benefit gameplay. That's why although it will be frustrating for some of you to hear, we are pushing back Monolith 3 in order to iron out Monolith 1 and 2. For now the focus is on the current rework of Monolith 1, followed by a similar overhaul update to Monolith 2, of which then we will progress with Monolith 3 onc…
- Developer Update! - 23 February 2024
Hello everyone, my name is Russell and I am the new game designer at SCT! Rich has brought me into the team to help with exclusive development on Junkpunk for the time being so here I am! The YouTube video is a conversation between rich and I about our envisioned plans for the future of Junkpunk, leading up to the release of the anticipated Monolith 3 update. I have been getting to grips with Junkpunk lately and learning about the game and it's mechanics. I absolutely love the concept and have plenty of ideas and ways to improve the general gameplay and quality of life experience for players. What I will be focusing on... 1. I am heavily invested in the story and lore side of the game and this is something I want to focus on. I love the themes of cleaning up a planet to make it habitable again and I think having a solid written narrative for the game would improve all areas of gameplay…
- Monolith 3 - Dev Log 5 - 10 November 2023
Hey everyone Rich here today I'm dropping a new video with a Junkpunk developer update. Today ill be going over the some of the things we've been working on most importantly ill be discussing a new tech that we have designed which allows us to grow foliage in real time across the entire world and a new UI rework. This will of course all come on top of all the content already coming in the next monolith update. I'm going to drop a video link below for you all to check it out. I am super aware we have pushed back on the release date of Monolith 3. There is a few good reasons for this and I'm hoping that within the next few weeks I can get a solid update date for Monolith 3 to be finally wrapped and pushed out. For those of you who don't want to watch the video. Or want to read more; 1. We have some really exciting news that we will be releasing in due course about our studio. We cant say…
- Monolith 3 dev log 4 - 25 August 2023
Hello everyone Rich here, today im releasing a 20 minute video on whats to come with the game over the next few weeks and months. We have been doing a lot of play testing and I've decided to push back the next update slightly because theres more I want to do for it. I have linked below so you can all watch the progression and ideas we are looking into. In short; 1. I really want to fix some more QOL and user experience issues. 2. We really want to improve how the player interacts with certain things such as machines and items in the game. 3. We are looking into everything even the controls to make Junkpunk really comfortable to play. 4. We are greatly improving our belts system to be better in almost every way. 5. I've also changed a lot of the landscape to allow for easier building and a better overall experience. 6. We are adding explosives to the game so you can mine more than one ju…
- Monolith 3 Update - Plants and Trees - 27 July 2023
Our new drone A.I, plants, farms and systems are making great progress! Hey everyone Rich here hope you're well. Today i'm releasing a nearly 30 minute video showing all the progress we've made on the next stage of the game. I will do a quick summary here for all of you that want a run down without watching; We have now finished farm, hive and water implementation. This includes manufacturing drones that grow and harvest plants and trees in the world. Plants and trees now grow in our world. When you create a hive and a farm you can start to grow a verity of plants on the planets surface. We have had a lot of discussions about how the game plays and we've got a long list of improvements to bring with M3. We are going to introduce the ability to teleport items so you can chain bases together and not lose production. We are improving all machine UI's so they are consistent and easy to unde…
- Monolith 3 Update - Features Preview - 26 May 2023
Enjoy a look at an early preview of Monolith 3's features and mechanics. Hey everyone Rich here! Dev log update 2 is out tonight at 6PM UK time! Some exciting stuff to check out and enjoy! Also whilst you wait we have some more Junkpunk soundtrack to share with you! As always let me know your thoughts and feedback. See you all soon ❤️
- Major News! Monolith 3 and 4 in production! - 14 April 2023
Hi everyone Rich here hope you're well. We have a major news update for everyone tonight. I have made a video thats going live at 6PM UK time you can see it here; For everyone that wants to see some cool stuff but not the video i'll do a small write up down below explaining what we're doing and how we're doing it. Both Monolith 3 and 4 are in production and we've been using Midjourney to help us with our concepts. I'll show the final 2 concepts were going for then ill go through some of the process. This was MidJourney's first interpretation of an "Ocean monolith" lol.... Monolith 3 Monolith 4 We've used generations to help us plan out our designs and help us make the next stages of the game for both the exteriors and interiors of the monoliths. We have gone full tilt into the insect vibe with our vegetation monolith were we want to have a "hive" and a "farm" that are both robotic and h…
- Drone Update - 24 March 2023
Hey everyone Rich here tonight were releasing a small update to drones, we've made some improvements that should help the drone navigation and understanding what they are doing, weve added a log into the UI to show you exactly what drones are doing. We've also added a splitter that sorts out what you would like to output left and right as that was a heavily requested feature. Changelog: - Made a few improvements and fixes to Drone AI. - Added more information about drones in the Drone Pad UI including distance to Pad, current status as well as a full log of what the drone has been doing. - Added drone location pins to the Map. - Added filtering/sorting feature to Splitters, you can now select a filter for output and select which output is filtered and the other will output all non matching. Im putting this live in the update_test branch for people to test and checkout before I make it l…
- Fixes from this weekends major update! - 6 March 2023
- Fixed a bug with machine inventories where some slots didn't accept any items and didn't behave properly. - Added some preventive measures for exiting vehicles where sometimes the character model wasn't in the correct location. - Fixed a bug where machines didn't give back their inventories. They will now try to drop items in the player's inventory and if full on the ground. - Fixed an issue with the Separator's power socket. - Fixed an issue with lasers and the UI button. - Fixed an issue where development keybinds interfered with shipped game keybinds, for example P was pausing the game. - Made clearer the location of laser for new and returning players in the ship!
- The Player Update! - 3 March 2023
The player update is here! Well well everyone, its finally done, the player update is complete. There was a few more things i'd like to have touched up however I feel we need to pull the trigger now and polish over the next few weeks because we are falling into a "when is a piece of art finished" hole. This has been a crazy update to make, so many massive new features I completely ran out of time to do the detailed post that I wanted to. Instead feel free to check out the previous post. I also Got chatGPT to help me write an exciting explanation because I completely ran out of time today after doing final polish and graphics and trailers. I for one welcome our new A.I overlords! We're thrilled to announce our latest update that will revolutionise your gaming experience! We've been hard at work, listening to player feedback and making significant improvements to the game. We've been list…
- Player update coming in 48 hours! 03/03/2023 - 1 March 2023
Hey everyone! Rich here! Today im happy to announce that in 48 hours time Player update will go live! We’ve been hard at work as you all know for months and now some massive changes are coming to the game. I will go into way more detail on the day because I want to share with you all what our vision is and what's coming over the next few months and our road to 1.0. So why have we made this update instead of Monolith 3? We have gone back to basics on the game, we’ve gone right from the ground up on how we interact with things what the player lacked in terms of its ability to be animated, add and remove items allow you all to have a way more polished experience. This lays the framework for a highly polished game experience were we are working out all the kinks and issues now so the game can be enjoyed in its entirety and most importantly so our players are given a top quality game! It’s a…
- Real Time Placeable Lighting! - 17 February 2023
Hey everyone RIch here hope you're well. Today im happy to announce another super heavily requested feature is coming to the player update on top of everything else! That is placeable real time lights! I've made another video showing how i've made the lighting and whats coming. I'll drop that below. This will be bringing our update to a close ( apart from some final UI improvements ). A massive thank you to all our playtesters its been a great help to us! The player update we feel will be a massive game improvement for new and returning Junkpunks alike! I'll drop the video below so you can all check it out! For all of you that want a quick video round up heres the following; We've added 4 placeable lights scrap and NWR versions I've made these lights using a distance field rendering method that allows us both cheap and real time lighting which will still provide decent shadowing. You ca…
- First Person Mode is coming to Junkpunk! - 10 February 2023
Hey everyone Rich here! Hope you're well, I wanted to hold off on this but I got way too excited. Simply put, Junkpunk can now be played in both 3rd and 1st person. This is an epic addition to the game and i've loved playing it this way. You get the choice on how to play it. It's totally upto you! I've made another video to show you all the demonstration coming in the player update! Again... I think you'll love this.... Best Rich and SCT
- Junkpunks... We have liftoff! - 3 February 2023
Hey everyone Rich here, today im dropping an awesome update on our progress with the Player Update, we have had to spend some more time on everything but it was well worth it. I'm dropping and update video here to show you the power of flight! I think you're all going to enjoy this one! Here we go! As always your feedback is welcome, come and tell us on the Discord and on the Steam forums! We will drop an update date soon I really want to nail this one so its taking abit longer! Take care. Rich
- Dev Log! Player Update Preview! New Lasers, upgrades, JETPACK! - 20 January 2023
Player upgrades, lasers, legs, JETPACK and more coming in the next update for JUNKPUNK! Hello everyone Rich here hope you're well and a happy new year! Below I've made a video showing the new upgrades coming to JUNKPUNK. This update will mainly focus on the player, improving everything about the way you play the game, including up-gradable parts, and many quality of life issues such as UI improvements and user experience improvements. This update will lay the foundation for the monolith 3 update! Enjoy the video and as usual thank you for your continued support!
- L.E.A.F Upgrade Preview! - 2 December 2022
Hey everyone Rich here dropping a new JUNKPUNK development update. Hope you're all well. We've made some awesome LEAF upgrades and today were gonna be sharing the news / preview with you all. As per usual I have made a video with some insight to show you all. This type of content and outreach for me seems to be the best way for me to reach everyone and is working for me personally so I think I'll keep building on this in the future. Cant wait for this one to drop so you can all check it out. As always would love some feedback from you all to add to our Early Access Journey! I'd love to make some time for these announcements in the future so i'll be adding more write up here as well but for now the videos are really working well for me! Take Care! Rich!
- JUNKPUNK - L.E.A.F 2.0 Player model preview! - 11 November 2022
Hello everyone Rich here, today we will be showing a preview of the new L.E.A.F model coming to Junkpunk! Major improvements coming. I've dropped a new updated video for you all to watch and you can see that here; We have massively improve the leaf model and prepared it for our future updates to come. We've also been taking a tonne of feedback to implement into the game so the next large update will be awesome. Improvements to the player, the environment, the UI the UX. Loads of things to come in the next JP update. For now I shall leave you with this video update as it covers many of my thoughts! Best Rich
- Vehicles and Lore update! - 18 August 2022
Hello all Rich here, today we are dropping a MAJOR update to JUNKPUNK, we are putting live 3 new vehicles each with their own styles and inventory space. We’ve poured tons of man hours into this update and we hope you love it! Heres the new trailer showing off all the awesome new content were adding today! The Buggy The NRW Transport The NWR Rig ( our favorite ) We have also added an entire road network all over the island! This will help get to all important areas and i'll be expanding on this in the next updates! We've spend hours crafting a research town to compliment Monolith 1. Also now known as the "Atmosphere Stabiliser" We've added explorable crates and explorable areas in game. So you can find items and goodies inside that will help you progress in the game faster! We've also added over 1200 words of lore to the game to start building the storyline with even more depth and stru…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 March 2023 | Drone Update | 5143713753732938352 |
| 2 | 6 March 2023 | Fixes from this weekends major update! | 5070528176577891719 |
| 3 | 13 June 2022 | Junkpunk fixes and updates to game framework. | 4480532686362575536 |
| 4 | 30 May 2022 | Friday test branch now live! | 4437747060842321429 |
| 5 | 27 May 2022 | Small Update! | 4437747060831166468 |
| 6 | 11 May 2022 | Fixes | 4288001105333554166 |
| 7 | 10 May 2022 | Monolith 2 Fixes | 4288001105330303171 |
| 8 | 4 May 2022 | Monolith 2 Released | 4348799082187192187 |
| 9 | 4 March 2022 | Say hello to P.A.L ! | 4247462367434635021 |
| 10 | 20 November 2021 | Building system improvements | 4227186657149419285 |
| 11 | 12 November 2021 | JUNKPUNK HOTFIXES | 4971405952706162891 |
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