SPSTEAMPULSELIVE ANALYTICS
WeeRPG

WeeRPG Steam news

Narfox LLC | May 6, 2022 | game

Released

0players observed · 25 September 2026 - 21:31:50 UTC

ActionIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

WeeRPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews6
  • Release dateMay 6, 2022
  • DeveloperNarfox LLC
  • PublisherNarfox LLC

Genres: Action, Indie, RPG

Company pages: Developer: Narfox LLCPublisher: Narfox LLC

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WeeRPG Steam news

WeeRPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.2 hotfix - 14 May 2022

    This update addresses a critical crash error when moving from level 9 to level 10. The game will no longer crash to desktop when changing levels. This update also fixes a problem where players were forced to play the same difficulty level for one extra map before advancing. Special thanks to player Khryo, whose review helped me identify and fix the problem!

  • WeeRPG Developer Livestream - 21 February 2022

    Come see a sneak preview of WeeRPG before it's released! The developer will be playing the game with commentary about game design, development, art, and whatever else comes up. WeeRPG alpha demo is available for play right now and private alpha signup for the full game is happening in stages.

  • Private Alpha v0.12 and Demo Release! - 5 February 2022

    WeeRPG private alpha v0.12 is live on Steam now! We will be releasing a demo soon so make sure to wishlist the game if you haven't already. You can sign up for the private alpha here. It has been three months since we released v0.11 in early November. We took a short break in December but have made a ton of improvements for version 12. All weapons, armor, and abilities have been overhauled. Gear is now more unique with clear styles of armor you can collect. We have also differentiated abilities so you can create character loadouts that more closely mirror popular RPG classes. Or, you can mix and match however you want! Finally, we fixed a ton of bugs and made major progression improvements. Full details below! Demo We have created a special demo build, which will be available on Steam shortly. The demo build is a great way to experience the game if you haven't received a private alpha k…

  • Private Alpha November Release - 9 November 2021

    WeeRPG private alpha v0.11 is live on Steam now! You can sign up for the WeeRPG private alpha here, we are issuing keys as we expand the alpha program. We released v0.10 in early October but forgot to publish release notes so these notes include all updates from v0.10 and v0.11... oops! Our recent effort has focused on playtesting feedback. We made a lot of quality-of-life improvements to UI to make it easier and more convenient to manage your cash and loot. We made some huge improvements to our core UI management tech that fixed a lot of general bugs and issues with menu management. Longtime players will see tons of improvements to all UI over earlier versions of the game! We also invested a lot of time into improving our map tech. We added some tools to help us generate and decorate a level layout more quickly and then used the new tech to create all new dungeon maps. The result is mo…

  • Private Alpha September Release - 8 September 2021

    WeeRPG private alpha v0.9 is live on Steam now! You can sign up for the WeeRPG private alpha here, we are issuing keys as we expand the alpha program. Version 0.9 focuses on major improvements to map content. Previous versions had a "home" map where all vendors were crammed into a tiny space for testing. This update adds an overworld village with individual homes for each vendor and the player party. But there's a LOT more than that in this update! Read on to find out all we've added for this build. With all of these big updates, the game UI is a bit clunky now. Our next milestone will focus on updating and improving the UI based on alpha player feedback! New Features Game now has an overworld village map with new art and entities like lamps, fireflies, and more Vendors now have their own houses Player now has their own house Dungeon entrance is a real dungeon entrance now Dungeon maps…

  • Private Alpha July Release - 31 July 2021

    WeeRPG private alpha v0.8 is live on Steam now! You can sign up for the WeeRPG private alpha here, we are issuing keys as we expand the alpha program. Version 0.8 focuses on better differentiation of combat classes and the addition of mouse and keyboard control (which is still pretty rough around the edges). We've added a lot of new abilities, new weapon types, and magic armors. If you find bugs, please post them in the community hub. This is an alpha so expect unbalanced gameplay, unfinished features, and occasional crashes. New Features The game now supports keyboard and mouse play. Press Enter on the title screen and use the arrow keys to select a character. Loading screen shows both keyboard and controller controls. Added mage staffs as a weapon type. These attack like a spear but always grant a magic missile ability. Non-magic weapons and armor can now have some utility abilities.…

  • Private Alpha June Release - 28 June 2021

    WeeRPG Private Alpha v0.7 ships today. Your game should automatically update and the title screen will say 0.7 in the bottom right corner. You can sign up for the WeeRPG private alpha here. Keys will be issues as we expand the alpha program. If you find issues with version 0.7, please post them in the community hub. Please note that we are only looking for major gameplay breaking bugs here - this is an alpha so many features aren't finished and game balance is not a priority in this phase! New Features Ranged enemies now path better and are more threatening Enemies may dash away and flee when wounded Melee enemies may dash towards players to close distance quickly Enemies will now do combo attacks Bots path better around obstacles and by line-of-sight AI pathing is more performant, bots can recalculate paths more often Each biome now has minibosses that have a random chance of spawning…

Patch notes and updates

S.noRelease datePatch nameGID number
114 May 2022v1.0.2 hotfix5849624375825856980

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