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Alterium Shift

Alterium Shift Steam news

Drattzy Games LLC | Jul 5, 2023 | game

Released

0players observed · 25 September 2026 - 17:52:46 UTC

AdventureRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Alterium Shift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews110
  • Release dateJul 5, 2023
  • DeveloperDrattzy Games LLC
  • PublisherDrattzy Games LLC

Genres: Adventure, RPG, Early Access

Company pages: Developer: Drattzy Games LLCPublisher: Drattzy Games LLC

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Alterium Shift Steam news

Alterium Shift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Alterium Shift v1.7.0 - A Fresh Look for Alteria - 14 September 2026

    Hey everyone! Version 1.7.0 gives Alterium Shift a fresh look - and a lot of attention to the little things that make an adventure feel better to play. There are redesigned menus, refreshed character art, fishing and racing refinements, faster startup, and fixes for saving, progression, controls, and more. A big thank-you to everyone who has tried the preview build, reported bugs, and shared feedback. Whether you are returning to an existing journey or getting to know Atlas, Pyra, and Sage, here is what is changing in this Early Access update. New Features & Enhancements A refreshed interface Redesigned the title screen, main menu, inventory, equipment, quest journal, save/load screens, settings, and pause menu with a more consistent visual style. Added a custom pixel font and refreshed dialogue windows, notifications, book displays, and world-travel screens. Improved menu focus, cursor


  • Minor Patch Release v1.6.1 - 5 April 2026

    Small fix to the "Abandoned Mine - Bandit Hideout" where using Pyra's on-map "Smash" ability would fail trigger the proper cinematic sequence. We'll continue to push updates for any critical issues that arise. Feel free to stop by our Discord for support!

  • Alterium Shift Updated to Version 1.6.0 - 28 March 2026

    This update introduces a large batch of new character animations, hero updates, minigame workflow improvements, overworld and map system updates, and enhanced on-map interactions and abilities. The update also resolves numerous bugs affecting progression, character interactions, quest text, UI consistency, and general gameplay stability. We'll continue to address critical issues as they arise. For support, join our Discord.New Features & EnhancementsAnimation Import: Phase 2 Added missing animations for Atlas, Pyra, Sage (including up/down wait2), Dolion, and Hermit. Dolion Animations: Additional Batch Added remaining Dolion character animations including jump slash, earthquake skill, damage (4 directions), sword polishing, guard (2 directions), KO, knockback, blackfill transformation, item use, weak, spinhit skill, and dolion parade. Map System Enhancements Updated map system for impro


  • Hotfix Release v1.5.0.9 - 19 January 2026

    Patch Release v.1.5.0.9 (Hotfix) Fixes a progression-blocking bug in Pyra’s backstory where the screen could stay black after campfire and shop scenes. We’ll keep monitoring for critical issues. For support, join our Discord.Bug FixesPyra Backstory Progression Bug - Fixed an issue where the screen would stay black after the campfire and shop scenes in Pyra's backstory, preventing players from progressing. We'll continue to push updates for any critical issues that arise. Feel free to stop by our Discord for support!

  • Patch Release v1.5.0.8 - 16 January 2026

    Patch Release v1.5.0.8 This patch addresses a series of quest progression blockers, map transition/collision issues, animation bugs, and several text/typo corrections. Most fixes resolve player-reported bugs affecting quests, map layout, and UI clarity. See below for full details.Bug FixesSage Quest Progression - Fixed an issue where resting as Sage did not complete the "Bedder Rest Up" quest as intended.Map Transition and Collision Fix: Gilberry to Toxic Shores Fixed: Collision on the blocking rock in Toxic Shores – Toxic River was missing after shift travel from Gilberry Port Shores – West, allowing players to walk through the rock. Fixed: Exiting the cave after this shift travel could incorrectly load the Gilberry Port Shores – West layout with the Toxic Shores color palette, instead of the correct Toxic Shores – Toxic River map.Sage Animation Bug in Gilberry Port Shores – West Fixed


  • Patch Release v1.5.0.7 - 29 November 2025

    Fixed a rendering issue in Buried Temple B2 – North that caused the top of the screen to turn black and obscure the map. Totally Mottzy’s fault for trying to fix one thing, then breaking another. Definitely make fun of Mottzy for it.Bug FixesBuried Temple B2 – North Rendering Black Screen - Fixed an issue where the top portion of the screen would turn completely black upon entering Buried Temple B2 – North, making most of the map invisible during navigation and interactions. We'll continue to push updates for any critical issues that arise. Feel free to stop by our Discord for support!

  • Patch Update v1.5.0.6 - 25 November 2025

    This patch addresses a range of critical and user-reported issues affecting save/load performance, story progression, map transitions, soft-locks, and combat triggers. It also includes multiple bug fixes for visual, animation, and dialogue problems, as well as several typo corrections throughout the game. See details below for the full list of fixes. You can also view the full changelog here.New Features & EnhancementsSave/Load Window Performance Improvement - Improved performance when displaying large numbers of save files, with smoother scrolling and faster load times for users with many saves. Bug FixesLoad Menu Portrait Navigation Bug Fixed - Cursor could not move between character portraits in the Load Game menu, preventing selection or loading of save files for some characters. Story Progression Blocked After Giant Frog Battle - After defeating the Giant Frog in Clouded Marshlands


  • Patch Release v1.5.0.5 - 16 November 2025

    We’ve had a few more patches than expected this week, and hopefully this is the last for now. Some of these relate to previous issues that weren’t quite fixed, though we should have everything sorted out now!Fixed: Sage’s ability behaved oddly during the Well Bottom boss sequence (Golem) including the lights not going away, and Sage being in “walk” mode after the sequence.Fixed: Pyra's story hit a soft-lock in a cinematic sequence after finding the shift node to the Marshlands (Regression, this was still happening but is fixed now)Fixed: Viewing books from the main menu caused the book to appear behind the window.We'll continue to push out small fixes as needed. Stop by our Discord if you have questions or need assistance.

  • Patch Update v1.5.0.4 - 14 November 2025

    Our QA team continues to be hard at work finding bugs. We felt it important to stay on top of some of them that would affect overall quality of life. Below are the fixes in this patch: Fixed: Sage would still get stuck in "walk" mode after their cave/shift sequence.Fixed: Pyra's story hit a soft-lock in a cinematic sequence after finding the shift node to the Marshlands. We'll continue to push out small fixes as needed, and keep everyone posted on the new features coming soon!

  • Patch Update v1.5.0.3 - 11 November 2025

    Minor fix, but would have been annoying for people, so we wanted to get this out!Fixed: When entering the Well Bottom - Central area, Sage becomes stuck in walk mode and can no longer run, in addition to their ability being stuck "on"Sage's ability has also been updated, and there is a known visual issue. There is supposed to be a glowing ball of light by Sage's head that bobs around. This seems not to be displayed correctly, and shrinks every map load until it disappears. This will be fixed in a coming release! We'll continue to push updates for any critical issues that arise. Feel free to stop by our Discord for support!

  • Patch Update v1.5.0.2 - 8 November 2025

    We fixed a couple of blocking issues reported by our QA team.Fixed: Marian (Pyra's Mom) is supposed to help you with the Gilberry Shores - West boulder, but instead just says she's busy and goes back to work (at her house).Fixed: When in Pyra's past and first encountering Dolion, you can move around during the conversation, and the sequence gets caught in a loop.We'll continue to push updates for any critical issues that arise. Feel free to stop by our Discord for support!

  • Patch Update v1.5.0.1 - 6 November 2025

    Here are some quick fixes for some known issues, or some caught post-release. Fixed: Marian (Pyra's Mom) would become invisible in her Smithy after you complete the mission to find a way past the broken bridgeFixed: The quest log would have a visible window covering the active quests if you view completed/failed quests, close the window, and come back.Fixed: A Lenoria Guard would disappear on Royal Road - West when coming back to the area after the sequence with the guards blocking the way.Fixed: Barren Valley / Endless dunes shift cave had strange behaviors when leaving & coming back, causing the world to be shifted in the wrong direction or color

  • Alterium Shift Updated to Version 1.5.0 - 5 November 2025

    Hello everyone! Alterium Shift has been updated to version 1.5.0 for all Early Access players on Steam. This is our biggest update since 1.4.0—thanks for your patience while we built, tested, and polished. Please check the Known Issues section below and keep the feedback coming in Discord; it helps us tighten things up fast. Reminder: This is an Early Access update on Steam (not full launch). The main story is now ~75% content complete, with more coming in subsequent updates.If Steam doesn’t auto‑update, restart your client or verify game files.What’s new in 1.5.0 (highlights)🎣 Fishing — rebuilt and expandedNew/updated fishing spots (including Dalduran Lake and Desert Oasis) with per‑area background treatment.Reworked behaviors: bait/attraction, pull/lure interactions, and clearer on‑screen instructions.Audio/FX and completion flows: caught/escaped/line‑break messages; proper exit/unlo


  • PAX West Beta Build - 29 August 2025

    PAX Beta Branch Is Live — Fishing Overhaul + Pyra Story Slice (Part 1)Hi everyone!We’ve pushed a public beta branch ahead of PAX. This is a test build—expect rough edges and please report anything you hit so we can fix it fast.How to access the betaIn your Steam Library, right‑click Alterium Shift → Properties
 Betas tab → choose the public beta branch. Restart Steam if you don’t see it. Need help? Hop into our Discord. What’s actually in this beta (from our Jira done list)🎣 Fishing — overhauled & expandedNew/updated fishing spots including Dalduran Lake and Desert Oasis, plus a broader pass on fishing locations. Area‑specific backgrounds/visuals and a system to apply them per location. In‑game instructions/onboarding for the fishing minigame. Bug fixes: controller prompts and bait selection issues in the “How to Fish” sequence, plus a “can’t exit after bait selection” edge case. These


  • 🎁 Early Access Player Rewards – Claim Your Exclusive Bonuses! - 19 February 2025

    For those who haven’t heard yet, we’ve been running a Kickstarter campaign to help fund the final push toward launching Alterium Shift this year. This includes the physical editions so many players have been asking for! From the very beginning, we knew we wanted to reward those who supported us in Early Access—long before we ever launched this Kickstarter. It took us some time to figure out the best way to handle this, particularly with verifying game ownership, but now we have a solution! If you purchased Alterium Shift in Early Access before or during the Kickstarter campaign, you can now verify your ownership using the form below. Once confirmed, you'll be added to our fulfillment list to receive your rewards around game launch time. 👉 Validate Your Early Access Ownership Here 📌 Note: An email is required to distribute rewards. Rewards are only available to players who owned the ga


  • Early Access wasn't enough for Alterium Shift so it's now on Kickstarter - 10 February 2025

    Inspired by classics like Chrono Trigger, Secret of Mana, and Final Fantasy - Alterium Shift entered Early Access in 2023 but it's now back on Kickstarter. Read the full article here: https://www.gamingonlinux.com/2025/02/early-access-wasnt-enough-for-alterium-shift-so-its-now-on-kickstarter/

  • Alterium Shift Developer Live Stream - Kickstarter Q&A, FAQ and more! - 17 January 2025

    Hey everyone we are doing a Stream tonight 1/16/2025 at 9PM CST, come hang out and talk to us about Alterium Shift and our upcoming Kickstarter Campaign! Join us here on Steam: https://steamcommunity.com/broadcast/watch/76561197973446712 Twitch: https://www.twitch.tv/drattzygames X: https://x.com/drattzy Facebook: https://www.facebook.com/AlteriumShift/ Follow our Kickstarter: https://drtz.io/KickstartAlteriumShift

  • Big Updates for Alterium Shift! Don’t Miss Out! 🎼 - 14 December 2024

    Hello, Adventurers! We’ve been hard at work bringing Alterium Shift closer to the epic RPG we’ve always envisioned, and we’re thrilled to share some exciting updates with you! If you’ve been following our journey, now is the perfect time to dive back into the world of Alteria. 🚀 Kickstarter Coming Soon! We’re ramping up for a Kickstarter campaign in January to take Alterium Shift to the next level. With your support, we’ll be able to expand the game’s scope and deliver on features like enhanced battles, mini-games, and more! Be sure to join our community and sign up for Kickstarter notifications here: Backerkit Page or Kickstarter Page. đŸ”„ Post-OTK Highlights & New Features Thanks to everyone who supported us during OTK! The response was incredible, and it’s inspiring to see so many new players joining the adventure. But the journey doesn’t stop there—we’ve been busy refining and expan


  • Minor Update 1.4.2 - 25 November 2024

    Update This release features a change to Pyra’s first mission. We’ve heard the feedback that the intro feels slow and has too many “fetch quests.” While we intended this as a way to underscore the annoyance it would cause Pyra, it ended up annoying our players. To address this, the Mayor will only give Pyra one of the following quests: Deliver letters to plains guards See Clay for his delegated tasks Visit Sage to do their tasks We hope this will make Pyra’s storyline feel less laborious in the beginning so players can get to the action sooner. Enjoy! Known Issues 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update. Running away from some battles still shows the results screen for some reason Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger i


  • Patch Update v1.4.1.5 - 17 November 2024

    Bug Fixes Fixed: Temple watergate sound was louder than sound settings Fixed: Editing sound controls from main menu would cause ongoing “click” sound when navigating or moving player. Fixed: “Continue” option would not show properly on fresh installs if the player did not have any Atlas saves Fixed: (Visual) Equipment and Accessories would not show effects on Health/AE Fixed: Audio settings changed from main menu would change back after loading a save Fixed: (Visual) Character profiles would show wrong for supporting party members when loading alternate saves (such as the Hermit showing as Pyra) Fixed: When loading a save from in-game, player movement could still happen while the screen was fading out Known Issues 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update. Running away from some


Patch notes and updates

S.noRelease datePatch nameGID number
15 April 2026Minor Patch Release v1.6.11828894815564176
219 January 2026Hotfix Release v1.5.0.91821922921822243
316 January 2026Patch Release v1.5.0.81821922921817205
429 November 2025Patch Release v1.5.0.71817483467041709
525 November 2025Patch Update v1.5.0.61816849002024900
616 November 2025Patch Release v1.5.0.51816307528967662
714 November 2025Patch Update v1.5.0.41816307528938922
811 November 2025Patch Update v1.5.0.31815580768411513
98 November 2025Patch Update v1.5.0.21815580768312160
106 November 2025Patch Update v1.5.0.11815580768272686
1125 November 2024Minor Update 1.4.21783872412099994
1217 November 2024Patch Update v1.4.1.51783238125296792
135 November 2024Patch Update v1.4.1.46146943657174045649
1431 October 2024Small Patch Update v1.4.1.36146943657173887280
1530 October 2024HOTFIX Patch Update v1.4.1.26146943657173855531
1630 October 2024HOTFIX Patch Update v1.4.1.16146943657173850312
1728 October 2024Minor Update v1.4.16212245217911939647
187 September 2024Small Patch Update v1.4.0.66242640076602354446
1931 August 2024Small Patch Update v1.4.0.56240387642462080013
2028 August 2024Small Patch Update v1.4.0.46240387642449084735

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