- Copter Update - 25 September 2023
Various improvements and rebalance: Bunch of fixes and small rebalances. Doors could now be restored only once and at 66% of the initial health level. Now player can choose Boss while starting new game. Traps are randomly placed on levels 7 and 3. Totem now initially increases damage instead of regenerating energy. Air Support now show area of effect before hit. New content: New explosives modification 'Firework' - If bomb hit enemy, and player in area of effect of that bomb, only shrapnel will be trigered. Shrapnel cannot harm the player. New laser modification 'Can Opener' - Laser will ignore part of the body and cause damage directly to health pool. New flamethrower modification 'Grill' - Reduces flamethrower's hit damage. Increases status and oil DPS by hit damage. New bullets modification 'Tactical Shooting' - Bullets will pierce through enemies. For every 25 kills with bullets, fo…
- Bestiary Update - 14 August 2023
Various improvements and rebalance: Bunch of fixes and small rebalances. Laser's modification 'Ricochet' now can deal damage only to enemies. Now on levels 6, 10, 13 and 14 enemies will be spawned not on random points, but on nearest to player. Now each store will be unavailable if its number exceeds the number of successfully completed levels. Enemies spawned after level's target achieved will receive movement speed boost and will put bad statuses on player with melee attacks. Model of basic melee weapon updated. New content: Added new modification 'Electrification' - chance to produce chain lightning with melee attack and after taking melee damage. Added new modification 'Bench - Armor Dispenser' - periodically adds status 'Armor Vest' to player near self. Added new modification 'Barricade - Curse' - enemies will receive a resistances reduction, after damaging the barricade. Added new…
- Egyptic Update - 29 July 2023
Various improvements and rebalance: Bunch of bug fixes and small rebalances. Descriptions of locations are improved. Now player can't get modifications from reward, that already presented in shops. Time till wave and time left to survive now visible on screen. Resistances of all ice enemies and robots raised. Special actions of Boss 1 now have a different price, which makes him perform them more often. Total amount of resources on Level 15 (obelisk) reduced by 75%. Modification 'Clock' now also give more time between waves and reduces time required to survive. Modification 'Looter' now allow player receive boosts from Box Generator. Active ability 'Hook' now can teleport player with no distance limit, and hooks on scene are visible through walls. New content: New laser modification 'Skis' - player will get movement boost, after laser ends. New flamethrower modification 'Fire Walker' - F…
- Modifications Update - 8 December 2022
Various improvements and rebalance: The progression of the number of enemies has been reworked - now it smoother. Hard injuries removed from easy difficulty. All methods of self-ignition with a flamethrower have been reduced. Boss 1 got new special action. Injury 'No numbers' now will also distort scene texts. Modification 'Energy pool' now will increase max energy by 500 (was 750). Modification 'Wide Swings' improved: melee attacks will ignore shield in the hands of the enemy. Modification 'Gap' improved to 'Gatekeeper' : now it will increase health of barricade, turret, bench and all doors on level. Stomp's modification 'Stronger' now have chance to drop hat from affected enemies. Repair's modification 'Sapper' improved: now first charge of trap also increase it's damage. New content: Added new injury 'Time Speed' - increases speed of time by 15%. Added new injury 'Switch Sides' - all…
- Necromantic Update - 22 November 2022
Various improvements and rebalance: Anti-Aliasing method changed from temporalAA to FXAA. New spawn points on Level 01 (enemies got shorter path to player). Basic enemies and necromancers got 5% chance to fall after receiving damage (it is rolled no earlier than 2 seconds after the previous roll). Basic enemies now can perform dashes forward player. Basic enemy 'Ninja' now will appear for a split second after received damage. Aptitude 'Stomp' now reduce target's resistances. Aptitude 'Hook' now knock hat from target. New content: Five new necromancers and five new servants (basic enemies). All necromancers have range attack and can resurect basic enemies of special type, by collecting skulls of fallen skeletons. Projectile can be destroyed in mid air. Skulls and successful range hits will charge ability of necromancer. Basic Necromancer: melee attack and projectile pushes player away. A…
- Bone Mayhem exit early access - 23 September 2022
After 3 years in development (1.5 years in early access), the game is released. A lot has changed in the game during early access: all maps have been replaced with new ones, all weapons have been reworked, both bosses have been replaced with new ones, most of the modifications have been updated/replaced/reworked/added, most of the active abilities and enemies have been updated, and a new type of enemy has been added - dinosaurs. The release update also carries changes: Various improvements: Various bug fixes. Active aptitudes 'Bench', 'Turret', 'Air support', 'Repair' visually updated. Now melee weapon will be visually changed after aquaring first melee modification (14 models total). Achievements added. Rebalance: Various balance changes. Laser reworked (again): tension, spread, magnetism, DPS, ammo cost and some modifications changed. Now possible to shot laser and flamethrower in sam…
- 28.08.2022 Update - 28 August 2022
Various improvements: Various bug fixes. Added new difficulty. Amount of available loses now showed in global map. Rebalance: Various balance changes. Maps 8 and 15 got more enemie's spawn points. Total amount of enemies increased on maps 1 and 15. Modification of the explosive "Shotgun" will now search for a target between units in priority. New content: Laser modification 'Direct' added. Reduces spread, tension and the cost of maintaining the laser. Laser modification 'Frost bite' added. Chance to freeze new target on its appearance and create splash damage. Fire modification 'Only One' added. Fire status could be applied only to one target in same time, but DPS of it increased by 400%. Fire modification 'Ammo Harvest' added. Forces enemies with 'Fire' status drop Fire Grains on death. Collected 20 Fire Grains restore full ammo and increases all damage for limited time. Fire modificat…
- 30.07.2022 Update - 30 July 2022
Various improvements: Various bug fixes. Base dino updated visually. Critical and double chances of active aptitudes now have sound and visual effects. Rebalance: Various balance changes. Damage type of active ability 'Spikes' changed from melee to pure. Laser now will magnet to target with some random offset. Flamethrower now will hit parts of enemies (arms, legs, shields etc). Critical and double chances of active aptitudes increased from 10% to 20%. New content: Bullet modification 'Another one' added. Next bullet will be stronger, if previous shot made kill. Explosives modification 'Radiation ray' added. Bomb constantly inflicts pure damage to the nearest enemy. That how will look combination of lucky angle and modifications 'Radiation ray' , 'Rocket' , 'Pathfinder' : Boss 1 has been replaced with a new one.
- 06.07.2022 Update - 6 July 2022
Various improvements: Various bug fixes. Shops now could be navigated within. Added Hit's sounds on protected parts of targets. Released Demo of the game. Rebalance: Various balance changes. Laser damage formation updated. Traps got increased damage. Fire modifications 'Damage down' , 'Decomposition' and 'No rush' combined into one. Turret's modification 'Light' removed. Now with modification 'Stopping power' turret will also freeze targets. New content: Fire modification 'Jet' added: increase hit damage of fire stream and push player backwards while it exist. Fire modification 'Wave' added: fire wave will be released if firestraeam exist more than 0.5 seconds. Laser modification 'Banking' added: without proper target laser will save unapplied damage and release it when new target appears. Turret modification 'Around' added: allows turret to shoot any direction. New injuries added.
- 23.05.2022 Update - 23 May 2022
Various improvements: Various bug fixes. Trio generator visually updated. Vending machine visually updated. Vendor now will sell also buffs and energy canisters. Vendor now can be destroyed. Merchandise will survive destruction with 5% chance. Rebalance: Various balance changes. Base bullet's damage increased from 60 to 65. Baseball players got increased area of effect +0.5m. Fire modification 'Misses' removed. Fire modification 'FireBall' reworked. Now there are chance to release Fireball on kill with flamethrower (From enemy's position). Fireball release with Double click was removed. Fire modification 'Damage Down' and 'No Hands' Combined in one. New content: Fire modification 'Share' added. Adds fire status to enemies around target, on its death. Fire modification 'Spread' added. Oil will refresh self and spawn new one near self on target destruction. Bullet modification 'Split' add…
- 22.04.2022 Update - 22 April 2022
Various improvements: Various bug fixes. Buff generator visually updated. Active aptitude 'Thorns' visually updated. Motion blur added (as a setting of it in menu). Rebalance: Various balance changes. Range weapon Laser now require +35% more ammo to keep it live. Explosive modification 'Mine' Replaced with 'Radiation Print' (Spawn Radiation area after explosion, if there was enemies). Explosive modification 'Safety' improved: now will turn bomb into mine, if there no enemies around and player in area of effect. Laser's modification 'Slow Down' replaced with 'Wind Wall' (Create wind wall around player while laser exist; Wall will damage all overlapped enemies constantly). New content: 'Thorns' now have new modification 'Path' (Thorns now will be turning into direction of near enemies). Level 06 rebuilded (third iteration). Level 16 rebuilded.
- 22.03.2022 Update - 22 March 2022
Various improvements: Various bug fixes. Box generator, Energy dispenser, Plastic boxes, Shelves visually updated. Box generator now can produce two types of resources (ammo and energy). Box generator now can be broken or even destroyed. Enemies on level 14 now have reduced base movement speed -15%. Range weapon Laser updated: reworker tension, spread and magnetism. Now very hard to miss enemy. Rebalance: Various balance changes. Some levels got bigger time between waves. Active aptitude 'Bench' energy requirement reduced from 600 to 100. Laser's modification 'Pressure' replaced with new one - 'Luck' (Killed enemy has 1.5% chance to drop a random buff). Laser's modification 'Fast charge' give player ability to hold charge. Laser's modification 'Reloading while' now increase reloading speed by 20% while laser exist, make him ammo-free and force specific reloading animation to happen. New…
- 16.02.2022 Update - 16 February 2022
Various improvements: Various bug fixes. Camera Changes: Removed base wobble, returned FOV to 90, reworked damage wobble, moved camera back to rotation center, added camera motion smoothing and its abjustment, added camera field of view adjustment. The laser's life time can now be extended by holding the fire button. Rebalance: Various balance changes. Base Ice Enemies' Ice Resistances have been lowered. Laser's modification 'Accuracy' replaced with copy of 'Walking' . Bullet's modification 'Safety' replaced with new modification 'Magnet' (Harder to miss with shot on big distances). Hypnosis now give targets melee speed buff (100%) and no longer reduces damage (-15%), but increases it (+25%). Damage mod increases scaling to 75%. Trio Generator now generate resources faster with 'Clock' modification. Bullet's modification 'Rack' improved: recoil reduced by 66%. Modification 'Economy' of…
- 22.01.2022 Update - 22 January 2022
Various improvements: Various bug fixes. Active aptitude 'Barricade' visualy updated. Basic door visually updated. Buffs icons updated. Rebalance: Various balance changes. Spawn rate progression of enemies reduced on Level 15. Active aptitude 'Repair' now can charge traps. Modification 'Barricade - Door' replaced with new one - 'Barricade -Spikes' (Attacking enemies will receive 30 melee damage on hit). All hypnotyzed Dinos and base enemy Reaper now have AOE attack. Health of all Dino's masks reduced (50% max health loose). New content: Level 01 rebuilded. Level 03 rebuilded.
- 24.12.2021 Update - 24 December 2021
Various improvements: Various bug fixes. Injuries now showed in statistic. Model of range weapon "Bullets/Laser" rebuilded (range weapons done!). Old with no modifications and old fully modificated : New with no modifications and fully modificated (all 36 modifications of this weapon will change it visually): Character menu updated. Rebalance: Various balance changes. On Level 14 enemies have no speed buff any more (was 36%). New content: Level 08 reworked.
- 23.11.2021 Update - 23 November 2021
Various improvements: Various bug fixes. Model of range weapon "Fire/Explosives" rebuilded (One weapon left!). Old with no modifications and old fully modificated : New with no modifications and fully modificated (all 36 modifications of this weapon will change it visually): Rebalance: Various balance changes. Some levels must be easier. Dinos can't appear more often than 10 seconds. Active ability "Time slow" reworked - now all range weapons will not require ammo while time slowed. Pitch of sounds are changed, while time slowed. New content: Added a new role for Dino Have very weak mask. Will add status "Path of knives" to player on mask drop or melee attack (Player will take damage every move). Level 06 replaced with a new one
- 16.10.2021 Update - 16 October 2021
Various improvements: Various bug fixes. Level 05 updated visually and mechanically. Model of range weapon "Laser/Explosives" rebuilded. Old with no modifications and old fully modificated : New with no modifications and fully modificated (all 36 modifications of this weapon will change it visually): Rebalance: Various balance changes. Dinos enemies cannot appear before 2 successfully finished levels. Fire dino now have high fire resist and will cause mask drop on 500 fire damage. Ice dino now have high Ice resist and will cause mask drop on 500 ice damage. Robo dino now have high bullets resist and will cause mask drop on 500 bullets damage. New content: Added a new role for Dino Will create ice cage around player on mask drop. Cage have 150 HP, good resistances and ice immunity. Lifespan 12 seconds. Level 13 replaced with a new one:
- 08.09.2021 Update - 8 September 2021
Various improvements Various bug fixes and interface changes Locations on map now have goal text Added option to play in splitscreen (2 players; please expect bugs and problems) Model of range weapon "Bullets/Fire" rebuilded Old with no modifications and old fully modificated : New with no modifications and new fully modificated (All of 36 modifications of this weapon will change it visually; half weapons done!): Rebalance Various balance changes All time attack levels now shorter and more intensive Some modifications rebalance Firearms recoil improved New content Added a new role for Dino Have no mask or armor. Have 6 times more health and no resistances (hard to kil with explosives). He can spawn slimes. They will block player's path, but not enemie's. Level 15 replaced with a new one (first location where player should defend not only self)
- 07.08.2021 Update - 7 August 2021
Various improvements Various bug fixes Added a hint about the goal of the game (trying to make the game clearer) Skeletons fly apart on death from ice or fire damage. Model of range weapon "Laser/Fire" rebuilded Old with no modifications and old fully modificated : New with no modifications and new fully modificated (29 of the 36 modifications of this weapon will change it visually): Rebalance Various balance changes Increased base damage of explosives by 15 Laser ammo consumption increased by 40%. Laser charging speed increased by 10%. Laser damage formula improved. Flamethrower damage consumption increased by 50%. Fire hit damage increased by 50%. At level 14, light and grass provide no clues when 10% of the time remains. New content Added a new role for Dino He can attack player with laser on mask drop. 200DPS of pure damage type. 150m range. 15 seconds duration. Will damage anything…
- 02.07.2021 Update - 2 July 2021
Various improvements Various bug fixes Added chance for two special gems per reward Some new textures to base enemies added Model of range weapon "Bullets/Explosive" rebuilded Old: New: Rebalance Various balance changes Amount of enemies, spawned per wave, increases by 4, but amount progression reduced by 4% Base laser tension decreased in half Appearance of dino will reduce pawn's points (will decrease quality of next printed enemies) New content Added 4 new injuries Added a new role for Dino Level 12 replaced with a new one