- Open Mod Retirement Update [02-Aug-2026] - 30 August 2026
Update Note: This update officially marks the retirement of Open Mod. We are sorry to announce that, after carefully reviewing the game’s current state and future, we have decided to end active development. We concluded that Open Mod could not be recovered in a way that would meet the quality standard we want to provide to our players. Our development efforts are now focused on Silent Strike, a new competitive 1v1 first-person shooter being developed for both PC and VR. Thank you to everyone who played, supported, and provided feedback throughout Open Mod’s journey. Fixes: - Applied minor stability and maintenance fixes. Added/Changed: - Removed access to the in-game store. The store is no longer available and cannot be accessed. -Added an official retirement notice to the in-game dashboard. -Added a message to the former store area explaining that Open Mod has been retired. -Removed st…
- Open Mod Is Being Retired - But Its Story Is Not Ending - 2 August 2026
Open Mod Is Being Retired - But Its Story Is Not EndingHello everyone,We are sorry to announce that we have made the difficult decision to retire Open Mod and end active development on the game.This was not an easy decision. Open Mod represents years of work, experimentation, ambition, mistakes, lessons, and ideas that we still strongly believe in. We spent a long time considering whether the game could be repaired, relaunched, and given the future we originally imagined for it. In the end, we concluded that Open Mod could not be recovered in a way that would meet the standard we want to deliver to our players.As part of the retirement update, the in-game store will be permanently removed and will no longer be accessible.We also want to make it clear that retiring Open Mod does not mean the game itself will stop working. The game servers will remain online, and everyone who already owns…
- Open Mod 2025.0.3 [11-Sept-2025] - 11 September 2025
Update Note: - various fixes that improve stability following recent architecture changes. Fixes: - resolved an issue in the Bunker Extraction map where numerous textures displayed unintended emission. - resolved an issue in the Bank map where several materials exhibited emission where they should not have. - addressed similar unintended emission affecting materials on the Suburb maps. - corrected improper texture import settings that caused distant mipmaps to show dark edges or emissive fringes, particularly on tiled or emissive materials. - resolved a shader error that caused vegetation on the Asia map to render pink. - implemented additional adjustments of this nature; the game is now one step closer to stability. we will not declare it stable now because we thought this the last time too, but it is closer to fully stable and we could move forward with our plans. - resolved an issue…
- Open Mod 2025.0.2 [3-Sept-2025] - 2 September 2025
Update Note: This update addresses a few minor issues and further enhances overall game stability. Fixes: - Resolved an issue where certain impact visual effects would render incorrectly as pink. All impact particles have now been updated to utilize our custom shaders, ensuring proper display across all materials. - Fixed an issue where the camera could flicker when disconnecting from a map. - Fixed an issue where, after successfully extracting in Extraction game mode and clicking Disconnect, the game would not load properly to the Shooting Range. - Fixed an issue where decals would render incorrectly when viewed at an angle. The angle fade functionality has been corrected. - Fixed an issue where the Extraction HUD on the tablet would not display messages in the correct position. - Fixed an issue where decals were visible from a different render pass, appearing through the majority of s…
- Open Mod 2025.0.1 [29-Aug-2025] - 29 August 2025
Update Note: This update includes several important fixes and stability improvements, resulting in a stable release. Fixes: - Resolved an issue where impact sounds would only play the blood flesh woosh sound, rather than the correct material-specific sounds for concrete, metal, wood, and other surfaces. - Fixed various problems with attachment reticle visuals, where most reticles appeared opaque or overly transparent. This issue was caused by Unity 6 pipeline changes affecting alpha blended materials being batched, leading to incorrect rendering. - Restored the 2025.0 update. Added/Changed: - Updated the multiplayer version to prevent mismatches. Players who have not updated to the latest version will no longer see lobbies created by those who have, and vice versa. Additional note: We apologize for the inconvenience caused by the recent 12 GB updates. This was necessary due to the signi…
- Open Mod 2024.2.59 restore - 28 August 2025
We apologize for the inconvenience, but we have reverted Open Mod to the previous stable 2024.2 version. Following the most recent update, we identified several critical issues—including broken sights, audio malfunctions, and other significant bugs—that require additional time to address properly. To ensure a stable and reliable experience for all players, we have restored the last stable version with minimal known issues. Our team is actively working to resolve these problems and will release a new update as soon as possible. Thank you for your understanding and patience during this process.
- Open Mod 2025.0.0 [19-Aug-2025] - 19 August 2025
Update Note: This update delivers a major overhaul to Open Mod’s core architecture, focused on performance, memory usage, and future scalability. Many of these improvements—such as converting all scenes to addressables and replacing the built-in URP shader with our own custom solution—required significant engineering effort and time, but bring substantial benefits to the player experience. Fixes: -fixed an issue where the helmet camera would not be in the correct rotation unless the player walked a little -fixed an issue in Zombies map where if the players would buy the generator to turn on the lights, the lightmaps would be broken and would not look like lights were on Added/Changed: -Open Mod now runs in Unity 6000.1 leveraging the latest technology in performance. We now use Deferred+ and Deferred rendering paths and have deprecated the Forward+ path. Combined with our optimization t…
- Open Mod 2024.2.59 [14-Oct-2024] - 14 October 2024
Update Note: -this update brings a hotfix Fixes: -fixed an issue where the slugs would still shoot 12 projectiles instead of one. Added/Changed: -added an option to toggle full screen mode since Alt+Enter was not intuitive. -updated the multiplayer version to prevent mismatches. Players who haven't updated to the latest version will no longer see lobbies created by those who have, and vice versa
- Open Mod 2024.2.58 [10-Oct-2024] - 10 October 2024
Update Note: -this update brings a bunch of fixes. Fixes: -fixed an issue where the slugs would shoot 12 projectiles instead of one; this was overlooked in debug mode. -fixed an issue where the debug tracers for the 12 gauge would remain active. -fixed an issue where the shotgun key was not added to the translation, resulting in the shotgun filter in the weapons menu being empty. -fixed an issue where weapon attachment stats would sometimes not be applied properly (changes such as recoil change or any other stat change) -fixed an issue where the sights on the Benelli M2 shotgun would be bigger than the size of the rail -potentially fixed a rare issue where the loadout point display would go over the limit if using tracers or in the shotgun case using slugs or other type of ammo that costs loadout points -fixed an issue where the doors would jitter from the moment the F key was pressed u…
- Open Mod 2024.2.57 [9-Oct-2024] - 9 October 2024
Update Note: -this update introduces a shotgun to the game! This new weapon was sponsored by our Patreon member @Fireprooftofu, who generously donated $100 and directed the contribution towards prioritizing the addition of a shotgun. A big shoutout to him for making this possible! Fixes: -fixed an issue where charms or tags could not be equipped on weapons since the last update -fixed an issue in the Heist game mode where the Drill was non-functional, preventing the successful drilling of points A and B in the tunnel sections. -fixed an issue where using a macro to click on the "move on rail" buttons could cause attachments to snap outside the intended boundaries -fixed an issue where players had to double-tap "r" to initiate the procedural reload for weapons like the M40A3 and the new shotgun -fixed an issue where the 4-pin mounts could collide with other attachments, leading to unint…
- Open Mod 2024.2.56 [21-Jul-2024] - 21 July 2024
Update note: -this update brings fixes to major issues and a refactoring to the weapon customization menu Fixes: -fixed an issue where the shooting range target buttons would only be interactable once -fixed the door resetting between rounds issue for good, now doors should reset and not snap in player’s face anymore -fixed an issue where there was a performance problem if a player died near a door, then that door would update continuously -fixed an issue where the purple laser could not be positioned on the top, bottom, left or right rail of the Scar-H -fixed an issue where after hitting a rail limiter the attachment could not be moved anymore from the default position. This mostly applied to sights Added/Changed: -additional refactoring on the weapon customization system. 2 major changes made in order to avoid a rare error, and to make it more intuitive: -- Now the attachment moving o…
- Open Mod 2024.2.55 [9-Jul-2024] - 9 July 2024
Update note: -this update brings many more languages support to the game. Basically now we have basic localisation using Google Translate for every language that Steam Store supports Fixes: - Added/Changed: -Due to feedback and suggestions we’ve added Russian and Ukrainian localization to the game -Given we’ve been working on localization we’ve added more languages such as: Polish, Vietnamese, Traditional Chinese, Korean, Indonesian, Portuguese, Portuguese(Brazil), Danish, Dutch, Czech, Greek, Bulgarian, Thai, Spanish (Latin America), Hungarian, Even though we used google translate for these translations we believe it will be better than nothing, and you could get a hold of what the real meaning is. The game now has a total of 30 languages: -English -Arabic -Bulgarian -Chinese (Traditional) -Chinese (simplified) -Czech -Danish -Dutch -Finnish -French -German -Greek -Hungarian -Indonesia…
- Open Mod 2024.2.54 [7-Jul-2024] - 7 July 2024
Update note: -this update brings more critical hotfixes to issues that cause unpleasant experience Fixes: -fixed an issue where the weapon sway would not be framerate independent and would be slightly smaller when player had 100+ fps -fixed an issue where the gun would aim in faster when framerate was higher -various more small fixes and performance improvements Added/Changed: -
- Open Mod 2024.2.53 [6-Jul-2024] - 6 July 2024
Update note: -this update brings more critical hotfixes to issues that cause unpleasant experience Fixes: -fixed an issue with the red door on Suburb map, where it would have a faulty collider that made it unusable and close automatically due to unwanted collisions with the house itself -fixed an issue with the red door on Suburb map where the glass of it would not be penetrable. -fixed an issue where the doors would not turn to closed when the player would interact with it, move it, and then tried to put it back in the default closed position. When dropping the door knob the door would not turn to closed. The only way to actually make it be closed would be to open it and then shoot it until it reached the closed position -attempted once more to fix an issue where the doors would sometimes not reset properly between rounds, or if they technically got resetted then they would look unrese…
- Open Mod 2024.2.52 [5-Jul-2024] - 5 July 2024
Update note: -this update brings one more critical hotfix, we apologize for the frequency of updates Fixes: -fixed a critical issue with opening doors. Took us a while to realize that at extreme framerates, such as 300+ frames per second the doors would barely move when being interacted with. We’ve never tested the game on Maximum performance and interacting with the doors, and now that we did we’ve realized that the bigger the framerate, the slower the doors would move. We apologize for not realizing this earlier. Added/Changed: -
- Open Mod 2024.2.50 [4-Jul-2024] - 4 July 2024
Update note: -this update brings more stability and consistency to the new “Play dead” feature. From this update on we will push updates more rarely to avoid annoying you with almost daily updates, unless we find game-breaking issues that require imemdiate updating. We apologise for previous inconveniences caused by our high update frequency. Fixes: -fixed an issue where the new play dead feature would not sync properly across the network, the body would be in a very different position for different players because the ragdoll would be created individually for each player on their screen. Now the main bones sync properly -fixed an issue where if the player used the new play dead feature while being in a high place they would not take fall damage and they could teleport right back on the high place. -fixed an issue where there would be some mismatches in the weapon skins store, where som…
- Open Mod 2024.2.49 [2-Jul-2024] - 2 July 2024
Update note: -this update brings a cool new feature and a critical bug fix Fixes: -rectified a critical issue from the previous update where doors would remain stationary after being kicked. Added/Changed: -added a new featured called “play dead”. The player can now pretend to be dead, basically turning into a ragdoll by using the keybind (default) “Pause/Break” or by going in the pause menu and clicking the “Play Dead” button, right near the “Commit suicide” button. This feature was in our mind for quite some time, it enables new skill to the game since now players have to make sure every ragdoll they see on the floor is actually dead, so the player will have to double check by shooting and wasting bullets on the ragdolls, and if they forget about it, they could get surprise attacks :D. Have fun! -pushed the multiplayer version up to avoid unwanted mismatches. This means that players w…
- Open Mod 2024.2.48 [1-Jul-2024] - 1 July 2024
Update note: -This update brings some more stability to the game Fixes: -fixed an issue where the players could climb on one another easily and sometimes would fly due to that collision -fixed an issue where players could climb on objects above 70 degree slope, making them slide up on various objects -fixed an issue where if a door was opened and we would shoot it aggressively it would sometimes miss the closing collision and would not close, but instead would go all the way to open to the maximum position in the other side -fixed an issue where if the player has first spawned and interacted with a weapon part such as a laser or the hybrid Eotech then the hands of the player would be mispositioned until they would respawn again. It was due to the ik interactor not initializing properly the first time -fixed an issue where the vaulting over obstacle would sometimes not vault the player o…
- Open Mod 2024.2.47 [28-Jun-2024] - 27 June 2024
Update note: -This update brings a fix to a game-breaking issue that we’ve created and some slight improvements Fixes: -fixed a game-breaking issue where the realtime maps and the bunker map could not be played properly due to errors in the networked objects, causing the game not to start. This was due to the previous update where we’ve made the bunker locker doors or drawers not usable in PvP, missing some critical details required to make that work properly. We apologise for our incompetence :( -fixed an issue where the player speed would be decreased even when interacting with a weapon part such as laser or toggling hybrid scope Added/Changed: -edited the dashboard menu to fit an event section and we’ve mentioned the thursday game night there -decreased the time the player movement and looking is locked after leg kicking a door to avoid confusion -pushed the multiplayer version up to…
- Open Mod 2024.2.46 [26-Jun-2024] - 27 June 2024
Update note: -This update bring even more smoothness and polishing to the door system, making them almost perfect, enjoyable and intuitive Fixes: -fixed an issue with the extraction tablet HUD where it would be mispositioned and overlap with the compass -fixed an issue where the Extraction enemy AI would not have footsteps -fixed an issue where the Extraction enemy AI would sometimes still spawn behind walls and shooting at the player from behind them -fixed an issue where the bullets hitting players would play sounds more than once, causing an annoying buggy overlapping sound -fixed an issue where the suppressor screws would still be mispositioned but this time for weapons that have different length barrels such as M4 and AKM Added/Changed: -additional work on the door system, now they should really be flawless and not jittery + easy to use and intuitive. Now if you uninteract a door w…