- Anode Heart 2 announcement! - 16 March 2025
It's official! Anode Heart is getting a mainline sequel! ːsteamhappyː Wishlist: https://store.steampowered.com/app/3568570/Anode_Heart_2/ The spinoff I'm currently working on, Layer Null, will still take development priority, but once that's wrapped up, I'm committing myself 100% to AH:2. Like the first game, the sequel will be a monster tamer game, and it will be set a bit further into the future, after certain.. world-changing events. Battles will be expanded into a 3v3/4v4 system, with influences from tactics RPGs and classic monster taming games. You can expect at least a 120+ new Tama, and 20-30 fan favorite returners from the first game. Check out the full info and the teaser trailer on its Steam page! Thank you all for stopping by and see you soon !
- New Anode Heart game; [Layer Null] page is Live! - 17 August 2024
Hello everyone, I've been working on this for about 4 months now and I can finally officially announce it. is the next game in the Anode Heart Universe! Wishlist on Steam: https://store.steampowered.com/app/3068670/Anode_Heart_Layer_Null/ is a standalone card battler RPG, based on the card minigame from the first Anode Heart game. It's set in the same universe, but on a completely new Layer of the A:H world, with new maps, mechanics, story, characters and villains. This game will serve as a bridge to the Sequel, that will take place on the far side of Zearth, shortly after the ending of the first game. It's not yet fully confirmed, but I'm most likely planning to release the first third of into Early Access towards the end of this year. This would be a complete, fully functioning first third of the content (open for re-balancing and quality of life changes). More info on this and the re…
- v1.1.3 tiny tweaks patch - 27 June 2024
Hello everyone, A tiny tweaks and improvements patch, v1.1.3 is up and running. Let me know if you encounter any issues. Patch notes: - Added sorting options for owned cards - Tweaked quests that require Tama to look at both active and benched parties - Added a hint in Connor's dialogue to visit the Control Room - Added a more accessible bank terminal in the Mansion As outlined in the previous patch notes, I'm now developing a (semi-)sequel card game Anode Heart project. It's on the verge of becoming a presentable entity, so I'm planning on publishing a Steam page for it towards the end of July/early August. See you again soon!
- v1.1.2 patch + roadmap - 12 May 2024
Hello everyone, Aside from a few smaller bug fixes, v1.1.2 brings a new Gameplay Settings tab with options for Wild Tama/Trainers/Bosses level scaling and a new "Auto-Potential" option, which auto-converts any Potential you get on level up or evolution into Stat points. https://i.imgur.com/XLv5VOJ.gif With v1.1.2 done, I will continue to focus on the next project, the Tama card game! (and Spanish translation for Anode Heart in parallel) The card game will be a shorter project - a side game to play while the Sequel is developed. I'm building the card game with PvP support in mind, so online play with friends and tournaments are a potential thing, but it will still primarily be an offline experience. More news on that next month. You can follow the regular updates here: https://twitter.com/Stochasticcc Or in the Discord: https://discord.gg/8dHUrWejSD Thank you and see you soon!
- v1.1.1 tiny patch - 19 March 2024
A tiny patch for v1.1 Changelog: * Fixed the reboot screen bug * Changed Devibom to evolve via an item instead of by level Devibom item can be found in Memory Meadow and Bugman shops (post Rain City). If the item is not there, wait an in-game day for shops to refresh.
- v1.1 :: Mythicals Update - 14 March 2024
Hello everyone, The Mythicals Update (v1.1) is here! This is a (free) content expansion update that brings new (postgame) maps, quests, Tama to catch, new evolutions, items and more! Full Changelog: * 14 new Tama -> 9 new evolutions -> 4 mythicals -> 1 piglet * 4 new postgame (Mythicals) Quests -> 4 new maps and characters * 10 new upgrade items -> 6 new crafting recipes * new card set (Booster 07) -> automation cards and new card effects -> (unlocked by talking to Sirio on the 2nd floor of Mr. J's School) To start the postgame Mythicals Quests, you will need to have the following Sentients recruited to your town. Once they're in town, talk to them to start each of the quests. * Rocksworth If not recruited: - Go to the Scorching Sands pyramids and solve his quest there - Go to Rain City and talk to the robot bartender - Take the lift at the lowest level of the City to reach a secret are…
- v1.0.6.9 QoL and bugfixes - 21 January 2024
Hello everyone, I've implemented a few more quality of life improvements and tweaks this week. I hope you'll find them useful! As always, if you notice any bugs or have any suggestions, comment below or let me know in the Discord! v1.0.6.9 Changelog: Features/QoL: * New item storage screen, complete redesign * Added Level Cap game mode option* * Added Level Indicator toggle machines (one in Binary Forest, Circuit Shore, Cliffs and Meadow) * Added reboots/souls EXP bonus boost and HUD indicator (in Tama Stats menu) * Picked up items will automatically go to Bank if your inventory is full * Faster skips of Evolution and Rebirth screens Tweaks: * Increase Fifou's HP affinity to 65% and Strength to 75% * Shield Boost effect set to 10 Armor * Shield Generator II effect set to 25 Armor Bugfixes: * Releasing Tama from storage fix * Fixed funky collisions near the beach capsule and dummy traini…
- v1.0.6.5 improvements patch - 14 January 2024
Hello everyone, I decided to take one more week to focus on improvements, before tackling Mythicals. This patch brings some new features and tweaks that might help fix some of the gripes with the game's mechanics. I hope these changes will make the overall experience better. If you have any feedback, please let me know. Changelog: * Redesigned new Tama storage interface * Raised reboot limit by 1 extra reboot * World Map is now obtainable immediately from Mr. Shishi (old save files that don't have the World Map will also have it now by default) * Wild Overworld Tama level indicators * EXP curve tweaks ("Easy" is a bit steeper now, while "Normal" and "Steep" are a bit less steep) * Starters and lots of stage one Tama now have the "Easy" EXP curve * Reduced the too high levels of early daytime area Tama (like Crables) * All "Claw" techs are now Contact techs * Added heart/sword icons on c…
- v1.0.6.x bugfixes and tweaks - 7 January 2024
Changelog: (This is also a changelog for version v1.0.6.1 that was already out) * Evolution requirements are now visible by default * Added a cross-character quest in Kernel Dump (Tami/Rika) to give more in-game info about breeding Tama * Gifting favorite items now has a chance to set Tama's capture chance to 100% immediately * Increased elemental resistance upgrades to 30% resistance * Honeybee Passive tweak (more Beebee on the team = more Honey) * Expanded Fowlhoo's level-up techset * Fixed Overworld Tama shadow sprites * Flatland visual tweaks * Serpehyr Wisdom affinity set to 90% * French language bugfixes and tweaks I'll focus on translating the game and the Mythicals Expansion from now on, and any patches between now and then will only be for emergency bugs, if any pop up. The Expansion will come out sometime before the March Spring Sale, or at the very start of it. Cheers
- v1.0.6 patch (French, and Offline PvP) - 24 December 2023
Happy holidays everyone! The two most important things in this patch are French (beta for now, so if you switch to French and notice any bugs, pls report them in the Discord. Thank you!) And - Offline PvP battles / Remote Play. You can export your Tama party and send it to your friend (as a file) and they can play against it in the Arena! Full changelog: * Added French language (beta) * Added Offline PvP / Remote Play battles (talk to the new NPC in the Arena, after clearing Rain City quests) * Fixed ambush calculations * Random Memory upgrade gives 2 random power ups now, and can be found in some shops * Enabled battle log scroll * Remove evolution requirements for Kobalith, and set Magic requirement for Kobolith to (min.) 50 * Nanake's Passive is affected by Lucky status and Wisdom now * Stoic is affected by Lucky status now * Fixed Paradisc's effect * Fixed upgrades with element rest…
- v1.0.5 patch - 15 December 2023
Changelog: * Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM * Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat * Game pausing mechanics refactor // walking around while being in the Menu should not happen anymore * Fixed egg tech inheritance (when breeding) * Fixed 'Sticky' status * Added more directions and landmarks in the DIVE area * Added two NPCs that give evolution hints (Peripheral Cliffs and Memory Meadow) * Kobalth evo requirements tweaked again to make them make more sense (high requirement = min. 40, low requirement = max. 30) * Added new 'Max Lv.' info in the 'Reboot' confirmation prompt * Added 'Potential' info in the 'Breeding' confirmation prompt * 'Spikes' status affects 'Biting' techs now * 'Spiky' Passive will give 3 'Spikes' at start of battle regardless of ambush now * Taple dex location fix * Crab…
- v1.0.4 - 8 December 2023
Hello everyone, This patch brings a lot of QoL tweaks and bugfixes, but it also introduces one new Tama that you can fish for (first spot is in Kernel Dump!) Catching this Tama will silently register it in your dex, but it won't show up in the actual dex yet. The Mythicals Expansion] will bring a batch of new Tama with it, so just consider Cardee to be an early preview of one of those new Tama. If you've played DW3, you'll know exactly what Cardee is a reference to! ;) Changelog: * New (fishing) Tama; Cardee (and new fishing spots in Rainlands and Scorching Sands) * Sewers Bugman shop upgrades after Rain City * Added a new upgrade item that prevents level up stats gain (but you gain Potential) * New Type of Chip (one is obtainable inside the area in Flatlands) * Flatland enemy and mechanics tweaks, iframes and more gems from smiley blocks * Buffed Mono Element run Starters' stats affini…
- v1.0.3 patch - 30 November 2023
Changelog: * All active techs on a Tama are transferred when rebooting (or breeding) * Regular NPC trainers no longer have force ambush - instead they just have increased chance to ambush you * Weight % transfer after rebooting * Arena daily battle limit increased to 4 * Fixed upgrade items' element restriction check * Tweaks to 's Passive (set max number of unique statuses to 3) * 'Lucky' status affecting stealing chance * Add innate (Lv.1) techs to dex after rebooting * Brewhyr Wisdom affinity increased to 70% * Hexou affinities buffs * Rainee level 2 move set to Waterball * Yukii magic affinity buff * Added Shining aspect to more techs * Death Frost changed to Magical * 'Potion' tech TP set to 3 * 'Miracle Disc' crafting recipe * Phoenix Drive card fix * Small dialogue error fix and other bug fixes
- v1.0.2 patch - 26 November 2023
Important: Reboot potential formula changed a bit with this patch - there was a bug with unspent potential affecting reboot potential way more than it was supposed to. It has been tested, but since this is a big base formula change, if you notice any weirdness in stats/game progression now, please let me know right away. Changelog: * Inventory sort is now by item type * Arena final medals check fix * Crafting an item at Shaman's place with a full inventory will send the item to bank now * "Cascade" card fix (won't go through Firewall now) * Fix enemies pushing the player and potentially softlocking you * Shovel fix during level loading
- v1.0.1 patch - 24 November 2023
Changelog: * Battle surrender option (same buttons as card game - E / Enter / Option) * Inventory item move/swap fix and sorting option (via E / Enter / Option) * Raised all techs that inflict No Heal(1) to No Heal(2) * Fixed "cancel" card effects * NPC movement fixes * Enemy card deck tweaks (slight nerfs to Benny and Memory Meadow boss) * Rain City sewers entrance is blocked off if you don't have the debugger * Added item discard confirmation to prevent accidents * "Unique artifacts" cannot be discarded now * Kylfou (tunnel bat) set to flying movement * Nyarn's sprite update (scaled it down a bit) * Added Nut Bomb crafting recipe
- Classic Digimon fans are digging this creature catching RPG I almost missed last week - 22 November 2023
Just like with cozy farm sims, there are way more monster-taming PC games to choose from than there were only a few years ago. It's easy to miss some of the smaller contenders, so I'm glad I managed to catch Anode Heart . This monster taming RPG launched just last week and, based on what I've played in its demo, is doing a great job channelling the good old aughts... Read more.
- Patch 2; More options to deal with ASMs + lots of fixes and tweaks - 22 November 2023
Changelog: * Added a new item to deal with ASMs (found in Access Tundra) * Reduced the effects of unspent Potential on reboot Potential * Fixed status (it was ignoring upgrades that heal a Tama before) * Reduced the effects of the Fear status * Dodge is now increased by 2% times sqrt(your Speed) * Tech swap confirmation box fix (no more random paying for glyphs) * Gamebot crash fix (if you approach it with less than 3 Tama) * Hatter softlock fix (when his Tama is stunned) * Pushable NPCs sequence break fixes * Player movement should be less jittery now * Passive will only trigger on direct hit fatal hits now * Storm Surge card fixed * Fifou evo tree glitch fix * Added Reboot screen music * Added Segment Island shoveling * Alt color of offspring is set to default color when breeding * Rune Sword blueprint and recipe * Tama that attack you when digging now won't ambush you always * Elemen…
- Big inventory by default and other tweaks - 17 November 2023
- Expansion Disc has been removed from the Overworld (later on it may return to expand the inventory to an even bigger one) - Instead, inventory is expanded by default from the start of the game. Your existing inventory should also become expanded if you already started the game. If it doesn't, please let me know! - Digging for items while you have full Memory should transfer dug up items into the Bank now - A few other tiny fixes
- Demo update - 8 October 2023
Demo version has been updated to v1.0-alpha, and this will probably be the final demo version before full release. Content has stayed mostly the same, but there are a number of QoL changes and improvements: Multiple save files Reworked settings screen Reworked party screen for easier swaps Steam achievements (5 are obtainable in the demo) More tutorials on TP and other early game mechanics Starter tech tweaks and buffs Tenn (the TV forest man) can now heal your party