- DEADLOKK - PATCH NOTES - v0.8.0 - 26 January 2025
It has been a very long time since our last update, but it is finally here. This update retires our PVP mode, but does bring a full co-op PVE experience. There are two years worth of changes to the game. A complete makeover of the UI, new NPCs, Items, Ships, Starmap, Carriers and so much more! Enjoy!
- DEADLOKK - PATCH NOTES - v0.7.0 - 12 December 2022
A new update has been released for Deadlokk! In this update our patch notes are limited due to the large amount of changes, additions and improvements we’ve made over the last few months. We’ve made countless changes to the game and hope to make more soon! We have a brief overview of all the changes below: - New Ships: Koltol and Chaenom - New Unlockable Ships: Saint, Apocrita, Black Ops Lamna, Disciple (Starting Ship) - New Impact Effects - New Turret Models - New Expedition Locations - New EMP Status Effect Added - New Boss Voice Lines - New Drone Launchers - Added Odyssey Gates which enable Item Extraction. Giving players the ability to take in items to Expedition they have saved, risk them and potentially extract with more! - New Blockades added for Main-Line systems if you have bad Notoriety with the owner faction - New Turret SFX for Missile Launcher, Projectile Turrets and Railgu…
- DEADLOKK - v0.6.5 - Hotfix - 27 July 2022
We've deployed a hotfix to address some issues getting into games in the tutorial. We’ve also addressed issues with NPC behaviour, lighting performance and some minor changes to loot drop tables. We have a bigger content patch coming very soon, but this is to address most of the major issues immediately.
- DEADLOKK - PATCH NOTES - v0.6.4 - 19 June 2022
Hello! Another small update to fix some issues with hosting lobbies and thrusters. Introducing two new ships, new locations new skyboxes! ITEMS, CO-PILOTS & CARRIER UPGRADES Large Seeking Missile Explosion force reduced from 2,500 to 1,050 Goliath Mining Laser added which will harvest nearby harvestable asteroids automatically Warnings now appear if the carrier energy is too low, which when clicked takes you where to MECHANICS Impact Damage Decreased the threshold of impact to cause damage by 20% Increase the amount of occurred damage from impacts by 10% Status Effects New EMP Status effect, which when applied unlocks all targets, including drone’s targets and stops all regeneration effects for the duration (energy, shield hull) SHIPS Kolotl The Kolotl is equipped with an EMP device, designed to stop ships regenerating energy and break locks on hit targets. On entering combat the Kolotl…
- DEADLOKK - PATCH NOTES - v0.6.3 - 1 May 2022
Weclome to Deadlokk v0.6.3! - It has been a few months since our last update. This is due huge reworks of many systems in the game. The current game has now changed to be PVE focused instead of PVP. Expedition is now our main mode we’re going to work on until further notice. In celebration of this you can now save randomized items found in Expedition between games to use them again! KEY FEATURES: Expedition Content and Improvements New Ships New Abilities New Effects New System Generation Blueprint Saving New Unlockable Starting Ship Many Quality of Life Improvements So much more! FULL PATCH NOTES HERE
- DEADLOKK - FREE WEEKEND - 9 December 2021
For this weekend, try the full game for free! Bring your friends and fight each other in Elimination or work together in Expedition and travel through as many systems as possible! Deadlokk has received a large update in the recent weeks which provides much more content, ships and features. There is no better time to play! Enjoy!
- DEADLOKK - PATCH NOTES - v0.4.1 - 8 December 2021
Small update to some areas of the game before our event! Ship ability reworks, changes to damage for certain NPC ships in Expedition and a brand new piece of UI known as the Gameplay Guide which acts as a small guide for players to get to grips with game terminology and mechanics! FULL PATCH NOTES HERE
- DEADLOKK EXPEDITION - LIVE - v0.4.0 PATCH NOTES - 30 November 2021
Deadlokk Expedition update is now live! This patch brings a ton of new features, bug fixes, improvements and so Expedition related content. Play single player or in Co-op in the new endless expedition mode. OVERVIEW: Expedition Mode Rework Three New Ships New Items Drones New Effects New Mechanics New CoPilot New Faction Countless UI Improvements Many many bug fixes Carrier Changes AI Improvements FULL PATCH NOTES HERE!
- Expedition Launch - Technical Issues - Delayed 24hrs - 29 November 2021
Due to technical difficulties with the Expedition update on our PVP Servers the update will be delayed until tomorrow, the 30th Nov. By tomorrow we should have a solution to our issues. Apologies for any inconvenience.
- DEADLOKK: EXPEDITION - NOVEMBER 29TH - 18 November 2021
DEADLOKK EXPEDITION - RELEASES NOVEMBER 29TH Our release date is 29th November! This update will include our all new overhauled Expedition mode and many other overhauls and changes. Including many new ships, NPCs, new randomized items with randomized effects, mechanics and so much more. Create broken ship builds, find rare items and fight the five factions in Expedition very soon!
- Deadlokk Content Update Coming Soon - 19 October 2021
We’ve decided our next update will be our larger update for the entire game. This update will include many new features, improvements and a lot more content. The update to Expedition (PVE) will completely change how the game is played. Expedition will now be a more complete and fleshed out roguelike mode, where you and up to 2 other people work together to survive as long as possible travelling through sectors and systems. Discovering new items, abilities, NPCs and many more secrets. Navigate through systems via the Starmap to choose routes that benefit you. Systems have specific objectives per jump gate, unlock these gates by completing the assigned objectives and ensure to keep your Carrier fueled to travel as fast as possible against ever scaling NPCs. Fight against all other factions in Deadlokk: Axiom, Innokkulum, Empyrean, Plague and Bhaede. Each faction having their own style whi…
- Deadlokk Update Delay - 2 September 2021
Update delay tihs week as we're trying to finalize some larger features and squash some bugs to ensure the best experience during the next update. Some things to look forward to: - PVE Changes - New Weapon Type: Drones - Carrier Drones - New Randomized Item Types - New Ships / Abilities More details will be released once finalized. Thanks for everyones feedback so far!
- Deadlokk PVP Group-up 28th August 2021 (EU-W) - 27 August 2021
There will be a Deadlokk PVP Group-up on 28th August 2021 200:00 (UTC+0)! Join our discord to keep updated on Playtests! Discord: https://discord.gg/QRsTWqhNjK
- DEADLOKK NOW LIVE - 21 August 2021
Deadlokk is now LIVE and available to play for anyone! It has been difficult to get to this point due to our small development team (of 2.5 people) but we are now here. We have SO many improvements and features lined up in the future and we cannot wait to implement these. For now, you can enjoy playing on our PVP servers against other players or play against the Environment in our PVE mode ! Please don't hesitate to contact us on our discord or other social media regarding and ideas/improvements/bugs etc. It is greatly appreciated! WHAT’S NEXT? Dynamic Items Currently, all items in PVP are static and predetermined in each build. We have a system that allows us to modify items and even create new items during the course of each game, like in PVE. These items are capable of tracking quest progress (if they spawn with a quest), update the buffs the item applies when a quest is completed, o…
- Deadlokk v0.3.2 (EARLY ACCESS RELEASE) - 17 August 2021
Welcome this is the FIRST ever patch notes for Deadlokk's early access release TODAY! GENERAL GAMEPLAY CHANGES - PVE Randomized Item Types - PVE Player Scaling - New Co-Pilot - New Ship - Ship Balance - Capture Point Timers - Warp Cooldown Changes - Carrier HP Buff and Upgrades Buff VFX, SFX & UI - New Thrusters - New Healing VFX - VFX Countless Fixes BUG FIXES - Countless Bug Fixes (many undocumented!) Read the full patch notes: FULL PATCH NOTES
- Early Access Release Delay - 29 July 2021
Hello! We have delayed our release for Deadlokk Early Access until 17th August 2021. This is due to problems encountered during testing and build review. Even though we are releasing into Early Access there were some critical problems that needed to be resolved before we could release. Thanks for understanding! - Null Reference Team
- Deadlokk v0.3.0 (+v0.3.1 - Hotfixes) - 24 July 2021
Welcome to our brand new PVE Mode! You can create your own lobby and play it solo or with up to 3 people! Fight across different locations to destroy hostiles and progress. Although not current fully fleshed out we have many features in the works to make the PVE experience better, definately give it a try! ITEMS, CO-PILOTS & CARRIER UPGRADES - Mining Changes - More Munition cost changes - New Carrier upgrade to reveal other carriers GENERAL GAMEPLAY CHANGES - PVE Mode - PVP Map Changes - Tutorial Mode - AI Improvements VFX, SFX & UI - New Planet Visuals - Many VFX Fixes Read the full patch notes: FULL PATCH NOTES
- Deadlokk Development - 12 July 2021
Hello! Sorry for the late post, we usually post every 2 weeks. There will not be any update for last week as we're hard at work, working on the new PvE mode! Lots of mechanics changes and game changes to make it all fit and work. We're hoping to have this all working by the 27th July 2021 (our current release date) so people have something else to play instead of just having the PvP mode. We plan for this mode to be named "Expedition". Currently in its basic form you will be a single team with a Carrier, travelling through different locations to see how far and long you survive in Deadlokk's universe. You will come across many powerful items to help you along the way, including dynamically generated items using our new dynamic item system. NPCs scale in difficulty over time (currently 2% per minute) and different systems will bring you new challenges and enemies! Don’t forget, this mode…
- Deadlokk v0.2.12 - 27 June 2021
SO many changes this week with changes related to feedback we've had from the Demo and making sure every single ship has a special ability to use. So many Item changes (about 57 Items) and bug fixes and a new unique ship, Co-Pilot, Status Effects and Gameplay Mechanics! ITEMS & CO-PILOTS - Carrier Upgrade Buffs - Reactor Buffs - Afterburner Streamlining - Projectile Ranges - Railgun Turret Energy Costs - Projected Healing Streamlining - Shield Generator Buffs - Co-Pilot Changes - New Co-Pilot SHIP CHANGES - Ribeti Rework - Maclura, Escutcheon, Scarab, Weta, Excavator new Abilities! - Cicuta Buffs GENERAL GAMEPLAY CHANGES - Plague Camp Rework - Friction Changes - New Status Effects - Asteroid Dust VFX, SFX & UI - Loading Screen Fixes - Hotbar Slot Layout changes - Ship Z-Rotation Fixes VNEW SHIPI - New Utility Battlecruiser - Slipmaw! Read the full patch notes: FULL PATCH NOTES
- Deadlokk Playtest 27th June 2021 - 26 June 2021
There will be a Deadlokk playtest on 27th June 2021 19:00 (UTC +1)! Join our discord and message anyone from Null Reference for a Deadlokk Beta key and come join, anyone is weclome. Discord: https://discord.gg/QRsTWqhNjK