- Corsairs Legacy 2026 Roadmap: The Path to Version 1.0 and Beyond - 28 July 2026
Ahoy, captains! First of all, we want to thank everyone who continues to play Corsairs Legacy, share feedback, report issues, suggest ideas, and support the development of the game. Over the past weeks, we have released two smaller updates focused on gameplay improvements, balancing, bug fixes, and quality-of-life changes: Update v0.4091 Hotfix v0.4085 Now, we are ready to share an updated and more focused roadmap for the path toward Corsairs Legacy version 1.0.The roadmap reflects our current development priorities. The exact scope and order may evolve based on player feedback, gameplay data, and what we learn while implementing new systems and content.What Version 1.0 Means for Corsairs LegacyReaching version 1.0 is not simply about adding more content or removing the Early Access label.Our goal for the full release is to deliver:50+ hours of gameplay;a complete main storyline;a stabl…
- Update v0.4091 - 9 July 2026
This update includes gameplay improvements, quest and interface fixes, economy adjustments, and several quality-of-life changes. Interface & Quality of Life Added badges to the Documents section, making it easier to see when new documents have been added. Added a notification warning players when their weapon is close to losing quality, reducing the need to manually monitor weapon condition in the inventory. Improved automatic quest selection in the journal. Gameplay & Balance Added 3 additional healing potions to the player's inventory at the start of the game. Muskets can no longer be used in the arena. Street merchants now appear at 6:00 AM, ensuring they are always available after sleeping at a tavern until morning. Blueprints now only drop for weapons available at the player's current level. As the character's level increases, better weapons and their corresponding blueprints becom…
- Hotfix v0.4085 - 28 June 2026
This hotfix includes a number of gameplay improvements, economy balancing changes, quest fixes, and audio enhancements. Economy & Trading Significantly increased the selling price of high-quality weapons compared to standard ones. \ Updated treasure map values. \ Merchants now buy herbs collected on the islands for crafting. \ The stolen goods buyer in Bridgetown is once again available 24/7. Reduced the weight of food, bandit masks, and muskets. Gameplay & Quests Fixed an issue preventing conversations with tavern visitors in Bridgetown. \ Improved the Charlatan's Elixir quest, making the charlatan much easier to find. Fixed camera behavior while using transport services. Audio Added wave sounds hitting the ship while sailing. Other Fixes Fixed several issues reported through the in-game support system.
- Hotfix v0.4084 - 24 June 2026
This hotfix resolves a critical gameplay issue and includes several additional fixes and gameplay improvements. Critical Fix: Fixed a critical issue where enemy ships could fail to spawn after entering naval combat from the world map. Other Fixes & Improvements: Moved Trinidad bandits to the road leading to the cave. Gunsmith Diaz is now available for the main story quest during nighttime. Added automatic next quest selection in several story sequences. Camera no longer clips through walls. Improved dialogue camera framing to always keep NPCs in view. After mastering all skills, excess skill points are now automatically converted into 2 attribute points (existing saves are converted automatically). Fixed learned skills occasionally resetting. Fixed a bug allowing some skills to be upgraded twice. Fixed the cargo delivery quest calculation after partial deliveries. Bandit masks now have…
- Early Access Update #16: Dynamic Fog, Crew Recruitment, and New Ship Sounds - 22 June 2026
Since the previous update, we've continued improving the atmosphere of the world, fleet management systems, and overall gameplay quality.Captain Morgan Ship Customization Set and News SubscriptionWe added a news subscription form directly into the game. All subscribers will gain access through the shipyard to purchase unique Captain Morgan ship customization elements:sails;heraldry;and a ship hull (brigantine).When creating Henry Morgan's ship, we based its design not on a specific historical vessel, but on the legacy he left behind in Caribbean history.The red sails are inspired by the colors of 17th-century European military heraldry, where red symbolized courage, military glory, and victory. The color also reflects Morgan's reputation as a man whose name inspired fear from Portobelo to Panama.The red-and-gold hull combines two colors traditionally associated with nobility, wealth, an…
- Early Access Update #15: World Expansion - 18 May 2026
This is one of the biggest updates we’ve made so far.We didn’t just add content. We expanded the world, introduced new mechanics, and improved core gameplay systems to make the game feel more consistent, readable, and skill-based. Global Map: From Random to SystemEach ship now has a clear role and purpose. You can identify it by its flag and additional icons, clearly understanding who will behave more aggressively on the map and who is simply sailing on their own business. Each nation now has separate flags for military and merchant ships:merchant ships transporting goods between coloniessmugglers transporting mixed and often valuable cargomilitary ships protecting routes and attacking enemiespirate ships hunting merchantsroyal caravans to the Old World, carrying valuable cargo and heavily guarded. They depart once a month from each colony on a fixed dateInstead of random spawns, ships…
- Corsairs Legacy – Fix Patch v0.4007 - 19 February 2026
In this patch, we focused on fixing economic system bugs, improving scenario stability, and refining AI behavior. Below is the full list of changes. 💰 TradeFixed recalculation issue after 10 deliveries. The discount system was resetting prices instead of applying a correct recalculation.The journal popup about price changes now appears only when prices have actually changed.The trading window now properly accounts for the weight of hidden items.Fixed selling ships with a pirate flag at the shipyard.Fixed pirate flag display on the global map. 🤖 Artificial IntelligenceUpdated AI logic for guard ships in ports.Added a new basic AI logic for companions (functional, but will receive further refinements in future updates). ⚔️ Naval Battles & BoardingFixed autosave behavior after boarding during naval battles.Set a minimum threshold of 5 crew members for:starting boarding when crew size is…
- Early Access Update #14: Water in the Hold - 16 February 2026
This build finalizes several key boarding mechanics at once, introduces new tactical decisions during combat, and fixes over 30 bugs reported by players. Flooding - Completed Event SystemThe flooding event now functions as a fully integrated boarding scenario. If hull integrity drops below 50%, there is a chance of a breach at the waterline. The lower the hull integrity, the higher the chance of a breach and triggering the flooding scenario. After that:a timer startsships gradually sinkboarding must be completed before full flooding Tactical Choice During FloodingIf the flooding event occurs on your ship, you can: keep the entire crew in combator assign part of the sailors to patch the breach If part of the crew repairs the hull: boarding becomes more difficult (fewer fighters in combat)you gain more time before sinkingcasualties are counted only from the half of the crew that remains i…
- Corsairs Legacy – Fix Patch v0.3144 - 7 February 2026
This fix patch focuses on issues you reported via the feedback form and F11. Thank you to everyone who took the time to describe bugs in detail. These reports allowed us to reproduce and fix the issues quickly.Fixes and ImprovementsFixed an issue that allowed infinite selling of “invisible” items in shops and street vendor stalls.Fixed shipyard access being blocked 🛠️. Additional checks were added. If the issue still occurs, please let us know.Fixed delivery quests 📦. The journal now works correctly for all types of deliveries. If your journal was broken before, it will automatically recover after taking a new task.Blocked the ability to take two deliveries at the same time on Tobago.Fixed delivery count tracking. You can now correctly earn the 10 and 25 delivery achievements 🏆. Achievement names were updated to clarify that all deliveries are counted.Fixed the personal shop discount…
- Corsairs Legacy v0.3140 — Stability Fix Patch - 3 February 2026
Over the last 3 days (since Saturday), we have been working very intensively on fixing critical issues. A huge thank you to the community for active participation: provided saves, detailed descriptions, reproducible cases, and a genuine desire to help ❤️ This patch contains a number of critical fixes that would have been extremely difficult to track down without your support.Important note about F11 reportsWe discovered that not all F11 reports reach our admin panel. In the next update, we will replace the simple “report sent” message with a real delivery status check.If you encounter bugs or strange game behavior:write in the comments under this update;add me as a friend on Steam and message directly;make sure to use F11 reports.Saves are critically important. When sending an F11 report, we automatically receive your last 3 saves, which helps a lot. If you report issues through other c…
- Mini Update – Gameplay & Fixes (v0.3135) - 31 January 2026
A new mini update is live, bringing several gameplay improvements and fixes across the seas.What’s new and improved:💰 Traders now restock their peso reserves more frequently instead of only once per day.⚓🔭 Fixed an issue that could prevent players from docking, starting boarding actions, or using the spyglass.🔥 Fire effects are now properly enabled across all scenes in the Fire Boarding boarding type.🎲 Perudo fixes during Palifico rounds:🧠 Improved AI opponent logic when calling Calza.🚫 Fixed an exploit that allowed lowering bets when playing with ones as the nominal value.🧭 After the mutiny at Ragged Point, Catherine now clearly points players in the right direction if they haven’t purchased a personal ship yet.
- Boarding Fire Chance Adjustment (v0.3131) - 30 January 2026
We have reduced the chance of the Fire event occurring during boarding. This mechanic is still a work in progress — a follow-up update with visual improvements is coming soon.
- Main Character Immortality Hotfix (v0.3129) - 29 January 2026
We’ve released a hotfix: at the start of the story campaign, the main character was immortal. This issue has been fixed, and the first level can now be completed properly.
- Bridgetown Prison Exit Hotfix (v0.3128) - 28 January 2026
We’ve pushed a hotfix for an issue where players couldn’t exit the Bridgetown prison and get back to the city.To fix this quickly, we had to ship a couple of UI windows that aren’t fully polished yet — this allowed us to patch the prison exit without delaying the fix.Another small hotfix is planned in a few days to clean things up.Thanks for your patience 🙏
- Early Access Update #13: Fight the Storm - 27 January 2026
In this update, we focused on deepening the tactical side of gameplay, reducing repetitiveness, and making in-game situations more varied so that interest in the game lasts much longer. Global Map Events New weather events have appeared on the global map, directly affecting navigation, movement, and decision-making. Storm The storm is a tool for breaking pursuit.Other ships on the global map try to avoid storm zones.While inside a storm: - you cannot enter the local map; - the ship takes continuous damage to hull and sails every second; - movement speed is reduced. Fog On the global map, fog limits visibility and can lead to sudden encounters with enemy ships.When entering the local map from fog, as well as during boarding, an intensified fog mode is activated: - visibility is significantly reduced; - it is harder to navigate during combat and on deck.Ship speed is reduced in fog zones.…
- Small Update (v0.3098) - 21 December 2025
This update focuses on technical improvements, fixes, and several important gameplay adjustments following the Unity engine upgrade.Visual & Engine UpdatesImproved lighting on the islands.Updated the game to a newer Unity version.After the Unity update, an engine-level issue with volumetric fog was fixed by Unity developers. We tested it thoroughly and re-enabled volumetric fog in the game.Gameplay ChangesLooting no longer pauses the game. Looting bodies or chests during combat is now risky and not always the best idea.Pistol damage has been increased.When purchasing ship ammunition, the default quantity now matches the amount required to fully supply the current crew.Shift and Alt modifiers were added to the trading window (as with boarding), allowing selection of 10 or 100 units per click.Fixed an issue where boarding could fail to end after all enemies were defeated. If this situatio…
- Early Access Update #12: Ship Customization - 17 December 2025
This is one of the largest updates in recent times. We have reworked key systems that directly affect sea travel, the combat system, controls, and overall game stability. Below you will find a detailed description of all changes, grouped by the main areas of the game. Shipyards, ships, and the sea The shipyard in Bridgetown has been updated — a full ship customization window has been added, with the ability to repair, buy, sell, and change equipment. In smuggler settlements on Trinidad, Tobago, and Grenada, shipwright buildings have been added, where ships can now be repaired and customized. The ship cargo hold window has been reworked. It now displays officer portraits, their current status, and provides convenient navigation between your ships. The maximum number of ships in a squadron has been increased to 4. The maximum number of officers has been reduced to 3. Captain’s Stash has b…
- EA Update #11: New Nonlinear Quest, Improved Graphics, Additional Mechanics - 26 September 2025
We’re excited to share the next big update for Corsairs Legacy. Here’s what’s new: 1. New nonlinear quest for deeper immersion For the first two in-game days after the quest giver appears, the player hears conversations with other NPCs, but no interaction is triggered. Only on the third day, if the player hasn't initiated the conversation, the NPC will approach the main character. The quest has four different paths with distinct outcomes and rewards.Includes a new item search mechanic.This is an experimental format designed to make the world feel more alive. We plan to add more quests like this and would love to hear your feedback and see your walkthroughs. 2. Bridgetown Fort and ship combat changes The Bridgetown Fort now actively defends the city: it has a flag, cannons, and will engage enemy ships. Friendly fire on ships is now enabled. If you manually fire on an allied ship, it will…
- Early Access Update #10: Update to Unity 6, Realistic Water, And New Physics - 24 August 2025
We’ve made a big technical update to Corsairs Legacy, moving from Unity 2022 to Unity 6. Thanks to the joint work of our team and Tech-5 specialists, this allowed us to implement new water physics - in particular, waterfalls in Bridgetown and wave effects from the movement of the ship. Also in this update: Improved performance: previously, FPS could drop to 20 in cities, now it’s stable at ~60 FPS everywhere.Added cloth physics: tents, ropes, market stalls, and drying laundry now react to wind.Dozens of quest bugs fixed.Updated visual quality of locations. 17 new animations added: - 13 for merchants; - 4 dialogue animations for characters.Coming next: new quests, a new boarding scene, and much more. See you in the world of Corsairs Legacy!
- Hotfix – Captain’s Cabin in Story Quest - 12 July 2025
Fixed an issue where the captain’s cabin was missing during the story quest in which Charles Vane takes Rufus Monroe prisoner aboard his ship.