Xuhivan's Autonomous Cube news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateJun 18, 2025
- DeveloperCahliban
- PublisherCahliban
Genres: Strategy, Early Access
Company pages: Developer: CahlibanPublisher: Cahliban
Xuhivan's Autonomous Cube Steam news
Xuhivan's Autonomous Cube news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The End is nigh (of Early Access) - 6 July 2026
Ayeeha!Today there are exciting news! The work behind the scenes was hard, and there is a lot of new content (garnished with some small bugfixes and technical changes) in the pipeline. In this update, we are introducing nine new relics, and the star of this update: A full new cube! In the next weeks, pacing of releases is going to pick up again. So, we are nearing the full release of the game, and the end of Early Access! Can you believe that we came this far together? Unbelievable! The Cube First Do you like the relaxing view of a windmill rotating? Don't get lost in it! Bonus points to whoever finds out which position that is on the chess side! The Potions Want more Potions for that "No Drinking Problem" achievement? Angel's Sweat is pretty straightforward: You think of that multi-turn solve, but your unit's are attacked as well? Free hitpoints, with multiple charges, to be spent stra…
- Out now! - 18 June 2025
Well, what can I say! Today is the day. After five years of long work, in the end finally at last! The patches have been coming non-stop, working tirelessly to add major features even a week before this Release! To see some of the latest changes, see this or that update page. And of course expect many more to come Don't forget to leave a review, and join the Discord (click the button at the bottom of this page)! Can't wait to hear what you think!
- Revelation of Release (Pt 2) - 12 June 2025
Hola, The release now lies less than a week in the future! And today brings another big update, with two main features. The biggest one: A Rewatch System! You can now click on a tiny little button in the top right, to repeat the visuals of the last unit movement that happened. This does not sound like much, but it was actually a monumental coding effort, taking over a week of 10+ hours coding days, requiring code reworks for more or less any single unit. But it is actually done now! Secondy, there was a Reworked of the visuals of the unit placing UI. There are now bases the units stand on! Of course there are some QoL and bugfixes as well: Overhead UI also now shows 0 and negative HP if always show HP option is activated (this happens briefly after a unit is killed) Fixed Fallen Deluder and Lung of Mythenmetz having parts of their model turn into brass that should not exis. Fixed Xuhiva…
- Revelation of Release (of Early Access) - 24 May 2025
Woho! 18th of June. That's it! That's the Steam Early Access release! After all of those long years, it's finally time! Xuhivan's Autonomous Cube is coming to the big stage! To celebrate this, here comes: Another massive update, including some requested reworks and lots of QoL! General Gameplay Changes Listening to player feedback, the unit movement has been reworked: Your units now take priority when moving, such that blocking and units getting stuck is now much rarer. On a technical level, this means that your units move first, and the opponent units thereafter. Yet a unit can always do its own movement, and will only die after all teams have finished their movement-so enemies can still retaliate, beware! For reference, this was old behaviour: On the same note, the Orb of Love Mechanic was removed, all units now always turn when they hit an obstacle. You guys just seem too stupid to p…
- Applicable Achievement Annotation - 24 February 2025
Wassup! A quick node: There are now Steam Achievements! I heard you guys really like such things. Right now, there are 12, including three secret ones! If you have any ideas for cool other ones, let me know! (Note that only the full game on Steam has achievements for the time being) Also: Watch this space! You guys might now really soon the date for the Early Access Release of this very game...
- Untitled Unsettled Update - 18 February 2025
Ho, ho, ho! Santa's here. Or the easter bunny or who cares. This little fellow brings you a completely redone game win experience! Now, there are two dozen different variants of the ending cutscene! (Wait! This means we have an ending cutscene now?!?) Expect more to come. Try to find out the conditions for each variant, and let me know in the discord if you think you found some, he! This update also contains some visual sugar, and various quality of life improvements. See, exempli gratia, this shiny effect to the Overhead UI of invincible units: Or this visual effect when Iron Knights or Lead Knights push something: Added a marker in the tutorial at the "Cube Face Turns II" Stage for units that were not killed after a rotation: Added help tips when all your units are dead, all units are stuck or the player has been playing the same cube for a very long time, to clarify that the game is…
- Ginormous Amendments of Advent - 13 January 2025
Guten Tag, contrary to what I said last time, I packed a lot of stuff into this update again! Life also got in the way, and not exactly in a positive way. So, sorry, for taking my time with this rather late christmas present. A doubling of 10 to 21 Events, two new demon units, and 1 (in numbers ONE) new relic are accompanied by a new smooth (Skyrim-Style, in case you remember that, ha!) log system, and multiple QoL adjustments especially in the unlock system. There is now a purple something to more clearly mark curse relics: Two new Demons Demon_Totem Demon. Immortal. Inert. Does not move or attack. You cannot win a cube unless the side the totem demon is standing upon is solved. Krampus Demon. Aquatic. Immortal. Seeks only own units. Attacks in a cone before him. Only hits units of the same team. New Events: In this update we get quite a lot of new events. They are now unique per run,…
- Gigantous Fall Update - 5 November 2024
Hey Hey! Long has it been. This time I took a bit of a different approach, and packed lots and lots of content into this update. It contains 4 new units, 2 new events, and 25 (TWENTY-FIVE (if I have not miscounted, I am not good at that stuff)) new relics! Take it as a christmas present that came early (I am very sorry for reminding you that it is only 51 days untill christmas). For example, there now are more sophisticated inside material for cubes! So there is no longer plain white gleaming at you: Other small and not so small changes and bugfixes include (demo and full game): Fixed mouse position for the visual rotation of a cube or relic not beeing polled every tick (massive difference in perceived responsibility) Bump collision FX on the ground now lingers way longer (to make it clearer when a collision occured) Made the bumping collision FX more consistent with 2x2 units: Now alwa…
- More Cubes for the Addicted - 3 October 2024
Wassup! Some of you guys will probably remember the tease, and here it is now, playable for the full version: A new cube to grind your gears against! The cube will not be available right at the start, you will have to do some unlocks first. I plan on adding some more cubes soon, and I have not decided on how best to put them into the game, so if you have any ideas just let me know! Bugfixes: Fixed units with inherent Statuses (High King of Love) not getting them when spawned on a cube instead of being placed by the player (this could not happen in the game before, but can happen on the new cube!). Fixed Elder Wyrm (Upgrade of Earth Wyrm) always beeing unlocked
- Simplifications for Simple Minds - 26 September 2024
I heard some of you guys still had problems finishing the demo (or the tutorial, lol), so I made the game even simpler, ha! No shaming here (No, no, not at all) The following simplifications were made (all apply to the demo and the full game). Tutorial: Reduced the amount of units spawned on the second tutorial cube Made the third and fourth cube be always the same Added a new unit, the Guardian of Light Replaces the Guardian of Love on the Very Easy difficulty and in the tutorial Has the same attack pattern, but does not seek own units, or gains hitpoints on kills Does not upgrade into the High King of Love or anything else Guardians of Love no longer spawn on the forest side of one of the three starter cubes on Very Easy Tutorial and Very Easy: Reduced the random starting units and gave you more of the simpler to use units (Guardian of Light and Krios. You have now more units in total…
- More Quality of Life and Clarity - 13 September 2024
Salvete Lusores! The new update is coming, making your life easier, and this game hopefully easier to understand! Demo Changes Fixed a rare bug with Telkas projectile in strange cases not showing the intense glow at its edge correctly when it is ready to explode Added a system to show the attack pattern of units you placed. This should also make it easier to see the rotation of units you are placing The pattern will also be shown if you hover over units already placed on the cube. Not that it is no simulation of a move though, it does not take into account damage block, attacks that ignore blocks, hitpoints, or friendly fire. Also, and this was way more work than it probably seemed, added a new "Bumping" System for units to show when they were trying to move to the same location, thus blocking themselves, with movement of the units, FX and sound A smaller version also plays when units t…
- Of Scaled Birds and Magic Portals - 31 August 2024
Hey folks! A new update is coming today! Sorry I haven't posted in over a week, and new content gets pushed only now! Demo Changes Fixed Spectral Phenomenon and Fire Phenomenon sometimes not showing their attack (Hopefully the last time I have to write this lol) Beta Version Changes Readded the promised Phoenix unit! A rare scaled bird held by the senators of Ko, with a ranged attack that enflames the ground on units it hits: The Phoenix loses one hit point every turn, but on dying its body does not get removed, but instead revives three turns after beeing killed: Also, the Earth Wyrm now has an Upgrade, the Elder Wyrm! It works very similar to the Earth Wyrm, turning hit units into brass, but attacks all tiles in front of him in a straight line: On the events side of things, first there is this strange thing here: And the Magic Mirror: Have fun with the new update! Lots of nearly finis…
- Clarifactions, Clarifications, Clarifications - 17 August 2024
Hey Folks! Based on your feedback after the last update, I added some small changes (mainly to the tutorial): Using the right or middle mouse button to visually "rotate" the cube is now called "spinning", while keeping "face turns" for the actual moves on the cube with the left mouse button (to stay with the usualy phrasing that is used with speedcubing and such). In help tips, such in the tutorial, now also adds a glowing edge if there is a "Got It" button that can be pressed (this will make it clearer if a window has to be closed to progress the tutorial). The Tutorial now spins you to the graveyard side if you are no longer looking at it while units are spawned. The Unit Overhead UI now always shows off a "1" for units that have 1 Hitpoint, instead of just showing a blank shield (can be turned off in menu for old behaviour). This will hopefully clarify that Dragon Monks only have 1 H…
- Brass & Taunt Update - 13 August 2024
Hey guys! It's time for an update again! Updates will come out in much smaller steps and more frequently now! Demo Changes Fixed the fish of the Koi Fish Relic sometimes rotating outside of the sphere Fixed Spectral Phenomenon and Fire Phenomenon sometimes not showing their attack Added Analytics to help balance the game (may be turned off in menu) Beta Version Changes Everything also in the demo Finalized and added the Earth Wyrm unit: Flies above the ground (and water), and turns hit units into brass instead of damaging them (as they are then immortal, they do not need to be killed to win a cube then) Added the Swamp Dragon unit: Flies above the ground (and water), and blows enemies of the cube Added an upgrade to the Guardian of Love, the High King of Love. Like the Guardian, but starts with three Hit Points, and starts with the taunt status effect Added a Dragon Slayer Statue event:…
- Quality of Existence Update - 18 July 2024
Hey Folks! This update adds a lot of quality of life features I added to the demo while still working hard on the full game! Also, some bugs, eh, unique feature changes (there are no bugs, only happy little accidents). New Preview System for Cube Rotations! To make it easier to see which face a drag on the cube will actually rotate, the game now shows smoothly a small preview rotation while the mouse is dragged: New Marker System for Unit Placing! To make it clearer whether you are right now trying to place a unit on the cube, but the field is blocked, there now is a green or red marking on the ground while dragging a unit onto the cube in the unit placing phase: Added a Join Discord Button to the Main Menu JOIN THE DISCORD FOLKS: https://discord.gg/cg9TKMaJBS Completely new Store Page Well, at this point you will have seen it, but we have a completely new store page, trailer, screensho…
- BIIIG Update II - 4 January 2024
Hello Folks, Christmas came, as did the new year, and here we are. Eh bien, continuons! In this update, we will focus on the new content added to the demo. Added Potions to the game! Bottled Flame Inflame the targeted ground. One Charge. A tiny flame, made eternal while it considers the philosophical implications of its existence in a jar. Many more fire mechanics are to come! Black Lotus Tea Get three Kamos to place on this cube. If you are not in the unit placing phase, reenter it. One Charge. All smiths are supposed to practice hammering a teapot when first discovering their modelling abilites, often resulting in works of paltry quality. In this special case, a peculiar bright scholar filled this one with a concoction made of the black lotus, a worthless hallucinogenic weed ubiquitous all over the world. TauntPotion Turn all opponent units such that they are looking at the target uni…
- BIIIG Update - 20 December 2023
Hello Folks, long has it been, I haven't been idle all this time but working hard. Today, you guys can finally reap the results of this hard work with this massive update!The next one won't take as long, I promise. ;D For the sake of clarity I will split this update post into multiple smaller ones. Everything is already in the version you can download, but it will just be described later! Main Menu We are now professionals and have one! Beautiful, no? Tutorial The game now has a proper tutorial, such that it can teach you how to push which buttons when! Units now Unlock! Including fancy fireworks if you do: Hover System: If you hover over some keywords, a small help window will show up. This also shows the attack patterns of units beside the pure description in words. Settings Menu (can you believe this technology was possible??) Upgraded from Unreal Engine 4.27 to Unreal Engine 5.3 Thi…
- Xuhivan's Autonomous Cube Developer Playthrough and Q&A - 22 June 2021
Xuhivan's Autonomous Cube is a Roguelike Autobattler on a Magic Cube. You have to place your units on the cube, and rotate the faces in such a way that it is beneficial for you. Use powerful and unique relics, and fight mighty bosses. We will play through the game together and start a couple of runs, while I explain mechanics of the game, and talk about design choices. If you have any questions, let me know in the chat, Don't forget to Wishlist, and join the Discord: https://discord.gg/cg9TKMaJBS
- Xuhivan's Autonomous Cube Developer Playthrough and Q&A - 18 June 2021
Xuhivan's Autonomous Cube is a Roguelike Autobattler on a Magic Cube. You have to place your units on the cube, and rotate the faces in such a way that it is beneficial for you. Use powerful and unique relics, and fight mighty bosses. We will play through the game together and start a couple of runs, while I explain mechanics of the game, and talk about design choices. If you have any questions, let me know in the chat, Don't forget to Wishlist, and join the Discord: https://discord.gg/cg9TKMaJBS
- Xuhivan's Autonomous Cube Developer Test Stream - 17 June 2021
We will play through the game together and start a couple of runs, while I explain mechanics of the game, and talk about design choices. A small test before the bigger streams for the Steam Indie Festival Don't forget to Wishlist, and join the Discord: https://discord.gg/cg9TKMaJBS
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