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Tres-Bashers

Tres-Bashers Steam news

ondydev | Sep 30, 2021 | game

Released

0players observed · 25 September 2026 - 14:26:37 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

Tres-Bashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews192
  • Release dateSep 30, 2021
  • Developerondydev
  • Publisherondydev

Genres: Action, Adventure, Indie

Company pages: Developer: ondydevPublisher: ondydev

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tres-Bashers Steam news

Tres-Bashers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.2.2 (1.2.0) Update - 18 July 2022

    1.2.0 is here. No new content yet, but I wanted to get these QOL changes pushed first. 1.2.0 -HP blinks red/white when below 40%, and speeds up as it lowers -pressing up/down while holding weapon swap now changes your color -jerry jumps a little higher (vspeed 2.25 -> 2.45) -bat charge time 45 -> 35 -slingshot charge time 30 -> 25 -crowbar charge time 60 -> 45 -death boss needed another rework ^-max turrets reduced from 10 to 8 ^-turrets spin MUCH slower ^-turret orbit is smaller, shrinks smaller with boss hp ^-bullet pattern now pauses for 20 frames when turrets respawn ^^-all bullets destroy during this too ^-turrets have 5 iframes when respawning to avoid killing all at once and entering hardest phase instantly ^-rapid bullet attack angle influenced by RNG as hp is lowered -mashing out of a grab can be done slower -mashing out of a grab is easier on a controller/dpad, slightly harder…

  • v1.1.0 Update + JERRY MODE - 6 November 2021

    Hey everyone! v1.1.0 is here (for Windows) and brings some new features - including Jerry Mode, which is unlocked after beating the game once. Jerry has lower gravity and acceleration and gets knocked back further by enemies, but his low gravity gives him a higher backflip and more leeway with skips. Platforming is floatier, but combat is slightly harder. Consider it "diet hard mode." macOS + Linux versions will be updated within the coming days. NEW FEATURES -border artwork by @catstorm26 can be toggled in config -unlockable JERRY MODE after beating the game once (must reach ending + results screen to unlock) -jerry has lower gravity and acceleration -selectable when creating a new file -altered npc dialogue and ending as jerry -slightly different pivoting/hurt sfx -npc text can now be sped up by holding the jump button -fullscreen toggle saves/loads properly now OTHER CHANGES -hell we…

  • v1.0.5 Patch notes - 5 October 2021

    Hi everyone! If you've been actively playing the game, you may have noticed I've been pushing small updates over the weekend. Here's what's been fixed/changed in those updates: 1.0.2/1.0.3 -Monster count issue corrected -Actual 420th monster added (Frogman on Sapphire Hill) 1.0.4 -Fixed issue where save points wouldn't restore your hp when hit with slingshot or first two hitboxes of sword. 1.0.5 -Fixed issue with radar showing extra monsters in top left of map -Title crawl dropshadow color changed to improve legibility -Hellhound bestiary entry no longer blank Thanks for playing!

  • v1.0.1 Update - 2 October 2021

    Hi everyone, thanks for playing the game! I've gotten some feedback already, so I'm rolling out an update to address some common complaints and reported bugs. The update is live for Windows only at the moment, but the other platforms will follow suit very soon. v1.0.1 CHANGES -Save points heal you fully now. -Monster radar now shows all monsters on map rather than just monsters within active range. -Bestiary page radar now works without needing to collect the monster radar. -You can now open the map after collecting only the monster radar or bestiary page radar. (The map itself will be invisible if you haven't actually collected it yet.) -Pause screen showing the incorrect relics has been fixed. -Dialogue in mothership shop altered to fit in text box. -Paprika Hill's background color now matches the top of the hill, making dark monsters easier to see. -Monster no. 22 has been renamed to…

Patch notes and updates

S.noRelease datePatch nameGID number
118 July 20221.2.2 (1.2.0) Update4937651144700856418
26 November 2021v1.1.0 Update + JERRY MODE4186652991117434918
35 October 2021v1.0.5 Patch notes3938951840896496791
42 October 2021v1.0.1 Update3938951840888455548

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