Unnatural Investigations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score60% positive
- Total reviews10
- Release dateMar 23, 2025
- DeveloperDimension Unknown Studio
- PublisherDimension Unknown Studio
Company pages: Developer: Dimension Unknown StudioPublisher: Dimension Unknown Studio
Unnatural Investigations Steam news
Unnatural Investigations news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Release Coming - 21 March 2025
I will be releasing the game from early access soon, however, the game will receive a few more updates in the form of free updates. The price will remain low and the updates will be a bit more polish on what's already there. No ETA on the updates so if you're interested just check back here and there or look out for these updates. I appreciate everyone who bought the game and again apologize I was unable to release a better version.
- Last Update (Unfortunately) - 23 November 2024
Hi, To the few who supported the game, I want to express my deepest gratitude. Unfortunately, the game didn’t resonate with as many people as I had hoped. The scale and scope turned out to be more than I can manage on my own at this time. Initially, I wanted to reimburse those who purchased the game and remove it from Steam, but Steam’s policies do not allow for refunds once the game is removed. Since my only option was to remove the game without issuing refunds, I decided against it. Instead, I’ve chosen to significantly lower the game’s price to better reflect its current state. My hope is that this reduced price will encourage more people to give it a try and perhaps see the potential that I envisioned. The price adjustment will take effect soon, and the game will remain in Early Access a bit longer. While I may revisit this project in the future if my smaller projects or other ventu…
- Status Update - 23 March 2024
Status Update Hi, continuing to keep transparent, progress is going quite well on the smaller project. Through it I've learned a great deal more about Unreal, all will transfer over to Unnatural Investigations. The goal remains the same, build out the smaller project, get that released, and then start a 50/50 split between both. The smaller project is less complex in terms of scale so it won't be hard managing both. In terms of time frame there are no current dates set however with the smaller project about to launch it shouldn't be too long. Also, Unnatural Investigations will be in Unreal Engine 5.4 which has a great deal of new features that should make Unnatural Investigations that much funner. Unnatural Investigations will have a much better ratio with combat and investigations. It will be in a semi-open world, not a crazy large world, but instead, a decent-sized one densely popula…
- First Update of the year - 7 January 2024
Quick update on the current and future state of the game. I did receive some feedback, while not a lot it did align with what I was thinking. Currently, the game is more action and less horror, which in general isn't a bad thing. But it's a bit more than I originally planned, and that's the result of several factors. Not one factor is the cause, but a big one is the scope in terms of levels and bosses. Originally I was working with a few others, so the workload was managable, but as I mentioned I am now mostly solo. Now I had all the systems in place, really just needed to build the levels and the bosses, but that in itself is a large task. It's a task I could complete on my own, but it would take years. So what changed? Well, Unreal Engine was the big change. At first, it was a bring everything from Unity in terms of systems and gameplay over to Unreal for its better network integratio…
- Unnatural Investigations Path Forward - 18 December 2023
Hi, progress is moving along, slow but steady. At this stage, it's mostly finances that are slowing down progress. While I work on bosses and enemies, and wait for funds to have new models made or purchased I have been prototyping for other projects. This helps in building more skills in the Unreal engine but also creates new ideas for Unnatural Investigations. I am working on one prototype that may become a side project, but more to come on that later. With the new ideas and experience I decided to take a look at the game, its systems, and what's good and what may be bad(not fun). This was a reflection of everything about this game, from its start to now. Some things were lost and others gained, but neither were good nor bad. That being said, the underwhelming reception of the game opens up some new potential paths forward. As I mentioned before the game will be finished, no doubts the…
- Alpha Version 3.0 Ready - 11 November 2023
Hi all, decided to release the new version today. I've done a few months of internal testing, not as much as I would like but enough to get it out. I will be doing more testing (paid), but it's stable enough now for everyone to jump in. Do keep in mind this is still Alpha, so I expect bugs given everyone's computer builds, but worry not as I get any bugs they will be a priority. Now on to the fun part, what's new? Updates I've moved the game to the Unreal Engine, this choice was made based on the Unreal networking system, and an integrated AI system. This choice was made before Unity's rev-sharing news. Besides networking and AI, Unnatural Investigations will also get a graphics bump. The gameplay loop has been modified, more of a streamlined approach. Here's the loop -> Collect crystals & relics, destroy runes, collect clues(Corpse,spirit,demonic growth), summon boss, kill boss Crystal…
- Update Alpha 3.0 and Demo coming soon - 7 November 2023
Update 3.0 Great news, working on polishing the new version of the game which should be ready pretty soon. It's a step back in terms of levels and bosses but introduces a new foundation for the game. Along with the new version, a demo will be available at the same time. The hope is people who own the game and want to have their friends play, people who want to try it out, and people who want to provide feedback can have a free opportunity to. The Demo will contain everything this next update has, but will not get updated past that, except for any bugs. So without revealing everything now, below are some key things that will be in the next build. *Two levels, medium size *Three bosses *New Random event system which provides more challenge and more replayability *Special Game modifiers - level difficulty, more light, and more *More action There have been major changes to the game in terms…
- Alpha Version 3 Update News - 27 August 2023
Alpha Version 3 Update News As mentioned before progress has been slow and it will get a bit slower going forward. There are a few key points I want to address for those following the development. Funding This game has been and will continue to be personally funded. Several external factors have severely reduced the amount of funding available which has added to the slow development time. Due to the limited funding, I am unable to support a team so I have continued development solo. However, for context, I was only sub-contracting art, assets, and advertisement, meaning I am still capable of developing the game alone, just much slower. Current State I understand the current state is of a lower quality and I am aware of the networking issues. I want to address some of the reviews and give my opinion. Per an advisor, I was told it's best not to acknowledge negative reviews, as it would hu…
- Alpha Version 3 Update - 9 July 2023
Progress is moving along, a bit slower than I wanted but still moving. The networking system is completely new and way more stable. Now I am working on the AI, which was the biggest bottleneck in the current version. That is what's taken the longest, but since it's a key part of the game it needs the extra attention. While it's not ready to show, there are some updates I can talk about. The first update is you can now switch from first to third person, depending on what you prefer. Since the game is not PVP, giving the option doesn't affect gameplay negatively. Another change is more of a streamlining of the game systems. You no longer will need to worry about ammo types, vision types, or equipment. Finally, there are four classes, each with different weapon load-outs. Those are just a few updates, more details will be provided when the update drops. No ETA on that drop. Still looking f…
- Progress Report/Patch - 05/21/2023 - 22 May 2023
Progress Report/Patch - 05/21/2023 The last four levels for this version of the game are ready and released in this patch. These are bare-bone levels and will get much more work later. They also only have the standard cultist, with the current boss's chances as the rest of the levels. This will be the last update for a while, after much testing and some feedback it's clear the networking side of things will not cut it for the level of detail required to fully flesh out all the game systems, more importantly, the AI system. The AI system has been bottlenecked by the networking system causing some minor and major performance impacts. To combat this a full network rewrite is needed, which will take time to complete. While this delay will be substantial, it and push updates and final release dates much further I think it's for the best. So what will change? The main menus, join, host, and s…
- Progress Report - 04/23/2023 - 24 April 2023
Four levels have been created and will be ready to play soon. (Tropical Island, Train Tunnel, Space Station & Deserted Town) These levels will be playable but not finished when the next patch comes out. They will use the cultist and already existing bosses first. After that patch is released, each level will get its own enemies and new bosses over the next few patches/updates. No ETA on when the next patch will come out, but should not be long, 2 out of the 4 levels are ready.
- Version 2.02 Patch Notes - 10 April 2023
Summary Version 2.02 adds the Ice Cave level and two new bosses to encounter. With the new level also comes two new enemy types that complement the theme of the level. The Ice Cave level still requires more polish and does perform lower than other levels. Updates Enemy Spawn in effects Each enemy minus the two ice level enemies has a special effect that plays when they load into the levels Still tweaking so may change it later Freeze Traps Freeze traps should now only work twice on enemies to reduce permanent freeze Traps will continue to get tweaks New Bosses added The Parasite & Gatekeeper were added, both will continue to get updates as all the rest will. Player Hud Update Added a small hud to the top right, this hud can be toggled via 'tab' or whatever its set to in the controls This hud shows what special you have equipped, what head gear, any status effects, and what ammo you have…
- Hotfix - Version 2.01 - 31 March 2023
Bug A game-breaking bug was found causing massive lag spikes every shot from any weapon. Fix Removed line of code that calculated distance from enemies which then relayed an alert if within a specific distance. Intended Results A lag spike on a shot fired should no longer exist Summary A small bug with a large impact was found which affected some high-end video cards and specific pc setups. A temporary fix was created which removed some quality-of-life code. Additional research will go into reimplementing back into the game. Please reach out here or via discord if after the patch you still encounter this bug.
- Version 2.00 Patch Notes - 25 March 2023
Summary Version 2.00 is a complete overhaul of all key systems along with the addition of several new systems. The basic gameplay loop has remained the same, search for clues, analyze clues, prepare for the boss, and summon and take on the boss. This is the final major overall, all remaining patches will build on this version. Updates In-game, currency added Loot chest Find/obtain the clues Beat boss In-game store/shop Buy traps, special items & clue specific tools Tools are one use while traps and special will carry over In-game feedback tool add Use the tool to send bugs/feedback including images for better feedback Training Level A new level to help new players jump in and get a feel for how the game plays and what to expect Five Level Five new levels, each with its own theme and enemy types New Enemies Collectors - Special creatures that are part of a boss's special. Small, fast wit…
- Version 2.000 Coming Soon - 17 March 2023
The next version of the game will be coming soon along with a few videos. This version is a complete overhaul of most of the systems and will have 6 levels, 1 being a training level. This version will also feature 13 unique standard enemies and 6 bosses, 1 being a training boss. More details will be posted when the new version goes live, currently, it's in testing to try and iron out any bugs before release.
- Version Bug Update! - 17 February 2023
Re-uploaded a previous version and so far test have shown it works. Please reach out on here or discord if you continue to have issues.
- Current Version Version Issue - 17 February 2023
The current live version of the game is bugged. The issue seems to be global affecting all players. A new version of the game is close to ready however not close enough to set live just yet. Working on a fix or rolling back to a working version until the new version is ready. Sorry for any inconvenience.
- Progress Update - 14 January 2023
Just a small update on progress for the next build. All systems have been reworked and are working Previous known bugs have been fixed Several new systems have been added Final gameplay loop has been established There is still more to be completed before this build will go live, however this is the last build where systems will be changed and after it releases focus will turn to new bosses and levels. Below are some of the task left before this build goes live. UI Update (going for a simple but nice looking UI.) Need more levels Enemies and bosses need reworks Once all is complete, several weeks of bug testing New things coming in next build Training level - This level will serve to help new players get in and understand the systems Player death now means something - you can die 3 times Enemy AI has been updated, they now have needs and can hear New equipment system Refined in game task…
- A1.0 Patch Notes - 9 December 2022
As mentioned in the dev update, this is the last patch of the Alpha 1 stage. During this stage, we tried out many different systems and a few modes. Lots of great feedback was received and now we move on to Alpha 2 which will take a bit longer to complete. This last version of Alpha 1 has a few new systems. In-game shop for buying new gear with money you get from chest. General actions have changed to use tools that you buy and equip. Only the Investigation mission is in this build. There may be a few bugs that we will iron out once we find them, and enemies may act strange (getting reworked for A2) in this version. Looking ahead the update to A2 will take longer but should be a giant step forward in polish and overall gameplay.
- Development Update 4 - 5 December 2022
Development Update 4 News Progress has been great, with both internal and external testing we have a solid set of systems and the core gameplay loop fully defined. We tested out several different modes and several different systems and we are ready to move to stage two of our alpha progress. Alpha Stage 2 This stage of production will focus on the main mode, Investigation & Elimination. This has been the highest-rated mode and the original foundation for the game. During this stage focus will be on close to the final polish on the systems, enemies, and one level. Once complete, bug test and gameplay flow will be tested. After that, we will move to add in more levels with the goal of 10 levels. What Will Be New Ammo types will change and have effects on all enemies. (For example - fire ammo will eventually light some enemies on fire causing damage over time) Enemies are getting a big upd…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 22 May 2023 | Progress Report/Patch - 05/21/2023 | 5140340943318089604 |
| 2 | 10 April 2023 | Version 2.02 Patch Notes | 5121196841301252169 |
| 3 | 31 March 2023 | Hotfix - Version 2.01 | 6839319551987068400 |
| 4 | 25 March 2023 | Version 2.00 Patch Notes | 5143713753737480038 |
| 5 | 9 December 2022 | A1.0 Patch Notes | 4980448574110879849 |
| 6 | 19 October 2022 | Version 0.5 Update Notes | 4714731755408944679 |
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