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We Are Live

We Are Live Steam news

Ventus Games | Nov 6, 2021 | game

Released

0players observed · 6 October 2026 - 15:38:36 UTC

RPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

We Are Live news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews11
  • Release dateNov 6, 2021
  • DeveloperVentus Games
  • PublisherVentus Games

Genres: RPG, Strategy

Company pages: Developer: Ventus GamesPublisher: Ventus Games

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We Are Live Steam news

We Are Live news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Small Tutorial Dialogue Fix - 16 March 2025

    There was a bug with the dialogue that was created in the last build, this fixes it!

  • Molten Boss Bug Fix - 8 October 2024

    I was informed that there was a bug stopping progress after the molten fields boss fight, this update contains a fix for this issue. Thank you for playing my game!

  • The day 1 patch - 2 May 2022

    Patch 1.0.2 -Small bug fixes -Fixed bugs with molten area -Fixed a soft lock when starting the molten boss -Fixed some healing effects that weren't registering as "heals" -Changed some dialogue that was going off the screen -Dialogue no longer repeats in the starting room

  • We Are Live 1.0 Release - 29 April 2022

    Hello all. I'd like to say thank you to those who have participated in the Early Access version of We Are Live. I'm here to announce that 1.0 will release on May 2nd, 2022! I know this is a bit sudden but I feel like now is the right time to do so. What does this mean for updates? From here on out there will be no major content updates for We Are Live, the game itself has reached a point where I'm happy with it and feel as though it's a complete package. However, I will be continuing to fix bugs as they come up. I've also been feeling burnt out on working on this as it took up a lot of my time even when I wasn't working, now that I have a full-time job it is much harder to find the motivation and the time to work on it. I also feel as though the content I've added since the original release has been a little lower quality because "I just want to get it out there", while it might not be…

  • We Are Live Patch 0.5.1 - 14 April 2022

    We Are Live Patch 0.5.1 Patch Notes - Fixed a bug where the tutorial would soft-lock the game - Two new danger levels to test your skills! Thank you once again to those who help find the bugs! Ryan | Ventus Games

  • Patch 0.5.0 Molten Wastes update! - 24 March 2022

    We Are Live Update 0.5.0 New Act 3 zone, Molten Wastes Features: 3 new enemies! 1 new boss! New encounters, rooms, and fights! New music! New companion! 5 New artifacts Bug Fixes! Fixed a problem with saving not working properly once unlocking Dix other misc bug fixes Probably added in more bugs! Thanks to those who reported previous bugs! Ryan | Ventus Games

  • Patch 0.4.0 - Holiday Update! - 19 December 2021

    Patch 0.4.0 - Holiday Update! New Features! -Danger Levels! Harder difficulty modes for continued play after beating the game once! Currently, only danger level 1 is in-game, more to be added soon.... -Steam Achievements! Who doesn't like achievements? -Holiday Elf Skin, Celebrate the holidays with a Santa hat for Elf! Bug Fixes~! -Fixed a bug where health stats weren't being added properly after restarting a run -Fixed a bug with the shop selling the wrong items, or not selling any at all -Fixed a bug where summon was not casting spells with proper damage Thank you all for supporting We Are Live, and have a happy holiday! Ryan | Ventus Games

  • Patch 0.3.6 - 12 December 2021

    Bug Fixes~! -Game should now properly reset when you die by clicking the reset button -Fixed an error with not being able to pick up artifacts -Fixed a bunch of misc rooms that were supposed to give artifacts, but didn't -Shop should now always have items in it Thank you once again to those who found these bugs! Expect some more updates in the coming weeks!

  • Patch 0.3.5 - 13 November 2021

    Two new artifacts added: Heat Up, and Pyro Power. You can no longer find duplicate items in runs. (Except "Unknowns") Fixed issue with shop keeper dialogue in acts 2 and 3, also added unique shop dialogue depending on which companion you are using. New resolution options in the settings menu. Increased character limit on profile names to 16 (was 10). Fixed an issue with enemies not starting combat when approached from the front. Fixed bug with a certain encounter in the forest that stopped players from crafting spells. Fixed issues with characters that weren't Sei when leveling up. Fixed bug with vampire shot and heal damage that changed targeted enemies. Edited wording on summon node to improve clarity. Slowed down cast time on summon to improve clarity. Artifacts no longer overlay over combat transition, or tutorial tooltips. Can no longer put negative money into the bank. Thank you o…

  • Patch 0.3.4 - 7 November 2021

    Patch 0.3.4 Item Icons have been updated for consistency, some names have also been changed. Updated movement script to not be tied to machine frame rate. Fixed a bug that caused a softlock when burn triggered on the Vine Lord and Sei was dead. Fixed a bug in act 3 where enemies didn't spawn in specifically if you were in room 5. Fixed Desync between player data when the heal pulse item was triggered. Altered dialogue to make consistency better. Fixed a small bug with spell icons not resetting after completing a run. Thank you to those who helped me find these bugs! Ryan | Ventus Games

  • We Are Live Out Now! - 6 November 2021

    Hello Everyone! Thank you for checking out my game, and I'm excited to announce that the game is out in Steam Early Access right now!! It's been a long road for me, and I'm excited to take the next step in the development journey by letting others experience the game! And with your help, it will become even better! A couple of notes about what is to come for We Are Live: - I plan on pushing up sizeable content updates about once a month for the next couple of months. The first one should arrive sometime in December which will add controller support and maybe more... - Other updates in the future will also contain new artifacts, areas, and more enemies! More details on this later... - Expect some small updates frequently after release, as I learn more about balance, bugs I didn't find during testing, and QOL changes. I realized that if I don't release it and try to fix all the flaws it m…

  • Development Update #1 - 10 July 2021

    A small overview Hello all! I am completely astounded by the number of wishlists I have and I am excited to have people excited for We are Live. I can't wait to share it with you! So now it's time for a small update showing you what I've been working on! Since the Next Fest, I Updated all the UI text to be high res instead of pixel art! Programming is done for the second ally you can have, Vier! She focuses on defense over Sei's offense, and will surely mix up your runs when you choose her as a companion! I've also made significant progress in the second act of the game, a forest located outside repair station alpha. As always, I also got rid of bugs so so many bugs. Progress is continuing slowly, the release window will be a little bit later than originally planned however I am still aiming for a Q3 release later this year into early access. More info to come on that in a future dev up…

  • Dev Playthrough - 12 June 2021

    Hey! I'm gonna be streaming a bit of me playing through the We Are Live demo during the Steam Next Fest! Feel free to drop by and ask me any questions, I'll be around for about an hour so please join in! I'll be starting around 7PM on June 18th! Unfortunately due to technical difficulties the stream has ended early. Thanks for coming to check it out!

Patch notes and updates

S.noRelease datePatch nameGID number
116 March 2025Small Tutorial Dialogue Fix1794102528179963
28 October 2024Molten Boss Bug Fix6350729003511270593
32 May 2022The day 1 patch4348798430290462466
414 April 2022We Are Live Patch 0.5.15493837466480517495
519 December 2021Patch 0.4.0 - Holiday Update!5320438099048287401
612 December 2021Patch 0.3.64224936849662881265
713 November 2021Patch 0.3.54971406207527142226
87 November 2021Patch 0.3.44186653398781865275

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