SPSTEAMPULSELIVE ANALYTICS
The Evolving World: Catalyst Wake

The Evolving World: Catalyst Wake Steam metadata

LockedOn | Feb 10, 2022 | game

Released

0players observed · 22 September 2026 - 22:38:29 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)510
  • Revenue (VGI)$2,738
  • Review score88% positive

The Evolving World: Catalyst Wake metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)510
  • Revenue (VGI)$2,738
  • Review score88% positive
  • Total reviews17
  • Release dateFeb 10, 2022
  • DeveloperLockedOn
  • PublisherLockedOn

Genres: Adventure, Indie

Company pages: Developer: LockedOnPublisher: LockedOn

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Evolving World: Catalyst Wake Steam metadata

The Evolving World: Catalyst Wake metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1600470/metadata
Steam Storehttps://store.steampowered.com/app/1600470/
Steam Communityhttps://steamcommunity.com/app/1600470
PCGamingWiki search
IGDB searchSearch IGDB for The Evolving World: Catalyst Wake

Reviews, pricing, and metadata

Review summary

Positive

88% positive, 15 positive, 2 negative

Price and discount

$6.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

4

Platform releases
  • Steam 10 February 2022

Latest Steam announcements

  • Update Notes for Sep 7 - 7 September 2024

    Fixed credits scrolling background Fixed credits fading to transparency instead of black

  • Update Notes for Aug 4 - 4 August 2023

    Extras menu bugs fixed

  • Update Notes for Aug 3 - 3 August 2023

    Added Steam Achievements to the game!

  • Update For Feb 9 - 9 February 2023

    End credits had a bug where it was not showing character images correctly. This has been fixed

  • Update Notes for Nov 9 - 9 November 2022

    Small update that fixes an issue with Ren'Py's "vpgrid" which was causing an error when looking at the extras and scene selection screens

  • Update Notes for Jul 2 - 2 July 2022

    Typo fix in "Masks"

  • Update Notes for Feb 23 - 24 February 2022

    Fixed Grimalkin's eye colors in the Blackguard flashback scene

  • Update Notes for Feb 11 - 11 February 2022

    Fixed small details in various CGs: - Grimalkin's eye color was blue instead of yellow - Mistslayer had an extra finger (?!!) - Sabbatical's eye colors were wrong

  • Update Notes for Feb 10 - 10 February 2022

    Forgot to update the transition to the new main menu in "RECAP" — now fixed.

  • Catalyst Wake Released! - 10 February 2022

    Hello! Catalyst Wake has finally been released on Steam! Hopefully the wait is worth it. To celebrate the occasion, I've changed the main menu — one of the very few things on my list of "potential future updates". I will continue to support Catalyst Wake with bug fixes and additional features after release. Be sure to let me know if you run into any issues. I know some Mac users were having difficulties — my hope was that by upgrading my computer to Catalina, it would fix that issue, and the game runs fine for me, but I do not know yet if it was resolved for anyone experiencing those problems. I hope you enjoy the game! — LockedOn. You can visit www.lockedongames.com to see more about upcoming games.

  • Catalyst Wake Finished! - 1 January 2022

    Catalyst Wake has been finished, and is now available to play on itch.io! It will be coming to Steam on February 10th. Obviously I can't link to the itch page from Steam, since it's against Steam's policies. But I suspect that doesn't matter, since if you're reading this progress update here, you probably prefer to to wait to play it on Steam anyway. Now that The Evolving World and Pageturner are done, it really feels like the proper end to my Scratch era. But I'll be making one final Games Update on Scratch to truly cap it off — and I just might sneak a few exclusive surprises in there! Until next time! — LockedOn. You can visit www.lockedongames.com to see a backlog of progress updates.

  • Tomorrow - 29 December 2021

    We're one day away from Catalyst Wake's release!! Just in case you didn't know this already, the game will be coming to Steam on February 10th next year, but is releasing on itch.io tomorrow. This is because the end of the year is a bad time to release games on Steam. The past week has been a lot of work. It took me about three full days to compose the music, two full days to do all the sound effects... and I'm still working on putting in the voices. Hoping to finish that up tomorrow morning at the latest. But yes, things are getting very tight as I reach the end here. I will go into more detail about what I'm going to patch in after release — it's nothing monumental, but you know me, I like to have tons of behind the scenes and other extra content. Well, I've got to get back to work now... you'll hear from me again tomorrow! Until next time! — LockedOn. You can visit www.lockedongames.…

  • All CGs Complete - 23 December 2021

    I completed 115 CGs this week, bringing the total CGs in Masks to 558. And with that, every CG in Catalyst Wake has been completed!! Even though I won't have time to extend the Summit fight sequence, I do want to go back in and revise some CGs I made. And I haven't post-processed or implemented them yet. But I'm planning to finish all of that today. So even though I'm TECHNICALLY still not done with the CGs, I'm like 99.9% done, so good enough, right? I think I've made 115 CGs in a week before, however this time I set all the scenes up beforehand, and then cranked out 30 CGs per day for three days, on the 19th, 20th and 22nd. It's the most CGs I've made within a four day period, which is a bit of a stretch for a personal record but whatever. I'm so relieved I won't have to do that again, my hand definitely started to hurt a bit. Even though Masks has so many CGs, I'm very curious to fin…

  • 15 Days - 15 December 2021

    I completed 48 CGs this week, bringing the total CGs in Masks to 399! However, 27 of those CGs were only used on one particular shot. It's so many frames it's practically an animation, and took me about four days to complete. Once the game is out, you'll see why all that effort was needed, but it definitely slowed me down this week. It's why I was calling it the most difficult scene I had left. I don't have much time before my deadline — only 15 days. It's also a super busy time of the year. That's why I'm going into Turbo Mode™. I have four scenes left to complete, and though they each have their individual challenges, I'm hoping to finish them this week. I've created this helpful Venn diagram. As it illustrates, Set-Ups are the "true bottleneck" — the most difficult and time-consuming part of the CG-making process. "Set-Ups" are the catch-all term I use to describe the process of posi…

  • Pretty Soon - 8 December 2021

    Ahhh the end is in sight!! I can feel it! This past week, I concentrated on the hardest scenes first. I'm currently halfway through what I've determined is the most difficult scene. I have four scenes left to complete after this one!! I completed 37 CGs this week, bringing the total CGs in Masks to 351. I can definitely finish all the CGs this month. The question will be, can I implement the music, sound effects, voices, and extra content in the remaining time? It's true that the bottleneck is the CGs and mostly everything else takes less time, but it will probably involve some crunch. At least I'm not exploiting any employees of mine... right...? haha ha ha...... What I'm really looking forward to is the week after I release it, where I'll feel a huge rush of motivation. I'm hoping to put in all the stuff I couldn't get to before release into that week. If worse comes to worst, I will…

  • Scene By Scene - 1 December 2021

    Well after last week's somewhat depressing post, here's a much more exciting one! I completed 54 CGs this week, bringing the total CGs in Masks to 314. Of course, because I did the action scenes first, it doesn't take nearly as long to play as the other two yet, despite having almost as many CGs. I will be continuing to work on the trickiest scenes first, and saving the easy scenes for the end of the month. These next two weeks will be super busy, because I'm going to really try to get the rest of the CGs done with a 2 week buffer for my release date. In other news, I have switched from Buy Me a Coffee to Patreon. Posting on BMC every week was a good exercise, and now I'm confident I'll be able to consistently upload stuff. I'm also launching the official LockedOn Games discord tomorrow. I've gotten requests for one for a while, and I was hesitant because I didn't want it to take up too…

  • Sabotaging My Own Game?? - 25 November 2021

    This past week, I had a somewhat sobering conversation with a marketing professional about Catalyst Wake. But it was also really helpful. I've thought about some things, and I'm going to make some adjustments to the release schedule — more on that later. First of all, I'm pretty surprised to have been approached by any marketing people at all, and they did so because they liked the look of the game, so that's very flattering. But of course, the amount of wishlists this game has (around 500) makes marketing it a super risky move. Wishlists are the most reliable way to determine if a game will do well on Steam, and the more you have, the better. I launched my store page early for precisely that reason, it's a common indie dev tactic because theoretically the longer it's up, the more wishlists you accumulate. But when it comes to other things, I'm not so savvy. For example, they pointed ou…

  • 1000 CGs - 18 November 2021

    This past week, I finally reached the 1000 CG milestone. To be more specific, there are now 1012 CGs in Catalyst Wake. Now, quantity isn't an indication of quality by any means. However, when I started this project, I wanted to make a rather high number of CGs, and in the back of my mind, the 1000 CG goal was always something I wanted to hit. Mist contains 385 CGs, Summit contains 346 CGs, and so far Masks contains 267 CGs. I would've reached it sooner, but I've been procrastinating a lot ever since completing the Final Battle scene. We're less than 12 days away from December. I haven't stayed on task, but I'm really hoping that will change in the last stretch — and it probably will! If I know anything about myself it's that the beginning and end of a project are always the most productive. It's that middle slog — which is ALWAYS longer than you think it will be — that's the tricky part…

  • Waking Up - 10 November 2021

    Hello again! I'm back at it with the CGs again, currently working on the first scene in Masks. It's a big relief that I already finished the biggest scene, as the other scenes aren't nearly as long, and as I complete more and more of them, I'm hoping that will create a "motivation snowball" effect as each one becomes easier to make. There are some particularly interesting scenes in Masks that I can't wait to make, but this first scene is a "walking and talking" scene. Talking scenes are usually a bit tedious to make, but at least they're easy. "Walking and talking" scenes are tedious and difficult, because you have to move the characters through the environment as they're talking — so reposing legs, and moving cameras. Fortunately, I'm almost done with this first scene, which will be 53 CGs — sending me over my 1000 CG goal! After lots of procrastinating, I'm finally "waking up" and get…

  • Back to Backgrounds - 28 October 2021

    Well, I'm about halfway through creating all the backgrounds I need. I also spent some time in the first part of the week working on another scene, which means Masks now has three scenes complete, out of twelve. The longest scene may be done, but I suspect it will take at least a month to draw the remaining CGs, even if all the backgrounds were done. It's a good thing I moved that release date! In other news, I recently decided to enroll in a 15-week online course that starts next year. I joined it totally on a whim, but I think it will be an extremely helpful experience. The course mostly focuses on boarding and storytelling. As I continue to make more projects like Catalyst Wake, which is basically just a super polished storyboard, boarding will become much more of a major part of my workflow. In future projects, I'll need to improve on the acting and expressions, since the characters…

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2024Update Notes for Sep 76242640076604951436
24 August 2023Update Notes for Aug 45124585319854247489
33 August 2023Update Notes for Aug 35124585319850025304
49 February 2023Update For Feb 95036749277230777515
59 November 2022Update Notes for Nov 94732747437224559650
62 July 2022Update Notes for Jul 24474904295762816899
724 February 2022Update Notes for Feb 234246335832506454569
811 February 2022Update Notes for Feb 116154735015618155973
910 February 2022Update Notes for Feb 106154735015615598503

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1600470
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateFeb 10, 2022
DeveloperLockedOn
PublisherLockedOn
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent88%
Positive reviews15
Negative reviews2
Total reviews17
Steam recommendationsNot available
Achievements4
Average playtime forever239 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1600470/

Short description

Catalyst Wake is a cinematic visual novel set in a vividly stylized post-apocalyptic world. Discover a thrilling story of assassins, corrupted leaders, and scrap-metal robots, as humanity faces what could be its final hours.

About this game

Only 3000 humans remain after three apocalyptic events, referred to as the "Catalysts", severely decreased the population. Catalyst One resulted in the air being toxic to breathe, so everyone wears masks. After the collapse of the government, various organizations have formed, and fight each other for territory and resources. Oliver Naut is a scrappy kid who has grown up alone in the Deadzones — the most toxic areas on the planet — with nothing but the robotic swords in his arms for protection. But now he's teamed up with Namo, a skilled ex-assassin, to prevent an army of robotic soldiers from falling into the hands of the organizations, who will only use them for more violence and death. Will Oliver be able to bring humanity together to fight for peace instead? Catalyst Wake is a linear visual novel. Instead of the typical "sprites against backgrounds" format, the dialogue is accompanied by illustrations, which gives it a cinematic quality. It's much like a motion comic. It's a continuation of a series of animations and comics that were released between 2011 and 2016 that will finally conclude the story. Fully voiced in English, featuring the voices of A.J. Beckles, Gianni Matragrano, Ashely Biski, Jason Marnocha, and more! Over a thousand illustrations Original soundtrack Bios Behind-the-scenes

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

The Evolving World: Catalyst Wake's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Evolving World: Catalyst Wake's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Evolving World: Catalyst Wake at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$6.99$6.99No discountSteam Store

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