- Patch 1.3.0 - 26 June 2024
Cheers! We have just released Patch 1.3.0, which includes cut-scenes before each level and a few minor bug fixes. Have a great summer everyone, and remember the summer sale! The Fate of Baldr will be a part of the Steam summer sale with a nice discount, so be sure to grab your copy! Or, if you already own the game, let your friends know and have them join you for some coop play!
- Patch 1.2.0 - 20 June 2024
Hi Vikings of Midgard! Patch 1.2.0 is live! Thank you for your continued support for The Fate of Baldr. We are really happy that you enjoy playing the game! Leaderboards We now introduce global leaderboards. The rules are simple. There is one leaderboard for each planet. Get the highest total score on a planet, while retrieving the quest item, and you will be the top dog Viking. Only runs done from patch 1.2.0 and onward will be included in the leaderboards. Good luck and may the (uncorrupted) Odin favor you! Full changelog - Patch 1.2.0 - Added global leaderboard for each level - Fixed issues where clients would not see enemy attacks - Fixed collider issues on Helheim - Added a fix that should resolve player teleport/respawn issues
- Patch 1.1.0 - 6 June 2024
Hey all! First off, thank you so much to all who purchased the game! We sincerely hope you have enjoyed playing! If you have not done so yet, please consider leaving a review. It helps a lot with visibility on Steam. Bugfixes We have been hard at work since launch fixing bugs reported by you, as well as a few we've found ourselves :) Some small additional features Also, we were really happy to get feedback/tips on some features that needed implementing. The game can now be paused when entering in-game menu (Note that for now this only works in single player). We have also added options to invert X and Y look axis, as well as an option to disable camera shake. Full changelog - Patch 1.1.0 - The game can be paused (single player only) - Added option to invert X and Y look axis - Added option to disable camera shake - Reduced recoil intensity - Teleport no longer removes buffs from players…
- The Fate of Baldr is out now! - 22 May 2024
Launch day has finally arrived! The Fate of Baldr is now available, with a 10% launch discount in the first week :) Demo We've released an open demo with the first two levels, if you're curious to see what the game is about. Join our Discord You should join our Discord server to engage directly with the community and Developers. We greatly appreciate any feedback and bug reports! Please leave a review If you like the game, please consider leaving a review on Steam! It helps a great deal with visibility and enables more players to discover it! From the team at Ananki, thank you! ❤️ André, Kim, Anders, and Asia
- Developer Playthrough [Pre-recorded] - 21 May 2024
Watch the developers play through the first 3 levels of The Fate of Baldr!
- Release date announcement! - 30 April 2024
Hey folks! We've finally decided on a release date for The Fate of Baldr; Wednesday, May 22nd 2024 12:00 PM CEST We're hard at work making sure the game is in the best shape possible before we launch. Stay tuned for more updates as we get closer to the release date. We'll be doing a limited discount period right after launch, so be sure to pick it up as soon as it's available! And if you haven't already, hit that Wishlist button! Thank you all for your continued support, and a special thanks to everyone who has and still is participating in the closed beta/demo testing! We've greatly enjoyed watching all the streams you guys uploaded :D For those of you who have not seen them yet, we recommend checking them out on Youtube. FIY, if you're interested in trying the closed beta/demo, you can join our Discord and request a key in the "request-steam-keys" channel. There is also an ongoing cam…
- Development update - 4 April 2024
Hey! This update has been a long time coming! We have just released a new Playtest version on Steam, available to anyone interested. All you have to do is visit our Discord channel to request an access key if you don't already have it! If you choose to try it out, we would greatly appreciate if you also take a small moment to drop some feedback on our feedback-channel on Discord. This will help us improve the game and make sure you get a better experience playing it! Feel free to record and share your gameplay with us, that is always appreciated and can be a very helpful insight into how the game is played! Take note that the current Playtest is a limited version containing only the first two levels, and a handful of upgrade options. You can think of it as a limited access Demo of the game. Remember to follow and wishlist the game on Steam as well, so you get notified on future updates…
- Lock and load - 18 April 2023
Hey again! We've finally managed to release a new version of the Steam Demo! There's been quite a few changes since the previous version: Weapons now have ammunition and reloading, meaning players must conserve their bullets to be prepared for the boss fights. Ammunition drops from enemies. Weapon feel has been improved, especially the shotgun should feel a whole lot better now! We've added a separate aim sensitivity slider for weapon aiming, which should make aiming with the sniper a bit more forgivable. Enemies drop a lot more resources, reducing the "grind" of running around mining them. Towers are split into two damage categories, physical and magical: - Physical damage towers, which are weak vs shielded enemies, but strong vs unshielded. - Magical damage towers, which are weak vs unshielded enemies, but strong vs shielded. In addition there is a third tower category of type "Totems…
- New worlds - 10 March 2023
Hey folks! We're still hard at work on the game and making some good progress. Our focus lately has been the level design of the remaining worlds and tweaking the towers and enemies to enhance the game's tactical elements. We now have the basic level design in place for Alvheim, Asgard and Nifelheim. We're also well on the way with Muspelheim and Helheim. Tower Updates We're doing a bit of reconfiguring of the Towers, mainly making sure that each tower has a proper place in the tactical gameplay. We've now split the main towers into two categories: physical damage and arcane damage. We're doing intensive testing and will provide more information on this soon! We've added "support" Totems that can apply effects to enemies and players within range (for instance apply slow debuff, reduce damage resistance etc...). Enemies will then have various abilities and attacks that can be countered u…
- Under Construction - 14 February 2023
Hey again! Last week we did two streams on Steam Next Fest and we had a lot of fun showing off the game! We got a lot of useful feedback from people testing the Demo :D This week our primary focus is finishing the basic technical elements of each world (paths, tower positions, spawn points, hazards etc...). We're also considering the feedback and planning future updates. These are some of the main mechanics we'll deal with: Improving enemy behaviour Improving tower structure to enchance the tactical gameplay Adding more positions to place towers Making resource gathering more interesting Improving player weapon handling Adding special attacks/ultimate abilities Eliminating unnecessary complexity More updates will follow!
- 🔴LIVE 🔴 The Fate of Baldr - Steam Next Fest Livestream - 31 January 2023
Welcome gamers to our livestream! We're excited to have you join us as we unveil the demo of our upcoming game, The Fate of Baldr. This is your chance to get an exclusive first look at the gameplay and features of the game. We hope you enjoy playing it as much as we enjoyed creating it. Let's get started!
- 🔴LIVE 🔴 The Fate of Baldr - Steam Next Fest Livestream - 31 January 2023
Welcome gamers to our livestream! We're excited to have you join us as we unveil the demo of our upcoming game, The Fate of Baldr. This is your chance to get an exclusive first look at the gameplay and features of the game. We hope you enjoy playing it as much as we enjoyed creating it. Let's get started!