- MegaBattle is OUT NOW! - 27 August 2026
The wait is over — MegaBattle has officially launched on Steam!Step into the arena, put your skills to the test, and fight your way through intense battles on your journey to victory.Think you have what it takes to conquer the MegaBattle?To celebrate the launch, MegaBattle is 20% OFF for a limited time!Today is also a very special moment for us. Launching MegaBattle is an important milestone for our small indie team, and we’re incredibly excited to finally share it with you. Your feedback is very important to us. If you run into any issues, bugs, or anything that doesn’t seem right, please don’t hesitate to reach out. We’ll be listening closely and working to make MegaBattle even better.And if you enjoy the game, please consider leaving us a review on Steam. It makes a huge difference and is one of the best ways to support a small indie team like ours.Want to stay closer to MegaBattle,…
- MegaBattle está chegando! - 21 August 2026
Finalmente podemos contar: MegaBattle está chegando à Steam!Foram muitas ideias, testes, mudanças, desafios e horas de trabalho até chegar aqui. Ver o MegaBattle finalmente se aproximando do lançamento é um momento muito especial para nós.Somos uma pequena equipe indie e colocamos muito de nós nesse jogo. Por isso, é muito legal finalmente poder compartilhar essa nova etapa com vocês.Ainda não é o lançamento — mas a batalha está cada vez mais perto!Enquanto isso, você já pode adicionar MegaBattle à sua lista de desejos na Steam. Cada wishlist faz diferença para um jogo indie como o nosso e ajuda muito o MegaBattle a ganhar visibilidade na plataforma.E, claro, continue acompanhando a gente por aqui. Vamos compartilhar mais novidades conforme o lançamento se aproxima.Obrigado a todos que jogaram, testaram, deram feedback ou simplesmente acompanharam o projeto até aqui.Nos vemos em breve n…
- MegaBattle is coming soon - 21 August 2026
We’ve been working on MegaBattle for quite a while, and we’re incredibly excited to finally share this moment with you.MegaBattle is getting ready to launch on Steam!It’s been a journey full of ideas, challenges, testing, changes, and a lot of work behind the scenes and seeing the game finally on its way to release feels incredibly special to us.This is a big milestone for our small team, and we’d love to have you with us for what comes next.Thank you for being part of this journey with us. It really means a lot.See you in the battle!
- MegaBattle Demo Gameplay Showcase - 4 May 2026
Jump into the arena and watch MegaBattle’s free demo in action, featuring gameplay by Dr. Incompetent. Build your robot, choose your cards, swap parts during the run, and target specific enemy components in tactical battles where every decision matters. MegaBattle blends roguelike deckbuilding with robot customization and strategic part-based combat. Special thanks to Dr. Incompetent for showcasing the game. You can check out more of his content here: Play the free demo now and wishlist MegaBattle on Steam!
- MegaBattle Update: Simplified Chinese Support and More Improvements - 26 March 2026
Hey everyone!We’ve been working on a new round of updates for MegaBattle, and one of the biggest highlights is Simplified Chinese support.This is an important step for us, and we’re really happy to make the game more accessible to more players around the world.Alongside that, we’ve also been improving several parts of the demo with balance changes, usability updates, new content, and bug fixes. This includes things like new events, new cards, reward flow improvements, auto-equip adjustments, card and encounter balancing, and a series of fixes related to inspection, rewards, run progression, and inventory behavior.Overall, this update is about making MegaBattle feel smoother, clearer, and more polished while we keep iterating on the experience.Thanks a lot for following the project and for all the feedback so far. More updates soon. 🤖💚 — MadCat Corp.
- Demo v1.2.9 is up! - 28 January 2026
Hey everyone!This update brings several improvements based on internal testing and community feedback — and now we want your input.What’s new in this demo:A new multi-save system, letting you manage and resume different runsCard balance updates to support clearer strategies and stronger synergiesImproved enemy behavior and targeting logicUI improvements, including better card inspection and part armor visualsRefreshed event visuals and interfaceNew tutorial visuals and overall presentation polish40 enemy profiles added, increasing variety across runsAudio adjustments for clearer and more impactful combat feedbackThis demo is an important step toward the final release, and community feedback is essential to shaping MegaBattle.👉 Play the demo, experiment with different builds, and share your thoughts, suggestions, and bug reports with us!Thanks for supporting an indie dev team 🤖💚 — Mad…
- New demo live - 17 December 2025
Hey everyone!This update brings several improvements based on internal testing and community feedback — and now we want your input.What’s new in this demo:New cards, enabling fresh builds and powerful synergiesOverall balance changes for fairer and more strategic runsNew sound effects to enhance combat immersionMore polished and better-looking robotsNew battle arena environments for more varietyBug fixes (and if you find more, please let us know!)Improved part modifiers, making choices clearer and more impactfulUI and UX improvements for a smoother experienceThis demo is an important step toward the final release, and community feedback is crucial to shaping the game. 👉 Play the demo, try different builds, and share your feedback, suggestions, and bug reports on our Dicord community server!Thanks for supporting an indie dev team! 💚🤖 — MadCat Games Team
- 🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4) - 8 August 2025
🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)Hey pilots!We’ve just deployed version 1.0.4 of the Megabattle demo, and it’s packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isn’t a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.🧠 Smarter CombatIntroducing the Damage Predictor: You can now preview how your attack will affect the enemy’s armor, integrity, and special traits like plated and spiked — even during enemy turns. This makes planning your moves much more transparent and strategic.We also added a radar effect that shows when your parts are being targeted — giving you more clarity on incoming threats.👁️ Visual Feedback & UI PolishTurn display is now centered and more prominent (“Your Turn” / “Enemy Turn”).Enemy hands now retain played cards with a…
- 🛠️ Megabattle Demo – Gameplay & Balance Update (v1.0.3) - 10 July 2025
🛠️ Megabattle Demo – Gameplay & Balance Update (v1.0.3)Hey pilots!We’ve just launched a new update for the Megabattle demo focused on making the game more intuitive, fair, and satisfying to play. This isn't a full overhaul — but it's one of our most important steps so far in terms of refining the player experience.🎮 What’s new in v1.0.3?✅ Improved Gameplay FlowThe UI during battles has been refined, making it easier to select cards, assign parts, and understand available actions.The flow of turns feels more intuitive and responsive — no more clunky decision-making!⚖️ Balance PassSeveral balance tweaks were applied to enemy stats, damage, and rewards to smooth out the difficulty curve.We've addressed a major issue where players could exploit the game by focusing on a single weak enemy part to break the combat system. That’s no longer viable — strategy now matters more than ever.🐞 Bug…
- Cards! More Cards! - 16 May 2025
🤖 Greetings, gamers from Earth who love cards very much! As a game that has a big focus on card battles (after all, we’re a self-proclaimed card battler, so this should track), a lot of our efforts goes into making cards that look good and feel interesting to play. We want MegaBattle to have players enjoy doing runs with all these cool and different cards that can be obtained for their decks. In our efforts to keep all of you excited for our releases in the near future, especially for our next demo build, we wanna show you some card illustrations as a sample of our hard work! https://cavylabs.com/megabattle_steam/20250516/flamesofcorruption_render.png https://cavylabs.com/megabattle_steam/20250516/liquimetalplate_render.png https://cavylabs.com/megabattle_steam/20250516/vaporflux_render.png If you’d like to give us feedback on our art, head on over to our Discord server and connect wit…
- Gamescom Latam - 9 May 2025
Greetings, human warriors of the MegaBattle community! This past weekend, the MegaBattle team attended Gamescom LATAM! While we didn’t have a special booth for the game at the event this year, we still got to meet other devs, talk about games, make connections, receive feedback, and even attended a special Steam Q&A where we got to hear from other developers and members of the Valve team about how to improve our experience here on Steam and with our production pipeline as a whole. We look forward to improving our communication with our community, to bring you news more often, and to grow our support from gamers, especially those who love roguelike deckbuilders. Not only we’re looking to expand our playerbase, but also we’d love to have more feedback that could make MegaBattle into an awesome gaming experience. If you’d like to help us gain such traction, head on over to our Discord serv…
- Dev updates | New cards, gameplay balance & bug fixes. - 17 April 2025
Our last demo build has been out for some months now, and, since then, our team has been working hard to bring big changes to the next build. We’ve been holding frequent meetings about our game design and how to make it deep, interesting, and close to what we envisioned for a thrilling deckbuilder experience! As some of you might know, our combat system includes cards that are tied to specific robot parts and classes, which allows for diverse fights and strategies where the player can experiment, mix, and match powers and cards to fit their preferred style. To make our backend development process more efficient and allow for deeper experimentation, our dev team is working on a special tool that allows us to test different cards and robots with different parts and classes. Our system is working so well, in fact, that we’re also thinking about other ways to implement its use, including ma…
- Megabattle Demo Update: New Challenges Await! - 27 August 2024
Attention, human warriors from planet Earth, a new MegaBattle Demo update is here! The team is eager to share with you all the improvements from the new update. These include: 🔧 Fixes to the tutorial level 🔧 Fixes to the map 📖 Glossary 🤖 New enemies ⚖️ Balance changes Many of the insights we got for our new demo came from you, especially the brave warriors who tackled our game at Gamescom LATAM! Our team is thankful for everyone who joined us at our booth and gave us feedback for MegaBattle to grow even stronger! Try the new demo right now! We’re excited to know about all your feedback.
- Demo v0.12.0 is out! - 5 July 2024
🎉 Megabattle Demo Update is Here! 🎉 We are excited to announce that the new demo version of Megabattle, our mecha-themed roguelike deckbuilder, is now available! This is the same demo that thrilled visitors at Gamescom, now packed with even more features and improvements. Changelog (v0.12.0): 🚀 New Scenarios 🚀 Additional Songs ✨ New Enemy Decks ✨ New Attack Mechanics 🐛 Bugfixes 💄 UI Improvements 💄 Block VFX 🚀 Class Selection Screen 🚀 Title Screen Updates 🚀 New Rewards Screen Jump into the new demo now and explore all the exciting updates. We can’t wait to hear your feedback! 💬 Join our community on Discord for the latest news and discussions! https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FjSQEuFGkF4
- New demo 🔥🔥 - 15 June 2023
Attention, gamers and thrill-seekers! We are happy to unveil the highly anticipated free demo of MegaBattle, our action-packed roguelike! 🚀 What is MegaBattle? 🌍 MegaBattle is a roguelike card game that combines strategic deckbuilding elements with the thrill of epic robot battles. Build a custom deck and embark on a procedurally generated journey, facing increasingly challenging trials. 🌟 Key Features of the Demo 🎯 - Engage in epic battles against other bots using your robot parts and battle deck - Unleash your strategy skills discovering cards of attack and defense (more cards are coming!) - Upgrade your bot mix and matching different bots classes (2 classes available for the demo) - Gain rewards and upgrade your battle deck 🎮 Who are we? 🦾 MadCat is an indie studio from Brazil and MegaBattle is our first game. This is our second demo release and after several months of developm…
- Megabattle - 17 June 2022
Creator playing the game.
- Live Streaming on Friday 17th - 5 P.M. EST - 16 June 2022
Hey everyone, we invite you to join our Live Streaming with MegaBattle´s lead game designer Leonardo Kanan. We will connect on Friday 17th at 5 P.M.- EST timezone (18 P.M for fellow brazilian players). We will be very glad to chat with you and have your feedback! MadCat Team ;)
- Free Demo Available - 15 June 2022
Hey everyone We are happy to announce that our free demo is available. You will be able to build your bot using parts from 2 mecha manufacturers (Pyron and Freezeltronic), choose your upgrades and powerups to build your battle strategy and fight in the arena. In each turn you can use your battery to attack or recover your bot and also you have a chance to defend your bot from enemy´s attack. This demo should be a sample of what you can expect from the core gameplay and we are developing a roguelike sequence with more robots, upgrades, powerups and arenas to battle. Tho, it's a beta, a few bugs and issues are likely to show up. I'll be looking forward to your feedback and impressions! Enjoy, MadCat
- Roguelike, Steam Next fest 2022 and more! - 30 May 2022
Hey everyone, we have some exciting news to share. We are going to join Steam Next Fest June 2022 edition with our demo, which will have a short version of the deckbuilding and fight gameplay. We hope you enjoy and feedbacks are more than welcome. After doing some alpha play tests, we decided to change the game genre to Roguelike, where the player will be able to explore MegaBattle universe and try to defeat the evil MegaBot. Are you a roguelike fan? If so, what do you expect in a roguelike deckbuilding adventure? Please reach us on discord and follow us on twitter for more updates. Discord: discord.gg/XDbax6NTx4 Twitter: https://twitter.com/playmegabattle
- New gameplay, UI, 3D Arts and more! #Devlog 2 - 22 December 2021
Hey everyone! Here is Thais, I´m MadCat Marketing Director. It´s been a while since we don´t share some news and updates, but there´s been a good reason for it, we´ve been working really hard on developping new game mechanics and improving our artwork/UI. We change MegaBattle´s gameplay to make it more strategic, fast paced and most important- FUN to play! We also are working on the game´s UI/UX to be able to deliver the new gameplay as simple, elegant and intuitive as possible. Another important update is that we have a new artist on the team - Raphael - who is doing a beautiful job of transforming our art into 3D. Our dev team has also doing a great job adding some cool effects using AllIn1SpriteShader, o Epic Toon FX and Polygon Arsenal. Below you can see the WIP of the game´s UI. Hope you all have a great holiday and see you on 2022 with more news about MegaBattle.