Smelted Kin: Inhuman Impact news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1604050
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperMicrobat Studio
- PublisherMicrobat Studio
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: Microbat StudioPublisher: Microbat Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Smelted Kin: Inhuman Impact Steam news
Smelted Kin: Inhuman Impact news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Updated demo version 1.0.8 - 19 February 2022
This version contains a full level, as it is planned in the final release Many improvements compared to the previous version: Improvements in physics / gravity The appearance of the levels has been significantly improved Improved sound design, the range of sounds has been significantly expanded More comfortable shooting mechanics, as well as a new AOE ability New additional upgrade effects Some important events will be displayed in text Mini-quest with a special special enemy Improvements in game control and navigation in the interface Try it and let us know your impressions or suggestions
- Devlog #2 - 31 December 2021
This update is mainly aimed at developing the next location, but the existing level and mechanics were also refined. What's new: Implemented design of a new outdoor area Designed new enemies for that new location. Here are some of them New mini-boss. It will be recognizable by those who are familiar with the first episode of the game. Here, his goals are slightly different and this is more of a mini-quest. Added elemental blow to combat mechanics. AOE attack, at the cost of resources What's improved: Each upgrade now has a unique additional effect. This gives more tactics to the battle, because for the additional effect to work, you can improve the ability only 1 time What's in the next devlog : Some improvements in UI, extended radar for outdoor areas, system messages A closer look at new locations There will be an updated demo as well
- Devlog #1 - 15 August 2021
The first devlog is already here. The demo is available, hopefully without critical bugs and contains the entire first level. About 20-40 minutes of gameplay depending on which places you want to visit. The game takes place on a colonial base, which finds itself in confrontation with local life forms. This is a sequel to the first episode. The mechanics of the game are mostly an action platformer with elements similar to the blaster master (character and tank). What is implemented: Tank controller - full implementation The character controller is a full implementation, but some features are likely to be added. Outdoor area- fully implemented, with an underground branch, which will be implemented in other locations. Indoor locations are non-linear, only for the character, 2-3 per level. Mini bosses, 2-3 per level, can be found inside indoor and outdoor locations. Loot and upgrades of the…
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