- Conquest of Elysium 5.39 - 27 May 2026
There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General It was not possible to load game over 1000 turns long Fix for potential crash when an enemy is eliminated in network game Fix for network server crash if failing to write a file Fix for some spells (e.g. tangle vines) not being cast sometimes Fix for slightly incorrect popup about enemy army contents Sage guild lost library gold bonus when upgraded Changed powers for the Great Archon AI sailing fix Stat, typo and sprite fixes Modding Max nbr of workshop items increased to 500, again Fix for #darkbless not working on magic items Class modding didn't end properly and could be affected by later commands
- Conquest of Elysium 5.37 - 27 April 2026
This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty. General Fix for game crashing with "Out of space on bg" message Range penalty for archers didn't work, fixed Fix for planar immortality of some High Priestess summons Mage would not cast Mass Combustion if many friendly units nearby AI player could stop receiving income if first teammate was eliminated Emperor in the Empire society now got his proper name Queen of the…
- Conquest of Elysium 5.36 - 23 January 2026
This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General Spell casters will no longer cast curse on affliction immune enemies Displaced was much too effective, fixed Earthquake didn't work properly Fix for wrong tree type when viewing Elysium from the sky Battle inconsistency fix when altering memorized spells Game could freeze due to never ending fights, fixed Smaller save files Improved joystick activation detection Stat and typo fixes Modding Ensure that mods don't have illegal filenames Error notice in mod menu for mods with bad filenames Enable mod icons for lobby Random map locations can now target leftmost column too Impro…
- Conquest of Elysium 5.35 - 25 November 2025
This is update fixes a bunch of bugs, e.g. the King in Yellow didn't revive properly in the void when he was slain, this has now been fixed. There was also a bug that could potentially crash the game if it ran over 1000 turns that has been fixed. General Fix immortality for Vastness & King in Yellow Grave robbing now works on mausoleum squares too Earthquake no longer castable on the sea Foretelling can now find all type of greater mines Ice was not inanimate, fixed Network bugfix Pressing 'a' to deselect all troops didn't always work Fix item transfer bug Array out of bounds fix for games over 1000 turns long Crusade could start in a void square, fixed Awe bright flash in combat didn't work Icon for games with mods in network lobby Fix for pathing revealing enemy location in fog of war Animated tools will no longer drown Fix for hooded spirit and path boosting not working It was possib…
- Conquest of Elysium 5.34 - 25 August 2025
This is mostly a bug fix update. Most importantly it fixes a bug where the game could crash when setting up ship battles. General Ship battles could crash the game, fixed Better at finding good start locations Fix for sage guild's library income bonus not working Upgrading some guilds to level 3 made them lose some recruitment bonuses Apocalyptic Riders weren't able to reform properly Self Proclaimed King was stupider than he should be Too high chance of getting the Arcane Dragons, fixed Stat and typo fixes
- Conquest of Elysium 5.33 - 2 June 2025
This update mostly fixes some problems from the Guildmaster update, but there is also one new magic item added. General New magic item: Thousand Medicine Bowl Sweep from e.g. Zweihander didn't work Fix for guildmaster not starting at the coast Guildmaster will no longer start with a ship if not on a coast Fix for Pegasus recruitment Fix for Pegasus Rider recruitment message appearing unnecessarily Cloaking a square will now hide name on map also if any Void ships can now only be recruited in ports Arcane Dragons now also spawn boost properly Fix for cultists leaving their gateway Sound effect for Guild Portal Stat fixes
- Conquest of Elysium 5.32, the Guildmaster update - 21 May 2025
This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much faster to travel by sea than on land. There is also some new stuff for the Demonologist, the Dryad Queen and the Kobold King as well as plenty of bug fixes and tweaks. General New playable class: Guildmaster New type of items: Soul Contracts Soul contract ritual for Demonologist New terrain: Mausoleum Traveling on a boat now only cost 1/2 AP per step for the sailors New monster: Gryphon (old gryphon is now known as great gryphon) Kobolds' main dragons might get spellcasting abilities Better handl…
- Conquest of Elysium 5.31 - 22 March 2024
This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30. General Oak Golem can now be created in Ancient Forest-like terrains too Fix for empty message window popping up at start of turn Less random pitch for some sound effects Soulless now have item slots Blood Burst is now armor negating Better placement of mirrors in forts Vortex of Stillness was incorrectly an Astrology spell CoE could fail to start if workshop mod directory was removed Mages now better at targeting spells with 2+ nbr of strikes Fix for server hang on astrology Setup on ship could lock up game Elder T…
- Conquest of Elysium 5.30 - 29 June 2023
This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well. General Spell casters will no longer cast blessing on permanently blessed units Fix for non-area attacks also hitting terrain under target Fix for sound disappearing after pressing 'q' during summoning Pathfinding for large monsters on bridges could fail, fixed Mindless no longer affected by Mass Command spell Layout fix for large text settings Ritual window a little wider Square inconsistency bug fixed Increased joystick deadzone by default (1 -> 3 percent) Deadzone configurable via startup option (e.g. --de…
- Conquest of Elysium 5.29 - 15 May 2023
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end. General Swamp Soul now destroys swamp on its first incarnation too Floating units on ships no longer displaces ordinary units Decaying units could damage swallower A group of commander could fly up even if only one of them could fly Don't put the Kobold's traps on ice squares Pale One castle battle map had too much grass Support for portrait mode resolutions Fix for battle log sometimes popping up after performing a special power Immortals who die will get rid of sentry mode Could steal units from stupid commanders Aquatic units will no longer drown in ports and bridges Decay spells will no longer target unaging units Bring up keyboard when entering player name on Steam Deck Scrollbars c…
- Conquest of Elysium 5.28 - 23 February 2023
This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes. General Fix for disguised apes showing their true appearance while moving Sea Dragon couldn't move properly in fights A few more possible independent groups for Elysium Tweaked the defenders of Desert Palace One new magic item Can now passwall diagonally as well Guard tower spawning was not disabled by non-empire independents Fix for statues getting the wrong name Frozen seas on the Primal Plane only cost 1 MP, fixed Some more buff spells now only affect friendly units Typo & Stat fixes Network / Multiplayer North/South percentages didn't work in network lobby games Modding Event variable used by rituals didn't work in network games cleareventvar didn't work
- Conquest of Elysium 5.27 - 4 February 2023
This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again. General Two new magic items Fix for Agarthan cave walls looking like tunnels Fix for terrain veils not working when seen from the Sky Plane Mirror Images are no longer affected by damage they are immune to Typo & Stat fixes Network / Multiplayer If the first allied player was eliminated the second one no longer got income, fixed Modding Map editor was dark after resigning a game first, fixed Max nbr of translation 10000 -> 20000
- Conquest of Elysium 5.25 - 10 November 2022
This update consists of mostly bug fixes. Most importantly has some fixes for the new west/east clustering and the gamepad support that was added in the previous version. General The Second Sun didn't return if killed on the sky plane Sinking of a ship no longer spreads to adjacent ships Fix for scrollbar on message screen resetting too often Incorporation can no longer steal HP from vegetation Increased deadzone for joysticks Don't use joysticks until they give a large reading once Fix for Holy Vengeance description Typos fixed Network / Multiplayer Was not possible to return to Random class in network games It was not possible to give items to allies in hot-seat games Fix for west/east clustering taking almost forever on small maps Fix for trying to create a network game without any name AI Fix for excessive AI ship building Modding Fix for targetunitloc and ownsloctarg not setting lo…
- Conquest of Elysium 5.24 - 6 October 2022
The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier. General New map team placement option: West/East 3 new magic items The auto recruit indicator could sometimes show up on a magic item Reduced CPU usage on the Ritual Screen New input box when entering name Use arrow keys to select next/prev recruitment location Gamepad analogue stick can now be used to scroll the map Gamepad analogue stick can be used to scroll battle too Touchscreen mode can be enabled from settings Touchscreen mode enabled for Steam Deck on first start Mujina is now stealthy Old Inanimate ability name should now be called Lifeless instead everywhere A new tip typo…
- Conquest of Elysium 5.23 - 24 August 2022
This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited. General Fix for tracer particles showing up on melee weapons Assassination attacks now counts as if made from a range of 1 (awe can now affect assassin) Gold Income overview scrollbar didn't work Can no longer see cloaked squares from the sky plane Immortal Beings can no longer cast the twiceborn ritual Rakshasi is no longer prevented to cast Grand Mastery by Raksharishi Fix for some incorrect ability descriptions Fix for disintegrate targeting a large friendly unit Same name units are now always merged in the transfer units stats Ceremony in the Deep can now also be made on deep sea gem deposits Stat & typo fixes AI AI didn't take archers in enemy forts into account properly, fixed. Modding New event…
- Conquest of Elysium 5.22 - 15 July 2022
This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new commands for modders to utilize. General Some terrain specific summons didn't work any longer, fixed Perfect Cube event didn't work any longer Dragon Terror affected friends too Hooded Spirits can unify when independent Fixed spawning of Raksharaja Gods on Primal Plane Can no longer try to learn new combat spells after reaching limit (60 spells) Slightly less random pitch on sound effects A few more independent monsters may start with a magic item Fix for faulty defeated by message Fix for autoconnect to secondary server Fix for empty text box popping up after end turn Some particle effects could be seen even when ba…
- Conquest of Elysium 5.21 - 3 July 2022
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders. General New playable class, the Raksharaja 6 new magic items Enormous map size width increased 78 -> 80 squares New battle maps: House Ruins and Town Ruins New random event: Elemental Anomaly New spell: Blindness Wandering Damned Merchants in Inferno Not selected commanders are now darker, to be more visible against snow Twicebo…
- Conquest of Elysium 5.19 - 13 April 2022
A bug fix update. Most importantly it fixes some bugs with the map graphics as well as a bug that prevented some mods from working. General Map mountain sprites weren't properly randomized, fixed Fix for erroneously shown movement Fix for battle terrain remaining after some rituals Fix for Gurus not having ape names Many mental attacks are now unaffected by blindness afflictions Trample is now unaffected by blindness and panic Fix for Apes not becoming ghouls Apes now give humanoid corpses Werewolf can now use magic weapons properly Stat and typo fixes Modding Lower/UPPER case directory detection on mods didn't work when an image was not in a subdirectory Line number was not shown if icon command was incorrect, fixed
- Conquest of Elysium 5.18 - 5 April 2022
A quick fix patch for some issues found in the previous version. General Inhabit Jungle can now be cast in Jungles like intended Fix for menus not working if the is no font size set (bug from 5.17) Fix for insane captains (bug from 5.17) Description fixes Stat and typo fixes
- Conquest of Elysium 5.17 - 4 April 2022
This update brings a new playable class to Elysium, the Monkey Maharaja. This new class have many monkeys of different size and standing, as well as Gurus capable of summoning previously unknown mythic beings and reincarnating after dying. There is also a new tune for the Monkey Maharaja made by Adrian von Ziegler. Apart from this new class there are also a bunch of other new features and bug fixes. The Gorgons and Erinye of the Witch are now all unique beings (3 of each), a new island has been added to the primal plane to accommodate the various unique beings of the monkey people and the merchants are now better at putting suitable prices on different magic items. General New class: Monkey Maharaja New tune for Monkey Maharaja by Adrian von Ziegler New terrain Atavi Villages New island on the outskirts of the Primal Plane Gorgons are now unique (3 of them) Erinye are now unique (3 of t…