- Upcoming features - 7 February 2026
Hello, everyone! We have completed most of the main tasks for launching the playtest. We are currently working on a tutorial to help new players understand the basic mechanics of the game. Next week, we will begin a closed playtest to iron out any bugs we can find.Unfortunately, we probably won't be able to finish everything we want before the start of Steam Next Fest, so the public playtest will be launched immediately after the end of the festival in early March.Here are a couple of features that are ready and will be waiting for you in the playtest!Battle acceleration: If you are already used to the game and want to play it faster, this button is for you. Everything will happen twice as fast!New figures and improved visuals for predicting the next figure. We already wrote about this in the news earlier. To avoid battles where crowds of units fight each other, with no end in sight, we…
- Playtest time! - 23 December 2025
Hi everyone! We've been a bit (A LOT) quiet recently... but we have good news, right now!Work on different chapters of the game is being carried out in parallel, and one of them is almost ready. We plan to polish it by the end of January or early February. In this regard, we would like to invite everyone who wants to participate in the playtest. YOU CAN SIGN IN RIGHT NOW! Do it, it's free :)What to expect from the playtest: One of the first chapters that will be included in the final version of the game.Fast battle mode.Main enemies - vile bandits, illegal fairies selling... pollen, greedy beekeepers, and others.Gold has been added - the main resource for improving your army on the map. Unique new skills for the Paladin and Wizard.Army placement before battle. Random events on the map. New units, artifacts, and spells. New BOSS. And much more! We hope you like what we're preparing, and…
- New SHAPES update 🧩🧩 - 27 September 2024
Hi everyone! We wanted to share new features that affect the spawn shapes of units that enter the battlefield. Previously we had 5 shapes. We decided to add 2 more. Here's what came out of it. L with a spacer. Square. NEW PREDICTOR We also decided to improve the predictor of the next shape. Now it shows not only what the next shape will be, but also what unit classes will be in it. This will give players who like to calculate moves in advance more information to make the right decisions. We hope you like these ideas! Stay tuned for more!
- Video - 17 September 2024
This should be hidden
- This is how we grow our trogls! - 1 September 2024
Step A So! A quick guide to raising trogles in March March Caves! We decided that we needed an individual stuffed with spores as much as possible and developed several sketches for a zombified trogl. Step B Now we need to pick a sketch and render it. For that we're using Photoshop. We also need to draw each limb/body piece. That way we will be able to use it for skeletal animation in Spine. Step C After Photoshop file with layers is ready, we export it to Spine and begin the rigging stage. To put it simply, rigging includes all the preparations for subsequent animation. After the animations are done, our zombie will truly come to life and will be able to crawl to the battlefield
- Ukrainian game fest! - 20 August 2024
We're happy to be part of Ukrainian game fest. We've been pretty quiet lately but that doesn't mean weren't doing something spicy. More news incoming soon!!! Cheers!
- New Hero Class! - 28 September 2023
Meet the new hero – the Alchemist! As a child, she could not get along with other children... So after growing up, she decided that she would make her own friends. The Alchemist's unique ability is HOMUNCULUS SUMMONING. At first, the Homunculus cannot boast of high stats, but over time you can turn it into a real MONSTER, tailored to your gaming strategy. Each level-up, in addition to the Alchemist's new hero skill, you also have a free Homunculus power-up! You increase its characteristics or give it new abilities. Tooth spit, Viscous saliva, Colossal fist... in this cruel world, you need special friends! Several variations of homunculus bodies, and each is beautiful and unique. Isn't it cute?! We have some interesting ideas for a 4th hero, but we've decided to focus on new enemies and interesting combat modifiers for now. See you soon!
- GOGO! Ukrainian games - 19 August 2023
Pre-recorded stream for UA fest
- Light Magic! - 19 August 2023
For the past few months, we have not published any news, but we have been actively developing the game. And today we want to share with you some new stuff! Let's talk about magic today! Initially, we planned that the game would have four schools of magic: fire, water, earth, and air. We added the fifth school of magic - Light. This will allow to expand the magical capabilities of the Paladin hero class. Light spells cannot boast of great destructive power but extend the life of allied units. Here are some of those spells: Sunspot https://i.imgur.com/hFs5dIk.gif Make your warriors feel comfy Reinforces a cell in your half of the battlefield. Allies that are standing on it recover 1 hit point each turn. Duration - 5 turns Wisp https://i.imgur.com/EsJlQ7Y.gif Small and bold Summons a wisp (2 HP, 1 Damage). When killed, the Whisp stuns the enemy in front of it. Inner Energy https://i.imgur.…
- March March! At PAX East during March! - 23 March 2023
Hey guys! We're happy to be part of the PAX East conference, if you're at the physical event, get some swag at our booth! Right now our team is working hard on tons of new features and locations, here's a sneak peek of new spells and map locations! We also have a cool idea for the next hero, but more about that in the next update :]
- Just a boring broadcast before the Next Fest - 5 February 2023
You can just ignore this text guys T_T
- 🎲 Dev Q&A on session on Steam NEXT Fest! 🎲 #2 - 4 February 2023
Hey everyone! Lepka Games here! We're excited to host a Q&A session on Steam where we'll spill all the details about our upcoming game. You'll have the opportunity to ask us anything and get the inside scoop on what's to come. Whether you're a fan of Lepka Games, a fellow indie dev, or just interested in the game development process, this stream is for you! So grab a drink, relax, and join us on Steam for a fun and informal chat about our game. Can't wait to see you there! DATE: 19:00 PST 07 Feb 2023 See ya on stream!!!
- 🎲 Dev Q&A on session on Steam NEXT Fest! 🎲 - 4 February 2023
Hey everyone! Lepka Games here! We're excited to host a Q&A session on Steam where we'll spill all the details about our upcoming game. You'll have the opportunity to ask us anything and get the inside scoop on what's to come. Whether you're a fan of Lepka Games, a fellow indie dev, or just interested in the game development process, this stream is for you! So grab a drink, relax, and join us on Steam for a fun and informal chat about our game. Can't wait to see you there! DATE: 15:00 PST 06 Feb 2023 See ya on stream!!!
- Work Work! - 3 January 2023
Hi everyone! Happy New Year!!! At this point, our team has prepared the basis for creating a full-fledged campaign with many new types of troops, opponents, artifacts, spells, skills, and other elements that make the game much more diverse. Our first priority is preparing a full-fledged campaign against the undead (and a bit of bandits) in the near future. We also have a lot of ideas and visuals for new enemy factions, which we will start working with immediately after the creation of the first company. Stay with us, it is very important to us! Here are some greedy dwarf and fungal troglodyte + new dungeon arenas Team Lepka Games
- Eastern Europe Indie games festival!!! :] - 24 October 2022
We're happy to be part of this event :) https://dev-play.ro/
- PAX IS LIVE! - 2 September 2022
Visit us, if you're on PAX in Seattle
- Testing looped video before PAX - 27 August 2022
Just testing some stuff guys...
- Marching with Ukrainian Game Festival - 22 August 2022
We're happy to participate in the Ukrainian game festival on steam! Come support other game developers and we hope you will have fun in the process :] CLICK TO SEE MORE GAMES
- March March on PAX! - 17 August 2022
BIG NEWS EVERYONE! We are happy to share with you guys that March March! was 1 of 12 indie games that were picked for the PAX Rising Showcase. If you will attend the event be sure to visit our booth. We prepared some neat giveaways ;) stay tuned for more info! :)
- Demo (v.021) Patchnotes - 1 August 2022
Thanks for checking the new demo, everyone!!! After the release of the new demo version, we've been fixing a few bugs and adding some features based on your feedback! Here are some of the changes: - Added: a screen before the game that shows what units you and your opponent have (to better understand what will spawn each turn on the opponent's side) - Added: Cell is now highlighted once hovered - Added: If you hover over a unit, you can see the targets of his attack - Added: Animations of In-battle hero UI for the start of the battle and for receiving moral damage - Added: Spawn animation for the first 12 swordsmen at the start of the battle. - Added: LEADERBOARD (based on time) + now you can see your best result at the bottom. - Added: You can now see where the enemy will put his units in the next turn. -Changed: Ghose evasion is 15% instead of 30% -Changed: 3rd mission: now you have t…