SPSTEAMPULSELIVE ANALYTICS
Virtualord, The Virtual Conqueror

Virtualord, The Virtual Conqueror Steam metadata

voxelay | Q1 2027 | game

Coming Soon

GameSteam Store content

IndieRPGStrategy

  • Steam app typegame
  • Steam App ID1607580
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • Developervoxelay

Virtualord, The Virtual Conqueror metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1607580
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • Developervoxelay
  • Publishervoxelay
  • Parent gameNot available

Genres: Indie, RPG, Strategy

Company pages: Developer: voxelayPublisher: voxelay

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Virtualord, The Virtual Conqueror Steam metadata

Virtualord, The Virtual Conqueror metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1607580/metadata
Steam Communityhttps://steamcommunity.com/app/1607580
PCGamingWiki search
IGDB searchSearch IGDB for Virtualord, The Virtual Conqueror

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Development Update: August 2026 - 2 September 2026

    August 2026 has been another very busy month for Virtualord! I managed to release a new alpha build despite I wasn't expecting to make it by the end of this month, as you can see in the "what's next" section of my previous update on Steam, and I also already started to work on next version.It's usually the other way around with development time predictions, but I am glad I was wrong this time!0.6.9 releasedOn the 28th of August I released version 0.6.9, which completes the tutorial and that can be considered a first Release Candidate for the demo. In this version you will find all main updates described later in this post, but if you want a quick preview of what's new in this release, you can watch this new video:If you want to try this latest version, you can join us on Discord, where you will find a Windows and a Linux build.Main updatesThese are the main features I worked on during t…

  • Development Update: July 2026 - 4 August 2026

    3 big newsJuly 2026 has been a hectic month for Virtualord! These are the 3 main news from this past month:0.6.7 releasedOn the 6th of July I released version 0.6.7, which features the second tutorial mission and a lot of new features and fixes. You can read more about it in my previous dev-log post or you can watch the following dev log video:If you want to try this latest version, you can join us on Discord, where you will find a Windows and a Linux build.Game officially announcedOn the 13th of July I officially announced Virtualord to the world. That basically means that I started to contact the press and to post on more online communities about it.For this special occasion I also published a first trailer which you can find on the Steam page of Virtualord or on YouTube:1,000 wishlistsOn the 30th of July, the Steam page of Virtualord passed 1.000 wishlists, hopefully the first of man…

  • Virtualord passed the 1,000 wishlists - 31 July 2026

    1,000 thanksI am excited to announce a first important milestone for "Virtualord, The Virtual Conqueror":yesterday its Steam page passed the 1,000 wishlists mark and numbers keep going up as I am writing this.It's not by chance that this is happening after the official game announcement and after publishing a first game trailer. After all, that allowed me to start to promote the game and to contact the press for the first time. A few articles on gaming websites and many posts on social networks and forums started to catch some eyes and to win the attention of several gamers who are into strategy games. Despite numbers are still low, even for a solo developer. it's a first proof that this project is growing and it has potential to do well, as many already believe. After all this is a marathon, not a sprint and I will do my best to not disappoint any of you and to create something new and…

  • Development Update: June 2026 - 6 July 2026

    I am going to start this dev log with some bad news and some good news.The bad news is that I didn't manage to release a new alpha build at the end of June as planned. That's because the amount of work needed to finish it was just too much to handle in a single month.The good news is that I am going to release it this afternoon or only 1 week later it was originally planned.If you want to try it, make sure to join my Discord server, where you will find a Linux and a Windows build for the next 2 months or a new build is released.In the next few days I am also going to publish a video dev log that will showcase all new features and changes of this new release, Make sure to subscribe to my YouTube channel to watch it. Main updatesAs I mentioned in the intro above, this month I worked extremely hard and the result of that is a big number of new features, fixes and changes. These are some of…

  • Development Update: May 2026 - 5 June 2026

    Welcome to a new dev-log about all the main news and updates from the month of May 2026Main updatesThese are the main new features and changes I worked on during the month of May 2026. They will all be part of next alpha build (0.6.7) that will be released at the end of this month.This month has been heavily influenced by the PLAY festival I attended at the end of May, you can read more about it and how it went here.First tutorial missionThe first tutorial mission is fully playable and it will guide you to learn all the basics concepts in Virtualord.I also managed to change and improve things after I watched people playing it at the PLAY festival.Some improvements are:Now it takes less than 10 minutes to complete it (it used to be 13-15)Cells are highlighted with an isometric outline to reduce confusion when clickingunit and structure actions are way faster, making the gameplay more enj…

  • Virtualord at PLAY 2026, how it went - 29 May 2026

    Last week I showcased my indie strategy game at "PLAY, the games festival", which is the biggest event dedicated to board and RPG games in Italy.This was the first time I let people play it live. Before that, only a few members of my Discord server tried it and even if their feedback has been very useful so far, watching people playing it has been extremely helpful.People played Virtualord, a lotFirst of all I wanted to thank every single person that tried Virtualord.Even if the indie games area was in a remote wing of the exhibition I still managed to get tens of people playing my game.Guys played it, gals played it and surprisingly many kids played it too, some with their parents, but mostly on their own! One kid played it in the morning for a very long time and then he came back at the end of the day asking if he could play again!Once again, thanks to each and every one of you.The st…

  • Virtualord at Play 2026, the games festival - 19 May 2026

    I am happy to announce that I will present Virtualord for the first time at an exhibition later this week.From the 22nd to the 24th of May I will be in Bologna (Italy), at "PLAY, the games festival", which is the biggest event dedicated to board games and RPGs in Italy.There I will showcase a first version of the demo of Virtualord at a stand that will resemble this (minus the stuff on the right and the door):In this first public playtest players will be able to play the tutorial that will guide them through the first map of the game and to interact with the planet map to start the second mission, then the demo will end.Playtime will be around 15-20 minutes per session, which hopefully will be enough to show the game's basics.In case you wanted to try this first version of the demo you can join us on Discord, where you will find a Linux and a Windows build which are already available to…

  • Development Update: April 2026 - 6 May 2026

    Welcome to a new dev-log about all the main news and updates from the month of April 2026, an important month for Virtualord as it marks a radical change in the project's planning.New alpha ROADMAPAfter releasing version 0.6.0 at the end of March, I started to work on next version as usual, but something happened.At the beginning of April I received an invitation to present Virtualord at an important live event at the end of May in Italy (announcement coming soon). There I will present a first demo of Virtualord, which basically means now I am working on that. This is the updated roadmap:As you might notice, the upcoming 0.6.5 version is basically done, I just need to polish a few things and to check everything is fine before releasing it for testing.In case you wanted to try it, you can join our Discord server where you will find a Linux and a Windows build soon.After this next release…

  • Development Update: March 2026 - 10 April 2026

    Welcome to a new dev-log about all the main news and updates from the month of March 2026.Version 0.6.0 releasedFourth alpha version of Virtualord was released on the 24th of March and it's currently available for testing.If you want to try it, you can join the game's Discord server, where you will find a Linux and a Windows build and a dedicated channel where to chat about it.In case you wanted a quick preview you can watch this dev log video that shows and explains all new features and changes:Main updatesThese are the main new features and changes I worked on during the month of March 2026. They are all already included in the latest release.New UIMost of this month's work went into the remaking of the game UI.To give you an example of what the UI used to look like in all previous builds, this is the old trading dialog:And this is the new version:As you can see they look different, b…

  • Development Update: February 2026 - 6 March 2026

    Welcome to a new dev-log about all the main news and updates from the month of February 2026.This month I didn't release a new alpha build mostly because I am working on things that are taking longer than expected, but also because I wasted several days when my laptop decided to abandon me. The fact that February is a 28 days month didn't help either, even if having 2-3 extra days would have not made a huge difference anyway. The truth is that good things take time and I am taking the time they need to do them right. Check out the "What's next" section below to see what's going on with the release and when to expect it.Main updatesThese are the main new features and changes I worked on during the month of February 2026.New resource: research pointsNow the research center can generate research points, which are a new resource to manage in game.Your production can be controlled allocating…

  • Development Update: January 2026 - 6 February 2026

    Welcome to a new dev-log about all the main news and updates from the month of January 2026.Version 0.5.0 releasedThird alpha version of Virtualord was released on the 31st of January and it's currently available for testing during all month of February.If you want to try it, you can join the game's Discord server, where you will find a Linux and a Windows build and a dedicated channel where to chat about it.In case you wanted a quick preview you can watch this dev log video that shows all the new features and changes in this new alpha release:Main updatesThese are the main new features and changes I worked on during the month of January 2026. They are all already included in the latest release.Upgrading units and structuresUnits and structures gain experience points when they do things and now they can level up when reaching enough points.Each new level allows to assign points to modif…

  • Dev Update: December 2025 - 5 January 2026

    Welcome to a new dev-log about all the main news and updates from the previous monthVersion 0.4.0 releasedSecond alpha version of Virtualord was released on the 23rd of December and it's available for testing during all month of January.If you want to try it, you can join the game's Discord server, where you will find a Linux and a Windows build and a dedicated channel where to chat about it.In case you wanted a quick preview, you can watch this video that shows all new features and changes:Main updatesThese are the main new features and changes I worked on during the month of December 2025. Some are already part of the current alpha build, but others are completely new and will only be available in the next version (0.5.0).Tower defense mechanicsBasic tower defense mechanics are fully implemented.Now for the "defense" side there are towers that automatically shoot enemies in range at t…

  • Dev Update: November 2025 - 4 December 2025

    Welcome to a new dev-log about all the main news and updates from the month of November 2025.I am also going to publish a video version of this update on my Youtube channel soon. Make sure to subscribe if you don't want to miss it.Where is this project going?Last month I published this roadmap to better define the development of the next versions of Virtualord. I will keep an updated version in the store page and I will keep track of all future updates in this discussion in the community forums.Next alpha version 0.4.0 will be released in a week or 2.If you want to try it, you can join the game's Discord server, where you will find a Linux and a Windows build and a dedicated channel where to chat about it.Main updatesTower defense mechanics (WIP)This is going to be the main new feature of the next alpha release, but at the moment it's not completely finished yet.So far I implemented 2 u…

  • A new beginning: VIRTUALORD - 31 October 2025

    it's been 1 year and 10 months since my last update and it's likely that many considered this game yet another vaporware. At some point that was almost true because the development has been on hold since June 2024, but things are different now!I restarted the development at the beginning of October and things are moving forward fast and steady, also a lot has changed since my last update, so let me show you what's going on. A new beginningIf you used to follow my dev logs you might remember that this game was a RTS called Virtueror, but that's no more.After a lot of thinking and planning I decided to turn this game into a Turn-Based Strategy game which also comes with a new name: VIRTUALORD.Why?The main reason behind the change of genre is that my vision for this game (ex.: RPG elements, slow pace action, limited amount of units you can control, etc...) suits better a TBS than a RTS.Ano…

  • Dev update January 2024 - Virtueror 0.2.0 - 31 January 2024

    Welcome to the first dev-log of 2024, which casually comes on my birthday. I am happy to celebrate it with the biggest update in terms of new features since I started working on this project! As I mentioned in my previous update I was expecting this month to be productive, but for once reality exceeded my expectations. Without further ado, let's dive into all the new features and changes. Mission accomplished! I am proud to start this dev-log announcing that one of the main missing features is fully implemented... at last it's possible to complete a mission! At the moment there are 3 different mission types and more will be added in the future. The mission completed dialog will be expanded and improved in the future, for now I just wanted to implement a minimal version to get done with this important feature. The results of your conquest are also reflecting on the planet map of course a…

  • Dev update December 2023 - 31 December 2023

    Welcome to the last update of this 2023. This month has been pretty slow for the development of Virtueror as the holidays and a few other things took a good chunk of my time, nevertheless I am glad I managed to continue a slow, but steady progress. Let me show you the main new features and changes from this month of development. Loot box From now on, you can find a new collectable object spread around the maps: a loot box. Loot boxes can be collected by your units and reward you with a random amount of resources. I was tempted to add a (low-probability) negative reward too, but for now that's not going to be implemented and it will remain just an idea. Growing trees Trees are no longer a static scene object, but they can grow and expand in the surrounding cells, in a way that recreates a growing forest. Growth is not as fast as the one represented in the previous image, but you can expe…

  • Dev update November 2023 - 30 November 2023

    If you have been following this project in the past year you might know that once again I had to put it on hold... but once again I came back to the active development and the good news is that for a while I'll keep working (almost) full time on it! Anyway, enough said about that, let's focus on what I did during the month of November 2023. Long life to the Map Editor! This month I focused mostly on the development of the map editor and I managed to get a first working version that can be used to create, edit, load and save a map. Everything is still a bit rough and it will require many little improvements before it can be used by others, but it's usable enough for my development needs, so I am happy with what I achieved so far. Now let me show you all the current features in detail. A core feature of every editor is placing objects on a map. This can be done here after selecting the wa…

  • Dev update Februrary 2023 & new alpha 0.1.2 - 28 February 2023

    Special post as this is about the usual monthly dev log, but also to announce the second alpha build of Virtueror. New alpha build available To be honest it's another pre-alpha build, but hopefully people who are going to try it will still appreciate the new features and improvements, which are all listed here and in the previous dev log. Unfortunately there's no major update for the gameplay (hopefully that will come in the next build), but a lot of new minor features and improvements, hence the codename: "does it run better?". As for the first build, if you want to try it join the Discord server of the game as that's where you can already find the links to download both the new Windows and Linux build. Control areas Now colored lines on the map highlight the area you control, which is based on your connected structures. Obviously the more you expand your base the bigger this area will…

  • Development update January 2023 - 2 February 2023

    Welcome to the first update of 2023. This is also a special update because it's the first one after I started closed alpha testing about 3 weeks ago, so let me tell you what happened with that and how things are going. Closed alpha started On the 13th of January I released the first alpha build, for Linux and Windows, allowing all the people in the Discord server of the game to try Virtueror out. So far almost 20 people downloaded the game, which is okay considering the very little gameplay which is fully implemented at the moment. Nonetheless I received some very useful feedback and I found out about some issues that I wasn't aware of. That allowed me to focus my work for the rest of the month on annoying bugs and most wanted features. Also, because of that, I keep considering the community behind this game the most important asset I could have. Closed Alpha testing will continue for a…

  • Alpha 0.1.0 now available! - 13 January 2023

    I am happy to announce that the first alpha build of Virtueror is now available for testing! To be part of the alpha testing you can join the Discord server of the game, where you will get access to a Windows and a Linux build. People who will take part in alpha testing and will provide useful feedback will be rewarded with a Discord role and mentioned in credits. The game is not fully playable yet, but you can already: play a mission create units and buildings conquer cells conquer buildings build walls shoot at anything you want Please keep in mind that the game is far from finished and it can be pretty unstable at the moment, so bear with me until I manage to improve things over the next few months. Support this game, wishlist and follow! If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new up…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1607580
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ1 2027
Developervoxelay
Publishervoxelay
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Commander, we need you to prepare for a new conquest! Set up your base, gather resources and build a defensive perimeter with walls and towers to protect your outpost from incoming waves of enemies. Then gather your forces and send your units and mini-units to annihilate the enemy.

About this game

Virtualord is a "Turn Based Strategy" game with "Tower Defense" and "Role Playing Game" elements. In this game you set up your base, gather resources, set up a production chain and build a defensive perimeter with walls and towers to protect your territory from incoming enemies. It's also important to invest resources in technological research, as that will give you an edge over your enemy. Once your base is well established, it's time to gather your forces and to send your army to annihilate your enemies. Conquer new territories, whole planets and even the galaxy if you're good enough! GAME MECHANICS BUILD YOUR BASE Expand your base with many different structures that offer various functionalities and that let you to create production chains. GATHER RESOURCES To mine basic resources you need to conquer generators with your units and then to connect them to a network of cells linked to your base. Other resources can be collected by your units or produced by some of your structures. SET UP DEFENSES You can create walls and defensive towers to protect your base and your resources. You can also upgrade and improve them to increase your chance of survival. RESEARCH NEW TECHNOLOGY Spend resources in research and development to unlock new units, structures and many upgrades that will make your base and your army stronger. PREPARE AN ARMY You can create various types of units with your structures. Some of them will also generate mini-units, which you do not control directly, but that will support your campaign on their own. DESTROY YOUR ENEMY Control directly your units into battle or send your mini-units to do the job for you. You can also mix the 2 strategies in any way you prefer. More info will be added to this list as the development moves forward. FACTIONS These are 3 main factions in the Virtualord universe: Zulox : Trained warriors and expert weapon makers. They hate the Domens. Domens : Masters of engineering and science. Long time enemies of the Zulox. Alphen : Great explorers and very versatile. They have never fought other factions until now. Rumors of a fourth faction started to spread around the universe in recent years, but they a…

Supported languages

English, Italian, Spanish - Spain, Spanish - Latin America, German, French

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Virtualord, The Virtual Conqueror's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Virtualord, The Virtual Conqueror's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Virtualord, The Virtual Conqueror at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.