- Story Mode - 28 November 2023
We have added "Story Mode" so that everyone can easily complete the game and enjoy the story to the fullest. Simply press F4 while playing any chapter of the game and the story mode will be activated, making Cassandra invulnerable to damage. You can deactivate the story mode by pressing F4 again. Enjoy the game! Peter from Silver Eye Studios
- Indie Cup Celebration 2023! - 13 February 2023
Indie Cup Celebration 2023! Celebrate Indie Cup 2023 with us and help Cassandra on her quest to uncover the mysteries of a dark world she is trapped in! We have rolled out a small update that fixes a few bugs and balances the difficulty in some later stages of the game: Golems should no longer hit you through walls when standing too close to them TrueSight now recharges slightly faster Improved hints for several puzzles Enjoy!
- June Hotfix - 26 June 2022
Fixed an issue that caused players to have issues teleporting over a chasm in the beginning of the ninth chapter - now the gap is much smaller and should be much easier to overcome
- April Hotfix 2 - 11 April 2022
Fixed an issue that could cause a temporary loss of perk points when the main menu was opened during perk assignment
- April Hotfix 1 - 4 April 2022
Fixed an issue that could cause players to teleport into objects or underground Slightly improved the pathing in Chapter 2
- Update Notes 1 (April 2nd) - 2 April 2022
Perk changes Cheat Death - reduced the cooldown to 75 seconds (was 90) Void Walker - increased the number of allowed deaths to 2 (was 1) Chapter 3 wolves now run slightly slower amethyst walls move slower on normal and hard difficulties (speed is unchanged on easy) Chapter 5 big robots now move a bit slower but attack slightly faster lightning strikes remain on the ground for a shorter period of time Chapter 8 timed gates now stay open about 10% longer ice walls move slower on normal and hard difficulties (speed is unchanged on easy)
- Game released! - 25 March 2022
Hello everyone! After many months of development the game is finished! We are very excited and look forward to hearing your feedback. As a thank you for all your support we are launching the game with a discount. There is also a deluxe version that includes the game's soundtrack which is truly amazing thanks to the talented composers we worked with. Make sure to check it out! A few useful tips We took great care in balancing the game and recommend everyone to start at the NORMAL difficulty. If you find some challenges too hard, you can always lower the difficulty from the ingame menu. If you get stuck on a puzzle, look around for hints - books and suspiciously placed objects can guide you to the solution! Don't try to get all achievements and special badges on your first playthrough. Learning the levels first and planning your run will greatly help you in overcomming even the hardest ch…
- Release date announcement! - 19 February 2022
Release date Good news everyone! Now that the development of the game is finished we can confirm the release date. It is set to 25th March, which means that there is now less than five weeks before the game is out. We can't wait for all of you to play it! Development update Most of our time is now spent fixing bugs that came up during testing, polishing translations and making sure the game runs perfectly smooth. Here is a list of most notable changes: Added Polish translations (thanks JaaDlugi!) Increased the internal cooldown of "Cheat Death" perk to 90 seconds but added a 10 second reduction everytime the player dies Increased the amount of cooldown reduction for both Inquisitor and Truth Seer perks Fixed a bug that prevented completing the sixth chapter on easy difficulty (thanks FrozenShiver) Improved skill tooltips to better reflect changes due to perks Fixed a bug that allowed pl…
- Demo updated, full release is near! - 22 December 2021
Demo updated We have updated our demo. The new version brings many new features and improvements: Controller support New perk system Improved level layout Improved visuals and effects More settings, remappable controls We would love to hear your feedback! Head to our official Discord and let us know what you think! Full release soon! Good news! Its only 3 months until release and we are confident we will be able to meet the release date without problems. The game is nearly finished and we are just polishing and testing things, making sure the launch goes as smooth as possible. Keep an eye out for closed beta announcement here on Steam or on our social media!
- Perk System Update - 20 November 2021
Reworked perk system Initially the perk system was just a small feature that added some quality of life improvements. For example you could choose to have a perk that made secrets more easy to find or reduced the time it took to respawn at a checkpoint after death. But during testing I realized that the perks are boring. There was not much incentive to look for perk points as the benefits they introduced were quite small and had negligible impact on gameplay. So I decided to change this and make the perk system an important part of the game. New perks I kept some of the old perks - for example the one that helps find secrets is quite nice if you don't want to look up guides on the internet but prefer to discover stuff on your own. But many new ones were added with the goal of allowing the player to customize how he plays. Lets look at a couple of perks as an example. Perk: Sprinter You…
- New Trailer! - 31 October 2021
New Trailer Finally after weeks of work we can show you our new trailer! We think it turned out amazing so go ahead and check it out: Enjoyed it? Like and share it with friends to help spread the word! :) Development progress Controller support - done and working as intended, we just need to test it a bit more before we update the demo Difficulty balancing - we have tweaked several difficulty parameters - now traps should be much less annoying on easier difficulties while enemies should feel a bit more dangerous on harder settings Content - regarding content, the game is about 85% complete right now and there is still plenty time before release so all is good Right now we are focusing on finishing all the content for the game so we can start with testing and marketing efforts. Thats all for now, see you next time!
- Devlog #6 - 5 October 2021
Hey everyone, Peter here. I have decided to move the devlogs here instead of my personal blog. This is in fact the sixth devlog i'm posting, but the first one here on Steam! :D Since we already have a demo out and you guys can try the game I won't focus as much on stuff that's already done. Rather I want to mention a couple of things that people have asked about: Controller support I have been toying with the idea to support controllers for some time and now that many requested it I have decided to implement it. If everything goes according to plan you will be able to play the game using a controller and only need the mouse for menu and settings. Unfortunatelly supporting a controller fully would be quite hard to do at this point and I don't think I have the time to do that right now. Game length Lots of you asked about how long the game will be. This is a tough question - from my testi…
- Fragments Of A Mind - Steam Next Fest Stream! - 3 October 2021
19:00 PM CET / 11:00 AM PST, 03.10.2021 - Come check out Fragments Of A Mind livestream hosted by the lead developer himself!
- Fragments Of A Mind - Steam Next Fest Livestream! - 2 October 2021
10:00 AM CET / 1:00 AM PST, 05.10.2021 - Come check out Fragments Of A Mind livestream hosted by the lead developer himself!
- Demo release - 12 September 2021
Good news! Starting today, everyone can try the game in our short demo. We are looking to get more feedback from all of you before the final release in February next year. So click that download button and start playing! You will be able to play the prologue and first chapter of the story and also earn 3 achievements (exlcusive to the demo!). If you run into any issues or want to share some feedback, please do so in one of these places: Steam Forum Discord Reddit We hope you will enjoy the demo! Development update So far things are progressing according to plan. Nearly all features that we want to have in the full game are already there so now we are focusing on making the levels. In that regard, we are about 70% done so there is still quite a bit of work ahead of us. We are still confident we can release the game in February but if there are unexpected delays or problems we might postp…
- Steam Next Fest - 25 August 2021
Good news everyone! Our game will participate in Steam Next Fest and everyone will be able to try out a free demo of the game. Mark your calendars: When: 1-7 October 2021 What: Steam Next Fest + Fragments Of A Mind Follow the game and make sure to add it to your wishlist to be notified when the demo is available! During the festival we will also likely livestream some of the content still in development and you will get a chance to chat with us. Keep an eye out for an announcement for that ;-)
- Playtest has started! - 31 May 2021
Those who signed up for the playtest can now try out the game! You should now see "Fragments Of A Mind Playtest" in your Steam Library. Simply install it and play! The first few testers already sent us some valuable feedback and we are hard at work fixing the issues and adding requested features. You can expect a small update by the end of the week that will address the biggest problems found. The playtest will be available for two weeks, so you have until 13th June to try the game. After that we will close it and the game will no longer be available to play. Don't worry though, there will definitely be another playtest later in the year, so stay tuned! To provide feedback, please use one of the following methods: Steam Forums: here Discord: https://discord.gg/BgHzbyWnd2 Thank you!
- Steam Playtest Participation Guide - 22 May 2021
Starting May 22th, anyone who wants to participate in the First Test in June can register through the Playtest feature on the Steam platform. Note that only a limited amount of participants will be invited to the test so make sure to sign up quickly to increase your chances of getting in! Those selected will be able to experience the prologue and first chapter of “Fragments Of A Mind” and share any feedback with us in our community forums. Check out the details below. 1. Schedule: starts 1st of June, ends 12th of June 2. Platform: Steam 3. How to participate: The participation of the Final Test is open to anyone who selected “Fragments Of A Mind Playtest” in Steam. How To Register Go to the Fragments Of A Mind steam page via the link below, and click “Request Access” under “Add to your wishlist” to request for participation Steam Store Link Discord: https://discord.gg/BgHzbyWnd2