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Combat Casino

Combat Casino Steam news

Skylor Beck | Jul 29, 2021 | game

Released

0players observed · 25 September 2026 - 13:38:51 UTC

ActionCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Combat Casino news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews18
  • Release dateJul 29, 2021
  • DeveloperSkylor Beck
  • PublisherGhost Script Games

Genres: Action, Casual, Indie, RPG, Strategy

Company pages: Developer: Skylor BeckPublisher: Ghost Script Games

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Combat Casino Steam news

Combat Casino news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Free To Play And Remake - 14 August 2022

    Hello everyone, Skylor here. If you haven't seen, I'm remaking this game completely And with that, I will be making the steam version completely free in preparation for a free beta update with all the new stuff. Thank you for being early adopters of this terrible failure of a game, and I hope to make it worth money again in the future!

  • Release time! - 29 July 2021

    First of all I want to say thank you to everyone who has supported Combat Casino. Without the small band of people helping me, I wouldn't have been able to get this far. Alright, it's time to wrap this project. I've learned a lot from this game. A lot of mistakes were made over the last nine months but I'm coming out of this whole thing a hell of a lot better than I went in. I really don't have much else to say. Thank you all! -Skylor Beck

  • Update 78 - 14 July 2021

    - rebuilt every zone, area, and monster from the ground up - fights no longer have randomly generated monsters - added mini-mimics that can show up randomly - new elite type: chilling - more AI improvements - monsters can now attack other monsters outside of their faction. - enemies should no longer heal you - most enemies block less - enemies display their weapon type under their name - NG+ modifiers now show on the map screen - NG+3+ now generates additional run modifiers - redesigned new run settings screen - redesigned finale screen - doubled Ego gained from clearing areas - VIPerk Ego boost increased to 10%/lv - VIPerk Cash boost increased to 10%/lv - fixed poison wide attacks being as strong as single target - freeze threshold goes up by 4 every time you get frozen - player can be frozen - slots are now gained after every fight - cost of slots and totems is random between two poin…

  • Update 73 - 4 July 2021

    Hello! We are getting close to final release with this update. The entire combat system has been completely rewritten. Please provide feedback on combat as it is now, because I can only test so much. - reworked the entire ability system to normalize difficulty - totems you can't use no longer drop - firebug is now a totem, Chilli Pepper - retainer is now a totem, Turtle Shell - brutal is now a totem, Monster Claw - hexmaster is now a totem, Crow Feather - 14 new perks - 5 new magic attack sounds - pauldron doubled to 200 shield - all shield sources gain buffs from relics - increased chance of totems from chests - fixed relic damage bonus - remade this screen again - fixed poison calculations, again - rerolling now removes zapped status - fixed skip turn button not lighting up after rerolling - freeze threshold upped to 12 - freeze now decays 1/turn - frozen has it's own status and icon…

  • Update 67 - 18 June 2021

    - hotel button notification changes - poison jackpot gives you a respin - fixed typo on shard storm - fixed medium rewards being too small in chests - removed bleed from scatter shot - poison spray reduced to 10% poison - fixed runners glitchy visuals - burn base damage upped to 50 combust will remain 25x stack - stun resistance now builds up charge - increased stoke damage - increased hexing shield xCurse gain - improved enemy fighting logic

  • Update 66 - 14 June 2021

    B0.66 Changelog: - new class: Thermaturge - new perk: adept mage - new totem: ice shard - free perk/totem/slot event now shows the icon of what you got - fixed bleeding and burning after killing final enemy - added runner system. Serves the role of passive income - class names are colored in egostore - more names for players/runners - lowered chance of swearing - cards -> relics in hotel - poison no longer triggers

  • Update 63 - 6 June 2021

    - new Event: free totem - new Event: free perk - banks are now visible on the map and spawn more in the first 1/2 - fixed not getting enough abilities when you level up more than once - clarified respin button - respin now activates at end of turn if toggled on - added new setting for autorespin - fixed number formatting - formatted reward screen numbers - hexblade cost increased to 4k - fixed selfish perk not appearing - fixed cash not being multiplied from fights in NG+1+ - fixed cash multipliers gamewide - adjusted shop price increases - card crafting now limited by NG+ - minimum gold in chests upped to 100 - buying frogpearls now updates prices - fixed totems moving too far in chests - getting hurt sometimes makes you swear - added super capsules. 10x cost, 3x prizes worth 5-10x more. does not give relics - 10% chance to earn 5x cash from capsules

  • WE ARE OFFICIALLY PROFITABLE!!!! - 31 May 2021

    Combining the sales from Steam and the support from the Mobile players, Combat Casino has officially regained all of the cost of production! Thank you all so much for your support! I really cannot express how happy I am that we have reached this point. THANK YOU ALL SO MUCH!

  • Update 61 - 31 May 2021

    - made statuses easier to read - added respins, 3/fight. this should allow for more depth in each fight - new totem: Bear Arms - new Event: Free Ability - removed fullscreen from desktop I'm not happy with how it was implemented. Will work on fixing.

  • Improving the Core Gameplay Loop - 30 May 2021

    So I've been thinking a lot lately about the core gameplay loop and I think I've come to the conclusion that it's not fun. I've been thinking about ways to improve it and I'm working on adding the ability to respin your reels if you don't like what you got or just want to do more moves. But I'm really curious to hear what you guys think. What could make the core loop more interesting?

  • Emergency Bugfix - 26 May 2021

    Note to self: Use Project not Project:desktop

  • Release 60 - 25 May 2021

    B0.60 Changelog: - Changed map generation a bit. This should help prevent hangnails on the map that lead to deadends. - reduced dodge bonus by 90%. - random seed is now unix time - fixed NG+ increasing on endless. no really this time - fixed Viperk titles not displaying

  • Release 59 - 2 May 2021

    B0.59 Changelog: - clarified the finale screen - new perk, Selfish - new VIPerk Point Icon - new totem, Frog Pearls needs testing - new totem, Tortured Soul - new totem, Apple - fixed Altar after yesterdays change. - crafting level selector works better when holding it down

  • Major Update - 2 May 2021

    B0.58 Changelog: - Steam Prep, Part 3 - adjusted how runs are saved. This should fix most crashes. - Fixed combust animation - Fixed elec boost not working - new event: Found Scraps - immolated no longer burn - poison now doesn't increase when you land on poisoned - NG+ no longer increases when looping endless mode. This change was actually made a few patches ago. - player bleed damage taken scales with NG+ now. - player burn damage taken scales with NG+ now. - Removed Legendary and Mythical Essence from dailies and capsules - doubled scrap reward from common, but increased scrap cost to craft common - nerfed Altar Healing - Healing Boost reduced by 90% - Relics once again spawn at the players level plus current NG+. This should help the player climb a little faster. - cash no longer influences Ego gain - buffed Ego gained by winning by 10x - buffed Ego gained by kills to 5x

  • Minor Update - 30 April 2021

    Just a minor update today, as always full patchnotes in the in-game log. -Fixed Shred cards rewards -Diseased enemies no longer poison for insane amounts.

Patch notes and updates

S.noRelease datePatch nameGID number
118 June 2021Update 674056035920057598017
231 May 2021Update 614069544815372099234
326 May 2021Emergency Bugfix4069544815350956000
42 May 2021Release 594074045878084853791
530 April 2021Minor Update4074045878077523807

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