- Bug fix - 17 January 2025
Bug fix
- Minor Bug Fix - 12 November 2024
Bug Fix
- Trick or Treating in Version 1.2.0 - 31 October 2024
Version Update 1.2.0 Patch Highlights • New Adventure Map: Qian Shou returns for the ultimate challenge in an adventure through the Otherworld. • New Boss Encounter: X’athky the Spider Priestess will appear randomly as a boss encounter in various maps across Corum. • New Cards: Over 20 new full art cards will be unlocked automatically after the update! • New Skins: Seven new skins and an alternate art celebrating the champion of the grand tournament will be available in the store. • Matchmaking Update: New matchmaking settings for Dueling Mode. • Clan Feature: Clans are now open to all players. • Battle Stage Customization: Players can now freely customize battle stages. • Card Balances: Adjustments made to Card Cache cards. • Bug Fixes: Various improvements and text enhancements. ________________________________________ New Adventure Map – The Otherworld Qian Shou returns to Corum to i…
- New Card Cache and Infinite Rank! - 25 October 2024
Ver 1.1.0 Patch Highlights New Card Cache - brand new set of cards to enhance your playstyle New Infinity Rank Visuals Tori - Mercy X changes Card Cache Get ready for new combos to the most familiar faces in Death or Glory! We are releasing a card cache of 10 exciting new cards for the 10 champions released across early access. Gain access to new combos from a variety of new mechanics ranging from Lee’s transforming Upper and Lower strike and Tori’s permanent Blessings. Every one of these new cards will also come with their upgraded X versions, introducing a new dimension to experiment for the best choices in your deck. How do we unlock the cards? All 20 new cards (normal and upgraded) will be available immediately after the card cache is acquired without the need to grind levels and challenges. How much will it cost? Card Caches will cost 150 Diamonds. Founders will automatically unloc…
- Ver 1.0.8 Patch - 16 October 2024
Ver 1.0.7 Patch Highlights Roxxor Upgrade Cards Balancing Bug fixes and Performance Improvements Character Balancing Roxxor the Giant Roxxor falls behind other champions in his diversity of playstyles with a narrow range of playable upgraded cards. As one of the earlier characters which we designed upgraded cards for, we admittedly started off rather conservatively with the power levels of his cards that can change up the pacing of his strategies. Spine Pull X This grapple was designed as the fastest but weakest one out of Roxxor’s kit. But as an upgraded card with a high rate of failure, it doesn’t make the cut unless it has more of a set up potential to boost other cards. The added Momentum can make Roxxor’s playstyle faster as it is only for a single action point opening up a more aggressive rate of play. Momentum Value : 1 3 Trunk Whack and Trunk Whack X Trunk Whack is an interestin…
- Ver 1.0.6 Patch - 9 October 2024
Version 1.0.6 Patch Highlights Redeye and Ardelean balancing Lifesteal and Fortune Reversal Clarification and Mechanic Updates Various Bug Fixes and changes Character Balancing Redeye the Werewolf Redeye has been at the top end of the meta for a long time now and the proprietor of the aggressive pacing that the meta needs to answer in order to stay competitive. Redeye by design is a boom or bust character where he either wins quickly or struggles to recover from bad turns. We’re toning down Howl to limit the amount of damage that can be dished out in a turn and making it easier for the opponent to regain control through reactions to stop the rampaging werewolf. Howl Bloodlust requirement : 1 > 0 Damage boost value : 2 > 1 Howl X Bloodlust requirement : 1 > 0 Ardelean the Vampire We are making several more changes to Ardelean in this balance patch to limit the amount of flexibility his d…
- Ver 1.0.5 Patch - 7 October 2024
Bug Fixes - Fixed incorrect damage calculation for Icicle Trap X - Fixed incorrect lightning damage from Judgement - Fixed a bug that caused trauma damage to occur when false field is active - Fixed a bug with Omniscience that caused the game to crash at the start of the game - Fixed a bug that with Item cards in Default graphics mode - Fixed an issue with the purple playable aura to not dissapear when conditions are met - Fixed various typos
- Version 1.0.4 Patch Update - 3 October 2024
Version 1.0.4 Patch Highlights • Character balancing • Bug fixes and gameplay optimisation Character Balancing Ardelean the Vampire The launch of the dark lord has been an amazing one. Learning from our previous mistakes, we’ve carefully designed the interactions of Blood Feast and Blood Rush to create a new Monster experience. Due to the mechanic, Ardelean is atypical in his playstyle where he has to first collect blood then choose what abilities to upgrade with strategic card ordering. With a high ceiling and potential, we felt we had made certain elements of his set up a bit too easy. The following changes will lower the floor of Ardelean to balance out his potential compared to other champions. Vampiric Familiar and Vampyric Familiar X Unleashed cards are non-interactable for the opponent and generally balanced as a turn-by-turn win condition where the benefits don’t typically sprea…
- Death or Glory is launching NOW! - 24 September 2024
Greetings, Champions! Get ready to dive into the epic world of Death or Glory! We at Distilled Gaming are thrilled to unveil the ultimate dueling card experience that’s about to redefine your battles! Unleash your inner warrior as you face off against formidable Mechs with a flurry of fists, counter magic with relentless bullets, and bring down towering giants with razor-sharp claws! Each champion and class brings unique mechanics and decks tailored to their fighting style, ensuring no two matchups ever feel the same. Every card is an action, and every action demands a counter—stay sharp and adapt to seize victory! Champions Await! At launch, you’ll step into the arena with 11 champions from 5 distinct classes. Ten of these champions are returning favorites from our Early Access phase, sporting fresh balances, exciting changes, and brand-new mechanics. But the real star of the show? Ard…
- Team Up, Duel, Win! - 23 September 2024
Greetings Champions We are very excited for the launch next week and we want to share with you the cool events that will be happening at launch! Clan Wars Team up with your favourite creators by joining their clans to rise to the top. During the 24th of September to the 10th of October, every point you score in duelling mode will count to the score of your clan. Bonuses from win streaks and protection from score shields will also be in effect throughout the event. All players will earn an exclusive commemorative card back when they join a clan and the top 3 clans will be gifted a bronze, silver or gold card back respectively. But it doesn’t end there, the winning clan will be choosing their favourite champion to design a new skin and alternate art! We will be working closely with the winning clan leader to bring to life their designs and dreams of what their ideas of a perfect champion…
- New Champion, Ardelean the Vampire! The Dark lord is coming in 1.0! - 18 September 2024
Greetings Champions! The night has come and it time for the dark lord to rise! Ardelean, the Vampire will be entering the ring at launch, and he will be bringing a new form of terror to the arena! As both a Monster and a Vampire, Ardelean will of course be using blood as the main lethal tool. Instead of being brash and frenzy, Ardelean collects blood with his Blood Feast ability. When he consumes Blood, his attacks gain powerful effects such as Lifesteal and Perpetual that will be fatal once he starts his assault. Blood Feast can be acquired by playing specific cards that can be combed with damage enhancers, making your Blood reserves instantly full. Unlike the other Monsters, Ardelean’s play style is more strategic and tactical. This sneaky and aristocratic Vampire will play with his foes until he feels satisfied. Advanced players will also love experimenting with his new mechanic, Blo…
- Death or Glory will be launching on the 24th of September! - 16 September 2024
Greetings Champions! Death or Glory is going to be launching into 1.0 on the 24th of September 2024! There will be 11 champions avaliable at launch with over 500 playable cards that will range from champion actions, ultimates, items, class cards and even ally cards. Build, experiement and discover your favourite fighting style by mastering the champions of Corrum! The launch version of Death or Glory will include 3 awesome new features! A new and improved battle page that will take combat to the next level A new client structure that will greatly improve performance and clarity with new assets and aspect ratio A new monster champion will be coming for your blood! Launch Rewards! To celebrate the occasion we are also gifting all players who log-in during 24/9 ~ 3/10 to receive a free champion pack! Complete the tutorial and upon reaching Dueling Mode, you will be able to claim a free cha…
- EA 0.2.27 Character Balancing and Performance Update - 8 August 2024
EA 0.2.28 Patch Highlights - Performance update improving multiplayer experience and Bug Report Feature - Character Balancing Performance Update In this patch we have restructured the way multiplayer saves and syncs between one player and another. This should be a positive improvement to the stability of the overall game as we have discovered the previous savings methods was putting a lot of stress on the networking performance. We are still on the lookout for corner bugs such as desync issues, double text and window freezing which we expect to gradually improve as latest updates are live where we have been retooling many parts of the game to decrease VRAM usage. A new feature we have implemented is a Bug Reporting Button that is found in the options menu and surrender pop up. We would like to ask you and our community to help us to better the game and we would be grateful if our commun…
- EA 0.2.26 Mechanic Updates - 24 July 2024
Patch Highlights Stealth and Lock-On changes Mechanic Balancing Stealth Stealth has been a complicated mechanic for a while. On one hand if it fails too often, it does not provide the cost benefit for the caster, whilst on the other hand, the opponent is forced into a roulette where they roll a dice to see if their attacks succeed. We feel further nerfing/changing the percentages will not bring any aid to the problems nor is the mechanic inherently a failed design. We have decided to tackle stealth on two main aspects, its continuation throughout the game, and the methods in which the opponent can interact. The first change will be a continuation of the previous balance patch where we will add an additional scenario where stealth will be removed. After the patch, Stealth will be removed if the evasion chance remains at 30% at the end of turn. This will make one application of Stealth at…
- EA 0.2.23 Character Balacing Update - 18 July 2024
Patch Highlights • Character Balancing • Stealth Mechanic changes • Start and End turn Pass desync bugs resolved Character Balancing Sora the Elemental Sorcerer Over the past few weeks, we have been continuously making changes to the mage of the stars to better her chances at making her shine through her different elements. To differentiate her deck archetype from Crystal, we have avoided giving her similar levels of controlling keywords so she can be safe whilst setting up. We want Sora to have the ability to go towards the opposite and have a new fun way of playing the spellslinger class in an aggressive manner with quick and rapid attacks. This balance patch will introduce new mana synergies and attack-based combos that Sora manipulate to create a deck that can function in early turns. Strong Breeze Reduced Attack Speed increase : 2 > 1 Added card text : The Mana cost of cards played…
- EA 0.2.19 Character Balacing Update - 8 July 2024
EA 0.2.20 Patch Highlights • Character Balancing : Redeye defences get dampened and Sora buffs to Ignite and Barrier playstyles Character Balancing Sora the Elemental Sorcerer This patch mainly focuses on a large revamp to Sora’s overall strength in both setup speed and survivability. Up against aggressive decks, early game Sora barely stands a chance with thin barriers and mana heavy spells that can be easily destroyed by other classes. We are increasing her overall barrier gains and survivability options by giving her access to Double Heal and the capabilities of increasing her Maximum Barrier. We have also decreased the activation cost of several of Ignite cards to push forward her damage potential to start around mid game rather than late game which is more fitting of her fiery passion. Astral Rain and Astral Rain X We replaced the draw capability of this card with Heal to increase…
- EA 0.2.19 Character Balacing Update - 4 July 2024
EA 0.2.19 Patch Highlights • Sora and Taj improvements towards the competitive meta • Character and ability balancing • Bug Fixes and Performance updates Sora the Elemental Sorcerer Sora is the latest champion introduced to Death or Glory. As the fire mage and most offensive spellcaster in the game, she acts as a countermeasure towards defensive heavy and control decks as spells cant be destroyed unless your opponent attacks. However, Sora currently struggles with turn 1 and turn 2 of the game with mediocre but mana heavy blocks, it is often very easy to deny Sora from her set up by just not playing cards. We made adjustments to her early game defensive package to make her mana build more flexible and card efficient so that her mid to late game can realistically happen. Tsunami and Tsunami X We have redesigned this card to synergise with all other barriers as both an enabler to them and…
- Control the Elements! - 25 June 2024
EA 0.2.16 Patch Highlights • New Champion : Sora the Elemental Sorcerer • Double EXP Week! • Card Balancing • Build Up behaviour changes • Bug and stability fixes New Champion - Sora the Elemental Sorcerer For most practitioners of the arcane art, gaining high proficiency within a magical domain, requires years of dedication. It is therefore unusual for a sorcerer to master a range of elemental skills. Sora has pushed herself harder than most because she is haunted by the last words of her late father. Constantly feeling inadequate and needing to prove herself, she believes her achievements can speak for themselves, not knowing even the most potent magic cannot heal a broken heart. Control the Elements! The last character to complete the second cycle of releases will be Sora, a spellslinger that is an expert in casting fire and water magic. Usually, one can only be a master of a single…
- The Awakening Raid Event! - 31 May 2024
New Game Event : The Awakening Raid Challenge the awakened in a brand-new game mode which will test your determination in an all-out Boss Fight between the Living Legend and your champions! What is a raid? This new game mode will feature an all-new system that expands a single battle into multiple rounds. Raid bosses have extremely high HP and powerful scaling abilities that makes prolonged battles very tough to handle. But you are not alone, the power of one may not be enough but what about the power of 5! Call on the help of other champions to battle the boss by switching into them for the next round. With a combination of big missiles from techies, big spells from spellslingers and gigantic punches from warriors, even the impossible will start to seem possible. How to join raids? Join raid battles by using event tickets that can be easily earned through playing Dueling mode and compl…
- EA 0.2.11 Roxxor enhancements and Upgraded Cards Balancing - 20 May 2024
EA 0.2.11 Patch Highlights Character Balancing - Roxxor playstyle enrichment and problematic upgraded cards balancing Character Balancing Roxxor the Giant Designed to be straightforward and simple to pilot, the idea behind Roxxor is to become the stat powerhouse of the game. With many cards in his deck having premium base stats, a simplistic resource system and an overwhelming punch, Roxxor is meant to be opposite of complex deck building like the A.T.A.C.R where a lot of cards are powerful but only when used inconjunction one with one another to create a synergy that makes 1 + 1 become larger than 2. We want Roxxor to be the counter for the setup decks, with a strong punch, he is less reliant on different mechanics, but is empowered by the mastery of the fundamentals behind attack and defense. However, this tends to lead to repetitive and predictable battles where after a few games and…