- Roboplant goes out of Early Access! - 29 October 2023
Hello everyone! 👋 We hope you are having a great couple of months! It has been very quiet on our side, sorry about that! We encountered some economic difficulties that required us to slow down on Roboplant and get another job to survive. But we wanted to squeeze out some more bugs and add some additional content and we finally made it! Ok, we would have loved to do much more but sadly we can’t afford to do this anymore. We hope that what Roboplant is today is still something you enjoy and love to play! The focus of the final release was to add some more advanced energy and water producers and storage and do tons of fixes to make the game more fluid. I won’t get into the bug fixes details but look how cool are the new machines! Thanks again for playing Roboplant and helping us make it better with your suggestions. It was an amazing ride and we loved every moment of it! From the bottom o…
- Release: New advance producers, more plants and more - 2 August 2023
Hello everyone! 👋 We hope you are having a great July! Ours have been nice but quite busy. We have been working hard so that we could release the next big update in time. And we can happily say that we managed to do it. This is a big update so let’s get to it: The new advanced production machines Unlock the most advanced production equipment Roboplant Industries can provide you. Each can help you to massively improve the efficiency of your factory. With more automation, your workers will be able to do more with less time. New plants We are adding a lot of new plants for you to play with. Each will have its own requirements and perks that you’ll need to take into consideration. The new plants also look pretty cute! Loans and investments It could happen that during your daily activities, you’ll find yourself with either too little money or too much money. So, we added a solution for both…
- DevBlog: Advanced producers and more in the next big update - 1 June 2023
Hello everyone! 👋 I hope you're having another great week. Ours has been very interesting so far! Alessia is working on some of the cool features for the next big update while I was following a workshop organized by Spielfabrique. The program is about helping you to become a better indie studio. That is also the reason why this post arrives a bit late, sorry about that! This week I wanted to talk to you about the next big update. It’s not something written in stone so let us know if you think something should be prioritized more. We plan for this update to go live hopefully in the coming months. Advanced production machines Yes, finally! We are going to add multiple advanced production machines that will help you scale up your production. The goal is to have something that requires less time from your workers so that they can freely handle more production lines at the same time. Here t…
- Release: New partner skins are out - 23 May 2023
Hello everyone! 👋 We hope you are having a great week. We have some cool news! We finished the last reward your partners will give you when you have a high reputation with them. I have to be honest, they look pretty cute! And the nice part of this is that when you unlock them they will stay with you forever, meaning you’ll be able to use the new skin in new factories as well. Here we go: Meet MegaCorp's new unlockable skin. Meet the Sunshine Farms' new unlockable skin. Last week our focus was to finish these skins and do some bug fixing. Now we will start to work on the June/July update. With the next devblog, we will go into details on what is next so that you can let us know what you think. Meanwhile, if you think something should be prioritized in the roadmap or added, please write us a message! What do you guys think? If you have any suggestions or questions, you can hit us up on:…
- DevBlog: Partner skins and bugs - 16 May 2023
Hello everyone! 👋 I hope you're having a great week and enjoying the exciting updates that were released in Roboplant last week. This devblog will be a bit shorter, but I wanted to thank you for your incredible bug hunting skills. We've been busy working on finishing the last feature of the update and addressing those pesky bugs with your assistance! Hopefully by the middle of next week, you'll have the opportunity to unlock a new reward in your reputation tree. Partners are generously providing unique skins for your workers. Each skin represents the partner's distinctive style and approach, but remember, you'll need to build a good reputation with both partners to access all of them. Personally, my favorite so far is the MegaCorp skin, although I must admit, I prefer the hydroponic wheel offered by Sunshine Farms instead of the producer offered by MegaCorp. Additionally, thanks to you…
- Release 0.9.3 Changelog - 12 May 2023
Hello everyone, thanks for your amazing feedback and support. With this update we squeezed out some bugs. Changelog: Fixed: workers list was not updated properly after a worker was upgraded or renamed. Fixed: wind turbine description was the same as the small water harvester. Fixed: starting a new game show clearly the company name is required. See you soon!
- Release: New reputation system is out! - 8 May 2023
Hello everyone! 👋 I am excited to announce that our big update has finally been released on Steam! We have made many changes and improvements based on your feedback, as well as added some cool new features. Let's dive into the details! New reputation system First and foremost, we have completely overhauled the contract and reputation system. The new system is more clear, smooth, and fun. After completing a new contract, you will earn a reputation point. Once you reach a certain interstellar popularity level, partners will begin asking you to join them. Your choice of partner will affect gameplay from that point forward, as each partner offers unique rewards the more you complete contracts for them. To give you an additional way to increase your reputation, we have added the ability to unlock office desks and start doing sales events or marketing campaigns to speed up your reputation gr…
- Preview Release 0.9.2 Changelog - 5 May 2023
Hello everyone, thanks for your amazing support and feedback on the preview branch! We are releasing another small update, this time we don't only fix bugs but also add the two production machines for MegaCorp and Sunshine Farms. We are still missing the customized skins for each partner but we are not sure if we can squeeze them in time for Tuesday, but away they will arrive as soon as possible. What changed: Added: New advanced MegaCorp production machine Added: New advanced Sunshine Farms production machine Fixed: Seller role not showing in the workers panel filter Fixed: Reward tree line was going off the modal when over 300 Fixed: Feedback form was not sending the autosave as well Fixed: Minor visual issues in the worker detail panel See you soon and have fun!
- DevBlog: New Contracts System Part.2 - 2 May 2023
Hello again! 👋 I hope you're having a fantastic week so far! Since our last update, a few exciting things have taken place. We're still working hard to put the finishing touches on one of the major features for the upcoming big update, and in the meantime, we've launched the preview branch with most of the new content released. Speaking of the preview launch, it's been a positive experience so far. We've received valuable feedback and suggestions for improvement, as well as reports on any bugs encountered. We're actively addressing these issues, and we have two more preview releases planned—one tomorrow and one at the end of the week. Stay tuned for dedicated posts highlighting the changes introduced in each update. Now, let's dive into three features I didn't mention in our last devblog. They're pretty exciting! First off, each partner will provide you with a unique production machine…
- Preview Release 0.9.1 Changelog - 2 May 2023
Hello everyone, thanks for your amazing support and feedback on the preview branch! We are releasing fixes for bugs you spotted and game mechanincs improvements based on your suggestions. We are still missing two features that will be added this week and we are also not sure the reputation system is still balanced enough, looking forward to your feedback! What changed: Changed: Now all contracts gives 1 reputation but we made them a bit to complete, especially if your reputation grows too fast. Fixed: When upgrading a worker couldn't choose the second option. Fixed: Volume when starting the game was not the same as the one set. Fixed: Avoryon packaged now requires Avoryon plant instead of Blumboo. Fixed: Minor texts weren't properly localized. See you soon and have fun!
- May update is out in the preview branch - 28 April 2023
Hey there! 👋 I hope you're having an amazing day and are as excited as we are about this. Finally, after months of work, we can release the new update in the "Preview" branch. It will stay there for about a week, which should be enough time to finish off two missing features, balance what's currently there, and of course, squash some bugs! As usual, I need to send out a warning: in the preview version of Roboplant, you may encounter bugs, unbalanced elements, and the possibility of save files breaking (hopefully not!). We'll do our best to fix everything as quickly as possible. If you spot something that doesn't seem right, please let us know. With this update, we bring five big new things to the table: Storage filters: Now you can filter what goes into a storage area and set the desired amount to keep in there. Full description here Custom difficulties: When starting a new game, you h…
- DevBlog: New Contracts System Part.1 - 25 April 2023
Hey there! 👋 I hope you've been doing well since the last time we talked. As for me, it's been quite amazing but also very busy. We were selected to be part of a European acceleration program, so I went to Malaga for their first workshop. I learned a lot, met many nice people, and tried some amazing Spanish food. Meanwhile, Alessia and Luisa were working on finishing an amazing cool feature, which is also why this is "part 1". We have too many things to say! Let's get into it! The reputation system overhaul is quite significant. We wanted to simplify things that were not very clear while also making them more interesting in the long term. The first thing we looked into was how to make it more straightforward. Once you start, you can see that you have a very low interstellar reputation. Each time you complete a contract, you can gain one or two reputation points, depending on the comple…
- DevBlog: Worker Experience System - 18 April 2023
Hey there! 👋 I hope you had another great Monday. Alessia and Luisa have been quite busy working on the new rewards offered by MegaCorp and Sunshine Farms, but you'll know more about them in the next update. Meanwhile, I've been working on finalizing the new workers' experience system, so let's explore it together! In the upcoming update, we'll be adding something that you've been wanting for a while now. Workers will improve their AI every time they work (yee machine learning), and once they've accumulated enough experience, they'll be able to level up. You never know what an unskilled worker can level up into, but if you don't like the planned upgrade, then you can reset the memory and start over. Skilled workers, on the other hand, will upgrade to their next level, and by doing so, you'll be able to choose a unique modifier that improves their work. Yes, you heard me right, unique m…
- DevBlog: Custom difficulties settings & price fluctuations - 10 April 2023
Hey there! 👋 I hope you had a great Monday. Here in Italy, everything was closed due to Easter Monday and that means doing something with friends outside, like a barbecue or a picnic. Always a lovely time! Today, I wanna chat with you about two features that'll be part of the May update. The new custom difficulty options when starting a new game and the price fluctuations when buying or selling something. Custom difficulties One thing we wanted to address when someone starts a new game was that it was not clear what you were choosing when you pick a difficulty. From there we went even further saying, why people shouldn’t be able to make some adjustments to it. So we got this: Once you go to create a new game you can choose either to use the default difficulty settings or customize them based on your needs. Then you’ll be able to see how each of them affects some aspects of Roboplant. F…
- DevBlog: Let's talk about storage filters - 4 April 2023
Hey there! 👋 Hope you guys are doing great! It's been a crazy couple of weeks here at Rebelpug. Alessia's been working on some sick new models for the new contracts system, but I'll tell you more about it later on - it's still hush-hush! As for myself, I've been working on a couple of features, and yeah, one of them is the storage filters. I also had this really gnarly toothache that didn't help much with the coding. Ugh, the struggle! But enough about us. Let's get to it - storage filters. Finally!!! Right now, the workers will just move resources to the closest storage, without taking into account whether or not it's the best option. As a tycoon fanatic myself, my goal is to be lean and have all the resources I need nearby, so I don't waste my precious time running around. The way it was before was just not good for me. So first things first! We needed to make sure each storage can l…
- Rebelpug 2nd anniversary discount! - 16 March 2023
Hey there! 👋 Are you wondering what all this fuss is about? Well, let me tell you a story! My friend Luisa and I started working on Roboplant in the winter of 2020. It's our first commercial project, and we wanted to do something we really like - agriculture and technology, with a touch of cuteness, of course. At that time, I still had a full-time job, so I worked on Roboplant during nights and weekends until I officially left my job to focus on game development in June 2021. To be honest, it was a scary decision to leave a steady salary for the unknown, but it was totally worth it! On the other hand, Luisa still maintains another job but helps out with concepts and cool designs whenever she has some free time. We needed some form of stability - yes, we're partners in real life too! We officially launched Rebelpug Studio in March 2021, in a small Italian city called Biella. You've prob…
- What is planned for the next big update? - 10 March 2023
Hey there! 👋 Hope y'all are doing great this month so far! For us, it usually means lots of planning and paperwork (ugh, so boring!). We wanted to give you a quick update on what's next for Roboplant. We won't be releasing anything by the end of March, we will be releasing at the beginning of May. This is because our next update is a pretty big one, and we didn't want to split it into two separate releases. So, what have we got planned? NEW CONTRACT SYSTEM AND THE REPUTATION TREE Well, we're overhauling the whole contract system with something we've been planning for a while now. Basically, when you start the game, you'll have a generic reputation to build up by completing contracts. After a while, you'll get to choose between partnering with big corporations or the little guy. This choice will unlock your reputation tree, where the more reputation you earn, the more rewards you get -…
- Hotfix 0.8.12 Changelog - 5 March 2023
Hello everyone, another small update with some bug fixes! Thanks for spotting these out! Changelog: - Fixed: When restoring a cleaning order in the seeder v2 it would stuck the worker. - Fixed: Packager v2 sometimes could stuck the workers trying to pass by. - Fixed: Locker building point was too far and sometimes wouldn't build it. See you soon!
- Hotfix 0.8.11 Changelog - 1 March 2023
Hello everyone, I hope you are having a nice day! Here another small update with some fixes: - Fixed: Growth medium was not actually used during the production; - Fixed: Growth medium number of usages was too high; - Fixed: Worker could get stuck if multiple workers were on the destination spot; - Fixed: Packaged mint was requiring too much mint for production; - Fixed: Sometimes when loading a game workers would get stuck; Thanks again for your support and amazing help! See you soon
- Hotfix 0.8.10 Changelog - 27 February 2023
Hello everyone, a quick hotfix is out, thanks for spotting out this bad bug! Changelog: - Fixed: Worker could get stuck over unbuilt Charger VOne See you soon!