- An Alpha 2 is coming! The new The Chronicler. - 7 February 2022
Hello, dear adventurers! We've been silent for a few weeks now, and we'd like to explain what we've been into all this time. It's been around six or seven months since we started working on The Chronicler, and well... we learned a harsh lesson: making the RPG of our dreams is not an easy task. We released it very early because we wanted to show the process of making a game from scratch, but in the end, that wasn't such a great idea. Having the pressure to keep creating content was a bit too much, and we ended up throwing mechanics at the game that looked cool on paper but they didn't work so well. The latest release of The Chronicler is hard to program and worst of all: it's a bit confusing and not that fun to play. Given this context, we decided we had two options: cancel the production and forget about our dream of creating our beloved RPG, or going back to the drawing board and make…
- Alpha 1.3.2 Update - 27 November 2021
A new update is here! Thank you all for your support! Alpha v1.3.2 (Starting a new game is highly recommended) Some GUI changes. Interactable items like plants, rocks, or trees, now respawn after a few seconds. Fixed some text inconsistencies. Rewrote many Quest dialogues. Fixed accidental double-click when picking up items. Added a new room: Crab Cave Beach. Added Butterfly Keepers: get a coin for each butterfly you catch for them. The six Guilds are now open, each one with a task for you to complete. Added definitions to some items. Fixed ability requirements for tools and weapons. Many bug fixes.
- Alpha v.1.3.1 update - 12 November 2021
A new update is live! Check out the notes below for more details. Thank you for your support! Alpha v.1.3.1 - Use left-click to walk instead of right-click. - Added Donation Spots: - Regions need specific items for their development. - You can level up your standing with a specific region by donating items and materials. - Leveling up your standing gives you an increasing XP bonus in that region. - GUI improvements. - Slightly changed the initial quests. - Fixed items, NPCs and enemies that could be selected through menus. - Fixed several GUI glitches. - Fine tuned the walking sound. - Fixed the walking sound not working on some ocasions. - Added sounds to GUI buttons. - Fixed GUI collisions. - Made low level combat easier. - Fixed enemies Hit Points not being calculated correctly. - Fixed vendor prices in Viridis Sylvae. - Fixed "Low health" indicator showing up randomly. - Fixed some…
- Alpha v.1.3.0 Update! - 22 October 2021
Hi everyone! Here's a new update for The Chronicler, with many improvements and bug fixes. Take a look at the patch notes for details. Thank you so much for your support!! Alpha v.1.3.0: Special moves have been redesigned: - "Special Moves" are now "Skills". - Skills can be used as desired, by pressing the corresponding key. - Only one Skill can be active at a time. - There are Attack Skills, Defense Skills, and Survival Skills. - Skills are discovered by visiting Trainers. - Trainers sell Skill upgrades for Silver. Three trainers are added to the world. They unlock Attack, Defense, and Survival Skills, respectively. Added tutorial cards. Rebalanced shop prices. Fixed Quit button. Rebalanced combat timing for both the player and enemies. Added a new Quest NPC: Milton. Added a new currency: Orb of the Monster Slayer. Added a rare drop to Crabs: Red Carapace Armor. Added a rare drop to Sk…
- Alpha 1.2.9b Hotfix - 7 October 2021
Alpha 1.2.9b Hotfix: - Apparently, yesterday's update broke the combat system, sorry about that. It's fixed now.
- Alpha 1.2.9 Update!! - 6 October 2021
Hello dear players! This month we have a new update where we mainly focused on fixing many, many bugs and put some QoL changes. Here's the detailed list: Alpha v1.2.9 Update Added a "Combat Style" button: - You can now choose between Focused and Defensive Combat. - Focused Combat increases your Accuracy sub-ability (Combat Ability). - Defensive Combat increases your Block sub-ability (Defense Ability). Added GUI for Ability levels. Fixed stats window not opening and closing correctly. Fixed stats window not updating in specific situations. HP depends now on Regeneration sub-ability instead of Block sub-ability. Shops are usable again. Silver panel is still visible when having large quantities of coins. Fixed Survival Ability levels not displaying correctly. Fixed the enemy's info box appearing when none was selected. Balanced pricing in shops. Made the "Low Health" message more visible.…
- Alpha 1.2.8 - 9 September 2021
Hello dear players! We have a new small update for you! Check out the changes below. Thank you so much for your support!! Alpha 1.2.8 Our previous patch broke some of the skills that stopped working. They work again as intended. Added bars to the Abilities box, to make progress more visual. There are three abilities (Combat, Defense, Survival) and the previous abilities are now sub-abilities of these three. Rewrote some sub-abilities descriptions. Level Up message is now only active for the three main abilities. Abilities and sub-abilities now start at level 0.
- Alpha v1.2.7b Hotfix - 25 August 2021
Fixed a bug that made the inventory unusable.
- Alpha v1.2.7 Update! - 18 August 2021
Hello dear players! We have a new update for you! The list is not very long but it contains plenty of new content and general bug fixes. Take a look at the update notes below. Thank you so much for your support!! Alpha 1.2.7 Added 3 new regions: Guildtown, The Isle of the Forgotten and The Western Coast. Added a list of stats that can be accessed via the yellow button on the left of the screen (WIP). Added a new quest: Kill the Medusa on the Isle of the Forgotten. Fixed many bugs when buying from vendors. Added many new NPCs for flavor. Fixed some general bugs and typos.
- Alpha v.1.2.6 Update is here! - 26 July 2021
Hello dear players! We bring you a new update full of exciting stuff! We've added a small intro to the game as well as many visual improvements and much more. Take a look at the update notes below. Thank you so much for your support!! Alpha v1.2.6 Added a small intro to the game. Many visual improvements. Re-made dialog portraits (work in progress) Added a tune when accepting quests. Added a combat tune. Some color fine-tuning. Rewrote some abilities panel's names to make them clearer. Added a new character in Crab Cave. Changed some texts to make the objective of the game a bit clearer (work in progress). Added a confirmation message when exiting the game. Fixed many bugs and typos.
- Alpha v.1.2.5 Update! - 5 July 2021
Hello friends, Today we have a new update full of changes and improvements! As always, we recommend starting a new game from scratch to avoid weird bugs. Below you can find the full patch notes, there are many exciting changes. Thank you for your support! Octavi & Susanna Alpha 1.2.5 Fixed a bug where the main character's sprite changed for no reason. Fixed some issues on the Vendors' GUI. Rewrote the navigation system. Now you don't need to be close to an object to interact with it. Your character will walk towards it automatically. Added a new quest at the very beginning of the game. Added a new cave, Crab Cave, on Diluvia Coast. Repositioned the crabs in Diluvia Coast to Crab Cave. Levels are no more. Only abilities level up now. Adapted GUI to reflect the previous point. Fixed some Ability Points numbers that weren't adding properly. Rebalanced how many experience and ability points…
- Hotfix Alpha 1.2.4a - 21 June 2021
Alpha 1.2.4a Fixed a bug where abilities don't have any sound. Fixed some messed-up numbers when updating abilities. You can see the percentage to reach a new Ability point. Added a sound when drinking a Healing Potion or using Bandages. Added a sound when leveling up an Ability. The player now blocks while in combat, depending on its Defense ability points. Enemies can block while in combat.
- New Update!! :D Alpha v1.2.4 - 20 June 2021
Another week, another update for The Chronicler! This one is huge as it upgrades the crafting system among many other things. Now you'll be able to sustain yourself by manufacturing your own weapons, healing items and armor. Check out the whole list of changes below! Thank you so much for your amazing support and see you very soon with another update! Octavi & Susanna Alpha 1.2.4 Which chronicler you choose and the armor you equip will be visually reflected on the main character. Added a new quest about scarecrows! The ability requirements for equipping an item is now shown much clearer. Weapons and armor requirements are now linked to the player character's abilities instead of its general level. Abilities are now represented in points instead of percentages. "Dodge" ability is now called "Defense". Armor pieces require a specific number of Defense points to be equipped. Added Woodcutt…
- Alpha v.1.2.3 Update! - 13 June 2021
Hello everyone! It's time for another update, yay! We've added ranged combat to the game. You can craft a wooden bow and start shooting things from a distance, which is pretty cool. We've also made a small change on how combat works: now you must left-click on the enemy to start attacking. This way, you can't fight multiple enemies at the same time, which makes combat a bit more dangerous. We're expanding the content you can find in the forests with a new fortress and some NPCs you can interact with, and get quests from. On our next patch, you'll be able to explore the fortress' underground caverns. Check out the patch notes for the whole list of changes. See you next week with another exciting update! :) Octavi & Susanna Alpha 1.2.3 Added ranged combat. A Wooden Shortbow can now be crafted on any Crafting Table (more types of bows will be available soon). The player must now click on e…
- Alpha v.1.2.2b Hotfix - 6 June 2021
Alpha v.1.2.2b Hotfix Temporarily disabled the Inventory key shortcut to avoid a game-breaking bug. The inventory can still be accessed using the mouse.
- Alpha v.1.2.2a Hotfix - 6 June 2021
Alpha v.1.2.2a Hotfix Fixed an issue where some GUI panels didn't appear correctly on 4:3 resolutions.
- The Chronicler Early Access first update! - 5 June 2021
Hello, dear Chroniclers! It's time for our first update after releasing the game on Early Access. Exciting! :) We added a Character Selection screen where you can choose between five pre-made characters, each one with its own stats. In a future update, we'll include the option to create a custom character from scratch, with several personalization options. Check out the notes below for the full list of changes. Thank you so much for your support!! (While the game is in Alpha, all new updates have the potential to corrupt your saves. We strongly suggest you start a new game). Alpha 1.2.2 Added a Character Selection Screen when starting a new game. You can select between five pre-made characters. Added a profession system. Now, some ability combinations will change your character's profession: Apprentice (All abilities are at 15% or more): +5% XP bonus to all abilities. Brawler (Unarmed a…
- What are we working on now - 3 June 2021
First of all, thank you all for the warm response on the launch! We're really humbled :) These past few days have been quite stressful, making sure that everything was ready for the Early Access release, but now that it's finally out, we're super excited to keep working on this game we love so much. SO, WHAT'S COMING NEXT? While we have a good base to work on, the game is still in its very infancy and we can't wait to start adding more core features in the coming weeks. Here's what we have in mind, in no specific order: Ranged Combat: What would be a medieval fantasy game without bows, crossbows and slingshots? A Magic system: We'll write a post about it soon. A profession system: When the player reaches a certain experience level in some specific abilities, the label below the name will change to reflect the corresponding title or profession. So, for example, if your combat abilities r…
- WELCOME TO THE CHRONICLER EARLY ACCESS! - 2 June 2021
Welcome to our peculiar Open-World RPG! The Chronicler is a labor of love we've been working on for the past few months. We think it's starting to look and play very nicely, so we couldn't wait to put it in your hands. WHY EARLY ACCESS? We know it's not always fun to play a game that's still in its infancy, so we want to warn you before you buy: the game is absolutely playable as is, but some core features and much of its content is still missing or in progress. Expect about an hour of gameplay in the current version. In any case, we know some of you love the thrill of witnessing the creation of a videogame from concept to release, with its highs and lows, and are eager to help the devs in any way possible. If that's you, then we encourage you to join us in this adventure. Through your valuable feedback, suggestions, crazy ideas, and bug reports, we'll be able to enrich the game in ways…