- v0.51.8 Release - 29 October 2023
The default game version has been updated to v0.51.6-beta-hotfix-1 to v0.51.8, which includes all the changes and additions between those versions. This fixes a lot of long-standing bugs, enhances the default control configurations, and improves performance on portable systems like laptops and Steam Deck. Steam Deck performance in general still has a ways to go, but for now there are only a few minor enhancements to consider before adding additional content! What's Changed 🎁 New Content * Native Mac release! * Native Linux/Steam Deck release! ✨ Enhancements * Updated core NW.js libraries to speed up the above * ALL maps have been reworked for better performance! * GitHub releases will now have builds attached * Releases will now also appear at https://flashdim.itch.io/kins-chronicle 🪲🔨 Bug Fixes * Quitting to title then loading a game locked camera position (2nd attempt at fix) * 3d…
- v0.51.8-beta - 25 October 2023
What's Changed 🎁 New Content * Native Mac release! * Native Linux/Steam Deck release! ✨ Enhancements * Updated core NW.js libraries to speed up the above * ALL maps have been reworked for better performance! * GitHub releases will now have builds attached * Releases will now also appear at https://flashdim.itch.io/kins-chronicle 🪲🔨 Bug Fixes * Quitting to title then loading a game locked camera position (2nd attempt at fix) * 3d flicker/flash during intro * Gamepad and on-screen controls have been reworked Full Changelog: https://github.com/flashdim/kins-chronicle/compare/v0.51.6-beta-hotfix-1...v0.51.8-beta
- v0.51.6-beta-hotfix-1 - 5 October 2023
Fixed some crashed caused by all the big changes. What's Changed 🪲🔨 Bug Fixes Don't run updateControlIcons while loading game config by @flashdim in https://github.com/flashdim/kins-chronicle/pull/116 Fix undefined equipment type error by @flashdim in https://github.com/flashdim/kins-chronicle/pull/117 Full Changelog: https://github.com/flashdim/kins-chronicle/compare/v0.51.6-beta...v0.51.6-beta-hotfix-1
- v0.51.6-beta - 5 October 2023
What's Changed A lot of things that have really annoyed me over time that just made things feel...cheap. This was a good warmup on getting back into the code. ✨ Enhancements Closed gaps in Brambleburg Cellars map by @flashdim in https://github.com/flashdim/kins-chronicle/pull/62 Update core files and dependencies by @flashdim in https://github.com/flashdim/kins-chronicle/pull/64 Updated VisuStella MZ plugins and made multiple UI fixes by @flashdim in https://github.com/flashdim/kins-chronicle/pull/72 Recenter player view while entering a portal by @flashdim in https://github.com/flashdim/kins-chronicle/pull/78 Additional VFX when teleporting to Keep by @flashdim in https://github.com/flashdim/kins-chronicle/pull/80 Increased Earth Worm attack & added lifesteal to Chomp skill by @flashdim in https://github.com/flashdim/kins-chronicle/pull/81 Changed "Save/Quit" to "Main Menu" by @flashdi…
- v0.51.2-beta - 25 September 2023
Should be the last of the tiny hotfixes for a while, just to bring us back to where we were. What's Changed 🪲🔨 Bug Fixes ● Achievements not working by @flashdim in #58 Full Changelog: v0.51.1-beta...v0.51.2-beta
- v0.51.1-beta - 23 September 2023
What's Changed Just a quick fix missed in the move to automated builds. 🪲🔨 Bug Fixes Updated package.json to remove window frame by @flashdim in #50 Full Changelog: v0.51-beta...v0.51.1-beta
- v0.51-beta - 22 September 2023
I've migrated the code and started updates again, but slowly. :) Fix Earth Worm not chasing, size, camera pitch by @flashdim in #37 Fixed missing or cut character biographies by @flashdim in #38 Full Changelog: https://github.com/flashdim/kins-chronicle/commits/v0.51-beta
- Early Access v0.42 Patch Notes - 31 October 2021
Getting back into it! Happy Halloween, everyone! This update finalizes the list of weapons and armor! Weird, right? :D Newly added are Scythes, Katanas, and Claws! Not only that, but ALL weapons now have special Feats that have a 20% chance to trigger ANY time you attack. So, if a character doesn't have a good spell option or is out of MP, just attacking still has a good chance to turn the tide of battle! Staves are a little different in this regard - their Feat is linked to the elemental type and power of the Staff. Check those out. ;) New Features Added Scythe weapons, icons, animations, crafting, and Reap Feat Added Katana weapons, icons, animations, crafting, and Debilitate Feat Added Claw weapons, icons, animations, crafting, and Rend Feat Added Shield Armor, icons, and crafting New Bows Weapon Feat: Arrow Rain New Swords Weapon Feat: Sword Trip New Axe Weapon Feat: Armor Breach Ne…
- Early Access v0.40 Patch Notes - 26 September 2021
Release cadence has slowed while I had to pick up a new full-time job. 😬 Sorry about that. Back at it, now! New Features Added King Archial fight and Clock Tower unlock (Tower is a Work in Progress!) Added Emperor Tarot Skill Enhancements Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited Added Brambleburgh North Tower shortcut Added Brambleburgh Clock Tower shortcut Removed enemy casting delays for spells Fixes Brambleburgh Cellar - Corrected sprite placement for northeast treasure chest Fixed enemy Clockwork Prototypes inability to cast spells
- Early Access v0.39d Patch Notes - 21 August 2021
Happy Saturday! The newest content is now available on the main branch! The boss fights haven't made it in yet, but there was enough to keep you from waiting any longer. New Features Castle soundtrack added Brambleburgh Walls Lower Floor added Brambleburgh Walls Upper Floor added Brambleburgh Cellars added 3 new wandering/capturable monsters New traps/secret area added Enhancements Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited Updated main scene function to improve performance across all environments Updated nw.js version for performance fixes Renamed "Energy Drink" to "Revival Extract" New Face Artwork for most monsters New Exploration Sprites for most monsters Removed "end of demo" warning when entering Brambleburgh South Tower Excess flashing removed from weapon attack animations Removed the hidden "bonus" character ːUncleDeathː Fi…
- Early Access v0.39 Update - 16 August 2021
The newest content is now available on the beta branch to test out. It will get a couple of boss fights added and bugfixes/performance updates before being pushed to main, but it's there for trying out now! Once that's complete, the Clock Tower will be worked on, along with the Act I finale! ːsteamhappyː New Features Castle soundtrack added Brambleburgh Walls Lower Floor added Brambleburgh Walls Upper Floor added Brambleburgh Cellars added 3 new wandering/capturable monsters New traps/secret area added Enhancements Renamed "Energy Drink" to "Revival Extract" New Face Artwork for several monsters New Exploration Sprites for several monsters Removed "end of demo" warning when entering Brambleburgh South Tower Excess flashing removed from weapon attack animations Removed the hidden "bonus" character ːUncleDeathː Fixes Monster upgrade XP boost halved (for now - still being tweaked) Rhea lea…
- Early Access v0.37b - 29 July 2021
Just a quick update to fix some of the more prominent issues that had quick fixes! Hope you are enjoying the game so far. Critical Fixed a missing image bug when entering Bramble Wayrest (Fixed in v0.37a) Fixes Screen tint not resetting on Testing Grounds fire traps Biographies not properly word wrapping Mobs listing equipment types they can't use (Cloth, Light, Heavy) Tutorial for health bars was missing a word Abilities Tab: Kin's usable weapons goes off-page Battle command window/skill lists moved to prevent blocking the help window
- Early Access Now Available! - 28 July 2021
Kin's Chronicle is launching in Early Access in an attempt to get wider feedback and to grow better as an experience. Plus, I am just a single dev/producer actively working on code and design, so I'll need all the help I can get! Here's what to expect from Early Access The full release date is not static, but should be no later than the end of Q3 2021. You'll be able to make feature requests that I'll review for addition, as long as it doesn't push release too far out. You can preview content before it hits using the Testing Grounds (See patch notes below!). You'll be able to get the game at a discount, not less than 33%. For EA launch, it'll be even more! There will still be regular sales along the way, time permitting (Steam only allows so many). Feedback can be given using the Steam Discussions, Discord, or Twitter! Go nuts! I will do my best to respond to everyone, but know that if…
- v0.35 Beta/Demo Update - 5 July 2021
We have our giveaway winners! @LumineraGame, @hpl2016, @Olmos_1, @DeadeGuard98, and @supherbyus all win keys for the beta and final releases of Kin's Chronicle! In addition, @Willsama974 got to customize the new Boss, Rogon! This will be the final major update to the Demo, with the rest going to private Beta on the lead up to Release. Be sure to Wishlist, and we'll see you then! In the meantime, I'll still be updating this space with the Beta changes. New Features Mouselook added with Look Sensitivity option Help Menu added with Traits information/stats Contest winner Boss design completed - Rogon added to the Gorge, with the Judgement Tarot! Added Hand/Glove armor Enhancements Added highlighted exits to minimaps Added Screenshot and Help buttons to Battle HUD Added Steam Trading Cards, emotes, backgrounds, and base achievements Fixes Core plugin performance updates Dynamic button hints…
- v0.32 Demo Update - 30 June 2021
New Features Added player buffs/debuffs to Battle HUD Talking to Zero in the Keep grants Uncommon gear crafting Parts can now be upgraded Element Orbs can be crafted using 2 of the opposite element (Need Zero's Tools) Enhancements Unmasked crafted item names Weapon animations and sound replacements completed Item Menu and Crafting Menu Categories added/updated "Rapid Bites" is now rapid bites 😬 Fixes No Major Issues to Report! ːsteamhappyː
- v0.31 Demo Update - 29 June 2021
New Features Riley and Zero side quest chains have been added Once recruited, Riley can change party member names from the Keep There is now a chance to upgrade Earth Worm boss via second battle Enhancements Gaining a Tarot card now includes skill description Added element and single vs. multitarget icons to all skill descriptions Added methods to quick-teleport to zone start after defeating Grotto and Basin bosses Humanoid NPC sprite sizes slightly reduced Fixes Fixed Map BGM not resuming if Plant Boss was beaten using the "extra" bosses around the pool Moved help/button assist menu windows back to bottom of screen due to window overlap
- v0.30 Demo Update - 27 June 2021
Don't forget to join our Giveaway! Enhancements Mouse cursor now hides when unused after 3 seconds Added a thicker outline to Tarot Card notifications for legibility Intro cinematic camera improvements Bug Fixes Opening the menu while travelling up ramps won't teleport player to any below level Pronoun fixes for Zero Fixed Monsters not upgrading when their Variant is "Normal" On-screen control arrows now respond as intended While facing diagonally, opening and closing the menu no longer rotates the camera to a non-diagonal Known Issues Tab key shows scrollbars on edges of screen until the mouse moves Carnivorous Plant shows weak to water when it absorbs it
- Win a copy of Kin's Chronicle, or name a boss! - 26 June 2021
Gain more entries and help us promote awareness by playing the game and joining our socials. Five winners will win a copy of the game, and one will get to name a boss monster and choose their traits! You don't even have to wait for the final release, as it'll be added to the free demo and your name will be in the Credits!
- v0.29 Demo Update - 25 June 2021
Thanks to everyone who has checked out the demo so far! It will be updated for a short while with minor improvements and a little bit more content before I start working on the Beta version of the game. The Demo will stay available on and through launch! New Features Added optional on-screen controls You can toggle the buttons using the eye icon next to them! New Quick Access Buttons The photo will take a screenshot for you, and the book will quicksave the game (also F5)! You can change the side of the screen these appear on in the Options menu. Enhancements Empty Chests now fade and disappear No need to feel let down when you see a chest in the distance, only to see you already opened it. Increased FOV Default by 10% This should help prevent the "zoomed in" feeling when speaking to characters. You can always increase it further in the Options menu, as well. Other Fixes Fixed intro spel…
- Kin's Chronicle Demo Available Now! - 23 June 2021
Now you can try out the first half of Act I for free, and see if Kin's Chronicle will be up your alley! The Demo includes dozens of craftable weapons and armor, even more spells, and a host of minion and boss monsters for you to catch and upgrade as you adventure. Please enjoy, and add us to your wishlist if you're eager to try the full version! https://store.steampowered.com/app/1617800/