- Patch March 2025 - 10 March 2025
Changes: - Enemy health has been reduced - Models of the plate armor and leather armor have been replaced with news - Added pause in menu - Fixed incorrect placement of items on levels - Added additional keys to some doors - Added a frozen meat chest to the dark catacombs - Small changes in levels Fixes: - Fixed incorrect game camera behavior - Fixed incorrect work of npcs magic - Fixed weird behavior of npcs in combat - Many minor bugs have been fixed
- Future updates? - 3 November 2024
I've gotten a lot of feedback over the past few days and I wanted to make some updates to the game. I want to reach a higher level quality of content in the game. Making games alone is hard, but your support gives me strength =) Wait for updates ːsummer2019mushroomː
- Added mini-tutorial - 2 June 2023
Added small hints to the basic mechanics in the first level of the game. How to equip a torch, get skill points, etc. They will appear as windows with text, this will give players a better understanding of how to interact with the environment in the game. Also a reminder that I am developing a sequel to the game, which you can see here https://store.steampowered.com/app/2399930/Imprisoned_Hyperion_2/
- Patch 1.2.0. - 29 March 2023
There are a lot of changes in this patch. I want to tell you about the most important ones. - Craft. Items like iron ore and wood now have a place to apply. To create a weapon you need to find a smithy, create a blade in it, then create a hilt on the workbench and connect the hilt and blade. (Materials affect the characteristics of the weapon) I recorded a video that demonstrates the process. Craft - All weapons have been redesigned and the combat balance has been changed. - New more compact torch model. - Kick and torch can be used without weapon. - new sounds were added - cosmic changes in some locations - new models - bug fixed with weights and chests - add field of view setting I also cleaned up the code of the whole project, which made it possible to fix many bugs. This patch ends my sprint 2, which I wrote about earlier.ːlunar2019coolpigː
- Patch 1.0.7 - 16 January 2023
- New Items Added Raptor skin Mycelium Copper Nugget Iron Ore Lumber Copper bar Iron bar Troglodyte Necklaces - Replaced the old chests with interactive chests - Changed item physics settings. Physics is disabled on some items before you pick them up. It means that the items I have placed in the level will no longer fly around when loading. - Added resource merchant to troglodyte city - Added merchant expensive items somewhere on the map - New system loot Now the item will not fall out of the NPC. You need to click on the dead NPC and get things out of the container. ---------- New items can only be sold so far and later they will be used for crafting. Crafting I plan to implement in the next patch (1.0.8). Now the most noticeable bug is dupe items in containers. I plan to work on bugs and more in Sprint 3, but more about that later.
- Patch 1.0.6 - 10 January 2023
Trade has been added to the game. You can meet the merchant in the city of troglodytes. As money troglodytes use beads, several of these beads are near the merchant. In the future I plan to add another merchant with a wider assortment and place more pickable beads in the game. Also. - Injured NPS now correctly loaded health when the game loads - Fixed a few bugs with the weight of items in stacks.
- Patch 1.0.5 - 30 December 2022
Patch 1.0.5 - Changed interface of interaction with objects in the world - Increased the accuracy of the interaction interface - Added lootable chests, but so far only one in the hero's room in the citadel of humans. * In the future chests will be placed throughout the game. I wish everyone happiness and good luck next year. Happy New Year)ːsummer2019mushroomː
- Sprint №2 - 23 December 2022
I have two more sprints planned to improve the game. I will tell you about sprint №2. The main changes I plan to introduce - Improve elements of the interface - Change the system drop items from the NPS. - Make interactive chests and containers with the loot - Add more items to the game - Trade - Craft
- Patch 1.0.4 - 20 December 2022
Patch 1.0.4 has redesigned the dialog and quest systems. - Changed the design of the dialogues, it became more compact. - Said lines are colored in gray. - Sometimes new lines can appear in the dialogue during the conversation. - Previously, new replicas appeared in the dialogs if the player increased the speaking skill, now all replicas are visible and the skill level required to open them is indicated. - Fixed minor bugs and incorrect display of character names. It's been a little over a month since the release of the game and I'm still working on improving it. In a recent news post, I shared my plans for improving the game. - Redesign the interface - Redesign the combat system - Improve the dialog system It's kind of a sprint that I'm finishing with this patch. I still have a long list of improvements and changes I want to make to the game and I'll share them soon.
- Patch 1.0.3 - 5 December 2022
I'm continuing to improve the game based on the feedback I've received. Combat and behavior of the NPCs in the game have been redesigned. Added an additional impact from hitting the NPS, now the weapon briefly slows down after the damage is done. Reworked controls, which fixed a few rare bugs. Now for a hard hit it is necessary to press the left button of the mouse, and the pressed button produces a series of strikes. Weakened projectiles of NPC mages, and all magical projectiles of the player strengthened. Damage dealt by enemies decreased Reduced chance for NPCs to block a hit Fixed a bug where NPCs dealt damage without attacking with weapons. Removed the mechanics when NPCs of the same faction began to fight with each other Sounds of combat NPC now disappear at a distance Recalibrated the animation of the attack from NPC and the player Also fixed some incorrect NPC names
- Reworked hud - 28 November 2022
I planned the HUD as in old games, taking up most of the bottom screen and with art elements, of course in those days it was caused by its own characteristics and it was a kind of tribute to memory. Also players did not use the quick panel and asked for a more minimalistic hud, this prompted me to decide to redesign it and significantly reduce it. Also, I originally didn't want to add a health bar for enemies to create more immersion, but I ended up adding it as the battles were better in my opinion with it.
- Future plans and release summary - 19 November 2022
I'm glad with the results of the game's release. The demo helped identify global problems and now they are almost gone. Based on what I'm reading now, the main problem is the combat and the behavior of the NPCs. I will be working on improving the game and sharing the results. Here are some of my plans: - I plan to greatly rework the combat system. - I'm thinking about how to improve the dialogue system. - You probably know that I have a game Scrolls of The Lord and will redesign it with Hyperion's mechanics. - I also plan to remove the quick access bar in the interface and make it more compact. I really ask you to write your impressions in the discussions of the game, as I get really little feedback.
- Game release November 11, 2022 - 29 October 2022
Hello friends. The game is ready and there's no reason to keep you waiting. Fixed all known bugs, added all content. I'm counting on your activity in the community and comments after the release, they will help make the game better. If you find a bug or translation inaccuracy, please write about it. If you have any questions about the game's story or get stuck, I'll be happy to answer your questions in the community.
- The game's release has been delayed. - 2 June 2022
When I started developing the game I made a plan and followed it, and now I can say that the game is ready in the form in which I planned it. But ... At this point I see that the game can be made better. I've decided to delay the release date, polish the game, and add new content to it. I promise not to drag it out too much.
- Demo update - 22 May 2022
Hello friends. I would like to inform you about the update of the demo version. Fixed a lot of bugs and changed the content demo. Also in the demo version added achievements. Сhanged the weight of the demo version now it weighs 3 GB If you played the demo before, you can try again, get the achievements and see the new content. I really appreciate and listen to feedback, you can share your feedback here https://steamcommunity.com/app/1617890/discussions/. p.s. Updated the page illustration, hope you like it
- Patch 0.0.2 - 21 January 2022
Hello friends. I keep improving the game, adding content and fixing bugs. There is a lot of work ahead, but your support gives me motivation. --- Patch notes--- Patch 0.0.2 Added highlighting of items that can be picked up. Added text prompts when hovering over objects, such as NPC or inventory items. Added a damage indicator for your character (a very simple one for now, I hope to improve it later) Added pictures on equipment boxes. Updated troglodyte prison location. Reduced the number of bale in the doorway at the beginning of the game. Fish added to the abandoned fortress location. Red and blue mushroom models replaced. Fireball spell from the book of fire now sets campfires and cauldrons on fire. Fireball leaves visible footprints and cleans up water surfaces left behind by broken bottles, for example. Water washes away soot from fireballs. This was a fun bug, but you can no longer…