SPSTEAMPULSELIVE ANALYTICS
Aggressor

Aggressor Steam metadata

Flashpoint Studios | Jul 28, 2021 | game

Released

0players observed · 23 September 2026 - 10:54:09 UTC

ActionIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)5,670
  • Revenue (VGI)$87,832
  • Review score58% positive

Aggressor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)5,670
  • Revenue (VGI)$87,832
  • Review score58% positive
  • Total reviews189
  • Release dateJul 28, 2021
  • DeveloperFlashpoint Studios
  • PublisherFlashpoint Studios

Genres: Action, Indie, Simulation, Early Access

Company pages: Developer: Flashpoint StudiosPublisher: Flashpoint Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Aggressor Steam metadata

Aggressor metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1619790/metadata
Steam Storehttps://store.steampowered.com/app/1619790/
Steam Communityhttps://steamcommunity.com/app/1619790
PCGamingWiki search
IGDB searchSearch IGDB for Aggressor

Reviews, pricing, and metadata

Review summary

Mixed

58% positive, 109 positive, 80 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

8

Platform releases
  • Steam 28 July 2021

Latest Steam announcements

  • Aggressor News: New Gamemode - 1 March 2026

    Aggressor NewsWhile the update is still in the oven (few days away), I'm starting a new series on here to keep you better updated with Aggressor development. Upon request from the community and because it is fairly easy to do now with Aggressor's current code, I am starting a new gamemode that will feature a dynamic-ish mission. It will have you operating from within the cabin of an E3 Sentry fulfilling command and control duties in an active battlespace. For this I'll simply take the existing model for the Sentry and give it some interior decoration. The resulting mission scenario's are generated through code. You can choose to partake in such a mission (which will load that mission and have you fly it) or simply stay inside the AWACS aircraft. The battle won't actually advance strategically while you're flying the mission (not sitting in the AWACS). The idea is that missions are assem…

  • Procedural & Dynamic Missions - 19 February 2026

    Dynamic GameplayI've been wanting to have some elements of mission state evolution for a long time, but whether it's possible in a way that's fun enough to pursue is a topic that still needs some thought. I'll quickly go over what Aggressor has now and what can be done in a reasonable timeframe. First off, Id like to address what is understood under the concept of a dynamic campaign and how Aggressor's engine stacks up.What makes a good dynamic campaignThe general definition of a dynamic campaign calls for a strategic sim that evolves in time based on player action, or inaction. Missions are not premade, but rather emerge from this strategic simulation that runs even if the player is not actively flying a mission. Perhaps the best example of a game that does this exceptionally well is Falcon 4.0. Throughout the entire map, supply chains and conflicts between factions are simulated conti…

  • Patch 1.2.2 - 19 January 2026

    ChangelogAdded 3 more themes to skirmish: MODERN, PROTOTYPE WAR & EVERYTHINGWater textures sharpenedFixed bug where look around was restricted in cockpit view when added controls mode was set to cursor joy, but you didn’t have additive controls toggledFixed issue where roll-aligned chase cam would be left behindFixed issue where camera would intersect with the ground or entities in some scenario’sPriority targeting arrow no longer linked to aerodome settingRoll-aligned chase cam now respects origin repositioning events

  • Steam Workshop - 19 January 2026

    Steam Workshop for AggressorThis update serves as the starting point for the gradual integration of Steam Workshop and user generated content in Aggressor. Currently, the only allowed form of content is loadout preset xml files. These files you create in the loadout editor present within the hangar by clicking Save As. To upload said file to Steam Workshop, you'd go back to the menu and boot up the Steam Upload Tool from there!How to UseIn the left top section of the menu, you see a Steam icon. Clicking on this brings up the upload panel. It is from here that all the action is driven. To upload your loadout to Steam Workshop, perform the following steps (order doesn't matter):Set the icon (png,pjg,gif), this will serve as a thumbnail for your item. It can be no more than 1MB.Navigate to the .xml file of your custom loadout using the file browser icon. This can be found under users/(your…

  • The Mission Builder - 10 January 2026

    Aggressor's Mission BuilderIf your idea of a fun Saturday afternoon includes things like: pulling out your own hair, throwing your laptop out of a window or catching a glimpse of success only to have it taken away 2 minutes later, then you've come to the right place. So you want to make your own missions? Well you can, technically, but at the same time you can't. Welcome to my guide on the mission builder and why you probably shouldn't use it for now. The mission builder was for a long time meant to be for me only. This means there are some serious bugs getting in the way of a smooth user experience. Because it is part of the game and available for players, I'll go over how to use it here to hopefully make the experience a bit better for those who want to give it a go. We'll start off simple and go from there to more advanced concepts.Starting OffBefore you do anything else, you need to…

  • Aggressor Returns - 10 January 2026

    Aggressor over the yearsBefore anything else is said, I feel I should take the time to explain where Aggressor has been, and why it wasn't updated on Steam for what is essentially 3 straight years. The problem largely comes down to what this game is and all the work that had to be done to get it to a state where it can be released. This is in no way meant as some sort of justification for it all, but I will be transparent with you regarding the game's development over the years.2023Prior to my departure I made a decision to begin work on a new strategic mode for Aggressor named Frontlines. Frontlines was meant to take Aggressor's air combat mechanics and mix them with a full scale war theatre. It can likened to a dynamic campaign with the distinction that one can build and maintain their own airports in a procedurally generated world. Seeing this come to life was one of the core motivat…

  • Patch 1.1.9.1 - 15 October 2022

    Patch 1.1.9.1 - Fixed: M2MG gunpod no longer fires off center - Fixed: AF-4J couldnt fit 4 sparrows on stores + centerline stores - Fixed: FM-104G explodes when using wing stores - Tweaked: Only enemies now show up on minimap - Fixed: Missile locking volume drowning out everything else - Fixed: Percentage for throttle 2 remained in UI for aircraft that do not have secondary engine controls. - Fixed: Flare counter didn't work - Tweaked: Minimap enemy display size - Tweaked: Improved YF-16E turn rate at all speeds - Added: A-4D central stores - Tweaked: YF-17 flight model improved, stabilators fixed. - Tweaked: MGI-29L flight model improved, stabilators fixed. - Added: XF-20 stabilators - Added: XF-T stabilator - Tweaked: YF-31 Active Aim sharpened; low frequency oscillation on roll axis traded for more precise low magnitude, high frequency oscillation - Tweaked: Typhoon control surfaces…

  • Update 1.1.9 - 11 October 2022

    1.1.9 - Control Update The main focus of this update was the addition of a new control scheme called "Active Aim". This control method allows you to aim your aircraft with the mouse. Toggled by right click, this is now the default secondary control method. It's not exact due to the unstable nature of the physics calculations and suboptimal PID values, but it does a good job once you get the hang of it. Aircraft In total 4 new aircraft have been added, 2 of which are trainers. The 2 flight school missions I've previously mentioned in the DC have been put on hold awaiting the mission builder update. Because of this, the trainer aircraft are not flyable by default, you would have to manually modify the data files to pilot them. There are two new fighter aircraft you do get to control though; The YFA-17 Cobra, powered by two 14000 lbf thrust class engines, makes for an excellent dogfighter…

  • Experimental Controls Patch - 1 August 2022

    NOTE: this update gets rid of the fireworks Controls Patch A minor patch/update with the biggest change being the option of having gamepad controls for camera orbit/lookaround. Three new options have been added to the control settings panel, but only 2 of them; the camera and view sensitivity options are in working order. The "secondary controls" refer to the control scheme you can toggle in flight with right click, AKA the mouse as joystick scheme. Its been renamed to secondary controls because you will soon be able to control the aircraft with something other than the mouse in this mode. Changelog - Fixed: singlemissions return button in hangar now actually works - Added: loading screen - Fixed: UI now picks up negative G's - Added: cockpit G-force effects - Added: view sensitivity option - Tweaked: hangar UI - Added: new options to control settings panel - Fixed: gamepad or other con…

  • ANNIVERSARY UPDATE - 28 July 2022

    Aggressor Taking a break from the usual serious nature of updates to celebrate the 1 year anniversary of Aggressor. On this very day, 1 year ago, Aggressor was released to the public in early access at approx 12:00 UTC. A moment to remember, I made a small update to celebrate. This wasn't just some aimless venture taking up development time of real issues though. I used this opportunity to get familiar with the Unity VFX graph, an extremely powerful tool for visual effects that allows not 10s of thousands (current particle systems), but millions of particles to be displayed on screen. It does this by making heavy use of GPU acceleration. EFFECTS CAN BE INVOKED BY USING THE WHIPLASH MISSILE (available only on high tier aircraft). The possibilities with this are certainly exciting and something to look forward to. When the time is right for more larger scale events to be added to the game…

  • Update 1.1.8 - 26 July 2022

    Summary A small update adding some new content to the game but mostly focused on fixing some technical issues picked up by the community. Most notable of the new weapon types would be the 106mm recoilless rifle you can mount on a P-51. NOTE: Camera orbit control rebinding left out for now because of technical issues with mouse axis detection. Changelog - NOTE: Camera orbit controls left out because of technical problems with mouse axis rebinding. - Fixed: ussr bomb not compatible - Tweaked: YF-29 Sideram loadout now uses AMRAAM instead of ASRAAM. - Fixed: landing gear phasing into the ground on hangar override - Tweaked: increased Colt Mk12 damage by 30% - Added: single missions free flight button when mission is accomplished - Tweaked: payout for a mission decreases with the number of times you completed it - Tweaked: USSR missiles performance improvement - Added: mission summary for s…

  • Patch 1.1.7 - 20 July 2022

    Patch 1.1.7 A small update following up on 1.1.6 with some changes and tweaks plus an extra livery for the XF-20. Changelog - Added: nation can now be switched in the menu by clicking on the big nato/ussr text top left of the screen. - Fixed: invert roll/pitch mouse control settings - Fixed: weapon controls not picking up stick inputs - Fixed: music not playing occasionally - Changed: data no longer saved when exiting instant dogfight, only when moving to the hangar, decreasing load time. - Fixed: wingtip weapons exploding on some aircraft - Fixed: tail surfaces coming off XFS-8, XFY-107, MGI-23 and Taifun - Tweaked: cloud intensity ridges map - Fixed: bombs exploding in various configurations - Fixed: auto-trim not kicking in - Tweaked: XP-84B ammo count - Added: XP-84B afterburner visual - Added: XF-20 livery - Tweaked: tree color arena map

  • Update 1.1.6 - 19 July 2022

    Caution: This update will discard all player progress. Post incomplete but will be expanded tomorrow Introduction Hello all! At last, I present to you Aggressor 1.1.6: New Horizons. As much as I'd like to make this into a massive post right now it's getting late so I'm keeping it short. What you need to know is that the main reason for the long wait was a core revamp of game systems which proved necessary to support the various new gamemodes and gameplay mechanics that are on the horizon, coming to the game within the next few months. State of 1.1.6 The game now has an experimental mission builder which should be used with great care, considering it is still in active development and not foolproof. You can play around with it but don't press the wrong buttons in the wrong order. Instant dogfight is still the main gamemode you'll be interested in for now since there is still just one cam…

  • Update 1.0.6 - 2 October 2021

    Description This update brings a few more experimental features to the table. Most notably: landing gear, which is as of now only available for the Marlin, Claw and Comet aircraft. A landing gear control has been added, assigned to G by default. Landing gear is fully integrated with physics, this means it is affected by aircraft manuevers. Moderate to high G-forces and rolling moments could induce retraction problems, so fly as smoothly as you can when the gear is not locked down yet. The select instances control has been removed to make missile firing slightly easier/less confusing. Now, you just switch between next/previous weapon types, and fire as many as you want (of that type) by pressing Fire. Also interesting is the Scramble gamemode which is being worked on. For now it just serves as a sandbox for the brand new General Purpose AI (GPAI) that will eventually replace the old mode…

  • Patch 1.0.5 - 12 September 2021

    Fixes the hills map not being loaded. You can now safely load this map without locking up your screen.

  • Update 1.0.4 - 11 September 2021

    Things: - Added "Hills" map - Fixed target markers - Sound tweaks - Bolt airbrake nerfed - Bridge weakened - Fixed faulty camera controls (combining x and y) using gamepad

  • Update 1.0.3 - 9 September 2021

    Some small changes here and there. More info following shortly!

  • Update 1.0.2 - 7 September 2021

    This update mainly features many changes under the hood, allowing for the implementation of various planned ground/sea targets which will be added further down the line. Many missing controls which were previously invisible to the player have been added to the controls panel. The only control still missing is the zoom in/out which is bound to mouse scrollwheel. More interesting are the various new aircraft, including the first thrust-vectoring plane to be added to the game. Going forward, I'll be handling updates a bit differently. Instead of going for few large updates, I'll be breaking stuff up into smaller chunks to keep a steady flow of content going. This means there will be many small updates gradually introducing new features to the game. New aircraft - Dragon - Vector - Thunder Changes - Using the mouse control scheme, mouse control can now be switched to keyboard on the fly by…

  • Update 1.0.1 - August 8, 2021 - 8 August 2021

    Update 1.0.1 The first update. Mostly focused on fixing some burning problems found early on right after release. Also a few tweaks here and there to the handling of the airplanes and the weapons. Changes: - Marlin performance buff - Invader performance/top speed nerfed - Flight data panel (listing speed, altitude, alpha etc) slightly enlarged to help with visibility - First person UI more vibrant - Overall flight model tweaks - Controls panel visual improvement - Changed invaders flight path to keep them from crashing into the canyon - Add cash button, temporary addition to make testing of flight models more accessible. The currency display doesn't change, but that's simply because it's not refreshing at that point. Fixes: - Draco now shows up in the hangar - Ghost has acquired weapons and hardpoints - USSR type missiles now have a booster - Fixed bug where aircraft were disappearing a…

Patch notes and updates

S.noRelease datePatch nameGID number
119 January 2026Patch 1.2.21821922921821939
215 October 2022Patch 1.1.9.16402455182513099795
31 August 2022Experimental Controls Patch4587497456695580984
420 July 2022Patch 1.1.74598755821862365562
52 October 2021Update 1.0.63938951840888589191
612 September 2021Patch 1.0.54020014731806868289
711 September 2021Update 1.0.44020014731802548480
89 September 2021Update 1.0.34020014731795287166
97 September 2021Update 1.0.24020014099107505165
108 August 2021Update 1.0.1 - August 8, 20214032396530952020771

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1619790
Live current players0
SteamPulse tracked peak15
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJul 28, 2021
DeveloperFlashpoint Studios
PublisherFlashpoint Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent58%
Positive reviews109
Negative reviews80
Total reviews189
Steam recommendations172
Achievements8
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1619790/

Short description

Aggressor is a stylized air combat shooter with a physics-based damage model. Fly the greatest planes of the cold war and bring down the enemy with an arsenal of unique weaponry in a spectacular lightshow of force.

About this game

The game Aggressor is a stylized, physics-based air combat Shoot 'Em Up. It's all about defeating the enemy and watching them go down in a blaze of glory. The player progresses by completing missions and destroying enemy aircraft. For those interested in quick action, there is an instant dogfight gamemode in which you can rapidly configure your own battles with all aircraft available. The game features 30+ player-flyable aircraft and over 20 distinct weapon types, with both these lists ever expanding. The majority of the roster is made up of classic cold-war era fighters but also many lesser known prototypes and fictional planes with unique flight controls. Controls If you are experiencing issues with gamepad controls or anything else for that matter, make sure Steam Input is disabled. If you want to fly well in this game you need to have some understanding of traditional flight physics. Control-wise this is no arcade title, understand that this is a game for pilots and there is a learning curve you have to devote yourself to. Those coming from true arcade titles may have trouble getting used to it. On the bright side, no air combat manuever is out of reach when one masters true flight controls. There is a mouse aimed control scheme you can toggle with right click for those not in possession of a joystick. The game offers a number of control schemes and a wide array of options for configuring these. Beginner or seasoned virtual pilot, anyone can jump in and fly high speed fighter jets without limits. Aircraft can be controlled with mouse, keyboard, joysticks, gamepads but will require some configuration to get it all set up. For any questions or help I am always available on here or in the discord. Damage Model Aircraft in the game feature a very complex damage model. Every aircraft is divided into parts which are connected through physics joints. These parts each run their own damage calculations and physics iterations. The full list of damage-related features is a long one but here are some prominent ones: Fuel tanks can rupture and/or catch on fire Parts can be shot off, disintegrate and/or explode Lift/drag changes from damage to aerodynamic surfaces…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Aggressor's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Aggressor's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Aggressor at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$19.99$19.99No discountSteam Store

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Geometry Dash46,92523 September 2026 - 18:15:07 UTC108,707590,977RobTop Games
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
War Thunder64,67423 September 2026 - 16:49:54 UTC125,317781,076Gaijin Entertainment
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Hearts of Iron IV41,37623 September 2026 - 18:21:39 UTC93,196366,107Paradox Development Studio
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Graveyard Keeper 232,55923 September 2026 - 08:59:41 UTC32,559Not availableLazy Bear Games
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
Garry's Mod26,94623 September 2026 - 17:01:50 UTC73,7501,258,308Facepunch Studios
RimWorld26,56923 September 2026 - 18:10:44 UTC95,851239,107Ludeon Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Palworld53,33023 September 2026 - 17:51:43 UTC2,101,535451,088Pocketpair
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
BeamNG.drive22,82823 September 2026 - 17:24:37 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
RuneScape: Dragonwilds19,10723 September 2026 - 17:07:22 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC

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